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	<id>https://spacetrace.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ruben</id>
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	<updated>2026-04-07T06:19:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Quests&amp;diff=3479</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Quests&amp;diff=3479"/>
		<updated>2021-03-23T09:19:50Z</updated>

		<summary type="html">&lt;p&gt;Ruben: /* galaxy quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We want to add quest to the game - from easy to hard&lt;br /&gt;
&lt;br /&gt;
the discussion in the forum:&lt;br /&gt;
http://www.spacetrace.com/forum/viewtopic.php?topic=7124&amp;amp;forum=12&lt;br /&gt;
&lt;br /&gt;
let's brainstorm here, which could be the  achievements.&lt;br /&gt;
(maybe some more ideas from the [[featurelist]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== tutorial ==&lt;br /&gt;
* start with preconstructed fleets &lt;br /&gt;
* go into [[vacation-mode]] with a cloaking sphere&lt;br /&gt;
* research all colony researches&lt;br /&gt;
* research 10 different shiptypes&lt;br /&gt;
* use an [[eye-in-the sky]] with the [[pyramid device]]&lt;br /&gt;
* send a [[probe]] there&lt;br /&gt;
* build a chrono mine&lt;br /&gt;
* build an alliance-network&lt;br /&gt;
* use [[transwarp-gates]] &lt;br /&gt;
* [[cloak]] your fleet&lt;br /&gt;
* use a wormhole&lt;br /&gt;
* add a player to your com-list&lt;br /&gt;
* recycle some ships&lt;br /&gt;
* use the automated production queue, in-game-mailing, forum, IRC, Wiki , GNN-news magazine &lt;br /&gt;
* change planet description with picture and homepage and sound packages&lt;br /&gt;
* end newbie-protection&lt;br /&gt;
example: [[german tutorial quest]]&lt;br /&gt;
&lt;br /&gt;
== easy ==&lt;br /&gt;
* win a battle with your defensive battle station&lt;br /&gt;
* win a battle without your defensive battle station&lt;br /&gt;
* use DSPs while battling&lt;br /&gt;
* colonize a planet/conquer a [[colony]]&lt;br /&gt;
* use a [[wormhole]]&lt;br /&gt;
* collect a chrono pod&lt;br /&gt;
* pay a [[pirate]] with chrono pods&lt;br /&gt;
* build an [[MTWG]]&lt;br /&gt;
* for each fleet-setup or [http://www.spacetrace.com/forum/viewtopic.php?p=64280 construction-aid-cards] research all needed technologies&lt;br /&gt;
* research all techs of your race&lt;br /&gt;
* get ships from neutral planets&lt;br /&gt;
* use 100 times a wormhole or TWG -&amp;gt; &amp;quot;sub-space mage&amp;quot;&lt;br /&gt;
* recycle 1.000.000 ships -&amp;gt; &amp;quot;junkyard master&amp;quot;&lt;br /&gt;
* build a [[wormhole]]&lt;br /&gt;
&lt;br /&gt;
== medium ==&lt;br /&gt;
* destroy another wormhole&lt;br /&gt;
* use scrambler while battling&lt;br /&gt;
* hunt down the [[IT of the travellers]]&lt;br /&gt;
* Steal the flag of another alliance&lt;br /&gt;
* discover an unexplored [[pre-warp-world]]&lt;br /&gt;
* have each one role separately in an alliance: [[minister of communication]], [[minister of war]], [[flag commander]]&lt;br /&gt;
* use ground troopers&lt;br /&gt;
&lt;br /&gt;
* find and destroyed a TWG&lt;br /&gt;
&lt;br /&gt;
== hard ==&lt;br /&gt;
* be the [[leader]] of an alliance with 10 players&lt;br /&gt;
* win 5 battles in a row&lt;br /&gt;
* win a war against another alliance&lt;br /&gt;
* steal a chrono pod from another alliance&lt;br /&gt;
* drop ships from a flying fleet into a stationary one.&lt;br /&gt;
* hold the black hole for x nr of days.&lt;br /&gt;
* finish your era with x amount of points (this could range from easy to extremely hard. maybe from 5000 points to 200000 points)&lt;br /&gt;
* espionage the alliance attack code of another alliance and use it in battle&lt;br /&gt;
&lt;br /&gt;
== specials ==&lt;br /&gt;
* homepage awards &lt;br /&gt;
* become newbie helper&lt;br /&gt;
* invent a new tech, that is placed on neutral planets &lt;br /&gt;
* become translator admin for your language&lt;br /&gt;
* become forum moderator&lt;br /&gt;
* construct a preconstructed fleet or [[construction-aid-card]]&lt;br /&gt;
* include your own javascript in IE or greasemonkey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== galaxy quests ==&lt;br /&gt;
* wormhole raid - pirates get points for destroying wormholes and colonists for building new ones&lt;br /&gt;
* a supernova evolves at x/z/z - all players together have to bring 1.000 &amp;lt;ship&amp;gt;lowriders&amp;lt;/ship&amp;gt; to condemn it - productiontime of lowriders is set to 1h for several days&lt;br /&gt;
&lt;br /&gt;
===already inmplemented===&lt;br /&gt;
* special points for hunting [[IT of the travellers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== brainstorm ==&lt;br /&gt;
and a rating system for it . like novice, commander , admiral, grand admiral etc.&lt;br /&gt;
&lt;br /&gt;
this could be motivating for newbies...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''there were a lot of forum topics about this subject already, please post them here'''&lt;br /&gt;
&lt;br /&gt;
Missions:&lt;br /&gt;
http://www.spacetrace.com/forum/viewtopic.php?t=4513&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 by Jort: http://www.spacetrace.com/forum/viewtopic.php?p=57624#57624&lt;br /&gt;
'''Race 15'''&lt;br /&gt;
&lt;br /&gt;
On a random time and at a random date, a top 10 player gets attacked by a specie called Race 15. No points are lost, but the planet gets cloaked. The Race 15 will automaticly kill all people on the planet, and replace them with members of their own kind, but the kind is geneticly improved. All communication will be offline when he is cloaked. Then the cloak disappears and his fleets are refilled with ships called Gerronides. The player that kills the Gerronides will receive 5000 points. Then, Race 15 will suddenly disappear and all the normal functions of the top 10 player will be restored.....&lt;br /&gt;
&lt;br /&gt;
'''Attack of the Potatoes'''&lt;br /&gt;
&lt;br /&gt;
On a random time and date, 10 players with positive score bases will be struck by a weird disease, that spreads around their planets and when someone is infected, he or she will get mutated into a half potatoe. When everybody is done with the mutating, the half-potatoes will get to the current ships, modify them and fly with warp 15 to the graviton pulsar. Everyone's fleets that are there will be infected with the Potatoe disease. Then, the fleets fly to the BH, taking everyone's fleets again. At the end the will go to the Graviton Pulsar and take, again, all the fleets. Then, all the ships form a group together, and explode. The alliance that holds 1 of the scoreplanets again, will receive 7.000 points. This will be for all scoreplanets.&lt;br /&gt;
&lt;br /&gt;
'''The Farm'''&lt;br /&gt;
&lt;br /&gt;
