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	<updated>2026-04-19T22:51:40Z</updated>
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	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Colonies&amp;diff=3410</id>
		<title>Colonies</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Colonies&amp;diff=3410"/>
		<updated>2015-11-20T16:44:48Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* How to colonize pre-warp worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Colonies==&lt;br /&gt;
&lt;br /&gt;
== How to colonize pre-warp worlds == &lt;br /&gt;
&lt;br /&gt;
1.&lt;br /&gt;
&lt;br /&gt;
*  you need to be in an alliance&lt;br /&gt;
* [[research]] the &amp;lt;ship&amp;gt;genesis project&amp;lt;/ship&amp;gt;&lt;br /&gt;
* you may want to use the &amp;lt;ship&amp;gt;colony star&amp;lt;/ship&amp;gt; , it protects your [[troop transports]]&lt;br /&gt;
* [[research]] some or all [[troop transports]], they carry [[troops]] to protect or attack [[colonies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. &lt;br /&gt;
&lt;br /&gt;
* look at the strategical colony map  http://www.spacetrace.org/pics/navigation/buttons_s/strategical_map.png&lt;br /&gt;
* search for reachable uncolonized [[pre warp worlds]] (grey http://www.spacetrace.org/pics/planet_grey.gif ) and colonise them with a fleet that has a &amp;lt;ship&amp;gt;colony star&amp;lt;/ship&amp;gt; in it.&amp;lt;br&amp;gt;Colonies will provide [[reinforcements]] (ri) which are needed to build [[troops]]. The reinforcements will be available for all [[alliance]] members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.&lt;br /&gt;
&lt;br /&gt;
* Build [[troop transports]] and carry them to your (most valuable) [[colonies]] to protect them. &amp;lt;br&amp;gt;Or carry them to enemy [[colonies]]  (red http://www.spacetrace.org/pics/planet_red.gif )  to conquer them.&amp;lt;br&amp;gt;You need a Colony star to create new Colonies, but you can transport your troops with any warp capable ship&lt;br /&gt;
* if you don't have enough reinforcements to built enough troop transports to conquer an enemy colony, you can build &amp;lt;ship&amp;gt;wings of terror&amp;lt;/ship&amp;gt; to support your troops. with wings of terror you can bombard an enemy colony to lower the [[organisation]] of the units on that colony&amp;lt;br&amp;gt;A colony with less organisation is easier to conquer, with less units.&lt;br /&gt;
&lt;br /&gt;
== Ground Troops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 3 different [[troops]]&lt;br /&gt;
&lt;br /&gt;
* [[troop transports|Defense guns]] (not suited for attacks, but very good against [[troop transports|tanks]] and medium good against infantry)&lt;br /&gt;
* [[troop transports|Tanks]] (good against [[troop transports|infantry]], bad aganist defense [[troop transports|guns]])&lt;br /&gt;
* [[troop transports|Infantry]] (good against [[troop transports|defense guns]], bad against [[troop transports|tanks]])&lt;br /&gt;
&lt;br /&gt;
[[Ground battle]] is quite simple: you just need more [[troops]] to defeat the enemy (a little less if you use the better suited [[troops]]).&lt;br /&gt;
&lt;br /&gt;
[[Colonies]] provide [[reinforcements]] (resource for troops) and have a value which is calculated from the [[evolution-state]] of the [[colony]]. [[Colonies]] evolve depending on time and other things. &lt;br /&gt;
&lt;br /&gt;
[[Reinforcements]] are not restricted. [[Alliances]] can colonize as much [[colonies]] as they want to and get that [[reinforcements]]. But the transport capabilities are restricted to the MP of the transport vessels.&lt;br /&gt;
&lt;br /&gt;
== best strategical alliances ==&lt;br /&gt;
&amp;lt;anyweb&amp;gt;http://www.spacetrace.org/statistics_planets.php&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pre-warp Planets]]&lt;br /&gt;
[[Category:Game features]]&lt;br /&gt;
[[Category:Colonies]]&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3375</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3375"/>
		<updated>2012-01-31T09:48:59Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* Priority A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* in tutorial mode, you cannot evacuate troops&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* recycle both does not work (recycle self / recycle enemy works)&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* deletetime longer and depending on logincounts&lt;br /&gt;
* a button under the comlist to send your comlist to another player or to your alliance, this will send only the players, you have coordinates added&lt;br /&gt;
* comlist sorting function by distance, name, tag,...&lt;br /&gt;
* more intuitive changing of the discance center&lt;br /&gt;
* wormholelist with distances&lt;br /&gt;
* quadrant-sector on coordinates&lt;br /&gt;
* fleets menu buttons all visible&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
* if you change language during the tutorial, you get stuck&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;br /&gt;
* → next 30 in colony buletin doesent work&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
* if you scroll down and there is another window in front minimize that automatically&lt;br /&gt;
* if you are at an uncolonized  planet of a reacheable colony without colony star, there should be a message &amp;quot;you neeed a colony star&amp;quot;&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
* tooltips  which number is which&lt;br /&gt;
&lt;br /&gt;
* some new probes for the colonygame&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Special_ship_abilities&amp;diff=3368</id>
		<title>Special ship abilities</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Special_ship_abilities&amp;diff=3368"/>
		<updated>2012-01-18T10:25:53Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* see also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most ships (and buildings) have one or several special abilities. they are defined in the battle syntax.&lt;br /&gt;
&lt;br /&gt;
play a bit with the [[Ship Constructor]] to find out more&lt;br /&gt;
&lt;br /&gt;
here is a list of all possible modifiers a ship can have:&lt;br /&gt;
&lt;br /&gt;
== jamming ==&lt;br /&gt;
&lt;br /&gt;
some ships have the ability to jam other ships. if a ship is jammed it cannot fight anymore, and the next ship of the other player has its turn, this means, the enemy ship is treated as if it had already shot and you have the initiative back&lt;br /&gt;
&lt;br /&gt;
if a ship jams an enemy ship, it puts the [[shoot-counter]] one up, so the enemy ship counts as &amp;quot;has already shot&amp;quot; the only effect that could make this ship shoot would be the ... &lt;br /&gt;
&lt;br /&gt;
{{incompletelist}}&lt;br /&gt;
&lt;br /&gt;
'''example:'''&lt;br /&gt;
&lt;br /&gt;
100 EMP-fighter vs 100 destroyer&lt;br /&gt;
i.g. all destroyers are jammed this way ( exception: the player with the destroyers shoots first, then in this battle one EMP-fighter would be destroyed)&lt;br /&gt;
&lt;br /&gt;
== cloning ==&lt;br /&gt;
&lt;br /&gt;
the clone ship transforms into the cloned ship, until end of combat. it has exactly the same abilitys like the original.&lt;br /&gt;
&lt;br /&gt;
== reconstruction ==&lt;br /&gt;
&lt;br /&gt;
a reconstructor-ship reanimates disabled ships (ships with 0 lifepoints). ships with less lifepoints than 0 are completely destroyed and cannot be reconstruted. examples:&lt;br /&gt;
- a destroyer that was hit by a destroyer has 0 LP and can be reconstructed&lt;br /&gt;
- a fighter hit by an eagle (2/10) cannot be reconstructed because it has -1 lifepoint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= All Effects =&lt;br /&gt;
&lt;br /&gt;
== mod ==&lt;br /&gt;
modify ships AP and/or LP in the battle&lt;br /&gt;
&lt;br /&gt;
== fight == &lt;br /&gt;
this just means that the ships fires now with it's AP.&lt;br /&gt;
&lt;br /&gt;
== create ==&lt;br /&gt;
creates one or more other ships (like missiles, battle drones but could also create fighters or sth. like that) and these ships appear in the specified class immediately with all their abilities&lt;br /&gt;
&lt;br /&gt;
== shield ==&lt;br /&gt;
moves the [[targetcounter]] of the enemy to your next ship (if all your ships are shielded or destroyed your shielded ships will not reappear for the next classbattle)&lt;br /&gt;
&lt;br /&gt;
== destroy ==&lt;br /&gt;
destroys a ship and leaves it with 0 LP. (it is still reconstructable this way).&lt;br /&gt;
weakest destruction effect, destroyed ships have 0 LP and can be reconstructed&lt;br /&gt;
&lt;br /&gt;
== kill ==&lt;br /&gt;
destroys a ship and leaves it with -5000 LP&lt;br /&gt;
second weakest destruction effect, killed ships cannot be reconstructed, but some ships or buildings are kill-resistent&lt;br /&gt;
&lt;br /&gt;
== obliterate ==&lt;br /&gt;
destroys a ship and leaves it with -5000 LP (not reconstructable).&lt;br /&gt;
most effective destruction effect, nearly no ship is immune against that&lt;br /&gt;
&lt;br /&gt;
== recycle ==&lt;br /&gt;
recycles the ship like back home in the shipyard. the target is removed from the battle (obliterate-effect) but nobody wins or looses points for it&lt;br /&gt;
&lt;br /&gt;
== repair ==&lt;br /&gt;
repairs your ship that is the actual target of your enemy in your fleet back to full lifepoints (AP stay like they are)&lt;br /&gt;
&lt;br /&gt;
== shuffle ==&lt;br /&gt;
this function shuffles the battleorder of the selected class in the selected fleet. note: this is only useful, if you have created ships and you want to change the battle order that way, that they do not shoot all in one row. or if this ship is modifying ships and you want to assure, that there is another ship modified every time and not only one ship all the time. for example the l-prom (modify 10 ships by +10 in class 2 from out of class 1) needs this because otherwise it would modify the same 10 first ships in class 2 again and again. with shuffle it will modify other ships each time&lt;br /&gt;
