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this vote will decide about the future of this invention: |
this can be added to the game |
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33% |
[ 3 ] |
it needs some changes but it is a good invention |
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11% |
[ 1 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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55% |
[ 5 ] |
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Total Votes : 9 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Wed Mar 31, 2004 6:32 pm Post subject: |
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venom (class 1 ship)
this ship disables any repair and reconstuct ship in any class in the enemy fleet. but it has a major drawback: it has so much *kind of wrong energy* that it will destroy your whole fleet if there¸s no repair or reconstruction ship in the enemy fleet before the battle starts!
to make this thing more balanced and to give him another strategic niceness, your fleet will always appear as a 2-2-2-x fleet on dsps (or 1-1-1-x? not sure), regardless whats in your fleets.
the battle engine syntax isnt complete - the new inventions havent been part of the assortment yet and i havent found the trigger for "what is if not " as well.
attack/life: 10/10
manpower: 100
researchtime: 1 d
buildingtime: 12 h
needed research:
science recycle methods
battle details:fights
(battle engine syntax: f)
disables the abilities of all major reconstructors and minor reconstructors and mobile repair bots
(battle engine syntax: disable,major reconstructor;minor reconstructor;mobile repair bot)
modifies AP and LP by -5000/-5000 of 6000 ships of any ship-type in your own fleet in all classes, there are no known ships and buildings that survive this effect.
(battle engine syntax: obliterate,self,6000,all,all)
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Wed Mar 31, 2004 6:43 pm Post subject: |
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You forgot the combat reconstructor.
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nndyki 2nd Lieutenant

Joined: 05 Mar 2004 Posts: 22
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Posted: Wed Mar 31, 2004 6:43 pm Post subject: |
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Scary ship , but quite helpful against enemy with repair technology. I like the ship a lot . |
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adamx17 2nd Rear Admiral

Joined: 12 Mar 2003 Posts: 160
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Posted: Wed Mar 31, 2004 7:07 pm Post subject: |
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I think this ship has too much ap/lp and mp to be in class 1. Secondly, reconstruction already can be easily countered by making the target ships LP less than 0 |
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panzerfaust Commander

Joined: 13 Mar 2004 Posts: 85
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Posted: Thu Apr 01, 2004 5:04 pm Post subject: |
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Doesn't quiet make fair chances, the chance you fleet won't explode is at about one to a thousand. Plus noobs will probably use it without thinking. Its too extreme
_________________ As I am as grand as He, and He is as small as I |
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mdellis 1st Rear Admiral


Joined: 12 Mar 2004 Posts: 296 Location: Aldershot, UK
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Posted: Thu Apr 01, 2004 8:36 pm Post subject: |
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I agree with panzerfaust; its too 'all-or-nothing'.
_________________ Cleanse, Purge, Kill! |
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glenmorangie Midshipman
Joined: 30 Mar 2004 Posts: 3
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Posted: Thu Apr 01, 2004 10:07 pm Post subject: |
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a hammer can avoid recosntruction in class 2+3 with a more elegant effect (that can be used otherwise) |
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