Once, on a planet, there was a farm. Suddenly a mothership came down in an emergency landing. The soldiers got outside the ships, and began to explore. The commander of the fleet waited days, and days, and days. After they didn't came after 200 days, he began to search for them. He came across the farm, and entered the house. He searched in every corner but suddenly he heard a strange noise. When he looked behind his back, he was attacked with a hammer on the back of his head.....&lt;br /&gt;
When he woke up, he saw little people, just an inch long, dancing on his belly. They cutted of meat of his belly and used it for a barbeque. When the cutted of the flesh again he screamed, and all the little people runned and paniced away. The barbeque falls on his belly and sets his belly on fire. Then the little firemen came in. They had helicopters and they started fighting the fire. When the fire stopped, the commander was taken to the farm again. Then, the leader of the small people walked to his head. The leader poked him in the eye with his walking stick. He spoke to him: &amp;quot;As the leader of this people, the Gruccigajejeje, i order you to leave now.&amp;quot; The commander spoke. &amp;quot;Well, little fu.cktard, i'm one of the Spartans and Spartans don't tolerate party's on their belly's. I'm gonna kick your little a.ss!&amp;quot; &amp;quot;Fu ck off!&amp;quot;, the leader spoke and the leader poked him in the other eye. &amp;quot;Guards&amp;quot; called the Spartan Commander. Nobody answered. Then all the little people started to laugh at him. Suddenly a scout from another ship appeared. He threw a grenade and runned away. All the little people were killed, but the commander was still alive. &amp;quot;Boss??!?!?&amp;quot; the scout spoke. &amp;quot;Yes&amp;quot; said the commander. &amp;quot;Let's launch a pod to our kingdom.&lt;br /&gt;
When they came to the kingdom, they found their homeworld ruined. The fu.cking 'It' was here appeared on a com-screen. We are going to planet 345-345PXX in system 55-99-PPiSs. The commander looked at the map and saw it was 8009440002888444374 LightYears away from their current position. &amp;quot;Holy c.rap! They must have thought it wasn't coming to there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At a random time....&lt;br /&gt;
The pod (a fighter) will travel from 500/500/51 to 400/600/500. It jumps from planet to planet. Somebody that has 5 Motherships in a fleet and goes to the pod, will receive 2500 points.&lt;br /&gt;
----&lt;br /&gt;
send out riddles too random players&lt;br /&gt;
by Ratchet:&lt;br /&gt;
riddles like:&lt;br /&gt;
&lt;br /&gt;
De admin gets kidnapted by an ancient alliance ent hey send a riddle to every alliance with more than 1 player. In de riddle there is a message that gives the exect coords of where the admin is or the name of that pre-warp planet.&lt;br /&gt;
&lt;br /&gt;
The alliance has to solve the riddle as fast as they can. When they solved the riddle. They get a golden DSP that they have to send to the planet (which is cloaked incase someone exedently passes that planet).&lt;br /&gt;
&lt;br /&gt;
The DSP uncloaks the planet and gives the data of a normal DSP. Than the alliance who solved the riddle have to defeat the fleets that are there( also you have to use HQ invaders, not for the flag, but to free the admin).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attack of the Empire! (by Knight of Truth)&lt;br /&gt;
&lt;br /&gt;
*Knight reads on dramatic tone*On servertime new years day, suddenly at 000/000/00 a large amount of fleets appear. They are from the Empire, a empire that dominates a galaxy close to the Milky Way. At warp 15, they go to the black hole at warp 15, coming closer every day, and attacking every planet they pass, MTWG's Wormhole Gates, and all ships and buildings are taken by the Empire. They disable your RC and SY for 3 days and all ships disappear. They look at your comlist and go to every planet on it, looking at his comlist, and so on. When they reach the black hole, they will ally with the alliance that currently has it and give it the flag of the #1 alliance. They will then go to the other scoreplanets and the alliance that holds the most scoreplanets will receive a 2500 points. They will then go to 999/999/99 and back to their Galaxy, attacking the other planets on the way. After the 3 days are done, everyone starts to prepare for next years coming...&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Quests&amp;diff=3478</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Quests&amp;diff=3478"/>
		<updated>2021-03-23T09:18:15Z</updated>

		<summary type="html">&lt;p&gt;Ruben: /* galaxy quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We want to add quest to the game - from easy to hard&lt;br /&gt;
&lt;br /&gt;
the discussion in the forum:&lt;br /&gt;
http://www.spacetrace.com/forum/viewtopic.php?topic=7124&amp;amp;forum=12&lt;br /&gt;
&lt;br /&gt;
let's brainstorm here, which could be the  achievements.&lt;br /&gt;
(maybe some more ideas from the [[featurelist]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== tutorial ==&lt;br /&gt;
* start with preconstructed fleets &lt;br /&gt;
* go into [[vacation-mode]] with a cloaking sphere&lt;br /&gt;
* research all colony researches&lt;br /&gt;
* research 10 different shiptypes&lt;br /&gt;
* use an [[eye-in-the sky]] with the [[pyramid device]]&lt;br /&gt;
* send a [[probe]] there&lt;br /&gt;
* build a chrono mine&lt;br /&gt;
* build an alliance-network&lt;br /&gt;
* use [[transwarp-gates]] &lt;br /&gt;
* [[cloak]] your fleet&lt;br /&gt;
* use a wormhole&lt;br /&gt;
* add a player to your com-list&lt;br /&gt;
* recycle some ships&lt;br /&gt;
* use the automated production queue, in-game-mailing, forum, IRC, Wiki , GNN-news magazine &lt;br /&gt;
* change planet description with picture and homepage and sound packages&lt;br /&gt;
* end newbie-protection&lt;br /&gt;
example: [[german tutorial quest]]&lt;br /&gt;
&lt;br /&gt;
== easy ==&lt;br /&gt;
* win a battle with your defensive battle station&lt;br /&gt;
* win a battle without your defensive battle station&lt;br /&gt;
* use DSPs while battling&lt;br /&gt;
* colonize a planet/conquer a [[colony]]&lt;br /&gt;
* use a [[wormhole]]&lt;br /&gt;
* collect a chrono pod&lt;br /&gt;
* pay a [[pirate]] with chrono pods&lt;br /&gt;
* build an [[MTWG]]&lt;br /&gt;
* for each fleet-setup or [http://www.spacetrace.com/forum/viewtopic.php?p=64280 construction-aid-cards] research all needed technologies&lt;br /&gt;
* research all techs of your race&lt;br /&gt;
* get ships from neutral planets&lt;br /&gt;
* use 100 times a wormhole or TWG -&amp;gt; &amp;quot;sub-space mage&amp;quot;&lt;br /&gt;
* recycle 1.000.000 ships -&amp;gt; &amp;quot;junkyard master&amp;quot;&lt;br /&gt;
* build a [[wormhole]]&lt;br /&gt;
&lt;br /&gt;
== medium ==&lt;br /&gt;
* destroy another wormhole&lt;br /&gt;
* use scrambler while battling&lt;br /&gt;
* hunt down the [[IT of the travellers]]&lt;br /&gt;
* Steal the flag of another alliance&lt;br /&gt;
* discover an unexplored [[pre-warp-world]]&lt;br /&gt;
