Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
resources for ships
Goto page Previous  1, 2

Post new topic   Reply to topic
SpaceTrace Forum Forum Index » Suggestions » resources for ships
View previous topic :: View next topic  
Author Message
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Dec 23, 2003 9:13 pm    Post subject:
Reply with quote

Quote:


But, the floating resources would definately solve the "Black hole only one" or "Black hole too far" issues to some extent



we could add a quasar (or more ?) so we could get a more balanced strategical situation, but this is depending on how the galaxy is filled with players , so i waited some time.

[ This Message was edited by: spacetrace on 2003-12-23 21:15 ]
 Back to top »
View user's profile Send private message
Metody I The Evil
Admiral
Admiral


Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Tue Dec 23, 2003 9:43 pm    Post subject:
Reply with quote

Errr... THAT was weird I proposed for the resources /no matter what they are, or what they do, or whatever/ should not have a fixed position, but to float in space, and in return I get...

Well, either I didn't get it, or you just said that "Having a stockpile of resources in a fixed position, which is allways closer to some players and far away from all the others" is better than "Having a stockpile of resources which has not a fixed position, and is sometimes close to some players, then to others"... My idea was that should resources be not self-extracting /e.g. on planet, planet-system, etc./ but are harvested, they shouldn't be in the same place all the time...

As for the quasar, maybe it's better for it to be a teleport to the hole, rather than another black hole...

_________________
_____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons
 Back to top »
View user's profile Send private message
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Dec 23, 2003 9:49 pm    Post subject:
Reply with quote

yes... wormholes but some diversity in the night sky would be nice ... quasars, neutron-stars, red giants

(i think having a new resource as a fundamental game part is making the game more unfair and worse)

score is no resource .... (black hole)

[ This Message was edited by: spacetrace on 2003-12-23 21:50 ]
 Back to top »
View user's profile Send private message
Metody I The Evil
Admiral
Admiral


Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Tue Dec 23, 2003 10:05 pm    Post subject:
Reply with quote

Well, resources shouldn't be fundamental in any way to the game... I like the idea of them balancing new strong ships, but if so, they either have to be a kinda "time-limit"-restriction - allowing only a certain ammont of strong ships to be built in a week for example /if resources are *self-extracted* - harvested from the planet, planet-system, etc./, or, to be a kinda king-of-the-hill-restriction /if they are harvested, not "self-extracted"/... But the 2nd type - should the position be fixed - leaves a clear "One strong alliance - one strong fleet" result...

And, whether it affects only new ships or not, I think that fighters, destroyers and cruisers should not cost any resources at all

_________________
_____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons
 Back to top »
View user's profile Send private message
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Dec 23, 2003 11:37 pm    Post subject:
Reply with quote

Quote:

On 2003-12-23 22:05, Metody I The Evil wrote:
Well, resources shouldn't be fundamental in any way to the game... I like the idea of them balancing new strong ships, but if so, they either have to be a kinda ...


how about an ammution concept for some ships.

for example the spectre need a pipapo-cartridge to fire ...you need to carry stuff with transports from your home to the battle area ?!!

 Back to top »
View user's profile Send private message
xavierhol
Captain
Captain


Joined: 29 Oct 2003
Posts: 98
Location: new york

 Post Posted: Wed Dec 24, 2003 3:37 am    Post subject:
Reply with quote

ok i agree with everything just tell me that the resource collectors ships are faster and all the ships are faster to go to some places because i don't like that waiting 6 days only to get to some place i like the idea of one attack per 24 hours in a planet but i hate the idea of waiting too much! and i hate to be waiting and set the coords for issues so i beg to them to be set in the game autometically for the resourse planets that u know ... it will make the game a lot easier but then is better not to complicate the game a lot!! i still don't know so many things.. i make impossible ships and everything ( fortunately i am in a good place) but if u do the game really really difficult i would leave too!!!!!!!!!
 Back to top »
View user's profile Send private message Yahoo Messenger MSN Messenger
Metody I The Evil
Admiral
Admiral


Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Wed Dec 24, 2003 9:05 am    Post subject:
Reply with quote

Ammonition ships -> yeah, good idea - they recycle after the ship fires /e.g. ammo spent/, then the battle engine will include some quite nice features such as *ship-dependancy* /e.g. ship_alive trigger - if the ammo-ship is alive, then another ship can fire/ etc. But indeed, it will make the game a lot more complicated, though realistical...

Maybe the ammo-bit should be automatical - e.g. six hours after the first battle, the ammo arrives... This will make a kind of battle-pause - e.g., you can rely on super-strong ships only in one battle every six hours...

