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SpaceTrace Forum Forum Index » New Technology Inventions » latcher
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this vote will decide about the future of this invention:
this can be added to the game
20%
 20%  [ 1 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
80%
 80%  [ 4 ]
Total Votes : 5

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Mar 05, 2004 3:48 am    Post subject:
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latcher (class 2 ship)

when it is this ships turn to fight it heads directly for an enemy ship and latches onto it. then detonates destroying itself and causing 10 damage points to the enemy ship.


attack/life: 0/10
manpower: 25

researchtime: 1 d
buildingtime: 13 h


human-technology
needed research:
fanatic warfare

battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/-10 of 1 ship of any ship-type in the enemy fleet in the same class
battlemessage: "latcher grabbed onto ... ships"
(battle engine syntax: mod,enemy,1,this,all,+,0,-10,latcher grabbed onto)
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noah
1st Rear Admiral
1st Rear Admiral


Joined: 12 Mar 2003
Posts: 271
Location: USA

 Post Posted: Fri Mar 05, 2004 4:18 am    Post subject:
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the battle syntax does not match the description. the self destruct command is not in there. so right now it just takes 10 lp from a ship.
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darkwolf
Captain
Captain


Joined: 13 Dec 2003
Posts: 114
Location: Venezuela

 Post Posted: Fri Mar 05, 2004 4:24 am    Post subject:
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i dont see the use of this ship


u cant use it against standard destroyers, cruisers, even the base!!
what am i missing?!??

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mackman
Vice Admiral
Vice Admiral


Joined: 15 Jan 2003
Posts: 597
Location: Orlando, Florida

 Post Posted: Fri Mar 05, 2004 5:25 am    Post subject:
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So that means that you would lose 17 points for every destroyer you killed with that ship?

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adamx17
2nd Rear Admiral
2nd Rear Admiral


Joined: 12 Mar 2003
Posts: 160

 Post Posted: Fri Mar 05, 2004 6:35 pm    Post subject:
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I don't see how this ship can serve a real purpose.
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nndyki
2nd Lieutenant
2nd Lieutenant


Joined: 05 Mar 2004
Posts: 22

 Post Posted: Fri Mar 05, 2004 6:51 pm    Post subject:

I think the ship is an excellent idea, but need a little bit modification. To justify for the extra 7 mp, the ship after explosion should have a splash damage that damage 7 other ship in class 3, 2 or 1 by 1 damage. The splash damage from class 3, 2 and 1 only sum up to 7 damage. The distribution of damage to different class should be randomize.
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