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assembler
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SpaceTrace Forum Forum Index » New Technology Inventions » assembler
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this vote will decide about the future of this invention:
this can be added to the game
53%
 53%  [ 8 ]
it needs some changes but it is a good invention
13%
 13%  [ 2 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
33%
 33%  [ 5 ]
Total Votes : 15

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sat Aug 02, 2003 12:16 pm    Post subject:
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assembler (class 3 ship)

this ship kills an enemy ship and constructs 10 fighters out of its pieces..after this action it selfdestructs


attack/life: 0/50
manpower: 100

researchtime: 1 d
buildingtime: 12 h


nanite-technology
needed research:
nano technology

battle details:fights
(battle engine syntax: f)
modifies AP and LP by -5000/-5000 of 1 ship of any ship-type in the enemy fleet in the same class but some ships and buildings are immune against this effect
(battle engine syntax: kill,enemy,1,this,all)
creates 10 fighters in your own fleet in class 1
(battle engine syntax: create,self,10,1,fighter)
self destructs!
(battle engine syntax: sd)
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Aug 02, 2003 5:24 pm    Post subject:
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If u have a major reconstructor and 7 of this ship can be worked good and u can have ONLY 70 fighters, and after the firs battle!!!!!!!!1 it is another joke completly useless maybe is a good idea but this ship is useless to kill an enemy ship u only need acruser 60 +10 fighter = 70. But if he have adreghnauts this can be a good ship, so i think mp 90 and 0/100 and 25 fighters relase
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noir
Ensign
Ensign


Joined: 02 Aug 2003
Posts: 7

 Post Posted: Sat Aug 02, 2003 9:27 pm    Post subject:
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this ship is constructed for 2 purposes:

1st: to kill cruiser type ships with much lp like the dreadnought or the
flamingo

2nd: if you loose your whole class 1 you get new class 1 ships u have again a few class 1 ships that can cover u from the enemys class1 ships in the next battle

this ship can be taken out easyly by a class1 or a class2 fleet course it kills itself after the battle so i think it is balanced.

but u'r right combinig it with major reconstructer could be really powerful so i think i should make it nonreconstructable^^

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darklim
Admiral
Admiral


Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Mon Aug 04, 2003 12:13 am    Post subject:
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More MP and LP and DON'T create fighters
With those changes this ship will be an great ship

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Nemesis
Vice Admiral
Vice Admiral


Joined: 03 Jun 2003
Posts: 452
Location: Denmark

 Post Posted: Mon Aug 04, 2003 7:44 pm    Post subject:
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I yhink it's a cool ship, but it should be nonreconstructable
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C.Kork
1st Lieutenant
1st Lieutenant


Joined: 26 Jul 2003
Posts: 37
Location: Germany

 Post Posted: Wed Aug 06, 2003 4:54 pm    Post subject:
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agreed! not reconstructable!! and darklim, mp and lp ok, but leave him the fighters
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darklim
Admiral
Admiral


Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Wed Aug 06, 2003 5:59 pm    Post subject:
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Kill any ship in class 3
Too powerful

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noir
Ensign
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Joined: 02 Aug 2003
Posts: 7

 Post Posted: Wed Aug 06, 2003 6:52 pm    Post subject:
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yeah killing one class3 ship is strong but if it comes to a fight between the enemys class 1 or 2 with this ship it only kills a weak ship compared to itself and after that it selfdestructs so it'S balanced

and if you kill a class 3 ship with it it also selfdestructs so i think it's still balanced
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noir
Ensign
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Joined: 02 Aug 2003
Posts: 7

 Post Posted: Wed Aug 06, 2003 7:04 pm    Post subject:
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cannot be reconstructed
(battle engine syntax: trigger_0_rec)

this should be added to my ship
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C.Kork
1st Lieutenant
1st Lieutenant


Joined: 26 Jul 2003
Posts: 37
Location: Germany

 Post Posted: Wed Aug 06, 2003 7:07 pm    Post subject:
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melike too bad i cannot play nanites
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JaM
Admiral
Admiral


Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Fri Aug 08, 2003 3:41 pm    Post subject:
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The fight command should be removed, because it doesn't have any ap, and I agree with the not reconstructable thing
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noir
Ensign
Ensign


Joined: 02 Aug 2003
Posts: 7

 Post Posted: Sat Aug 09, 2003 1:37 am    Post subject:

ok let's make it unreconstrucable
cannot be reconstructed
(battle engine syntax: trigger_0_rec)

and let's remove the *fight* ability

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