But, I don't think that existing ships need such a drawback... It can balance "unbalanced" super strong ships - so, player 1 built a super-strong fleet of ships, and he launched an attack... He easily smashed through the defense of player2, but his ships ran out of ammo... Then, 2nd fleet of player2 ambushed, and without loosing a single ship, took out all of the super-strong ships - cause the "ammo-pause" hasn't been lifted

_________________
_____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons
 Back to top »
View user's profile Send private message
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Thu Dec 25, 2003 2:19 am    Post subject:
Reply with quote

so it seems, that a resource that is produced automatically on the planets is favoured. it should be only needed for some strong ships to limit their number in the game. (spectre, holofleetcarrier?, kamikaze?,... which are the ships, that should be limited, and is it needed at all?)
it could also prevent n00bs from building useless fleets (for example 15 motherships)

i like the trigger that binds some effects for some ships to the presence of other ships, that could be usefull.

 Back to top »
View user's profile Send private message
darklim
Admiral
Admiral


Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Thu Dec 25, 2003 2:56 am    Post subject:
Reply with quote

Quote:

On 2003-12-23 14:22, admin wrote:
@darklim: what are you fraid of?
it should not make it harder to play. just a new option.
there were many requests for a new aspect about conquering in spacetrace, and i think that is a very banning gameaspect, that could increase the joy in spacetrace.
sure spacetrace should not be one of these build-up until-you-own-the-galaxy-games, but i still think there is missing a certain trading-component in the game.
it should not change the existing concept, which is all about the composure of fleets, more it should add some more flavour, that you really feel like floating in space

what do you think?

That need more time and time i don't have...
Need to sleep
Can't check it everytime

And Jam, i leave the game but not the forum, SPAM forever

_________________
The Spam Master of the Spam Alliance
 Back to top »
View user's profile Send private message Visit poster's website
Metody I The Evil
Admiral
Admiral


Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Thu Dec 25, 2003 9:03 am    Post subject:
Reply with quote

@Darklim... you know, I just took a closer look to your message... SPAM... You know, if you replace the "S" with "C" /"C" is the cyrillic equivalent for "S"/, you get CPAM - which means SHAME, EMBARASSMENT

I think that admin's idea - to use resources to limit some ships, is good... But that will in turn be some equation - you can collect a certain ammount of resources in those 3 months, so for example, you can build 50 spectres in that period of time...

But, I don't think that there are any super-ships that need that kind of balancing - maybe only the Doomstar? Otherwise I think that enough of the *resource-demanding-ships* have been invented already - check out the New Technologies, which haven't been implemented - with this new concept they can make it into the game... The question is - will the super-strong ships be race-specific, or not?

And, what if the resource cost of a ship varies depending on the quantity instead of the MP like it was proposed?





_________________
_____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons
 Back to top »
View user's profile Send private message
kamekaze6
Admiral
Admiral


Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Thu Dec 25, 2003 11:13 am    Post subject:
Reply with quote

how about if each race has their own resource in unlimited quantity (or is grown gradually), but there is a limit of the other types they can possess. like 3000 mp worth of each type together(1500 for 1 type) then we have inter race trading. a race can only trade resources that is their own EG: e-rays can only trade with kazuuula nad human.
what do you think??

_________________
STFU N00B!!!!111!1!

Click!!
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Skyfreak
Admiral
Admiral


Joined: 30 Aug 2003
Posts: 816

 Post Posted: Tue Dec 30, 2003 12:39 pm    Post subject:
Reply with quote

I like the floating stuff a lot, but then again, we have floating stuff already! All the "food" stuff that can be found on prewarps, only that it is so little, a bit more then 3 missiles would be nice. I ran into a burger king on one pre-warp, NO KETCHUP, can u believe that?



[ This Message was edited by: Skyfreak on 2003-12-30 12:46 ]
 Back to top »
View user's profile Send private message
Guest






 Post Posted: Sun Jan 11, 2004 9:53 pm    Post subject:

i think there should be a new fleat a 4th one, this fleat would deal with the trade of resorses and can only use the transwarp-network to get around. difrent races mine more of one type of resorses than anither, so a mycilloids race makes more plutonium than a kazuuula race. this would mean that a mycilloids race could give spare plutonium to a kazuuula race, for them to build more varied fleats, the kazuuula race would pay the mycilloids in points acording to there raraty
 Back to top »
Display posts from previous:   
SpaceTrace Forum Forum Index » Suggestions » resources for ships
Post new topic   Reply to topic All times are GMT + 1 Hour
Goto page Previous  1, 2

Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum