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hornet
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SpaceTrace Forum Forum Index » New Technology Inventions » hornet
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this vote will decide about the future of this invention:
this can be added to the game
54%
 54%  [ 6 ]
it needs some changes but it is a good invention
9%
 9%  [ 1 ]
i will post the needed changes here
9%
 9%  [ 1 ]
no good try another one
27%
 27%  [ 3 ]
Total Votes : 11

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Aug 01, 2003 10:55 pm    Post subject:
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hornet (class 2 ship)

the hornet is desinged for small skirmishes or if there are many of them, for large scale battles. they get one attack and then they self-destruct so they should be used wisely.


attack/life: 20/50
manpower: 7


speed: warp 5
(can only establish a warpfield for itself)
researchtime: 1 d 20 h
buildingtime: 12 h


kazuuula-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
self destructs!
(battle engine syntax: sd)
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Nemesis
Vice Admiral
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Joined: 03 Jun 2003
Posts: 452
Location: Denmark

 Post Posted: Fri Aug 01, 2003 11:31 pm    Post subject:
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I think it needs a little more mp, even though it selfdestructs. Maybe just 10 or 11
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Cyber-Shark
2nd Lieutenant
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Joined: 27 Jul 2003
Posts: 23

 Post Posted: Sat Aug 02, 2003 4:58 am    Post subject:
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7 was a pre-calculated number that came up when I hit the "calc" button and I think that the MP is fine the way it is. This way you can use more at a time or have a larger variety of ships

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darklim
Admiral
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Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Mon Aug 04, 2003 12:10 am    Post subject:
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With this you can have easy points
So can't be added

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JaM
Admiral
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Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Fri Aug 08, 2003 3:50 pm    Post subject:
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Quote:

On 2003-08-02 05:58, Cyber-Shark wrote:
7 was a pre-calculated number that came up when I hit the "calc" button and I think that the MP is fine the way it is. This way you can use more at a time or have a larger variety of ships

Note: the calculator is just a script that looks to a few things and then come up with a possible right amount of mp, NOT a human being that can justify the calculation himself.

And I think 10-12 mp is better becauce it has 2 times more ap and 5 times more lp.
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darklim
Admiral
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Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Fri Aug 08, 2003 4:52 pm    Post subject:
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This ship when get turn will self destruct

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JaM
Admiral
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Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Fri Aug 08, 2003 5:15 pm    Post subject:
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Then why this ship has 50 lp? It will self destruct anyway
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Nemesis
Vice Admiral
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Joined: 03 Jun 2003
Posts: 452
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 Post Posted: Fri Aug 08, 2003 7:53 pm    Post subject:
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yeah, that is unnessesary
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kamekaze6
Admiral
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Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Sun Aug 24, 2003 2:26 pm    Post subject:

too little mp give it more
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