Difference between revisions of "Battle"

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= basics of space combat =
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= The basics of space combat =
the first thing is the attitude, see the attitude section in fleets. all fleets with different attitudes fight against each other.
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This is your military advisor. The most important thing is the attitude which is per default set to 'attack', see the attitude section in fleets. All fleets with attitude 'attack' or with different attitudes fight against each other. Each ship has attack points (AP) and lifepoints (LP). Before combat the order of the ships in each class is shuffled and a random players fleet starts to fight against one random other fleet at the same sector, until all fleets fought against each other fleet.
each ship has attack points (AP) and lifepoints (LP). before combat the order of the ships in each class is shuffled and a random fleet starts to fight against one other fleet, until all fleets fought against each fleet.
 
for each battle between two fleets the ships shoot in alternate order always ship against ship. some ships have special abilitys, that also depend on this order.
 
if the fleets stay in the battle area after the fight, then they just stand there and don't fight against each oher until the next confrontation time is over which is after 24 hours. (the remaining time is shown in the fleet screen)
 
  
[[detailed battle example]]
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For each battle between two fleets the ships shoot in alternate order, always one ship against one ship. Some ships have special abilities, that also depend on this order.
  
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If the fleets stay in the battle area after the fight, then they just stand there and don't fight against each other until the next confrontation time is over which is after 24 hours. (The remaining time is shown in the fleet screen)
  
= [[classes]] =
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[[detailed battle example|A detailed battle example]]
the battle happens in the order of the classes. the smallest classes fight against each other first.
 
if one fleet has no ships in that class, then the next bigger class is approached. ships of different classes cannot fight against each other unless one of the players has classes, that contain no ships.
 
  
  
= [[special ship abilities]] =
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= [[Classes]] =
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The battle happens in the order of the classes. The smallest classes of each players fleet fight against each other first.
  
ome ships have [[special ship abilities|special abilities]]: [http://wiki.spacetrace.org/index.php/Special_ship_abilities#jamming jamming] [http://wiki.spacetrace.org/index.php/Special_ship_abilities#cloning cloning], [http://wiki.spacetrace.org/index.php/Special_ship_abilities#reconstruction reconstruction], ...
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If one of the confronting fleets has no ships in a class, then the next bigger class in that fleet is approached instead. Ships of different classes cannot fight against each other unless one of the players has classes, that contain no ships.
  
= score =
 
at the end of each combat, you get points equal to the manpower (mp) of the destroyed ships minus the mp-value of your own losses.
 
  
for example: ( mp to build a fighter: 1)
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= [[Special ship abilities]] =
  
   your losses: 50 fighter
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Some ships have [[special ship abilities|special abilities]]: [[Special_ship_abilities#jamming|jamming]] [[Special_ship_abilities#cloning|cloning]], [[Special_ship_abilities#reconstruction|reconstruction]], ...
   enemy losses: 100 fighter
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= Score =
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At the end of each combat you get [[battle experience]] equal to the manpower (mp) of the destroyed ships minus the mp-value of your own losses.
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For example: ( needed mp to build a fighter: 1)
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   your losses: 50 fighters
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   enemy losses: 100 fighters
 
    
 
    
 
   your score: +50
 
   your score: +50
 
   enemy score: -50
 
   enemy score: -50
  
the score for the destruction of the [[shipyard]] and the [[research-center]] is 500 for each.
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The battle experience score for the destruction of the [[shipyard]] and the [[research-center]] is 500 for each.
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= [[Battlereports|Battlereport]] =
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A report is generated after each battle and sent to your message inbox. The [[battlereport]] contains all [[confrontations]] and all [[special effects]] of the involved ships.
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You can view all old battlereports in your battle reports overview.
  
= [[battlereports|battlereport]] =
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[http://manual.spacetrace.org/reportexample.html Battlereport example]
after each battle a report is generated and send to you. the battlereport contains all [[confrontations]] and all [[special effects]] of the involved ships.
 
you can view all old battlereports in HQ.
 
[http://manual.spacetrace.org/reportexample.html example]
 
  
 
[[Category:Tactics and Warfare]]
 
[[Category:Tactics and Warfare]]

Latest revision as of 10:05, 4 May 2017

The basics of space combat

This is your military advisor. The most important thing is the attitude which is per default set to 'attack', see the attitude section in fleets. All fleets with attitude 'attack' or with different attitudes fight against each other. Each ship has attack points (AP) and lifepoints (LP). Before combat the order of the ships in each class is shuffled and a random players fleet starts to fight against one random other fleet at the same sector, until all fleets fought against each other fleet.

For each battle between two fleets the ships shoot in alternate order, always one ship against one ship. Some ships have special abilities, that also depend on this order.

If the fleets stay in the battle area after the fight, then they just stand there and don't fight against each other until the next confrontation time is over which is after 24 hours. (The remaining time is shown in the fleet screen)

A detailed battle example


Classes

The battle happens in the order of the classes. The smallest classes of each players fleet fight against each other first.

If one of the confronting fleets has no ships in a class, then the next bigger class in that fleet is approached instead. Ships of different classes cannot fight against each other unless one of the players has classes, that contain no ships.


Special ship abilities

Some ships have special abilities: jamming cloning, reconstruction, ...

Score

At the end of each combat you get battle experience equal to the manpower (mp) of the destroyed ships minus the mp-value of your own losses.

For example: ( needed mp to build a fighter: 1)

 your losses: 50 fighters
 enemy losses: 100 fighters
 
 your score: +50
 enemy score: -50

The battle experience score for the destruction of the shipyard and the research-center is 500 for each.


Battlereport

A report is generated after each battle and sent to your message inbox. The battlereport contains all confrontations and all special effects of the involved ships. You can view all old battlereports in your battle reports overview.

Battlereport example