* have each one role separately in an alliance: [[minister of communication]], [[minister of war]], [[flag commander]]&lt;br /&gt;
* use ground troopers&lt;br /&gt;
&lt;br /&gt;
* find and destroyed a TWG&lt;br /&gt;
&lt;br /&gt;
== hard ==&lt;br /&gt;
* be the [[leader]] of an alliance with 10 players&lt;br /&gt;
* win 5 battles in a row&lt;br /&gt;
* win a war against another alliance&lt;br /&gt;
* steal a chrono pod from another alliance&lt;br /&gt;
* drop ships from a flying fleet into a stationary one.&lt;br /&gt;
* hold the black hole for x nr of days.&lt;br /&gt;
* finish your era with x amount of points (this could range from easy to extremely hard. maybe from 5000 points to 200000 points)&lt;br /&gt;
* espionage the alliance attack code of another alliance and use it in battle&lt;br /&gt;
&lt;br /&gt;
== specials ==&lt;br /&gt;
* homepage awards &lt;br /&gt;
* become newbie helper&lt;br /&gt;
* invent a new tech, that is placed on neutral planets &lt;br /&gt;
* become translator admin for your language&lt;br /&gt;
* become forum moderator&lt;br /&gt;
* construct a preconstructed fleet or [[construction-aid-card]]&lt;br /&gt;
* include your own javascript in IE or greasemonkey&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== galaxy quests ==&lt;br /&gt;
* wormhole raid - pirates get points for destroying wormholes and colonists for building new ones&lt;br /&gt;
* special points for hunting [[IT of the travellers]]&lt;br /&gt;
* a supernova evolves at x/z/z - all players together have to bring 1.000 &amp;lt;ship&amp;gt;lowriders&amp;lt;/ship&amp;gt; to condemn it - productiontime of lowriders is set to 1h for several days&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== brainstorm ==&lt;br /&gt;
and a rating system for it . like novice, commander , admiral, grand admiral etc.&lt;br /&gt;
&lt;br /&gt;
this could be motivating for newbies...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''there were a lot of forum topics about this subject already, please post them here'''&lt;br /&gt;
&lt;br /&gt;
Missions:&lt;br /&gt;
http://www.spacetrace.com/forum/viewtopic.php?t=4513&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
 by Jort: http://www.spacetrace.com/forum/viewtopic.php?p=57624#57624&lt;br /&gt;
'''Race 15'''&lt;br /&gt;
&lt;br /&gt;
On a random time and at a random date, a top 10 player gets attacked by a specie called Race 15. No points are lost, but the planet gets cloaked. The Race 15 will automaticly kill all people on the planet, and replace them with members of their own kind, but the kind is geneticly improved. All communication will be offline when he is cloaked. Then the cloak disappears and his fleets are refilled with ships called Gerronides. The player that kills the Gerronides will receive 5000 points. Then, Race 15 will suddenly disappear and all the normal functions of the top 10 player will be restored.....&lt;br /&gt;
&lt;br /&gt;
'''Attack of the Potatoes'''&lt;br /&gt;
&lt;br /&gt;
On a random time and date, 10 players with positive score bases will be struck by a weird disease, that spreads around their planets and when someone is infected, he or she will get mutated into a half potatoe. When everybody is done with the mutating, the half-potatoes will get to the current ships, modify them and fly with warp 15 to the graviton pulsar. Everyone's fleets that are there will be infected with the Potatoe disease. Then, the fleets fly to the BH, taking everyone's fleets again. At the end the will go to the Graviton Pulsar and take, again, all the fleets. Then, all the ships form a group together, and explode. The alliance that holds 1 of the scoreplanets again, will receive 7.000 points. This will be for all scoreplanets.&lt;br /&gt;
&lt;br /&gt;
'''The Farm'''&lt;br /&gt;
&lt;br /&gt;
Once, on a planet, there was a farm. Suddenly a mothership came down in an emergency landing. The soldiers got outside the ships, and began to explore. The commander of the fleet waited days, and days, and days. After they didn't came after 200 days, he began to search for them. He came across the farm, and entered the house. He searched in every corner but suddenly he heard a strange noise. When he looked behind his back, he was attacked with a hammer on the back of his head.....&lt;br /&gt;
When he woke up, he saw little people, just an inch long, dancing on his belly. They cutted of meat of his belly and used it for a barbeque. When the cutted of the flesh again he screamed, and all the little people runned and paniced away. The barbeque falls on his belly and sets his belly on fire. Then the little firemen came in. They had helicopters and they started fighting the fire. When the fire stopped, the commander was taken to the farm again. Then, the leader of the small people walked to his head. The leader poked him in the eye with his walking stick. He spoke to him: &amp;quot;As the leader of this people, the Gruccigajejeje, i order you to leave now.&amp;quot; The commander spoke. &amp;quot;Well, little fu.cktard, i'm one of the Spartans and Spartans don't tolerate party's on their belly's. I'm gonna kick your little a.ss!&amp;quot; &amp;quot;Fu ck off!&amp;quot;, the leader spoke and the leader poked him in the other eye. &amp;quot;Guards&amp;quot; called the Spartan Commander. Nobody answered. Then all the little people started to laugh at him. Suddenly a scout from another ship appeared. He threw a grenade and runned away. All the little people were killed, but the commander was still alive. &amp;quot;Boss??!?!?&amp;quot; the scout spoke. &amp;quot;Yes&amp;quot; said the commander. &amp;quot;Let's launch a pod to our kingdom.&lt;br /&gt;
When they came to the kingdom, they found their homeworld ruined. The fu.cking 'It' was here appeared on a com-screen. We are going to planet 345-345PXX in system 55-99-PPiSs. The commander looked at the map and saw it was 8009440002888444374 LightYears away from their current position. &amp;quot;Holy c.rap! They must have thought it wasn't coming to there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At a random time....&lt;br /&gt;
The pod (a fighter) will travel from 500/500/51 to 400/600/500. It jumps from planet to planet. Somebody that has 5 Motherships in a fleet and goes to the pod, will receive 2500 points.&lt;br /&gt;
----&lt;br /&gt;
send out riddles too random players&lt;br /&gt;
by Ratchet:&lt;br /&gt;
riddles like:&lt;br /&gt;
&lt;br /&gt;
De admin gets kidnapted by an ancient alliance ent hey send a riddle to every alliance with more than 1 player. In de riddle there is a message that gives the exect coords of where the admin is or the name of that pre-warp planet.&lt;br /&gt;
&lt;br /&gt;
The alliance has to solve the riddle as fast as they can. When they solved the riddle. They get a golden DSP that they have to send to the planet (which is cloaked incase someone exedently passes that planet).&lt;br /&gt;
&lt;br /&gt;