&lt;br /&gt;
== sd ==&lt;br /&gt;
selfdestruction. if this ship has its turn, it selfdestructs at the end of its turn&lt;br /&gt;
&lt;br /&gt;
== blast ==&lt;br /&gt;
destroys already damaged ships in the specified class and fleet (like the &amp;lt;ship&amp;gt;bounty hunter&amp;lt;/ship&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== clone ==&lt;br /&gt;
clones the enemy ship that is the actual target &lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
steals the enemy ship that is the actual target&lt;br /&gt;
&lt;br /&gt;
== beserk ==&lt;br /&gt;
with this option the ship will continue shooting until it is destroyed.  &lt;br /&gt;
note: only very few ships have this effect, cause this modifier should be used with care, cause it can have unpredictable loop-effects&lt;br /&gt;
&lt;br /&gt;
== retreat ==&lt;br /&gt;
ends the actual class battle&lt;br /&gt;
&lt;br /&gt;
== disable ==&lt;br /&gt;
disables all abilities of the specified ships (for example a mine deployer does not deploy its mine anymore)&lt;br /&gt;
&lt;br /&gt;
== evolve ==&lt;br /&gt;
this only happens at the end of the whole battle. the ship becomes the new ship.&lt;br /&gt;
&lt;br /&gt;
== restart ==&lt;br /&gt;
all your ships that survived so far start for another shoot (your counter is set back to your first ship).  note: this modifier should be used with care, cause it can have unpredictable loop-effects&lt;br /&gt;
&lt;br /&gt;
== select ==&lt;br /&gt;
an effect only occurs if the target ships has less/more/equal mp/lp/ap than a specific value. if the targeted ship has less/more/equal the selected value the rest of the modifier will not be executed.&lt;br /&gt;
&lt;br /&gt;
= Trigger Effects =&lt;br /&gt;
triggered ffects happen only if another ship targets the ship with an effect:&lt;br /&gt;
&lt;br /&gt;
== Action Triggers ==&lt;br /&gt;
=== trigger_hit ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was hit by the firepower of an enemy ship&lt;br /&gt;
&lt;br /&gt;
=== trigger_destruction ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was hit by the firepower of an enemy ship and destroyed this way&lt;br /&gt;
&lt;br /&gt;
=== trigger_destroy ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by a '''destroy''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_kill ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by a '''kill''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_obli ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by an '''obliterate''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_jam ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''jammed'''&lt;br /&gt;
&lt;br /&gt;
=== trigger_rec ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''reconstructed'''&lt;br /&gt;
&lt;br /&gt;
=== trigger_plus ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''modified''' (both + and -)&lt;br /&gt;
&lt;br /&gt;
=== trigger_multiply ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''modified''' by any factor&lt;br /&gt;
&lt;br /&gt;
=== trigger_repair ===&lt;br /&gt;
this adds a trigger to the ship, that causes an action you can define later, that happens if the ship is repaired&lt;br /&gt;
&lt;br /&gt;
== immunity-triggers ==&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_rec ===&lt;br /&gt;
with this modifier the ship cannot be reconstructed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_destroy ===&lt;br /&gt;
with this modifier the ship cannot be destroyed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_kill ===&lt;br /&gt;
with this modifier the ship cannot be killed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_obli ===&lt;br /&gt;
with this modifier the ship cannot be obliterated&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_multiply ===&lt;br /&gt;
with this modifier the ship cannot be modified by multiplication&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_plus ===&lt;br /&gt;
with this modifier the ship cannot be modified (+ or -)&lt;br /&gt;
&lt;br /&gt;
=== trigger_-_jam ===&lt;br /&gt;
if the ship is jammed, the initiative will not go back to the enemy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= see also =&lt;br /&gt;
[[Modulator]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tactics and Warfare]]&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Special_ship_abilities&amp;diff=3367</id>
		<title>Special ship abilities</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Special_ship_abilities&amp;diff=3367"/>
		<updated>2012-01-18T10:25:35Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* see also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most ships (and buildings) have one or several special abilities. they are defined in the battle syntax.&lt;br /&gt;
&lt;br /&gt;
play a bit with the [[Ship Constructor]] to find out more&lt;br /&gt;
&lt;br /&gt;
here is a list of all possible modifiers a ship can have:&lt;br /&gt;
&lt;br /&gt;
== jamming ==&lt;br /&gt;
&lt;br /&gt;
some ships have the ability to jam other ships. if a ship is jammed it cannot fight anymore, and the next ship of the other player has its turn, this means, the enemy ship is treated as if it had already shot and you have the initiative back&lt;br /&gt;
&lt;br /&gt;
if a ship jams an enemy ship, it puts the [[shoot-counter]] one up, so the enemy ship counts as &amp;quot;has already shot&amp;quot; the only effect that could make this ship shoot would be the ... &lt;br /&gt;
&lt;br /&gt;
{{incompletelist}}&lt;br /&gt;
&lt;br /&gt;
'''example:'''&lt;br /&gt;
&lt;br /&gt;
100 EMP-fighter vs 100 destroyer&lt;br /&gt;
i.g. all destroyers are jammed this way ( exception: the player with the destroyers shoots first, then in this battle one EMP-fighter would be destroyed)&lt;br /&gt;
&lt;br /&gt;
== cloning ==&lt;br /&gt;
&lt;br /&gt;
the clone ship transforms into the cloned ship, until end of combat. it has exactly the same abilitys like the original.&lt;br /&gt;
&lt;br /&gt;
== reconstruction ==&lt;br /&gt;
&lt;br /&gt;
a reconstructor-ship reanimates disabled ships (ships with 0 lifepoints). ships with less lifepoints than 0 are completely destroyed and cannot be reconstruted. examples:&lt;br /&gt;
- a destroyer that was hit by a destroyer has 0 LP and can be reconstructed&lt;br /&gt;
- a fighter hit by an eagle (2/10) cannot be reconstructed because it has -1 lifepoint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= All Effects =&lt;br /&gt;
&lt;br /&gt;
== mod ==&lt;br /&gt;
modify ships AP and/or LP in the battle&lt;br /&gt;
&lt;br /&gt;
== fight == &lt;br /&gt;
this just means that the ships fires now with it's AP.&lt;br /&gt;
&lt;br /&gt;
== create ==&lt;br /&gt;
creates one or more other ships (like missiles, battle drones but could also create fighters or sth. like that) and these ships appear in the specified class immediately with all their abilities&lt;br /&gt;
&lt;br /&gt;
== shield ==&lt;br /&gt;
moves the [[targetcounter]] of the enemy to your next ship (if all your ships are shielded or destroyed your shielded ships will not reappear for the next classbattle)&lt;br /&gt;
&lt;br /&gt;
== destroy ==&lt;br /&gt;
destroys a ship and leaves it with 0 LP. (it is still reconstructable this way).&lt;br /&gt;
weakest destruction effect, destroyed ships have 0 LP and can be reconstructed&lt;br /&gt;
&lt;br /&gt;
== kill ==&lt;br /&gt;
destroys a ship and leaves it with -5000 LP&lt;br /&gt;
second weakest destruction effect, killed ships cannot be reconstructed, but some ships or buildings are kill-resistent&lt;br /&gt;
&lt;br /&gt;
== obliterate ==&lt;br /&gt;
destroys a ship and leaves it with -5000 LP (not reconstructable).&lt;br /&gt;
most effective destruction effect, nearly no ship is immune against that&lt;br /&gt;
&lt;br /&gt;
== recycle ==&lt;br /&gt;
recycles the ship like back home in the shipyard. the target is removed from the battle (obliterate-effect) but nobody wins or looses points for it&lt;br /&gt;
&lt;br /&gt;
== repair ==&lt;br /&gt;
repairs your ship that is the actual target of your enemy in your fleet back to full lifepoints (AP stay like they are)&lt;br /&gt;
&lt;br /&gt;
== shuffle ==&lt;br /&gt;
this function shuffles the battleorder of the selected class in the selected fleet. note: this is only useful, if you have created ships and you want to change the battle order that way, that they do not shoot all in one row. or if this ship is modifying ships and you want to assure, that there is another ship modified every time and not only one ship all the time. for example the l-prom (modify 10 ships by +10 in class 2 from out of class 1) needs this because otherwise it would modify the same 10 first ships in class 2 again and again. with shuffle it will modify other ships each time&lt;br /&gt;
&lt;br /&gt;
== sd ==&lt;br /&gt;
selfdestruction. if this ship has its turn, it selfdestructs at the end of its turn&lt;br /&gt;
&lt;br /&gt;
== blast ==&lt;br /&gt;
destroys already damaged ships in the specified class and fleet (like the &amp;lt;ship&amp;gt;bounty hunter&amp;lt;/ship&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== clone ==&lt;br /&gt;
clones the enemy ship that is the actual target &lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
steals the enemy ship that is the actual target&lt;br /&gt;
&lt;br /&gt;
== beserk ==&lt;br /&gt;
with this option the ship will continue shooting until it is destroyed.  &lt;br /&gt;
note: only very few ships have this effect, cause this modifier should be used with care, cause it can have unpredictable loop-effects&lt;br /&gt;
&lt;br /&gt;
== retreat ==&lt;br /&gt;
ends the actual class battle&lt;br /&gt;
&lt;br /&gt;
== disable ==&lt;br /&gt;
disables all abilities of the specified ships (for example a mine deployer does not deploy its mine anymore)&lt;br /&gt;
&lt;br /&gt;
== evolve ==&lt;br /&gt;
this only happens at the end of the whole battle. the ship becomes the new ship.&lt;br /&gt;
&lt;br /&gt;
== restart ==&lt;br /&gt;
all your ships that survived so far start for another shoot (your counter is set back to your first ship).  note: this modifier should be used with care, cause it can have unpredictable loop-effects&lt;br /&gt;
&lt;br /&gt;
== select ==&lt;br /&gt;
an effect only occurs if the target ships has less/more/equal mp/lp/ap than a specific value. if the targeted ship has less/more/equal the selected value the rest of the modifier will not be executed.&lt;br /&gt;
&lt;br /&gt;
= Trigger Effects =&lt;br /&gt;
triggered ffects happen only if another ship targets the ship with an effect:&lt;br /&gt;
&lt;br /&gt;
== Action Triggers ==&lt;br /&gt;
=== trigger_hit ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was hit by the firepower of an enemy ship&lt;br /&gt;
&lt;br /&gt;
=== trigger_destruction ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was hit by the firepower of an enemy ship and destroyed this way&lt;br /&gt;
&lt;br /&gt;
=== trigger_destroy ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by a '''destroy''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_kill ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by a '''kill''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_obli ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by an '''obliterate''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_jam ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''jammed'''&lt;br /&gt;
&lt;br /&gt;
=== trigger_rec ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''reconstructed'''&lt;br /&gt;
&lt;br /&gt;
=== trigger_plus ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''modified''' (both + and -)&lt;br /&gt;
&lt;br /&gt;
=== trigger_multiply ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''modified''' by any factor&lt;br /&gt;
&lt;br /&gt;
=== trigger_repair ===&lt;br /&gt;
this adds a trigger to the ship, that causes an action you can define later, that happens if the ship is repaired&lt;br /&gt;
&lt;br /&gt;
== immunity-triggers ==&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_rec ===&lt;br /&gt;
with this modifier the ship cannot be reconstructed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_destroy ===&lt;br /&gt;
with this modifier the ship cannot be destroyed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_kill ===&lt;br /&gt;
with this modifier the ship cannot be killed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_obli ===&lt;br /&gt;
with this modifier the ship cannot be obliterated&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_multiply ===&lt;br /&gt;
with this modifier the ship cannot be modified by multiplication&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_plus ===&lt;br /&gt;
with this modifier the ship cannot be modified (+ or -)&lt;br /&gt;
&lt;br /&gt;
=== trigger_-_jam ===&lt;br /&gt;
if the ship is jammed, the initiative will not go back to the enemy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= see also =&lt;br /&gt;
[[Modulator]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tactics and Warfare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;video&amp;gt;&lt;br /&gt;
 &amp;lt;source src=&amp;quot;http://upload.wikimedia.org/wikipedia/commons/7/79/Big_Buck_Bunny_small.ogv&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Special_ship_abilities&amp;diff=3366</id>
		<title>Special ship abilities</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Special_ship_abilities&amp;diff=3366"/>
		<updated>2012-01-17T17:33:48Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most ships (and buildings) have one or several special abilities. they are defined in the battle syntax.&lt;br /&gt;
&lt;br /&gt;
play a bit with the [[Ship Constructor]] to find out more&lt;br /&gt;
&lt;br /&gt;
here is a list of all possible modifiers a ship can have:&lt;br /&gt;
&lt;br /&gt;
== jamming ==&lt;br /&gt;
&lt;br /&gt;
some ships have the ability to jam other ships. if a ship is jammed it cannot fight anymore, and the next ship of the other player has its turn, this means, the enemy ship is treated as if it had already shot and you have the initiative back&lt;br /&gt;
&lt;br /&gt;
if a ship jams an enemy ship, it puts the [[shoot-counter]] one up, so the enemy ship counts as &amp;quot;has already shot&amp;quot; the only effect that could make this ship shoot would be the ... &lt;br /&gt;
&lt;br /&gt;
{{incompletelist}}&lt;br /&gt;
&lt;br /&gt;
'''example:'''&lt;br /&gt;
&lt;br /&gt;
100 EMP-fighter vs 100 destroyer&lt;br /&gt;
i.g. all destroyers are jammed this way ( exception: the player with the destroyers shoots first, then in this battle one EMP-fighter would be destroyed)&lt;br /&gt;
&lt;br /&gt;
== cloning ==&lt;br /&gt;
&lt;br /&gt;
the clone ship transforms into the cloned ship, until end of combat. it has exactly the same abilitys like the original.&lt;br /&gt;
&lt;br /&gt;
== reconstruction ==&lt;br /&gt;
&lt;br /&gt;
a reconstructor-ship reanimates disabled ships (ships with 0 lifepoints). ships with less lifepoints than 0 are completely destroyed and cannot be reconstruted. examples:&lt;br /&gt;
- a destroyer that was hit by a destroyer has 0 LP and can be reconstructed&lt;br /&gt;
- a fighter hit by an eagle (2/10) cannot be reconstructed because it has -1 lifepoint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= All Effects =&lt;br /&gt;
&lt;br /&gt;
== mod ==&lt;br /&gt;
modify ships AP and/or LP in the battle&lt;br /&gt;
&lt;br /&gt;
== fight == &lt;br /&gt;
this just means that the ships fires now with it's AP.&lt;br /&gt;
&lt;br /&gt;
== create ==&lt;br /&gt;
creates one or more other ships (like missiles, battle drones but could also create fighters or sth. like that) and these ships appear in the specified class immediately with all their abilities&lt;br /&gt;
&lt;br /&gt;
== shield ==&lt;br /&gt;
moves the [[targetcounter]] of the enemy to your next ship (if all your ships are shielded or destroyed your shielded ships will not reappear for the next classbattle)&lt;br /&gt;
&lt;br /&gt;
== destroy ==&lt;br /&gt;
destroys a ship and leaves it with 0 LP. (it is still reconstructable this way).&lt;br /&gt;
weakest destruction effect, destroyed ships have 0 LP and can be reconstructed&lt;br /&gt;
&lt;br /&gt;
== kill ==&lt;br /&gt;
destroys a ship and leaves it with -5000 LP&lt;br /&gt;
second weakest destruction effect, killed ships cannot be reconstructed, but some ships or buildings are kill-resistent&lt;br /&gt;
&lt;br /&gt;
== obliterate ==&lt;br /&gt;
destroys a ship and leaves it with -5000 LP (not reconstructable).&lt;br /&gt;
most effective destruction effect, nearly no ship is immune against that&lt;br /&gt;
&lt;br /&gt;
== recycle ==&lt;br /&gt;
recycles the ship like back home in the shipyard. the target is removed from the battle (obliterate-effect) but nobody wins or looses points for it&lt;br /&gt;
&lt;br /&gt;
== repair ==&lt;br /&gt;
repairs your ship that is the actual target of your enemy in your fleet back to full lifepoints (AP stay like they are)&lt;br /&gt;
&lt;br /&gt;
== shuffle ==&lt;br /&gt;
this function shuffles the battleorder of the selected class in the selected fleet. note: this is only useful, if you have created ships and you want to change the battle order that way, that they do not shoot all in one row. or if this ship is modifying ships and you want to assure, that there is another ship modified every time and not only one ship all the time. for example the l-prom (modify 10 ships by +10 in class 2 from out of class 1) needs this because otherwise it would modify the same 10 first ships in class 2 again and again. with shuffle it will modify other ships each time&lt;br /&gt;
&lt;br /&gt;
== sd ==&lt;br /&gt;
selfdestruction. if this ship has its turn, it selfdestructs at the end of its turn&lt;br /&gt;
&lt;br /&gt;
== blast ==&lt;br /&gt;
destroys already damaged ships in the specified class and fleet (like the &amp;lt;ship&amp;gt;bounty hunter&amp;lt;/ship&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== clone ==&lt;br /&gt;
clones the enemy ship that is the actual target &lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
steals the enemy ship that is the actual target&lt;br /&gt;
&lt;br /&gt;
== beserk ==&lt;br /&gt;
with this option the ship will continue shooting until it is destroyed.  &lt;br /&gt;
note: only very few ships have this effect, cause this modifier should be used with care, cause it can have unpredictable loop-effects&lt;br /&gt;
&lt;br /&gt;
== retreat ==&lt;br /&gt;
ends the actual class battle&lt;br /&gt;
&lt;br /&gt;
== disable ==&lt;br /&gt;
disables all abilities of the specified ships (for example a mine deployer does not deploy its mine anymore)&lt;br /&gt;
&lt;br /&gt;
== evolve ==&lt;br /&gt;
this only happens at the end of the whole battle. the ship becomes the new ship.&lt;br /&gt;
&lt;br /&gt;
== restart ==&lt;br /&gt;
all your ships that survived so far start for another shoot (your counter is set back to your first ship).  note: this modifier should be used with care, cause it can have unpredictable loop-effects&lt;br /&gt;
&lt;br /&gt;
== select ==&lt;br /&gt;
an effect only occurs if the target ships has less/more/equal mp/lp/ap than a specific value. if the targeted ship has less/more/equal the selected value the rest of the modifier will not be executed.&lt;br /&gt;
&lt;br /&gt;
= Trigger Effects =&lt;br /&gt;
triggered ffects happen only if another ship targets the ship with an effect:&lt;br /&gt;
&lt;br /&gt;
== Action Triggers ==&lt;br /&gt;
=== trigger_hit ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was hit by the firepower of an enemy ship&lt;br /&gt;
&lt;br /&gt;
=== trigger_destruction ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was hit by the firepower of an enemy ship and destroyed this way&lt;br /&gt;
&lt;br /&gt;
