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osiris


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SpaceTrace Forum Forum Index » New Technology Inventions » osiris
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this vote will decide about the future of this invention:
this can be added to the game
20%
 20%  [ 2 ]
it needs some changes but it is a good invention
10%
 10%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
70%
 70%  [ 7 ]
Total Votes : 10

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Mon Apr 05, 2004 3:57 am    Post subject:
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osiris (class 3 ship)

this ship is essentially a large computer array with a photonic molecular scanner and transporter device. it scans the ships in a set area then stores the molecular data of ships in that area in the computer array. if the ship is hit in battle the transporter device recreates 10 destroyed ships from its fleet and the enemys fleet. then the ship sends out a signal to restart the attack. the ship cannot reconstruct itself.


attack/life: 0/120
manpower: 160

researchtime: 2 d
buildingtime: 14 h


e-ray-technology
needed research:
holo technology

battle details:fights
(battle engine syntax: f)
if this ship is hit it reconstructs 10 ships of any ship-type in both fleets in the class it is fighting with (technical LP +1 to ships that have less than 1 LP)
battlemessage: "osiris reconstructs ... ships"
(battle engine syntax: ,both,10,this,all,1,osiris reconstructs )
if this ship is hit it lets all ships fight again, that were not destroyed
(battle engine syntax: ,battle restarts)
battle engine syntax: trigger_0_rec@
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Mon Apr 05, 2004 6:43 am    Post subject:
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i think the syntax is bad, there says +1lp to ships with less than 1 lp, so if there is a ship with -2 lp, this wont be usefull, also admins already said it, only ships with 0 or more lp can be reapired. The game is also based in turn, so in the battle it is too powerfull, even a suport frigate, you need 280 mp for repair 7 ships, so i say no, i think is a good idea, but seems it hasn't something that i dunno that is. btw i never vote, but i say no
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Aeleon
Captain
Captain


Joined: 16 Dec 2002
Posts: 108

 Post Posted: Tue Apr 06, 2004 3:25 am    Post subject:
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Hmmh, I am not sure about your assessment Rubens. I matched the "technical LP +1 to ships that have less than 1 LP" to what is in the major and minor reconstrucors details, because I want the ship to work in a similar manner. This reconstructs in both yours and the enemy's fleet so I don't feel it is too powerful. My idea here is to introduce reconstruction power to other races. The disadvantage is that the way I am doing it affects both fleets. I threw in the restart option to make it more interesting, and the no reconstrution option to avoid loops. I would like to see this in action if my syntax is not bad as Rubens says it is. I don't think it is, but I may well be wrong. More replies would be helpful.



[ This Message was edited by: Aeleon on 2004-04-06 04:32 ]
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noah
1st Rear Admiral
1st Rear Admiral


Joined: 12 Mar 2003
Posts: 271
Location: USA

 Post Posted: Tue Apr 06, 2004 9:18 pm    Post subject:
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ok so lets say you fight against their class 2. it can restart the battle multiple times!!
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Weylyn
Admiral
Admiral


Joined: 19 Jan 2004
Posts: 691
Location: The Netherlands

 Post Posted: Wed Apr 07, 2004 4:46 pm    Post subject:

Yes, but in some situations, you would be fucked multiple times aswell.
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