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nano-tick
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SpaceTrace Forum Forum Index » New Technology Inventions » nano-tick
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this vote will decide about the future of this invention:
this can be added to the game
50%
 50%  [ 5 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
50%
 50%  [ 5 ]
Total Votes : 10

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Jun 13, 2003 2:31 pm    Post subject:
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nano-tick (class 2 ship)

nano-tick modifies the ship it attached to by +1/0, but at the end of battle it will destroy the ship and itself. there is also a nano-tick for class3


attack/life: 0/1
manpower: 2

researchtime: 5 d
buildingtime: 5 h


nanite-technology

battle details:modifies AP/LP by +1/0 of 1 ship of any ship-type in the enemy fleet in the same class
battlemessage: "nano-tick modifies ship by +1/0 ... ships"
(battle engine syntax: mod,enemy,1,this,all,+,1,0,nano-tick modifies ship by +1/0)
shuffles all ships in your class 2 that still did not fight
(battle engine syntax: shuffle,self,2)
after the fight of each subbattle of your class 2 it modifies AP and LP by -5000/-5000 of 1 ship of any ship-type in the enemy fleet in class this but some ships and buildings are immune against this effect
(battle engine syntax: event,2,kill,enemy,1,this ,all)
self destructs!
(battle engine syntax: sd)
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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Fri Jun 13, 2003 2:33 pm    Post subject:
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this tick is created in class3 too so the battle syntax will change. The Mp should be 0 because this ship is like the nano-virus, but the ship builder automatically added 2. also the ship that creates this is in the suggestions area at this moment becuase there were some complications.
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darklim
Admiral
Admiral


Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Tue Jun 17, 2003 12:38 am    Post subject:
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2MP?
Like the Nano Bomber

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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Tue Jun 17, 2003 2:36 am    Post subject:

the mp is actually supposed to be 0, like i said on the last post
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