The DSP uncloaks the planet and gives the data of a normal DSP. Than the alliance who solved the riddle have to defeat the fleets that are there( also you have to use HQ invaders, not for the flag, but to free the admin).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attack of the Empire! (by Knight of Truth)&lt;br /&gt;
&lt;br /&gt;
*Knight reads on dramatic tone*On servertime new years day, suddenly at 000/000/00 a large amount of fleets appear. They are from the Empire, a empire that dominates a galaxy close to the Milky Way. At warp 15, they go to the black hole at warp 15, coming closer every day, and attacking every planet they pass, MTWG's Wormhole Gates, and all ships and buildings are taken by the Empire. They disable your RC and SY for 3 days and all ships disappear. They look at your comlist and go to every planet on it, looking at his comlist, and so on. When they reach the black hole, they will ally with the alliance that currently has it and give it the flag of the #1 alliance. They will then go to the other scoreplanets and the alliance that holds the most scoreplanets will receive a 2500 points. They will then go to 999/999/99 and back to their Galaxy, attacking the other planets on the way. After the 3 days are done, everyone starts to prepare for next years coming...&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Capture_The_Flag&amp;diff=3477</id>
		<title>Capture The Flag</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Capture_The_Flag&amp;diff=3477"/>
		<updated>2021-03-23T08:39:10Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Redirected page to Capture the flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Capture_the_flag]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Capture_the_flag/de&amp;diff=3476</id>
		<title>Capture the flag/de</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Capture_the_flag/de&amp;diff=3476"/>
		<updated>2021-03-23T08:38:10Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;shortcut: CTF&lt;br /&gt;
&lt;br /&gt;
Jede Allianz mit 3 oder mehr Mitgliedern hat eine Allianzflagge und das Recht, Flaggen anderer Allianzen zu erobern. Auf diese Weise können sie eine Allianz direkt angreifen und ihnen taktische Punkte stehlen. Daher sollte man seine Allianzflagge gut geschützt halten. Um eine Flagge zu erobern, benötiget man ein spezielles Schiff: den &amp;lt;ship&amp;gt;HQ Invader&amp;lt;/ship&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
CTF rules:&lt;br /&gt;
# Every alliance which has more than 2 members can capture flags and has a flag that can be captured. Your alliance-score will receive a bonus when 3 players are reached to compensate the safety of a 2-member alliance (that has no flag).(If you do not have more than 2 members and lost your flag during a period when you had more than 2 members, you are being punished by lack of organising skills as you cannot retrieve your own flag back anymore until you have more than 2 members)&lt;br /&gt;
#The flag of the alliance is positioned in the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; building which is held by the Flag Commander (FC). The first FC of a new alliance is the leader by default, but he can give this office to an alliance member of his choice. Changing the FC will take 3 days. The FC can't leave the alliance and the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; is undestroyable. The FC can have 50% extra manpower, to build ships, that can only be used in his 3rd fleet, which is called the &amp;quot;[[alliancefleet]]&amp;quot;. The alliancefleet can only be used to defend his planet or the planets of his allies. Points made by this extra fleet will be given to the alliance points only. &lt;br /&gt;
#In case you don't meet the requirements of [1], you still have an FC with his &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; because you could have a flag from someone else and loose the 3rd member (they should have a chance to get it back, see also )&lt;br /&gt;
#because the FC can't leave the alliance he can gives his job up (an actual chosing of leader as FC, so leader can't give up (he can choose someone else though))&lt;br /&gt;
#you can't rechose the current FC as the new FC DURING the delay (to prevent a leader rechoose a FC that wants to give up his job)&lt;br /&gt;
#to prevent a sudden alliance overtake the change of leaders will take 12 hours. Every time a (different) new leader should be set according to the votes, the delay is set.&lt;br /&gt;
# To capture a flag you have to build an &amp;lt;ship&amp;gt;HQ Invader&amp;lt;/ship&amp;gt; (which can be researched if you have researched transwarp-network) and sent it to the FC's base of the alliance from which you want to steal a flag. The &amp;lt;ship&amp;gt;HQ Invader&amp;lt;/ship&amp;gt; releases 120 flag troopers and if you win the [[groundbattle]] and the last [[troopers|trooper]] is a &amp;lt;ship&amp;gt;flag-trooper&amp;lt;/ship&amp;gt;, then they will steal 1 flag in this order (if available): your own flag, their flag, another random flag they might have captured from a third alliance. When a flag is captured it will be sent instantly to the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; of your alliances [[Flag Commander]]&lt;br /&gt;
# Messages are sent:&lt;br /&gt;
#* Your alliance's [[MoC]] will receive a message if:&lt;br /&gt;
#** you capture a flag&lt;br /&gt;
#** you loose a flag&lt;br /&gt;
#** another alliance steals your flag from an alliance which already captured it&lt;br /&gt;
#** a user leaves the alliance of you have the flag in possession&lt;br /&gt;
#*Each member get a message when&lt;br /&gt;
#** an alliance claims a percentage&lt;br /&gt;
#*Further an atention will be shown in the alliance page if your flag is stolen and by who (the name of the alliance) and where you can find it (name of their FC)&lt;br /&gt;
And in the rankings page you can see which alliances captures which flags&lt;br /&gt;
# If you have captured a foreign alliance flag you get a percentage which your alliance's leader can claim from EACH MEMBER's score. (members with negative score's will return 0, so the total score your alliance can claim can be higher than the percentage of the alliance score)&lt;br /&gt;
# This percentage that you can claim will rise after time. It starts with 1 % at the first day and is rises up to 20% which can be claimed from the 10th day on.&lt;br /&gt;
# This percentage you can only claim if:&lt;br /&gt;
#*you meet the conditions at [1]&lt;br /&gt;
#*you have your own flag&lt;br /&gt;
# The score you claimed will be distributed to all players in your alliance.&lt;br /&gt;
# After claiming the score the flag will be returned to its owner.&amp;lt;br&amp;gt;'''this is the only allowed way to get back the flag! any exploiting of bugs, that allow getting back the flag without point-loss is treated as CHEATING!'''&lt;br /&gt;
# your leader cannot ban or unban members if your alliance is not in control of its own flag. If you leave your alliance while your alliance is not in control of its flag you will loose the maximum percentage (20.0 %) of your score.&lt;br /&gt;
# Votes on members who are in vacationmode will be ignored&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Capture_the_flag&amp;diff=3475</id>
		<title>Capture the flag</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Capture_the_flag&amp;diff=3475"/>