=== trigger_destroy ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by a '''destroy''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_kill ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by a '''kill''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_obli ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by an '''obliterate''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_jam ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''jammed'''&lt;br /&gt;
&lt;br /&gt;
=== trigger_rec ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''reconstructed'''&lt;br /&gt;
&lt;br /&gt;
=== trigger_plus ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''modified''' (both + and -)&lt;br /&gt;
&lt;br /&gt;
=== trigger_multiply ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''modified''' by any factor&lt;br /&gt;
&lt;br /&gt;
=== trigger_repair ===&lt;br /&gt;
this adds a trigger to the ship, that causes an action you can define later, that happens if the ship is repaired&lt;br /&gt;
&lt;br /&gt;
== immunity-triggers ==&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_rec ===&lt;br /&gt;
with this modifier the ship cannot be reconstructed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_destroy ===&lt;br /&gt;
with this modifier the ship cannot be destroyed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_kill ===&lt;br /&gt;
with this modifier the ship cannot be killed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_obli ===&lt;br /&gt;
with this modifier the ship cannot be obliterated&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_multiply ===&lt;br /&gt;
with this modifier the ship cannot be modified by multiplication&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_plus ===&lt;br /&gt;
with this modifier the ship cannot be modified (+ or -)&lt;br /&gt;
&lt;br /&gt;
=== trigger_-_jam ===&lt;br /&gt;
if the ship is jammed, the initiative will not go back to the enemy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= see also =&lt;br /&gt;
[[Modulator]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tactics and Warfare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;video&amp;gt;&lt;br /&gt;
 &amp;lt;source&amp;gt; src=&amp;quot;http://upload.wikimedia.org/wikipedia/commons/7/79/Big_Buck_Bunny_small.ogv&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/video&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Special_ship_abilities&amp;diff=3365</id>
		<title>Special ship abilities</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Special_ship_abilities&amp;diff=3365"/>
		<updated>2012-01-17T17:31:55Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most ships (and buildings) have one or several special abilities. they are defined in the battle syntax.&lt;br /&gt;
&lt;br /&gt;
play a bit with the [[Ship Constructor]] to find out more&lt;br /&gt;
&lt;br /&gt;
here is a list of all possible modifiers a ship can have:&lt;br /&gt;
&lt;br /&gt;
== jamming ==&lt;br /&gt;
&lt;br /&gt;
some ships have the ability to jam other ships. if a ship is jammed it cannot fight anymore, and the next ship of the other player has its turn, this means, the enemy ship is treated as if it had already shot and you have the initiative back&lt;br /&gt;
&lt;br /&gt;
if a ship jams an enemy ship, it puts the [[shoot-counter]] one up, so the enemy ship counts as &amp;quot;has already shot&amp;quot; the only effect that could make this ship shoot would be the ... &lt;br /&gt;
&lt;br /&gt;
{{incompletelist}}&lt;br /&gt;
&lt;br /&gt;
'''example:'''&lt;br /&gt;
&lt;br /&gt;
100 EMP-fighter vs 100 destroyer&lt;br /&gt;
i.g. all destroyers are jammed this way ( exception: the player with the destroyers shoots first, then in this battle one EMP-fighter would be destroyed)&lt;br /&gt;
&lt;br /&gt;
== cloning ==&lt;br /&gt;
&lt;br /&gt;
the clone ship transforms into the cloned ship, until end of combat. it has exactly the same abilitys like the original.&lt;br /&gt;
&lt;br /&gt;
== reconstruction ==&lt;br /&gt;
&lt;br /&gt;
a reconstructor-ship reanimates disabled ships (ships with 0 lifepoints). ships with less lifepoints than 0 are completely destroyed and cannot be reconstruted. examples:&lt;br /&gt;
- a destroyer that was hit by a destroyer has 0 LP and can be reconstructed&lt;br /&gt;
- a fighter hit by an eagle (2/10) cannot be reconstructed because it has -1 lifepoint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= All Effects =&lt;br /&gt;
&lt;br /&gt;
== mod ==&lt;br /&gt;
modify ships AP and/or LP in the battle&lt;br /&gt;
&lt;br /&gt;
== fight == &lt;br /&gt;
this just means that the ships fires now with it's AP.&lt;br /&gt;
&lt;br /&gt;
== create ==&lt;br /&gt;
creates one or more other ships (like missiles, battle drones but could also create fighters or sth. like that) and these ships appear in the specified class immediately with all their abilities&lt;br /&gt;
&lt;br /&gt;
== shield ==&lt;br /&gt;
moves the [[targetcounter]] of the enemy to your next ship (if all your ships are shielded or destroyed your shielded ships will not reappear for the next classbattle)&lt;br /&gt;
&lt;br /&gt;
== destroy ==&lt;br /&gt;
destroys a ship and leaves it with 0 LP. (it is still reconstructable this way).&lt;br /&gt;
weakest destruction effect, destroyed ships have 0 LP and can be reconstructed&lt;br /&gt;
&lt;br /&gt;
== kill ==&lt;br /&gt;
destroys a ship and leaves it with -5000 LP&lt;br /&gt;
second weakest destruction effect, killed ships cannot be reconstructed, but some ships or buildings are kill-resistent&lt;br /&gt;
&lt;br /&gt;
== obliterate ==&lt;br /&gt;
destroys a ship and leaves it with -5000 LP (not reconstructable).&lt;br /&gt;
most effective destruction effect, nearly no ship is immune against that&lt;br /&gt;
&lt;br /&gt;
== recycle ==&lt;br /&gt;
recycles the ship like back home in the shipyard. the target is removed from the battle (obliterate-effect) but nobody wins or looses points for it&lt;br /&gt;
&lt;br /&gt;
== repair ==&lt;br /&gt;
repairs your ship that is the actual target of your enemy in your fleet back to full lifepoints (AP stay like they are)&lt;br /&gt;
&lt;br /&gt;
== shuffle ==&lt;br /&gt;
this function shuffles the battleorder of the selected class in the selected fleet. note: this is only useful, if you have created ships and you want to change the battle order that way, that they do not shoot all in one row. or if this ship is modifying ships and you want to assure, that there is another ship modified every time and not only one ship all the time. for example the l-prom (modify 10 ships by +10 in class 2 from out of class 1) needs this because otherwise it would modify the same 10 first ships in class 2 again and again. with shuffle it will modify other ships each time&lt;br /&gt;
&lt;br /&gt;
== sd ==&lt;br /&gt;
selfdestruction. if this ship has its turn, it selfdestructs at the end of its turn&lt;br /&gt;
&lt;br /&gt;
== blast ==&lt;br /&gt;
destroys already damaged ships in the specified class and fleet (like the &amp;lt;ship&amp;gt;bounty hunter&amp;lt;/ship&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== clone ==&lt;br /&gt;
clones the enemy ship that is the actual target &lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
steals the enemy ship that is the actual target&lt;br /&gt;
&lt;br /&gt;
== beserk ==&lt;br /&gt;
with this option the ship will continue shooting until it is destroyed.  &lt;br /&gt;
note: only very few ships have this effect, cause this modifier should be used with care, cause it can have unpredictable loop-effects&lt;br /&gt;
&lt;br /&gt;
== retreat ==&lt;br /&gt;
ends the actual class battle&lt;br /&gt;
&lt;br /&gt;
== disable ==&lt;br /&gt;
disables all abilities of the specified ships (for example a mine deployer does not deploy its mine anymore)&lt;br /&gt;
&lt;br /&gt;
== evolve ==&lt;br /&gt;
this only happens at the end of the whole battle. the ship becomes the new ship.&lt;br /&gt;
&lt;br /&gt;
== restart ==&lt;br /&gt;
all your ships that survived so far start for another shoot (your counter is set back to your first ship).  note: this modifier should be used with care, cause it can have unpredictable loop-effects&lt;br /&gt;
&lt;br /&gt;
== select ==&lt;br /&gt;
an effect only occurs if the target ships has less/more/equal mp/lp/ap than a specific value. if the targeted ship has less/more/equal the selected value the rest of the modifier will not be executed.&lt;br /&gt;
&lt;br /&gt;
= Trigger Effects =&lt;br /&gt;
triggered ffects happen only if another ship targets the ship with an effect:&lt;br /&gt;
&lt;br /&gt;
== Action Triggers ==&lt;br /&gt;
=== trigger_hit ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was hit by the firepower of an enemy ship&lt;br /&gt;
&lt;br /&gt;
=== trigger_destruction ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was hit by the firepower of an enemy ship and destroyed this way&lt;br /&gt;
&lt;br /&gt;
=== trigger_destroy ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by a '''destroy''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_kill ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by a '''kill''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_obli ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by an '''obliterate''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_jam ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''jammed'''&lt;br /&gt;
&lt;br /&gt;
=== trigger_rec ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''reconstructed'''&lt;br /&gt;
&lt;br /&gt;
=== trigger_plus ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''modified''' (both + and -)&lt;br /&gt;
&lt;br /&gt;
=== trigger_multiply ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''modified''' by any factor&lt;br /&gt;
&lt;br /&gt;
=== trigger_repair ===&lt;br /&gt;
this adds a trigger to the ship, that causes an action you can define later, that happens if the ship is repaired&lt;br /&gt;
&lt;br /&gt;
