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tactic simulations


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SpaceTrace Forum Forum Index » New Technology Inventions » tactic simulations
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this vote will decide about the future of this invention:
this can be added to the game
60%
 60%  [ 3 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
40%
 40%  [ 2 ]
Total Votes : 5

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue Nov 18, 2003 3:14 pm    Post subject:
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tactic simulations (class 2 ship)

trans simulated tactical functions in upgreated version of eagles with combinated virtual shield in armory. simulate name of ship "raven".


attack/life: 3/11
manpower: 5

researchtime: 1 d 12 h
buildingtime: 13 h


kazuuula-technology
needed research:
advanced tactics
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kamekaze6
Admiral
Admiral


Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Tue Nov 18, 2003 5:36 pm    Post subject:
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the description is supposed to be an explanasion im just confused
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Metody I The Evil
Admiral
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Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Tue Nov 18, 2003 7:26 pm    Post subject:
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Guys... Not good Too much LP -> takes 2 destroyers to wipe it out... in combo with shield gens...

Oh, wait... What do I see? Kazuula? Wasps... Make it human, it'd be more fun

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We are Bjork
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Joined: 29 Oct 2003
Posts: 175

 Post Posted: Tue Nov 18, 2003 7:32 pm    Post subject:
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mp12 would be more like it. Maybe even more.
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Metody I The Evil
Admiral
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Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Tue Nov 18, 2003 8:25 pm    Post subject:
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Considering that it'll keep more than one destroyer busy, I have to agree with Bjork on this one. 12 MP. More - and it'll be useless... less... and it'll be unbalanced

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BladeTech
Admiral
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Joined: 10 Feb 2003
Posts: 1591

 Post Posted: Wed Nov 19, 2003 4:45 am    Post subject:

i agree. 11 lp and 5 mp is still unbalanced.
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