		<updated>2021-03-23T08:37:52Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;shortcut: CTF&lt;br /&gt;
&lt;br /&gt;
Each alliance with 3 or more members has an alliance flag and has the right to capture flags of other alliance. this way you can directly attack an alliance and steal tactical points from them, thus you have to keep your alliance flag well protected. To capture a flag you need a special ship: the &amp;lt;ship&amp;gt;HQ Invader&amp;lt;/ship&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
CTF rules:&lt;br /&gt;
# Every alliance which has more than 2 members can capture flags and has a flag that can be captured. Your alliance-score will receive a bonus when 3 players are reached to compensate the safety of a 2-member alliance (that has no flag).(If you do not have more than 2 members and lost your flag during a period when you had more than 2 members, you are being punished by lack of organising skills as you cannot retrieve your own flag back anymore until you have more than 2 members)&lt;br /&gt;
#The flag of the alliance is positioned in the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; building which is held by the Flag Commander (FC). The first FC of a new alliance is the leader by default, but he can give this office to an alliance member of his choice. Changing the FC will take 3 days. The FC can't leave the alliance and the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; is undestroyable. The FC can have 50% extra manpower, to build ships, that can only be used in his 3rd fleet, which is called the &amp;quot;[[alliancefleet]]&amp;quot;. The alliancefleet can only be used to defend his planet or the planets of his allies. Points made by this extra fleet will be given to the alliance points only. &lt;br /&gt;
#In case you don't meet the requirements of [1], you still have an FC with his &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; because you could have a flag from someone else and loose the 3rd member (they should have a chance to get it back, see also )&lt;br /&gt;
#because the FC can't leave the alliance he can gives his job up (an actual chosing of leader as FC, so leader can't give up (he can choose someone else though))&lt;br /&gt;
#you can't rechose the current FC as the new FC DURING the delay (to prevent a leader rechoose a FC that wants to give up his job)&lt;br /&gt;
#to prevent a sudden alliance overtake the change of leaders will take 12 hours. Every time a (different) new leader should be set according to the votes, the delay is set.&lt;br /&gt;
# To capture a flag you have to build an &amp;lt;ship&amp;gt;HQ Invader&amp;lt;/ship&amp;gt; (which can be researched if you have researched transwarp-network) and sent it to the FC's base of the alliance from which you want to steal a flag. The &amp;lt;ship&amp;gt;HQ Invader&amp;lt;/ship&amp;gt; releases 120 flag troopers and if you win the [[groundbattle]] and the last [[troopers|trooper]] is a &amp;lt;ship&amp;gt;flag-trooper&amp;lt;/ship&amp;gt;, then they will steal 1 flag in this order (if available): your own flag, their flag, another random flag they might have captured from a third alliance. When a flag is captured it will be sent instantly to the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; of your alliances [[Flag Commander]]&lt;br /&gt;
# Messages are sent:&lt;br /&gt;
#* Your alliance's [[MoC]] will receive a message if:&lt;br /&gt;
#** you capture a flag&lt;br /&gt;
#** you loose a flag&lt;br /&gt;
#** another alliance steals your flag from an alliance which already captured it&lt;br /&gt;
#** a user leaves the alliance of you have the flag in possession&lt;br /&gt;
#*Each member get a message when&lt;br /&gt;
#** an alliance claims a percentage&lt;br /&gt;
#*Further an atention will be shown in the alliance page if your flag is stolen and by who (the name of the alliance) and where you can find it (name of their FC)&amp;lt;br&amp;gt;And in the statistics you can see which alliances captures which flags&lt;br /&gt;
# If you have captured a foreign alliance flag you get a percentage which your alliance's leader can claim from EACH MEMBER's score. (members with negative score's will return 0, so the total score your alliance can claim can be higher than the percentage of the alliance score)&lt;br /&gt;
# This percentage that you can claim will rise after time. It starts with 1 % at the first day and is rises up to 20% which can be claimed from the 10th day on.&lt;br /&gt;
# This percentage you can only claim if:&lt;br /&gt;
#*you meet the conditions at [1]&lt;br /&gt;
#*you have your own flag&lt;br /&gt;
# The score you claimed will be distributed to all players in your alliance.&lt;br /&gt;
# After claiming the score the flag will be returned to its owner.&amp;lt;br&amp;gt;'''this is the only allowed way to get back the flag! any exploiting of bugs, that allow getting back the flag without point-loss is treated as CHEATING!'''&lt;br /&gt;
# your leader cannot ban or unban members if your alliance is not in control of its own flag. If you leave your alliance while your alliance is not in control of its flag you will loose the maximum percentage (20.0 %) of your score.&lt;br /&gt;
# Votes on members who are in vacationmode will be ignored&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Capture_the_flag&amp;diff=3474</id>
		<title>Capture the flag</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Capture_the_flag&amp;diff=3474"/>
		<updated>2021-03-23T08:37:16Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;shortcut: CTF&lt;br /&gt;
&lt;br /&gt;
Each alliance with 3 or more members has an alliance flag and has the right to capture flags of other alliance. this way you can directly attack an alliance and steal tactical points from them, thus you have to keep your alliance flag well protected. To capture a flag you need a special ship: the &amp;lt;ship&amp;gt;HQ Invader&amp;lt;/ship&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
CTF rules:&lt;br /&gt;
