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Metody I The Evil Admiral


Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Wed Oct 29, 2003 11:46 pm Post subject: |
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Quote: | the round system of SpaceTrace has changed.
from now on every player has 3 months time for his race to grow up
after 3 months the game is over for that player (sure you can start over then, also with the same name, if wanted)
the best players will be listed in an all-time-highscorelist. |
How will that affect the changes in the game?
And, I've noticed that the position of your planet is essentially determined by the time you join - the longer since the start of the round you do, the further you are from the centre... What will happen after the "respawn"? I doubt that you'll have the same coords... Does that mean that essentially the Universe will "expand" - e.g. with time all the players will be around the edge of the Universe...
_________________ _____________________________________________
"Unity creates power"
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Oct 29, 2003 11:56 pm Post subject: |
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the positions of deleted players will be used for new players. it will grow until it reach a self balancing size. |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Tue Nov 18, 2003 10:06 pm Post subject: |
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How will this infect Alliances?
Do leaders still be leaders and do you have to search for all coords again?
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sbenitezb 1st Lieutenant

Joined: 22 Aug 2003 Posts: 36 Location: Buenos Aires
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Posted: Tue Nov 18, 2003 11:41 pm Post subject: |
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And what happens if i send a fleet to attack some player and then that player respawn? I suppose i'll find an empty planet, or the planet of someone else?
-- Stendhal. |
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We are Bjork 2nd Rear Admiral

Joined: 29 Oct 2003 Posts: 175
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Posted: Wed Nov 19, 2003 1:21 am Post subject: |
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I am quite dubious about this idea. One of the best things is the start of every round. There is much excitement.
And the planet position thing as well.
Some players are already disadvantaged by distance from the BH. |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Wed Nov 19, 2003 2:05 am Post subject: |
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the alliances will have to vote a new leader.
do you think the distance from the BH is too far ?
a possibility would be a second score-planet in another sector. |
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Wed Nov 19, 2003 4:40 am Post subject: |
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Yes for some players the black hole is way too far.over 1 day travel time is too much.A second place to score might be a option.
_________________ SBR A former -TO- empire member. |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Wed Nov 19, 2003 4:43 am Post subject: |
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that is a very interesting idea. maybe use the idea of wormhole instead of black hole or something?
...BladeTech |
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We are Bjork 2nd Rear Admiral

Joined: 29 Oct 2003 Posts: 175
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Posted: Wed Nov 19, 2003 5:50 am Post subject: |
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Hey Blade, I suggested much the same to Admin some time ago, (when first you could invent stuff)
One of the ideas was wormhole planets that could transport you far away instantly provided you held both ends!!
The other idea, was a clone/mp type planet that gave a slight increase in mp to an alliances players whilst they held it . Like clonelabs only temporary and with no drawbacks. Just enought to make it worthwhile. But really, just another neutral fighting space is needed for those far from the hole, another concept to fit it would just be a bonus. |
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kamekaze6 Admiral


Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Wed Nov 19, 2003 7:46 am Post subject: |
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or maybe several wormholes which allow you to travel at transwarp to the black hole
_________________ STFU N00B!!!!111!1!
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Apr 13, 2004 10:09 am Post subject: |
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jam wrote: Quote: | I think people should take their own break. Because then you could make the break as long as you want. Furthermore the players who play for points should realize that constantly attacking noobs is not a great way to get more players. (I don't judge the players who play for points, and I do not say that they ALL bash noobs either) And I liked the round system also, because then you could say you are the winner of Round X and you know everyone start equal. Now every time the circumstances are different. And now comes my suggestion to solve that:
Maybe we could have 2 rounds in a year and play the rest of the year evolution. 1 round in the spring and 1 round in the autumn. This way a player and an alliance can have the title Ruler/Top Alliance of Spring/Autumn Round 200?. So these 2 rounds should be like a championship to compete with each other and to win a title. |
what about the honour to be in the hall of fame?
now we have an equal conditions for everyone and it is a measure on how many points you can make in 90 days.
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Tue Apr 13, 2004 11:45 am Post subject: |
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Quote: |
On 2004-04-13 11:09, admin wrote:
jam wrote: Quote: | Now every time the circumstances are different |
now we have an equal conditions for everyone and it is a measure on how many points you can make in 90 days.
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Do I need more to say
To say it scholastic: you compare apples with pears in an all time highscore list. In some periods there are more players, so more enemies, more wars more activity and thus more chance to lose or win points. For example BlackHole activity, if the BlackHole is very active you can make huge scores, and it would not be very fair to compare those periods with the opposite ones. But it was just a suggestion of course.
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Tue Apr 13, 2004 12:02 pm Post subject: |
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Also ships_tec, average level of the players (if you have a period of noobs or a period of elite players). With a round you can say that you are the winner of that round with that and that circumstances. So you can actual say you won. With evolution you cannot, things change constantly ( I like that), but you cannot declare someone to an all-time winner. That's why I proposed 2 rounds in 1 year and the rest evolution which you can test different fleet setups, play for fun, play for ...
Maybe a better idea is to make an objective for each round. For example the alliance that holds the BlackHole the longest win. Or the alliance that destroys the most bases. And you could have every round a different objective.
Anyway I think 2 rounds in a year could be fun, just to compare certain skills of the players with equal circumstances.
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Tue Apr 13, 2004 4:34 pm Post subject: |
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@ jam
About a winner, that's the function of the hall of fame. There you can see who is the winner.
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Apr 13, 2004 6:00 pm Post subject: |
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i think the circumstances are not that different. if you are lucky, you find enough enemies and if not, you cannot reach the top.
but i think it is a good idea to show more different subjects of the game, like the alliance that holds the BH for the longest time, the one with the most battles... and what else you think? |
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Weylyn Admiral


Joined: 19 Jan 2004 Posts: 691 Location: The Netherlands
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Posted: Tue Apr 13, 2004 6:14 pm Post subject: |
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I used to be in another geme, somewhat like ST. They used to give out medals to players and alliances at the end of the round, they were for things like, succes rating, number of attacks made, number of attacks suffered, score. And also runner-up prizes, lowes succes, most attacks suffered.
Maybe we could add something like that in spacetrace?
_________________ Join the army, meet interesting people, kill them.
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Tue Apr 13, 2004 9:22 pm Post subject: |
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Quote: |
On 2004-04-13 19:00, admin wrote:
i think the circumstances are not that different. if you are lucky, you find enough enemies and if not, you cannot reach the top.
but i think it is a good idea to show more different subjects of the game, like the alliance that holds the BH for the longest time, the one with the most battles... and what else you think?
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I think you are mistaken in the circumstances, because especially the BH activity is an important factor.
But other ideas are:
- Alliance who fought the most unique bases with succes
- Alliance who destroyed the most TWG's
Maybe a sort of flying cow is fun. A cow travels from planet base to planet base (random of course, with a great warp). Stays for 1 day at a planet. If you fight against the cow (cow has some lp and defend weapons) and you virtual destroy it you get 1 cow-point and the cow moves earlier. This day attacking each others bases will be more attractive and alliances starts hunting. You should make the attitude of the cow defensive of course.
So
- Alliance who get the most cow-points.
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Nemesis Vice Admiral


Joined: 03 Jun 2003 Posts: 452 Location: Denmark
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Posted: Wed Apr 14, 2004 12:13 am Post subject: |
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Lol, flying cow
That's actually a funny And great idea  |
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Wed Apr 14, 2004 2:20 pm Post subject: |
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I like jams idea. New issues to the game, what not brings the game out of balance.
Hunting cows and mabey other ideas.
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Weylyn Admiral


Joined: 19 Jan 2004 Posts: 691 Location: The Netherlands
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Posted: Wed Apr 14, 2004 9:20 pm Post subject: |
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Bwhaha, LoL
Flying cows, what's next, killer whales?!
Great idea though, insane as it is.
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the flying cow discussion is continued in a new topic now:
http://forum.spacetrace.com/viewtopic.php?topic=2557&forum=12&0
[ This Message was edited by: admin on 2004-04-21 20:18 ] |
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