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this vote will decide about the future of this invention: |
this can be added to the game |
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53% |
[ 8 ] |
it needs some changes but it is a good invention |
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13% |
[ 2 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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33% |
[ 5 ] |
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Total Votes : 15 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Aug 02, 2003 12:16 pm Post subject: |
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assembler (class 3 ship)
this ship kills an enemy ship and constructs 10 fighters out of its pieces..after this action it selfdestructs
attack/life: 0/50
manpower: 100
researchtime: 1 d
buildingtime: 12 h
nanite-technology
needed research:
nano technology
battle details:fights
(battle engine syntax: f)
modifies AP and LP by -5000/-5000 of 1 ship of any ship-type in the enemy fleet in the same class but some ships and buildings are immune against this effect
(battle engine syntax: kill,enemy,1,this,all)
creates 10 fighters in your own fleet in class 1
(battle engine syntax: create,self,10,1,fighter)
self destructs!
(battle engine syntax: sd)
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Aug 02, 2003 5:24 pm Post subject: |
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If u have a major reconstructor and 7 of this ship can be worked good and u can have ONLY 70 fighters, and after the firs battle!!!!!!!!1 it is another joke completly useless maybe is a good idea but this ship is useless to kill an enemy ship u only need acruser 60 +10 fighter = 70. But if he have adreghnauts this can be a good ship, so i think mp 90 and 0/100 and 25 fighters relase  |
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noir Ensign

Joined: 02 Aug 2003 Posts: 7
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Posted: Sat Aug 02, 2003 9:27 pm Post subject: |
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this ship is constructed for 2 purposes:
1st: to kill cruiser type ships with much lp like the dreadnought or the
flamingo
2nd: if you loose your whole class 1 you get new class 1 ships u have again a few class 1 ships that can cover u from the enemys class1 ships in the next battle
this ship can be taken out easyly by a class1 or a class2 fleet course it kills itself after the battle so i think it is balanced.
but u'r right combinig it with major reconstructer could be really powerful so i think i should make it nonreconstructable^^
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Mon Aug 04, 2003 12:13 am Post subject: |
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More MP and LP and DON'T create fighters
With those changes this ship will be an great ship
_________________ The Spam Master of the Spam Alliance |
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Nemesis Vice Admiral


Joined: 03 Jun 2003 Posts: 452 Location: Denmark
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Posted: Mon Aug 04, 2003 7:44 pm Post subject: |
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I yhink it's a cool ship, but it should be nonreconstructable |
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C.Kork 1st Lieutenant

Joined: 26 Jul 2003 Posts: 37 Location: Germany
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Posted: Wed Aug 06, 2003 4:54 pm Post subject: |
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agreed! not reconstructable!! and darklim, mp and lp ok, but leave him the fighters  |
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Wed Aug 06, 2003 5:59 pm Post subject: |
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Kill any ship in class 3
Too powerful
_________________ The Spam Master of the Spam Alliance |
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noir Ensign

Joined: 02 Aug 2003 Posts: 7
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Posted: Wed Aug 06, 2003 6:52 pm Post subject: |
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yeah killing one class3 ship is strong but if it comes to a fight between the enemys class 1 or 2 with this ship it only kills a weak ship compared to itself and after that it selfdestructs so it'S balanced
and if you kill a class 3 ship with it it also selfdestructs so i think it's still balanced
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noir Ensign

Joined: 02 Aug 2003 Posts: 7
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Posted: Wed Aug 06, 2003 7:04 pm Post subject: |
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cannot be reconstructed
(battle engine syntax: trigger_0_rec)
this should be added to my ship |
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C.Kork 1st Lieutenant

Joined: 26 Jul 2003 Posts: 37 Location: Germany
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Posted: Wed Aug 06, 2003 7:07 pm Post subject: |
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melike too bad i cannot play nanites |
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JaM Admiral

Joined: 23 Mar 2003 Posts: 1300
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Posted: Fri Aug 08, 2003 3:41 pm Post subject: |
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The fight command should be removed, because it doesn't have any ap, and I agree with the not reconstructable thing
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noir Ensign

Joined: 02 Aug 2003 Posts: 7
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Posted: Sat Aug 09, 2003 1:37 am Post subject: |
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ok let's make it unreconstrucable
cannot be reconstructed
(battle engine syntax: trigger_0_rec)
and let's remove the *fight* ability
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