# Every alliance which has more than 2 members can capture flags and has a flag that can be captured. Your alliance-score will receive a bonus when 3 players are reached to compensate the safety of a 2-member alliance (that has no flag).(If you do not have more than 2 members and lost your flag during a period when you had more than 2 members, you are being punished by lack of organising skills as you cannot retrieve your own flag back anymore until you have more than 2 members)&lt;br /&gt;
#The flag of the alliance is positioned in the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; building which is held by the Flag Commander (FC). The first FC of a new alliance is the leader by default, but he can give this office to an alliance member of his choice. Changing the FC will take 3 days. The FC can't leave the alliance and the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; is undestroyable. The FC can have 50% extra manpower, to build ships, that can only be used in his 3rd fleet, which is called the &amp;quot;[[alliancefleet]]&amp;quot;. The alliancefleet can only be used to defend his planet or the planets of his allies. Points made by this extra fleet will be given to the alliance points only. &lt;br /&gt;
#In case you don't meet the requirements of [1], you still have an FC with his &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; because you could have a flag from someone else and loose the 3rd member (they should have a chance to get it back, see also )&lt;br /&gt;
#because the FC can't leave the alliance he can gives his job up (an actual chosing of leader as FC, so leader can't give up (he can choose someone else though))&lt;br /&gt;
#you can't rechose the current FC as the new FC DURING the delay (to prevent a leader rechoose a FC that wants to give up his job)&lt;br /&gt;
#to prevent a sudden alliance overtake the change of leaders will take 12 hours. Every time a (different) new leader should be set according to the votes, the delay is set.&lt;br /&gt;
# To capture a flag you have to build an [[HQ-invader]] (which can be researched if you have researched transwarp-network) and sent it to the FC's base of the alliance from which you want to steal a flag. The HQ-invader releases 120 flag troopers and if you win the [[groundbattle]] and the last [[troopers|trooper]] is a &amp;lt;ship&amp;gt;flag-trooper&amp;lt;/ship&amp;gt;, then they will steal 1 flag in this order (if available): your own flag, their flag, another random flag they might have captured from a third alliance. When a flag is captured it will be sent instantly to the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; of your alliances [[Flag Commander]]&lt;br /&gt;
# Messages are sent:&lt;br /&gt;
#* Your alliance's [[MoC]] will receive a message if:&lt;br /&gt;
#** you capture a flag&lt;br /&gt;
#** you loose a flag&lt;br /&gt;
#** another alliance steals your flag from an alliance which already captured it&lt;br /&gt;
#** a user leaves the alliance of you have the flag in possession&lt;br /&gt;
#*Each member get a message when&lt;br /&gt;
#** an alliance claims a percentage&lt;br /&gt;
#*Further an atention will be shown in the alliance page if your flag is stolen and by who (the name of the alliance) and where you can find it (name of their FC)&amp;lt;br&amp;gt;And in the statistics you can see which alliances captures which flags&lt;br /&gt;
# If you have captured a foreign alliance flag you get a percentage which your alliance's leader can claim from EACH MEMBER's score. (members with negative score's will return 0, so the total score your alliance can claim can be higher than the percentage of the alliance score)&lt;br /&gt;
# This percentage that you can claim will rise after time. It starts with 1 % at the first day and is rises up to 20% which can be claimed from the 10th day on.&lt;br /&gt;
# This percentage you can only claim if:&lt;br /&gt;
#*you meet the conditions at [1]&lt;br /&gt;
#*you have your own flag&lt;br /&gt;
# The score you claimed will be distributed to all players in your alliance.&lt;br /&gt;
# After claiming the score the flag will be returned to its owner.&amp;lt;br&amp;gt;'''this is the only allowed way to get back the flag! any exploiting of bugs, that allow getting back the flag without point-loss is treated as CHEATING!'''&lt;br /&gt;
# your leader cannot ban or unban members if your alliance is not in control of its own flag. If you leave your alliance while your alliance is not in control of its flag you will loose the maximum percentage (20.0 %) of your score.&lt;br /&gt;
# Votes on members who are in vacationmode will be ignored&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Capture_the_flag/de&amp;diff=3473</id>
		<title>Capture the flag/de</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Capture_the_flag/de&amp;diff=3473"/>
		<updated>2021-03-23T08:36:55Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;shortcut: CTF&lt;br /&gt;
&lt;br /&gt;
Jede Allianz mit 3 oder mehr Mitgliedern hat eine Allianzflagge und das Recht, Flaggen anderer Allianzen zu erobern. Auf diese Weise können sie eine Allianz direkt angreifen und ihnen taktische Punkte stehlen. Daher sollte man seine Allianzflagge gut geschützt halten. Um eine Flagge zu erobern, benötiget man ein spezielles Schiff: den &amp;lt;ship&amp;gt;HQ Invader&amp;lt;/ship&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
CTF rules:&lt;br /&gt;
# Every alliance which has more than 2 members can capture flags and has a flag that can be captured. Your alliance-score will receive a bonus when 3 players are reached to compensate the safety of a 2-member alliance (that has no flag).(If you do not have more than 2 members and lost your flag during a period when you had more than 2 members, you are being punished by lack of organising skills as you cannot retrieve your own flag back anymore until you have more than 2 members)&lt;br /&gt;
#The flag of the alliance is positioned in the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; building which is held by the Flag Commander (FC). The first FC of a new alliance is the leader by default, but he can give this office to an alliance member of his choice. Changing the FC will take 3 days. The FC can't leave the alliance and the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; is undestroyable. The FC can have 50% extra manpower, to build ships, that can only be used in his 3rd fleet, which is called the &amp;quot;[[alliancefleet]]&amp;quot;. The alliancefleet can only be used to defend his planet or the planets of his allies. Points made by this extra fleet will be given to the alliance points only. &lt;br /&gt;
#In case you don't meet the requirements of [1], you still have an FC with his &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; because you could have a flag from someone else and loose the 3rd member (they should have a chance to get it back, see also )&lt;br /&gt;
#because the FC can't leave the alliance he can gives his job up (an actual chosing of leader as FC, so leader can't give up (he can choose someone else though))&lt;br /&gt;
#you can't rechose the current FC as the new FC DURING the delay (to prevent a leader rechoose a FC that wants to give up his job)&lt;br /&gt;
#to prevent a sudden alliance overtake the change of leaders will take 12 hours. Every time a (different) new leader should be set according to the votes, the delay is set.&lt;br /&gt;