== immunity-triggers ==&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_rec ===&lt;br /&gt;
with this modifier the ship cannot be reconstructed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_destroy ===&lt;br /&gt;
with this modifier the ship cannot be destroyed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_kill ===&lt;br /&gt;
with this modifier the ship cannot be killed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_obli ===&lt;br /&gt;
with this modifier the ship cannot be obliterated&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_multiply ===&lt;br /&gt;
with this modifier the ship cannot be modified by multiplication&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_plus ===&lt;br /&gt;
with this modifier the ship cannot be modified (+ or -)&lt;br /&gt;
&lt;br /&gt;
=== trigger_-_jam ===&lt;br /&gt;
if the ship is jammed, the initiative will not go back to the enemy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= see also =&lt;br /&gt;
[[Modulator]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tactics and Warfare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;video src=&amp;quot;http://upload.wikimedia.org/wikipedia/commons/7/79/Big_Buck_Bunny_small.ogv&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Special_ship_abilities&amp;diff=3364</id>
		<title>Special ship abilities</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Special_ship_abilities&amp;diff=3364"/>
		<updated>2012-01-17T17:30:01Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most ships (and buildings) have one or several special abilities. they are defined in the battle syntax.&lt;br /&gt;
&lt;br /&gt;
play a bit with the [[Ship Constructor]] to find out more&lt;br /&gt;
&lt;br /&gt;
here is a list of all possible modifiers a ship can have:&lt;br /&gt;
&lt;br /&gt;
== jamming ==&lt;br /&gt;
&lt;br /&gt;
some ships have the ability to jam other ships. if a ship is jammed it cannot fight anymore, and the next ship of the other player has its turn, this means, the enemy ship is treated as if it had already shot and you have the initiative back&lt;br /&gt;
&lt;br /&gt;
if a ship jams an enemy ship, it puts the [[shoot-counter]] one up, so the enemy ship counts as &amp;quot;has already shot&amp;quot; the only effect that could make this ship shoot would be the ... &lt;br /&gt;
&lt;br /&gt;
{{incompletelist}}&lt;br /&gt;
&lt;br /&gt;
'''example:'''&lt;br /&gt;
&lt;br /&gt;
100 EMP-fighter vs 100 destroyer&lt;br /&gt;
i.g. all destroyers are jammed this way ( exception: the player with the destroyers shoots first, then in this battle one EMP-fighter would be destroyed)&lt;br /&gt;
&lt;br /&gt;
== cloning ==&lt;br /&gt;
&lt;br /&gt;
the clone ship transforms into the cloned ship, until end of combat. it has exactly the same abilitys like the original.&lt;br /&gt;
&lt;br /&gt;
== reconstruction ==&lt;br /&gt;
&lt;br /&gt;
a reconstructor-ship reanimates disabled ships (ships with 0 lifepoints). ships with less lifepoints than 0 are completely destroyed and cannot be reconstruted. examples:&lt;br /&gt;
- a destroyer that was hit by a destroyer has 0 LP and can be reconstructed&lt;br /&gt;
- a fighter hit by an eagle (2/10) cannot be reconstructed because it has -1 lifepoint&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= All Effects =&lt;br /&gt;
&lt;br /&gt;
== mod ==&lt;br /&gt;
modify ships AP and/or LP in the battle&lt;br /&gt;
&lt;br /&gt;
== fight == &lt;br /&gt;
this just means that the ships fires now with it's AP.&lt;br /&gt;
&lt;br /&gt;
== create ==&lt;br /&gt;
creates one or more other ships (like missiles, battle drones but could also create fighters or sth. like that) and these ships appear in the specified class immediately with all their abilities&lt;br /&gt;
&lt;br /&gt;
== shield ==&lt;br /&gt;
moves the [[targetcounter]] of the enemy to your next ship (if all your ships are shielded or destroyed your shielded ships will not reappear for the next classbattle)&lt;br /&gt;
&lt;br /&gt;
== destroy ==&lt;br /&gt;
destroys a ship and leaves it with 0 LP. (it is still reconstructable this way).&lt;br /&gt;
weakest destruction effect, destroyed ships have 0 LP and can be reconstructed&lt;br /&gt;
&lt;br /&gt;
== kill ==&lt;br /&gt;
destroys a ship and leaves it with -5000 LP&lt;br /&gt;
second weakest destruction effect, killed ships cannot be reconstructed, but some ships or buildings are kill-resistent&lt;br /&gt;
&lt;br /&gt;
== obliterate ==&lt;br /&gt;
destroys a ship and leaves it with -5000 LP (not reconstructable).&lt;br /&gt;
most effective destruction effect, nearly no ship is immune against that&lt;br /&gt;
&lt;br /&gt;
== recycle ==&lt;br /&gt;
recycles the ship like back home in the shipyard. the target is removed from the battle (obliterate-effect) but nobody wins or looses points for it&lt;br /&gt;
&lt;br /&gt;
== repair ==&lt;br /&gt;
repairs your ship that is the actual target of your enemy in your fleet back to full lifepoints (AP stay like they are)&lt;br /&gt;
&lt;br /&gt;
== shuffle ==&lt;br /&gt;
this function shuffles the battleorder of the selected class in the selected fleet. note: this is only useful, if you have created ships and you want to change the battle order that way, that they do not shoot all in one row. or if this ship is modifying ships and you want to assure, that there is another ship modified every time and not only one ship all the time. for example the l-prom (modify 10 ships by +10 in class 2 from out of class 1) needs this because otherwise it would modify the same 10 first ships in class 2 again and again. with shuffle it will modify other ships each time&lt;br /&gt;
&lt;br /&gt;
== sd ==&lt;br /&gt;
selfdestruction. if this ship has its turn, it selfdestructs at the end of its turn&lt;br /&gt;
&lt;br /&gt;
== blast ==&lt;br /&gt;
destroys already damaged ships in the specified class and fleet (like the &amp;lt;ship&amp;gt;bounty hunter&amp;lt;/ship&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== clone ==&lt;br /&gt;
clones the enemy ship that is the actual target &lt;br /&gt;
&lt;br /&gt;
== steal ==&lt;br /&gt;
steals the enemy ship that is the actual target&lt;br /&gt;
&lt;br /&gt;
== beserk ==&lt;br /&gt;
with this option the ship will continue shooting until it is destroyed.  &lt;br /&gt;
note: only very few ships have this effect, cause this modifier should be used with care, cause it can have unpredictable loop-effects&lt;br /&gt;
&lt;br /&gt;
== retreat ==&lt;br /&gt;
ends the actual class battle&lt;br /&gt;
&lt;br /&gt;
== disable ==&lt;br /&gt;
disables all abilities of the specified ships (for example a mine deployer does not deploy its mine anymore)&lt;br /&gt;
&lt;br /&gt;
== evolve ==&lt;br /&gt;
this only happens at the end of the whole battle. the ship becomes the new ship.&lt;br /&gt;
&lt;br /&gt;
== restart ==&lt;br /&gt;
all your ships that survived so far start for another shoot (your counter is set back to your first ship).  note: this modifier should be used with care, cause it can have unpredictable loop-effects&lt;br /&gt;
&lt;br /&gt;
== select ==&lt;br /&gt;
an effect only occurs if the target ships has less/more/equal mp/lp/ap than a specific value. if the targeted ship has less/more/equal the selected value the rest of the modifier will not be executed.&lt;br /&gt;
&lt;br /&gt;
= Trigger Effects =&lt;br /&gt;
triggered ffects happen only if another ship targets the ship with an effect:&lt;br /&gt;
&lt;br /&gt;
== Action Triggers ==&lt;br /&gt;
=== trigger_hit ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was hit by the firepower of an enemy ship&lt;br /&gt;
&lt;br /&gt;
=== trigger_destruction ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was hit by the firepower of an enemy ship and destroyed this way&lt;br /&gt;
&lt;br /&gt;
=== trigger_destroy ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by a '''destroy''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_kill ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by a '''kill''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_obli ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was destroyed by an '''obliterate''' effect&lt;br /&gt;
&lt;br /&gt;
=== trigger_jam ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''jammed'''&lt;br /&gt;
&lt;br /&gt;
=== trigger_rec ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''reconstructed'''&lt;br /&gt;
&lt;br /&gt;
=== trigger_plus ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''modified''' (both + and -)&lt;br /&gt;
&lt;br /&gt;
=== trigger_multiply ===&lt;br /&gt;
the following action in the battle syntax only happens right after the ship was '''modified''' by any factor&lt;br /&gt;
&lt;br /&gt;
=== trigger_repair ===&lt;br /&gt;
this adds a trigger to the ship, that causes an action you can define later, that happens if the ship is repaired&lt;br /&gt;
&lt;br /&gt;
== immunity-triggers ==&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_rec ===&lt;br /&gt;
with this modifier the ship cannot be reconstructed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_destroy ===&lt;br /&gt;
with this modifier the ship cannot be destroyed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_kill ===&lt;br /&gt;
with this modifier the ship cannot be killed&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_obli ===&lt;br /&gt;
with this modifier the ship cannot be obliterated&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_multiply ===&lt;br /&gt;
with this modifier the ship cannot be modified by multiplication&lt;br /&gt;
&lt;br /&gt;
=== trigger_0_plus ===&lt;br /&gt;
with this modifier the ship cannot be modified (+ or -)&lt;br /&gt;
&lt;br /&gt;
=== trigger_-_jam ===&lt;br /&gt;
if the ship is jammed, the initiative will not go back to the enemy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= see also =&lt;br /&gt;
[[Modulator]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tactics and Warfare]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Twilight_Force&amp;diff=3213</id>
