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this vote will decide about the future of this invention: |
this can be added to the game |
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40% |
[ 11 ] |
it needs some changes but it is a good invention |
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37% |
[ 10 ] |
no good try another one |
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22% |
[ 6 ] |
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Total Votes : 27 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Nov 04, 2002 2:30 pm Post subject: blockade runner invention discussion |
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blockade runner
a fighter with a heavy armor, immune against interceptor and cyclops attacks.
attack/life: 1/2
manpower: 2
researchtime: 1 d
buildingtime: 11 h
nanite-technology
needed research:
advanced tactics
battle details:fights
(battle engine syntax: f)
battle engine syntax: trigger_0_multiply,trigger_0_destroy |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Wed Nov 06, 2002 9:11 am Post subject: |
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I think immune is too strong.2lp is ok but immune nah.
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wizz 2nd Rear Admiral
Joined: 10 Sep 2002 Posts: 151
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Posted: Wed Nov 06, 2002 11:32 am Post subject: |
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i think it would be fair if it were:
1/1 (2mp) and immune against interceptor and all higher class ships ( or at least those which shoot into class1 like cyclops, dreadnought, d-array...)... assume it to be too fast to be hit by higher class ships...
i like the idea of the ship and it would be an interesting tactical option
the original idea make the ship too good (with 2lp and the abilities), but the propososal of starlight would mean that in most reasonable situations two fighter (2mp) would be better than that ship... |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Nov 06, 2002 11:48 am Post subject: |
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this one was my invention, because i thought a balancing ship against interceptors is needed.
i thin kthis is balanced anyway , but like alway: i cannot oversee all problems.
but here are my thoughts:
4 fighter are nearly always better than 2 blockade runner
4 fighter vs. 2 blockade runner
-> 2 points.
(every blockade runner fleet will loose against a noob-fleet;
the combination with commandofighters would be an advantage for fighters, the usage of sporator will change nothing)
interceptor immunity (trigger_0_plus !!!) is needed to balance the interceptor problem
the cyclops immunity (trigger_0_destroy) is not needed , but i thought the ship was too bad with only ceptor-immunity
[ This Message was edited by: spacetrace on 2002-11-06 12:06 ] |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Wed Nov 06, 2002 12:20 pm Post subject: |
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does this mean a cyclops would kill none, or some??
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Nov 06, 2002 12:26 pm Post subject: |
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if we would make like this:
1/2
f|trigger_0_plus
it would be immune agaist interceptor-attacks
but cyclopses would destroy it (one cyclops would destroy 100 blockade runner)
[ This Message was edited by: spacetrace on 2002-11-06 12:27 ] |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Wed Nov 06, 2002 1:05 pm Post subject: |
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And 1000 interceptors would destroy none, is that right?
Still doesnt seem right to me, sorry to be a pain. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Nov 06, 2002 1:15 pm Post subject: |
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Quote: |
And 1000 interceptors would destroy none, is that right?
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yes!
Quote: |
sorry to be a pain.
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you aren't!
the problem is:
the interceptor is the best ship in class one.
it is the very best.
- it's too good, because you don't need to think about it. you just take 4000 'ceps and noone in class one can beat you.
there is no fleet combination possible to beat a interceptor fleet in class 1.
with the blockade runner, a medium ship, (losing against fighter, penguin and nearly all stuff in class one), but good enough to do some class work like: attacking some left over bigger ships and stuff. against a ceptor fleet it will do a great job. this ship will lead to this situation:
the 'ceptor-player needs to think twice before he attacks, but not too many player would use a blockade runner...(so he will not need to think too much )
i think with this way class 1 could be more balanced.
[ This Message was edited by: spacetrace on 2002-11-06 13:34 ] |
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wizz 2nd Rear Admiral
Joined: 10 Sep 2002 Posts: 151
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Posted: Wed Nov 06, 2002 1:51 pm Post subject: |
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so what was wrong with my proposal ?
i solves the ceptor probloem and gives an additional tactical note to the ship...
but if it has 2lp you ll fight fire with fire:
just put 2000 blocakde runner in and you cant loose in class1...
cause , mr. spactrace , hardly anyone plays more than 2000 fighters .... |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Wed Nov 06, 2002 2:13 pm Post subject: |
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Tell you what Mr Spacetrace sir, you fix the disable ship you broke and I wont complain about your lovely little fighter ok? Deal?
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Nov 06, 2002 2:53 pm Post subject: |
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but 2000 blockade runner are 4000mp.
if i use 4000 fighter i would use that 4000mp too.
against 1000 eagles they wouldn't stand a chance too.
if it's too weak, noone will use it and there wouldn't be a balancing effect
maybe with 1 lp and both immunity effects would be better.
but from my feelings, i would say 2 lp (and only 'ceptor immunity) is more balanced.
@starlight: mmh, you do not really think i am corrupt but if whished we can add the cruiser to the disable ships target list
[ This Message was edited by: spacetrace on 2002-11-06 15:00 ] |
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wizz 2nd Rear Admiral
Joined: 10 Sep 2002 Posts: 151
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Posted: Wed Nov 06, 2002 4:37 pm Post subject: |
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Quote: | if i use 4000 fighter i would use that 4000mp too. |
i know that but i dont think too many players play such fleets since spectre and cyclops...