# To capture a flag you have to build an [[HQ-invader]] (which can be researched if you have researched transwarp-network) and sent it to the FC's base of the alliance from which you want to steal a flag. The HQ-invader releases 120 flag troopers and if you win the [[groundbattle]] and the last [[troopers|trooper]] is a &amp;lt;ship&amp;gt;flag-trooper&amp;lt;/ship&amp;gt;, then they will steal 1 flag in this order (if available): your own flag, their flag, another random flag they might have captured from a third alliance. When a flag is captured it will be sent instantly to the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; of your alliances [[Flag Commander]]&lt;br /&gt;
# Messages are sent:&lt;br /&gt;
#* Your alliance's [[MoC]] will receive a message if:&lt;br /&gt;
#** you capture a flag&lt;br /&gt;
#** you loose a flag&lt;br /&gt;
#** another alliance steals your flag from an alliance which already captured it&lt;br /&gt;
#** a user leaves the alliance of you have the flag in possession&lt;br /&gt;
#*Each member get a message when&lt;br /&gt;
#** an alliance claims a percentage&lt;br /&gt;
#*Further an atention will be shown in the alliance page if your flag is stolen and by who (the name of the alliance) and where you can find it (name of their FC)&lt;br /&gt;
And in the rankings page you can see which alliances captures which flags&lt;br /&gt;
# If you have captured a foreign alliance flag you get a percentage which your alliance's leader can claim from EACH MEMBER's score. (members with negative score's will return 0, so the total score your alliance can claim can be higher than the percentage of the alliance score)&lt;br /&gt;
# This percentage that you can claim will rise after time. It starts with 1 % at the first day and is rises up to 20% which can be claimed from the 10th day on.&lt;br /&gt;
# This percentage you can only claim if:&lt;br /&gt;
#*you meet the conditions at [1]&lt;br /&gt;
#*you have your own flag&lt;br /&gt;
# The score you claimed will be distributed to all players in your alliance.&lt;br /&gt;
# After claiming the score the flag will be returned to its owner.&amp;lt;br&amp;gt;'''this is the only allowed way to get back the flag! any exploiting of bugs, that allow getting back the flag without point-loss is treated as CHEATING!'''&lt;br /&gt;
# your leader cannot ban or unban members if your alliance is not in control of its own flag. If you leave your alliance while your alliance is not in control of its flag you will loose the maximum percentage (20.0 %) of your score.&lt;br /&gt;
# Votes on members who are in vacationmode will be ignored&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Capture_the_flag/de&amp;diff=3472</id>
		<title>Capture the flag/de</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Capture_the_flag/de&amp;diff=3472"/>
		<updated>2021-03-23T08:35:38Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;shortcut: CTF&lt;br /&gt;
&lt;br /&gt;
Each alliance with 3 or more members has an alliance flag and has the right to capture flags of other alliance. this way you can directly attack an alliance and steal tactical points from them, thus you have to keep your alliance flag well protected. To capture a flag you need a special ship: the &amp;lt;ship&amp;gt;HQ invader&amp;lt;/ship&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
309 / 5000&lt;br /&gt;
Übersetzungsergebnisse&lt;br /&gt;
Jede Allianz mit 3 oder mehr Mitgliedern hat eine Allianzflagge und das Recht, Flaggen anderer Allianzen zu erobern. Auf diese Weise können sie eine Allianz direkt angreifen und ihnen taktische Punkte stehlen. Daher sollte man seine Allianzflagge gut geschützt halten. Um eine Flagge zu erobern, benötiget man ein spezielles Schiff: den &amp;lt;ship&amp;gt;HQ-Invader&amp;lt;/ship&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
CTF rules:&lt;br /&gt;
# Every alliance which has more than 2 members can capture flags and has a flag that can be captured. Your alliance-score will receive a bonus when 3 players are reached to compensate the safety of a 2-member alliance (that has no flag).(If you do not have more than 2 members and lost your flag during a period when you had more than 2 members, you are being punished by lack of organising skills as you cannot retrieve your own flag back anymore until you have more than 2 members)&lt;br /&gt;
#The flag of the alliance is positioned in the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; building which is held by the Flag Commander (FC). The first FC of a new alliance is the leader by default, but he can give this office to an alliance member of his choice. Changing the FC will take 3 days. The FC can't leave the alliance and the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; is undestroyable. The FC can have 50% extra manpower, to build ships, that can only be used in his 3rd fleet, which is called the &amp;quot;[[alliancefleet]]&amp;quot;. The alliancefleet can only be used to defend his planet or the planets of his allies. Points made by this extra fleet will be given to the alliance points only. &lt;br /&gt;
#In case you don't meet the requirements of [1], you still have an FC with his &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; because you could have a flag from someone else and loose the 3rd member (they should have a chance to get it back, see also )&lt;br /&gt;
#because the FC can't leave the alliance he can gives his job up (an actual chosing of leader as FC, so leader can't give up (he can choose someone else though))&lt;br /&gt;
#you can't rechose the current FC as the new FC DURING the delay (to prevent a leader rechoose a FC that wants to give up his job)&lt;br /&gt;
#to prevent a sudden alliance overtake the change of leaders will take 12 hours. Every time a (different) new leader should be set according to the votes, the delay is set.&lt;br /&gt;
# To capture a flag you have to build an [[HQ-invader]] (which can be researched if you have researched transwarp-network) and sent it to the FC's base of the alliance from which you want to steal a flag. The HQ-invader releases 120 flag troopers and if you win the [[groundbattle]] and the last [[troopers|trooper]] is a &amp;lt;ship&amp;gt;flag-trooper&amp;lt;/ship&amp;gt;, then they will steal 1 flag in this order (if available): your own flag, their flag, another random flag they might have captured from a third alliance. When a flag is captured it will be sent instantly to the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; of your alliances [[Flag Commander]]&lt;br /&gt;
# Messages are sent:&lt;br /&gt;
#* Your alliance's [[MoC]] will receive a message if:&lt;br /&gt;
#** you capture a flag&lt;br /&gt;
#** you loose a flag&lt;br /&gt;
#** another alliance steals your flag from an alliance which already captured it&lt;br /&gt;
#** a user leaves the alliance of you have the flag in possession&lt;br /&gt;
#*Each member get a message when&lt;br /&gt;
#** an alliance claims a percentage&lt;br /&gt;
