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this vote will decide about the future of this invention: |
this can be added to the game |
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70% |
[ 12 ] |
it needs some changes but it is a good invention |
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17% |
[ 3 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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11% |
[ 2 ] |
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Total Votes : 17 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Mar 24, 2003 8:21 pm Post subject: |
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reaper (class 3 ship)
the reaper destroys 100 damaged class 2 ships.
attack/life: 0/100
manpower: 25
researchtime: 3 d
buildingtime: 13 h
nanite-technology
needed research:
improved targeting
battle details:
destroys 100 already damaged in class
(battle engine syntax: blast,2,100)
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adamx17 2nd Rear Admiral
Joined: 12 Mar 2003 Posts: 160
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Posted: Mon Mar 24, 2003 8:24 pm Post subject: |
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I screwed up the manpower. This should be about 250-300 mp. |
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Lord Bahamut Captain
Joined: 25 Jan 2003 Posts: 149 Location: Harrogath
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Posted: Mon Mar 24, 2003 9:22 pm Post subject: |
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shit man, you don't see that this ship destroy 100 damaged ships? this means that to destroy the 100 ships(that never will be) the ships must be damaged, another ship in that battle need to atack the class2 ship before the reaper destroy it, this is a good counter to the shield generator, only that man is a good invention don't post another changes pls
_________________ [BM]LOrd BaHaMuT, fighting for a new future |
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adamx17 2nd Rear Admiral
Joined: 12 Mar 2003 Posts: 160
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Posted: Tue Mar 25, 2003 9:36 pm Post subject: |
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Theres six votes but only one reply, let me know what you guys think. |
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noah 1st Rear Admiral
Joined: 12 Mar 2003 Posts: 271 Location: USA
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Posted: Tue Mar 25, 2003 9:40 pm Post subject: |
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This ship would work great with bounty hunters. if only i could use human grrr. |
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adamx17 2nd Rear Admiral
Joined: 12 Mar 2003 Posts: 160
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Posted: Wed Mar 26, 2003 6:52 am Post subject: |
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Nah actually it wouldn't. It would work good with ships that emit shockwaves, because this would damage them. |
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Lord Bahamut Captain
Joined: 25 Jan 2003 Posts: 149 Location: Harrogath
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Posted: Wed Mar 26, 2003 12:17 pm Post subject: |
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i don't know..... remeber that this ship emits a shockwave... i don't know if the others ship emit the sohkwave firts th at this ship.... well i both cases this ship is a good counter or the guardian if the guardian is acepted, hey server... if a ship have 15 votes for him 11 vs him and 2 votes for a chaged... that ship will enter in the game next round yes or not?
_________________ [BM]LOrd BaHaMuT, fighting for a new future |
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Wed Mar 26, 2003 2:53 pm Post subject: |
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Hahahaha 6 dreadnoughts in combo with 6 of theese ships... I wonder what class2 can stand against that
@Bahamut of course not... The vote in no way affects the admins, if they don't want a ship, there is no way it'll be in the game
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noah 1st Rear Admiral
Joined: 12 Mar 2003 Posts: 271 Location: USA
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Posted: Wed Mar 26, 2003 3:15 pm Post subject: |
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oh right it does basically the same thing as bounty hunters. but on a larger scale. |
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adamx17 2nd Rear Admiral
Joined: 12 Mar 2003 Posts: 160
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Posted: Wed Mar 26, 2003 5:25 pm Post subject: |
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Well Metody, It is true that 6 dreadnoughts and 6 of these could really rape class 2, but other ships can take the shockwave and it doesn't neccesarily affect 100 class 2. But 6 dreadnoughts and 6 of these would also be 4050 manpower. If an enemy would have a balanced fleet, not as many class 2 would die, but the balance to this tech is if they had a good class 3, those class 2 ships could be easily avenged. These ships would collectively have 3600 LP. If somebody had 36 cruisers, (2160 mp), these ships would be killed, so thats 6 dead cruisers and 6 dead reapers and 6 dead dreads. (Thats 3690 points, minus whatever class 2 you lost). So it would actually be really foolish to make a fleet like this. |
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Commander Cody Captain
Joined: 16 Feb 2003 Posts: 136
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Posted: Wed Mar 26, 2003 11:27 pm Post subject: |
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I think in combo with the hammer this ship would be way too powerful. 2 hammers to be sure and 10 of these would take out the troublesome eagle fleets. Maybe less ships to be blasted or more mp or both. The mp is not right but what it should be is anyones guess, 400? being 100 bounty hunters price for example. |
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Thu Mar 27, 2003 10:35 am Post subject: |
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@adamx17 - You're right, however this fleet is good not only vs. pure class2... Don't forget that 6 dreadnoughts kill 756 fighters without loosing a single ship in the class1 combat... and also 30 class2 in the same -class1- battle... So the main weakness would be a large class3
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
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Lord Bahamut Captain
Joined: 25 Jan 2003 Posts: 149 Location: Harrogath
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Posted: Thu Mar 27, 2003 5:12 pm Post subject: |
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sure that is a very good como vs class2 with dreadnoughts is a good combiantion but we should remeber that all the fleet has a counter for example my fleet have 8 dreadnought, 20 cruisers and 6 apollo cruiers, with that fleet i can destroy a fleet of ifghter or a balanced fleet quickly but if i fight vs 50 or 60 cruisers i loose 2000 point quickly too, another example a fleet of eagles and wasp.... that fleet is a 4X4 fleet but if this fleet fights vs 4500 fighter or 8 dreadnought and 15 apollo cruisers...., all the game is based in strategy, but i think that this shp is the best counter for the guardian (if is acepted)
_________________ [BM]LOrd BaHaMuT, fighting for a new future |
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Lord Bahamut Captain
Joined: 25 Jan 2003 Posts: 149 Location: Harrogath
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Posted: Thu Mar 27, 2003 5:13 pm Post subject: |
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true metody? what happend if 70 cruisers atacks you or me?
_________________ [BM]LOrd BaHaMuT, fighting for a new future |
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