		<title>Twilight Force</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Twilight_Force&amp;diff=3213"/>
		<updated>2011-08-22T11:18:06Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Twilight Force [TF]''' is one of two spacetrace [[starter alliances]]. When a player joins the game, they will either join 'TF', or their sister alliance, 'IG'. Twilight Force often has in excess of 30 members, due to the large amounts of inactive new players who reside in the force. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Twilight Force officially opened its doors on December 19th, 2006. Every new player (wether they are re-evoing or just starting out) would be in either TF or IG automatically - they could choose to leave whenever they would wish to - this is a trait continued to this day however more influence is placed on the leader, who is an experienced player and can help with the basics of training.&lt;br /&gt;
&lt;br /&gt;
==Leaders==&lt;br /&gt;
A leader's job is to assist and co-operate with all of his TF members. Just like any normal leader, the TF leader must place authority within the alliance, however, they are very rarely any conflicts with other alliances to make TF a much safer environment to play within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
[[Category:Alliances]]&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Alliances&amp;diff=3212</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Alliances&amp;diff=3212"/>
		<updated>2011-08-22T11:15:52Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* minister of communication (MoC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Alliances''' are Spacetrace's core. Ever since Spacetrace was created, alliances were there for members to group together.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
Members are the heart of the alliance. There is no real limit on how many members are in an alliance, however, the ultimate number has been argued over a lot, and opinions vary from 1-3 members, to more then 20.&lt;br /&gt;
&lt;br /&gt;
== Positions ==&lt;br /&gt;
&lt;br /&gt;
There are 4 positions in an alliance. When you're not appointed to one of them, you are a normal member, and no exclusive privileges are granted.&lt;br /&gt;
&lt;br /&gt;
'''[[Alliance leader]]:''' The Leader of your alliance. Can change the password, &amp;quot;sell&amp;quot; flags, and generally leads the alliance.&lt;br /&gt;
&lt;br /&gt;
'''[[Commander of War]]''', or CoW. Controls the MTWG, and can view the whole alliance's fleets.&lt;br /&gt;
&lt;br /&gt;
'''[[Minister of Communications]]''', or MoC. Receives ingame messages directed at the alliance.&lt;br /&gt;
&lt;br /&gt;
'''[[Flag Commander]]''', or FC. Possesses the alliance flag, and has the duty of protecting it. -&amp;gt; [[capture the flag]]&lt;br /&gt;
&lt;br /&gt;
==  start a new alliance ==&lt;br /&gt;
&lt;br /&gt;
you can start a new alliance in your headquarters: just enter a tag for the new alliance, &lt;br /&gt;
then you can open a new alliance. to join an alliance, you need the tag and password. &lt;br /&gt;
in the [&amp;quot;Discussion and Recruitment&amp;quot;-forum http://www.spacetrace.com/forum/viewforum.php?forum=21&amp;amp;3783]&lt;br /&gt;
you can ask for alliances&lt;br /&gt;
&lt;br /&gt;
== alliance messages ==&lt;br /&gt;
&lt;br /&gt;
you can send messages to all members of an alliance at the same time or just &lt;br /&gt;
directed to the MoC (see further down).&lt;br /&gt;
&lt;br /&gt;
== alliance screen ==&lt;br /&gt;
Here you have the most important information related to your alliance: &lt;br /&gt;
all members with their online status and coordinates (if you know them), &lt;br /&gt;
the score of your alliance; you can send alliance round messages and check the alliance incomings. &lt;br /&gt;
If you are the leader you have access to the ban menu where you can ban players from your &lt;br /&gt;
alliance (spies, cheaters ...), and the mobile twg screen.&amp;lt;br&amp;gt;&lt;br /&gt;
if you are the CoW you have access to the alliance fleet screen&lt;br /&gt;
&lt;br /&gt;
== commander of war (CoW) ==&lt;br /&gt;
by default the [[CoW]] is the alliance leader, but he can give the responsibility&lt;br /&gt;
to an alliance member of his choice. The CoW has access to a screen with a complete overview&lt;br /&gt;
of all alliance members fleets.&lt;br /&gt;
&lt;br /&gt;
== alliance fleet screen ==&lt;br /&gt;
here the CoW can see all fleets of all alliance members to organize and coordinate attacks and defense actions.&lt;br /&gt;
&lt;br /&gt;
== mobile TWG ==&lt;br /&gt;
The mobile transwarp gate [http://manual.spacetrace.org/tec.php?details=1&amp;amp;tec_id=92&amp;amp;techname=mobile%20TWG]&lt;br /&gt;
is a movable access station to the [[transwarp network]]. with this  &lt;br /&gt;
tool an alliance is able to reach deep space targets faster. &lt;br /&gt;
the TWG menu page is only accessible to the CoW&lt;br /&gt;
&lt;br /&gt;
== minister of communication (MoC) ==&lt;br /&gt;
by default the [[MoC]] is the alliance leader, but he can give the responsibility&lt;br /&gt;
to a player of his choice. the MoC receives all messages that players send to &lt;br /&gt;
your alliance. he is the ambassador of the alliance. He has access to the [[diplomacy screen]], where he can start war or send peace requests to other alliances.&lt;br /&gt;
&lt;br /&gt;
== alliance communication ==&lt;br /&gt;
All players in your alliance are listed in the alliance screen, found in [[HQ]].&lt;br /&gt;
you can also send a message to all your alliance members there.&lt;br /&gt;
you can also send messages to other alliances in the alliance ratkings screen.&lt;br /&gt;
&lt;br /&gt;
== alliance flags - capturing flags ==&lt;br /&gt;
Each alliance with 3 or more members has an alliance flag and has the right to capture flags of other alliance.&lt;br /&gt;
this way you can directly attack an alliance and steal points from them, thus you have &lt;br /&gt;
to keep your alliance flag well protected. &lt;br /&gt;
To capture a flag you need a special ship: the &amp;lt;ship&amp;gt;HQ invader&amp;lt;/ship&amp;gt;.&lt;br /&gt;
the rules for flag capturing and re-capturing are described here: [[Capture The Flag]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of active alliances ==&lt;br /&gt;
&lt;br /&gt;
''This is a list of all active alliances, alliances with only 1 person are not listed. Please add and remove to this list as neccesary. The names are to be in alphabetical order.''&lt;br /&gt;
&lt;br /&gt;
* [[-Coldplay-]] [X&amp;amp;Y]&lt;br /&gt;
* [[APEmpire]] [Ape Empire]&lt;br /&gt;
* Cold Blooded Killers [[CBK]]&lt;br /&gt;
* [[eXamine Your Zipper]] [XYZ]&lt;br /&gt;
* [[Fools Gold]] [--FG--] (Winners of [[Era#Era III|Era III]])&lt;br /&gt;
* [[Imperial Guild]] [IG] (Starter alliance)&lt;br /&gt;
* [[Liberation Front]] [LF] &lt;br /&gt;
* [[Ladivamp]]&lt;br /&gt;
* [[Muse]]&lt;br /&gt;
* [[Mycilloider federation]] [Nova] (actual tag has 2 []'s, but not added here as to prevent linking)&lt;br /&gt;
* [[NoStars]] [NS]&lt;br /&gt;
* [[The Order of Chaos]] [TOC]&lt;br /&gt;
* [[The Last Stop]] [DMT]&lt;br /&gt;
* [[Total Ownage]] [-TO-]&lt;br /&gt;
* [[Trailer Park Crew]] [T.P.C.]&lt;br /&gt;
* [[Twilight Force]] [TF] (Starter alliance, colonisation winner of [[Era#Era IV|Era IV]])&lt;br /&gt;
* [[Warriors of the Fallen Star]] [WFS]&lt;br /&gt;
* [[Psylociboids]] [PSD]&lt;br /&gt;
* [[Coalition_Of_The_Galactic_Commonwealth]] [CGC]&lt;br /&gt;
&lt;br /&gt;
for all Alliances in this Wiki, see Category Alliances: [http://wiki.spacetrace.org/index.php/Category:Alliances]&lt;br /&gt;
&lt;br /&gt;
== Scoreboard ==&lt;br /&gt;
The current scoreboard:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;anyweb&amp;gt;http://www.spacetrace.org/alliance_statistics.php&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scoreboard shows the stats of the alliances, and their rankings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;br /&gt;
[[Category:Alliances]]&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Alliances&amp;diff=3211</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Alliances&amp;diff=3211"/>
		<updated>2011-08-22T11:15:12Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Alliances''' are Spacetrace's core. Ever since Spacetrace was created, alliances were there for members to group together.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
Members are the heart of the alliance. There is no real limit on how many members are in an alliance, however, the ultimate number has been argued over a lot, and opinions vary from 1-3 members, to more then 20.&lt;br /&gt;
&lt;br /&gt;
== Positions ==&lt;br /&gt;
&lt;br /&gt;
There are 4 positions in an alliance. When you're not appointed to one of them, you are a normal member, and no exclusive privileges are granted.&lt;br /&gt;
&lt;br /&gt;
'''[[Alliance leader]]:''' The Leader of your alliance. Can change the password, &amp;quot;sell&amp;quot; flags, and generally leads the alliance.&lt;br /&gt;
&lt;br /&gt;
'''[[Commander of War]]''', or CoW. Controls the MTWG, and can view the whole alliance's fleets.&lt;br /&gt;
&lt;br /&gt;
'''[[Minister of Communications]]''', or MoC. Receives ingame messages directed at the alliance.&lt;br /&gt;
&lt;br /&gt;
'''[[Flag Commander]]''', or FC. Possesses the alliance flag, and has the duty of protecting it. -&amp;gt; [[capture the flag]]&lt;br /&gt;
&lt;br /&gt;
==  start a new alliance ==&lt;br /&gt;
&lt;br /&gt;
you can start a new alliance in your headquarters: just enter a tag for the new alliance, &lt;br /&gt;
then you can open a new alliance. to join an alliance, you need the tag and password. &lt;br /&gt;
in the [&amp;quot;Discussion and Recruitment&amp;quot;-forum http://www.spacetrace.com/forum/viewforum.php?forum=21&amp;amp;3783]&lt;br /&gt;
you can ask for alliances&lt;br /&gt;
&lt;br /&gt;
== alliance messages ==&lt;br /&gt;