Quote: | against 1000 eagles they wouldn't stand a chance too. |
thats no fair comparison, cause nor would the interceptor ("the interceptor is the best ship in class one. " , "a balancing ship against interceptors is needed." )
but, if you dont like my proposal its no prob , maybe the way you want it isnt so bad either...
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Nov 06, 2002 5:06 pm Post subject: |
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Quote: |
On 2002-11-06 16:37, wizz wrote:
Quote: | if i use 4000 fighter i would use that 4000mp too. |
i know that but i dont think too many players play such fleets since spectre and cyclops...
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if cyclops will limit the usage of fighters it will limit the usage of BR too (as it should not be cyclops-safe)
Quote: |
Quote: | against 1000 eagles they wouldn't stand a chance too. |
thats no fair comparison, cause nor would the interceptor ("the interceptor is the best ship in class one. " , "a balancing ship against interceptors is needed." )
but, if you dont like my proposal its no prob , maybe the way you want it isnt so bad either...
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sure, it's just like on a basar
i am trying to collect all pro/contra
-> in the end the best version should be added to the game
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Thu Nov 07, 2002 3:43 am Post subject: |
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The easiest solution to the ceptor "problem" is to make it non racially specific.
I think it is ok if there are a few "vital" ships available to all. I think it is silly to be building counter ships to ships that were designed to be counter ships.
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adamx17 2nd Rear Admiral
Joined: 12 Mar 2003 Posts: 160
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Posted: Sat Apr 03, 2004 4:46 am Post subject: |
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If it isn't immune against cyclops, explain this battle.
yours: 22 ships
class 1:
1 fighter (1/1, 1 MP)
class 3:
18 cyclopses (0/100, 120 MP)
2 support frigate (0/100, 40 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 2859 ships
class 1:
1712 fighters (1/1, 1 MP)
1133 blockade runners (1/2, 2 MP)
10 bounty hunters (0/1, 4 MP)
2 commando-fighters (1/1, 10 MP)
class 4:
1 carrier (0/100, 600 MP)
1 lowrider (0/200, 400 MP)
--------------------------------------------------------------------------------
your class 1 vs enemy class 1: V ^
you:
1 fighter
enemy:
1712 fighters
2 commando-fighters
10 bounty hunters
1133 blockade runners
1 fighter vs 1 blockade runner
1 blockade runner vs 1 fighter
losses:
you :
1 fighter
enemy :
-
score in this subbattle: -1
--------------------------------------------------------------------------------
your class 3 vs enemy class 4: V ^
you:
18 cyclopses
2 support frigate
enemy:
1 carrier
1 lowrider
2 cyclopses destroy 12 ships
2 cyclopses destroy 4 ships
1 cyclops destroys 8 ships
1 cyclops destroys 54 ships
1 cyclops destroys 4 ships
1 cyclops destroys 33 ships
1 cyclops destroys 20 ships
1 cyclops destroys 12 ships
1 cyclops destroys 1 ship
losses:
you :
-
enemy :
145 fighters
3 bounty hunters
score in this subbattle: 157
--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 carrier
1 lowrider
losses:
you :
-
enemy :
-
score in this subbattle: 0
--------------------------------------------------------------------------------
summary:
your losses:
class 1:
1 fighter
enemy losses:
class 1:
145 fighters
3 bounty hunters
score: 156
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sat Apr 03, 2004 4:51 am Post subject: |
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It has now been made immune to cyclopses also.This topic is way old look at the dates of the posts.
_________________ SBR A former -TO- empire member. |
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noah 1st Rear Admiral
Joined: 12 Mar 2003 Posts: 271 Location: USA
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Posted: Sat Apr 03, 2004 5:52 am Post subject: |
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What is the downside of them? I dont see any. They beat normal fighters. They are immune to cyclopses and interceptors and spectres. even nano viruses have no effect. The only thing that works is doomstar and dreadnoughts and penguins. dreads and doomstars arent very efficient.
The only real way to beat them is penguins and they are mycilloid so are you screwed if you are human or eray?
I'm sorry but i dont think they are very balanced. There is no real downside to them.
[ This Message was edited by: noah on 2004-04-03 06:54 ] |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sat Apr 03, 2004 12:21 pm Post subject: |
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normal fighters beat them ...
(calculatet from fleets with same mp):
yours: 100 ships
class 1:
100 blockade runners (1/2, 2 MP)
enemy: 200 ships
class 1:
200 fighters (1/1, 1 MP)
...........................................
summary:
your losses:
class 1:
100 blockade runners
enemy losses:
class 1:
100 fighters
score: -100
[ This Message was edited by: spacetrace on 2004-04-03 13:34 ] |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Sat Apr 03, 2004 2:12 pm Post subject: |
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and bulk fighters do also
yours: 300 ships
class 1:
300 blockade runners (1/2, 2 MP)
enemy: 200 ships
class 1:
200 bulk fighters (2/4, 3 MP)
...........................................
summary:
your losses:
class 1:
200 blockade runners
enemy losses:
class 1:
75 bulk fighters
score: -175
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sat Apr 03, 2004 5:15 pm Post subject: |
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So there you go standard fighters bulks will beat them so they seem balenced.also I am prety sure that plain eagles will beat them too.
_________________ SBR A former -TO- empire member. |
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