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ir4s Captain

Joined: 10 Nov 2003 Posts: 125
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Posted: Fri Jan 30, 2004 1:26 am Post subject: |
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Doing respawn puts you in a difficult situation because you appear in middle of space rounded by planets with much more tecnology and you just so basic, when a player respawn should be able to take at least one basic research into the new account, i don't know, it's just my oppinion
_________________ Fragger by nature, planet ruler by choice, Linux user, of course! |
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Posted: Fri Jan 30, 2004 1:43 am Post subject: |
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you are right, but with only standard ships you can destroy an enemy, so isnt unfair |
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Posted: Fri Jan 30, 2004 1:44 am Post subject: |
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sorry that was my(if this also appear ananymous i'm rubens) |
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Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
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Posted: Fri Jan 30, 2004 1:59 am Post subject: |
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Well that is fun part of it. As well as some guys (or gals) apeared when u were on 50% of evolution. And they will again. Now start at begining of round is not advantage. As matter of fact: What begining?
Also, nice thing is that ur "ethernal" enemy can be respawn on 3 h from you, and u don't know it, untill u scan that area.
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Duke Lou
MoC of 9
[ This Message was edited by: Lou of East from West on 2004-01-30 01:59 ] |
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omarrus 1st Lieutenant

Joined: 12 Jan 2004 Posts: 36
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Posted: Mon Feb 02, 2004 8:17 pm Post subject: |
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can you counter this by seting up a probe(wide-range scan probe ) at 1 secter out to allways see new people or will it only take one scan? |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Tue Feb 03, 2004 5:29 am Post subject: |
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yea. i think that the re-finding of all enemy coords each respawn can get pretty tedious. maybe if probes have continuous scanning capabilities.... |
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Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
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Posted: Tue Feb 03, 2004 10:31 am Post subject: |
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hmmm?
Permanent SETI probe?
What do u think people?
_________________ Duke Lou
MoC of 9 |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Feb 03, 2004 11:27 am Post subject: |
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for the beginning i think it would be ok, if the the first basic research at the beginning only takes 2 hours.
and there will be a standard fleet for the beginning that you can choose from (for experienced players).
a complete fleet setup, that you have when you start, but only the ships, not the researches for it and you will have no newbieprotection, if you use it. |
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Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
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Posted: Tue Feb 03, 2004 12:10 pm Post subject: |
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2 things:
1. Does that mean "we" will not have da?
2. Why, I mean ships. U can build them in 10h, and break protection.
That basic research thing, i don't uderstadnd.
_________________ Duke Lou
MoC of 9 |
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Skyfreak Admiral


Joined: 30 Aug 2003 Posts: 816
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Posted: Tue Feb 03, 2004 12:37 pm Post subject: |
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I have no idea why basic fleets should have a problem finding the right target and even fight advanced ships with a standard fleet could be an advantage, depending how u seek ur enemy. Respawn is ok
Lou of East from West hmmm?
Permanent SETI probe?
What do u think people?
I say great, yes pls
[ This Message was edited by: Skyfreak on 2004-02-03 12:38 ] |
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SirTaz 1st Rear Admiral

Joined: 07 Jun 2002 Posts: 247 Location: U.S.A in the state of Florida
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Posted: Tue Feb 03, 2004 1:24 pm Post subject: |
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The only problem with the repawning sytem i see is the amount of time it takes to research new tech, if any thing that needs to be a little bit lower for i've not beable to research every thing befor the round repawns. A nd i'm not saying by alot but a smaller amount of time would help with having to deal with neighbors/enemy's that have a higher amount of tech. |
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Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
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Posted: Tue Feb 03, 2004 5:36 pm Post subject: |
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@SirTazMan
Ya, u are rigth, but this way you can try new races, u get new neighbours (read: new flesh to hunt). And u couldn't ever change ur race w/o restarting research!
_________________ Duke Lou
MoC of 9 |
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