&lt;br /&gt;
you can send messages to all members of an alliance at the same time or just &lt;br /&gt;
directed to the MoC (see further down).&lt;br /&gt;
&lt;br /&gt;
== alliance screen ==&lt;br /&gt;
Here you have the most important information related to your alliance: &lt;br /&gt;
all members with their online status and coordinates (if you know them), &lt;br /&gt;
the score of your alliance; you can send alliance round messages and check the alliance incomings. &lt;br /&gt;
If you are the leader you have access to the ban menu where you can ban players from your &lt;br /&gt;
alliance (spies, cheaters ...), and the mobile twg screen.&amp;lt;br&amp;gt;&lt;br /&gt;
if you are the CoW you have access to the alliance fleet screen&lt;br /&gt;
&lt;br /&gt;
== commander of war (CoW) ==&lt;br /&gt;
by default the [[CoW]] is the alliance leader, but he can give the responsibility&lt;br /&gt;
to an alliance member of his choice. The CoW has access to a screen with a complete overview&lt;br /&gt;
of all alliance members fleets.&lt;br /&gt;
&lt;br /&gt;
== alliance fleet screen ==&lt;br /&gt;
here the CoW can see all fleets of all alliance members to organize and coordinate attacks and defense actions.&lt;br /&gt;
&lt;br /&gt;
== mobile TWG ==&lt;br /&gt;
The mobile transwarp gate [http://manual.spacetrace.org/tec.php?details=1&amp;amp;tec_id=92&amp;amp;techname=mobile%20TWG]&lt;br /&gt;
is a movable access station to the [[transwarp network]]. with this  &lt;br /&gt;
tool an alliance is able to reach deep space targets faster. &lt;br /&gt;
the TWG menu page is only accessible to the CoW&lt;br /&gt;
&lt;br /&gt;
== minister of communication (MoC) ==&lt;br /&gt;
by default the [[MoC]] is the alliance leader, but he can give the responsibility&lt;br /&gt;
to a player of his choice. the MoC receives all messages that players send to &lt;br /&gt;
your alliance. he is the ambassador of the alliance. He has access to the diplomacy screen, where he can start war or send peace requests to other alliances.&lt;br /&gt;
&lt;br /&gt;
== alliance communication ==&lt;br /&gt;
All players in your alliance are listed in the alliance screen, found in [[HQ]].&lt;br /&gt;
you can also send a message to all your alliance members there.&lt;br /&gt;
you can also send messages to other alliances in the alliance ratkings screen.&lt;br /&gt;
&lt;br /&gt;
== alliance flags - capturing flags ==&lt;br /&gt;
Each alliance with 3 or more members has an alliance flag and has the right to capture flags of other alliance.&lt;br /&gt;
this way you can directly attack an alliance and steal points from them, thus you have &lt;br /&gt;
to keep your alliance flag well protected. &lt;br /&gt;
To capture a flag you need a special ship: the &amp;lt;ship&amp;gt;HQ invader&amp;lt;/ship&amp;gt;.&lt;br /&gt;
the rules for flag capturing and re-capturing are described here: [[Capture The Flag]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of active alliances ==&lt;br /&gt;
&lt;br /&gt;
''This is a list of all active alliances, alliances with only 1 person are not listed. Please add and remove to this list as neccesary. The names are to be in alphabetical order.''&lt;br /&gt;
&lt;br /&gt;
* [[-Coldplay-]] [X&amp;amp;Y]&lt;br /&gt;
* [[APEmpire]] [Ape Empire]&lt;br /&gt;
* Cold Blooded Killers [[CBK]]&lt;br /&gt;
* [[eXamine Your Zipper]] [XYZ]&lt;br /&gt;
* [[Fools Gold]] [--FG--] (Winners of [[Era#Era III|Era III]])&lt;br /&gt;
* [[Imperial Guild]] [IG] (Starter alliance)&lt;br /&gt;
* [[Liberation Front]] [LF] &lt;br /&gt;
* [[Ladivamp]]&lt;br /&gt;
* [[Muse]]&lt;br /&gt;
* [[Mycilloider federation]] [Nova] (actual tag has 2 []'s, but not added here as to prevent linking)&lt;br /&gt;
* [[NoStars]] [NS]&lt;br /&gt;
* [[The Order of Chaos]] [TOC]&lt;br /&gt;
* [[The Last Stop]] [DMT]&lt;br /&gt;
* [[Total Ownage]] [-TO-]&lt;br /&gt;
* [[Trailer Park Crew]] [T.P.C.]&lt;br /&gt;
* [[Twilight Force]] [TF] (Starter alliance, colonisation winner of [[Era#Era IV|Era IV]])&lt;br /&gt;
* [[Warriors of the Fallen Star]] [WFS]&lt;br /&gt;
* [[Psylociboids]] [PSD]&lt;br /&gt;
* [[Coalition_Of_The_Galactic_Commonwealth]] [CGC]&lt;br /&gt;
&lt;br /&gt;
for all Alliances in this Wiki, see Category Alliances: [http://wiki.spacetrace.org/index.php/Category:Alliances]&lt;br /&gt;
&lt;br /&gt;
== Scoreboard ==&lt;br /&gt;
The current scoreboard:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;anyweb&amp;gt;http://www.spacetrace.org/alliance_statistics.php&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scoreboard shows the stats of the alliances, and their rankings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;br /&gt;
[[Category:Alliances]]&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Starter_alliances&amp;diff=3210</id>
		<title>Starter alliances</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Starter_alliances&amp;diff=3210"/>
		<updated>2011-08-22T11:14:08Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two starter alliances in Spacetrace. Every new player will join one of these alliances by random. These alliances the first community new players have access to. Each starter alliance has a experienced leader to help the newbies. You can learn the first things in a starter alliance, but if you want to play spacetrace more intensly you should join a custom [[alliance]].&lt;br /&gt;
&lt;br /&gt;
These are the two starter alliances:&lt;br /&gt;
&lt;br /&gt;
[[Twilight Force]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial Guild]]&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Imperial_Guild&amp;diff=3209</id>
		<title>Imperial Guild</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Imperial_Guild&amp;diff=3209"/>
		<updated>2011-08-22T11:13:05Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Imperial Guild [IG]''' is one of Spacetrace's two [[starter alliances]].&lt;br /&gt;
&lt;br /&gt;
The alliance, formaly named 'IG' by players of the game, is the biggest alliance in the game, since you automatically end up here or in the [[Twilight Force]] alliance when you start playing.&lt;br /&gt;
You can find useful help if you ask the leader of the alliance and you can find out how alliance play works. so you gain some experience before you start your own alliance with some other players&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alliances]]&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Starter_alliances&amp;diff=3208</id>
		<title>Starter alliances</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Starter_alliances&amp;diff=3208"/>
		<updated>2011-08-22T11:09:46Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: Created page with &amp;quot;There are two starter alliances in Spacetrace. Every new player will join one of these alliances by random. These alliances the first community new players have access to. Each s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two starter alliances in Spacetrace. Every new player will join one of these alliances by random. These alliances the first community new players have access to. Each starter alliance has a experienced leader to help the newbies. You can learn the first things in a starter alliance, but if you want to play spacetrace more intensly you should join a custom alliance.&lt;br /&gt;
&lt;br /&gt;
These are the two starter alliances:&lt;br /&gt;
&lt;br /&gt;
[[Twilight Force]]&lt;br /&gt;
&lt;br /&gt;
[[Imperial Guild]]&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3207</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3207"/>
		<updated>2011-08-22T06:45:25Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before&lt;br /&gt;
* evacuate 999 troopers leads to &amp;quot;not enough mp&amp;quot;&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3206</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3206"/>
		<updated>2011-08-22T06:44:45Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
* ri of other colonies in map&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before&lt;br /&gt;
* evacuate 999 troopers leads to &amp;quot;not enough mp&amp;quot;&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=2358</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=2358"/>
		<updated>2011-07-31T00:17:03Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
* dragging x and y not as difference but show the new target coords in the left top corner, and onrelease when the card moves, the new center in the coords-frame&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* plus-minus-buttons in coordinates-boxes (?)&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1699</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1699"/>
		<updated>2011-07-19T22:46:19Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* recycle units on colonies&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* plus-minus-buttons in coordinates-boxes (?)&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1698</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1698"/>
		<updated>2011-07-18T12:52:56Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* recycle units on colonies&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* plus-minus-buttons in coordinates-boxes (?)&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1647</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1647"/>
		<updated>2011-05-19T21:49:20Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* recycle units on colonies&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* plus-minus-buttons in coordinates-boxes (?)&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony)&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1646</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1646"/>
		<updated>2011-05-18T13:15:00Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* recycle units on colonies&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* plus-minus-buttons in coordinates-boxes&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1645</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1645"/>
