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this vote will decide about the future of this invention: |
this can be added to the game |
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71% |
[ 5 ] |
it needs some changes but it is a good invention |
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28% |
[ 2 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 7 |
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Author |
Message |
Tofu Commander

Joined: 07 Sep 2003 Posts: 78
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Posted: Wed Sep 24, 2003 6:00 am Post subject: |
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your fleet: 2 cruiser
enemy fleet: 2 cruiser, 1 ghost
1.) You shoot first:
1.1.) 2 cruisers vs.
cruiser
cruiser
ghost
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8 pts.
1.2.) 2 cruisers vs.
cruiser
ghost
cruiser
---
16 pts.
1.3.) 2 cruisers vs.
ghost
cruiser
cruiser
---
-8 pts.
2.) enemy shoots first:
2.1.) -8 pts.
2.2.) -8 pts.
2.3.) 8 pts.
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4/3 points gained  |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Wed Sep 24, 2003 9:08 am Post subject: |
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Quote: | he enemy cruisers are shuffled like this
1 cruiser
2 ghost cruiser
3 cruiser |
How do you know how the fleets are shuffled?
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KEPcH Vice Admiral

Joined: 14 Jul 2003 Posts: 487
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Posted: Thu Oct 09, 2003 11:55 pm Post subject: |
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I think if the ghost ships only took their turn as an 'attacking' ship in the enemy-fleet, and not as a target for your attacking ships (since your target-locking-system shouldn't lock-on to ghosts?), this ship might be somehow useful, for you would win a turn for every ghost ship created, if it participates in battle of course. |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Fri Oct 10, 2003 8:06 am Post subject: |
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Are you willing to program that target-locking-system in the battle-engine
Don't think it exist.
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Username 1st Lieutenant

Joined: 31 Aug 2003 Posts: 38
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Posted: Sat Oct 11, 2003 7:25 am Post subject: |
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if the ghost have a command like trigger_0_destruction so they can't be destroyed by the firepower of a ship they will not be a target for your ships (only for the ships that modifies lifepoints)
the commands: trigger_0_destroy, trigger_0_obli and trigger_0_kill already exist so if the admin creates the command trigger_0_destruction the holo ghost summoner can be created
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Sat Oct 11, 2003 1:59 pm Post subject: |
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As far as I understand the battle-engine a trigger_0_destruction wouldn't help much, because the fighting ship will shoot at the ghost-ship, only the ghost-ship won't be destroyed this way. The next turn your ship will shoot at the same ghost ship which is undestructable. So the ghost ship would be a helpful ship, not for you, but for your enemy in the way you proposed.
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Username 1st Lieutenant

Joined: 31 Aug 2003 Posts: 38
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Posted: Sat Oct 11, 2003 2:54 pm Post subject: |
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sorry I thougt that when a ship targets another ship whit a trigger_0_something whit the hability triggered the targetcounter will move one position and not waste the ability against a ship useless (I hope you understand me) |
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