		<updated>2011-05-17T09:56:34Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* recycle units on colonies&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* plus-minus-buttons in coordinates-boxes&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
**show units of other members too&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1644</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1644"/>
		<updated>2011-05-17T09:54:28Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* recycle units on colonies&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* plus-minus-buttons in coordinates-boxes&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
**show units of other members too&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1640</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1640"/>
		<updated>2011-04-21T13:53:49Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* Priority AA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* Colony Map doesent work on IE&lt;br /&gt;
* message archive speichern einer nachricht aedernt das datum auf 000-00-00&lt;br /&gt;
* recycle units on colonies&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* plus-minus-buttons in coordinates-boxes&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
**show units of other members too&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1568</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1568"/>
		<updated>2011-03-21T17:26:17Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* Priority A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** nav background&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
**show units of other members too&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1567</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1567"/>
		<updated>2011-03-21T15:47:49Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** nav background&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
**show units of other members too&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1566</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1566"/>
		<updated>2011-03-21T12:45:23Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** nav background&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
**show units of other members too&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1562</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1562"/>
		<updated>2011-03-18T14:50:43Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** nav background&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
**show units of other members too&lt;br /&gt;
** map navigation buttons position absolute from right&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1561</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1561"/>
		<updated>2011-03-18T14:50:29Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** nav background&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
**show units of other members too&lt;br /&gt;
** map navigation buttons position absolute from right&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1560</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1560"/>
		<updated>2011-03-18T13:16:34Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** nav background&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
**show units of other members too&lt;br /&gt;
** map navigation buttons position absolute from right&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1559</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1559"/>
		<updated>2011-03-18T13:15:39Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** nav background&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
&lt;br /&gt;
* map: &lt;br /&gt;
**show units of other members too&lt;br /&gt;
** map navigation buttons position absolute from right&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1553</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1553"/>
		<updated>2011-03-17T23:15:23Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* Priority A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1552</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1552"/>
		<updated>2011-03-17T23:11:11Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* fixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1540</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1540"/>
		<updated>2011-03-16T16:47:30Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1501</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1501"/>
		<updated>2011-03-16T14:53:42Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1500</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1500"/>
		<updated>2011-03-16T14:53:31Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1472</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1472"/>
		<updated>2011-03-16T09:48:25Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1471</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1471"/>
		<updated>2011-03-16T09:47:36Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
''* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center''&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1470</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1470"/>
		<updated>2011-03-16T09:27:57Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1469</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1469"/>
		<updated>2011-03-16T09:06:39Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1468</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1468"/>
		<updated>2011-03-16T09:06:17Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1448</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1448"/>
		<updated>2011-03-15T21:35:39Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1447</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1447"/>
		<updated>2011-03-15T21:34:13Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1446</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1446"/>
		<updated>2011-03-15T21:26:08Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
* title tag for colony battles&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1444</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1444"/>
		<updated>2011-03-15T21:18:37Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1443</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1443"/>
		<updated>2011-03-15T21:13:28Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1442</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1442"/>
		<updated>2011-03-15T21:12:00Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button = refresh middle button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* fleet info and cloak is missing, when using the send-here links&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1437</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1437"/>
		<updated>2011-03-15T20:37:06Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, CoW&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* search for newbie helpers in the main-menu of help&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1113</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1113"/>
		<updated>2011-03-09T22:34:15Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* Priority C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* help-links correctly and in extra frame&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button&lt;br /&gt;
* incomings-screen functionality&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, move-center page&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* search for newbie helpers in the main-menu of help&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1112</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1112"/>
		<updated>2011-03-09T22:07:16Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: /* Priority B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* help-links correctly and in extra frame&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button&lt;br /&gt;
* incomings-screen functionality&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, move-center page&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* search for newbie helpers in the main-menu of help&lt;br /&gt;
* if you are logged out, the screen with border&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1110</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=1110"/>
		<updated>2011-03-09T16:59:49Z</updated>

		<summary type="html">&lt;p&gt;Spacetrace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority A==&lt;br /&gt;
* frame-heights,  should be set to percentages instead. if the screen_h is unknown, then it should be the least percentage, if known, it can hve some more nearer to 98% height.&lt;br /&gt;
* help-links correctly and in extra frame&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* open-this-in-new-window-button&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields. and with border&lt;br /&gt;
* incomings-screen functionality&lt;br /&gt;
* Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* some screens are still broken: TWG.php, logged out screen, move-center page&lt;br /&gt;
* design a new front-page&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* search for newbie helpers in the main-menu of help&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* different kind &lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance statistics page.&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* start as a colony style game and get 3 fleets with colonystars - all transports already researched at the beginning or within a few minutes.&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;/div&gt;</summary>
		<author><name>Spacetrace</name></author>
		
	</entry>
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