#*Further an atention will be shown in the alliance page if your flag is stolen and by who (the name of the alliance) and where you can find it (name of their FC)&lt;br /&gt;
And in the rankings page you can see which alliances captures which flags&lt;br /&gt;
# If you have captured a foreign alliance flag you get a percentage which your alliance's leader can claim from EACH MEMBER's score. (members with negative score's will return 0, so the total score your alliance can claim can be higher than the percentage of the alliance score)&lt;br /&gt;
# This percentage that you can claim will rise after time. It starts with 1 % at the first day and is rises up to 20% which can be claimed from the 10th day on.&lt;br /&gt;
# This percentage you can only claim if:&lt;br /&gt;
#*you meet the conditions at [1]&lt;br /&gt;
#*you have your own flag&lt;br /&gt;
# The score you claimed will be distributed to all players in your alliance.&lt;br /&gt;
# After claiming the score the flag will be returned to its owner.&amp;lt;br&amp;gt;'''this is the only allowed way to get back the flag! any exploiting of bugs, that allow getting back the flag without point-loss is treated as CHEATING!'''&lt;br /&gt;
# your leader cannot ban or unban members if your alliance is not in control of its own flag. If you leave your alliance while your alliance is not in control of its flag you will loose the maximum percentage (20.0 %) of your score.&lt;br /&gt;
# Votes on members who are in vacationmode will be ignored&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Capture_the_flag/de&amp;diff=3471</id>
		<title>Capture the flag/de</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Capture_the_flag/de&amp;diff=3471"/>
		<updated>2021-03-23T08:33:52Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;shortcut: CTF&lt;br /&gt;
&lt;br /&gt;
Each alliance with 3 or more members has an alliance flag and has the right to capture flags of other alliance. this way you can directly attack an alliance and steal tactical points from them, thus you have to keep your alliance flag well protected. To capture a flag you need a special ship: the HQ invader.&lt;br /&gt;
&lt;br /&gt;
309 / 5000&lt;br /&gt;
Übersetzungsergebnisse&lt;br /&gt;
Jede Allianz mit 3 oder mehr Mitgliedern hat eine Allianzflagge und das Recht, Flaggen anderer Allianzen zu erobern. Auf diese Weise können sie eine Allianz direkt angreifen und ihnen taktische Punkte stehlen. Daher sollte man seine Allianzflagge gut geschützt halten. Um eine Flagge zu erobern, benötiget man ein spezielles Schiff: den &amp;lt;ship&amp;gt;HQ-Invader&amp;lt;/ship&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
CTF rules:&lt;br /&gt;
# Every alliance which has more than 2 members can capture flags and has a flag that can be captured. Your alliance-score will receive a bonus when 3 players are reached to compensate the safety of a 2-member alliance (that has no flag).(If you do not have more than 2 members and lost your flag during a period when you had more than 2 members, you are being punished by lack of organising skills as you cannot retrieve your own flag back anymore until you have more than 2 members)&lt;br /&gt;
#The flag of the alliance is positioned in the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; building which is held by the Flag Commander (FC). The first FC of a new alliance is the leader by default, but he can give this office to an alliance member of his choice. Changing the FC will take 3 days. The FC can't leave the alliance and the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; is undestroyable. The FC can have 50% extra manpower, to build ships, that can only be used in his 3rd fleet, which is called the &amp;quot;[[alliancefleet]]&amp;quot;. The alliancefleet can only be used to defend his planet or the planets of his allies. Points made by this extra fleet will be given to the alliance points only. &lt;br /&gt;
#In case you don't meet the requirements of [1], you still have an FC with his &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; because you could have a flag from someone else and loose the 3rd member (they should have a chance to get it back, see also )&lt;br /&gt;
#because the FC can't leave the alliance he can gives his job up (an actual chosing of leader as FC, so leader can't give up (he can choose someone else though))&lt;br /&gt;
#you can't rechose the current FC as the new FC DURING the delay (to prevent a leader rechoose a FC that wants to give up his job)&lt;br /&gt;
#to prevent a sudden alliance overtake the change of leaders will take 12 hours. Every time a (different) new leader should be set according to the votes, the delay is set.&lt;br /&gt;
# To capture a flag you have to build an [[HQ-invader]] (which can be researched if you have researched transwarp-network) and sent it to the FC's base of the alliance from which you want to steal a flag. The HQ-invader releases 120 flag troopers and if you win the [[groundbattle]] and the last [[troopers|trooper]] is a &amp;lt;ship&amp;gt;flag-trooper&amp;lt;/ship&amp;gt;, then they will steal 1 flag in this order (if available): your own flag, their flag, another random flag they might have captured from a third alliance. When a flag is captured it will be sent instantly to the &amp;lt;ship&amp;gt;intelligence station&amp;lt;/ship&amp;gt; of your alliances [[Flag Commander]]&lt;br /&gt;
# Messages are sent:&lt;br /&gt;
#* Your alliance's [[MoC]] will receive a message if:&lt;br /&gt;
#** you capture a flag&lt;br /&gt;
#** you loose a flag&lt;br /&gt;
#** another alliance steals your flag from an alliance which already captured it&lt;br /&gt;
#** a user leaves the alliance of you have the flag in possession&lt;br /&gt;
#*Each member get a message when&lt;br /&gt;
#** an alliance claims a percentage&lt;br /&gt;
#*Further an atention will be shown in the alliance page if your flag is stolen and by who (the name of the alliance) and where you can find it (name of their FC)&lt;br /&gt;
And in the rankings page you can see which alliances captures which flags&lt;br /&gt;
# If you have captured a foreign alliance flag you get a percentage which your alliance's leader can claim from EACH MEMBER's score. (members with negative score's will return 0, so the total score your alliance can claim can be higher than the percentage of the alliance score)&lt;br /&gt;
# This percentage that you can claim will rise after time. It starts with 1 % at the first day and is rises up to 20% which can be claimed from the 10th day on.&lt;br /&gt;
# This percentage you can only claim if:&lt;br /&gt;
#*you meet the conditions at [1]&lt;br /&gt;
#*you have your own flag&lt;br /&gt;
# The score you claimed will be distributed to all players in your alliance.&lt;br /&gt;
# After claiming the score the flag will be returned to its owner.&amp;lt;br&amp;gt;'''this is the only allowed way to get back the flag! any exploiting of bugs, that allow getting back the flag without point-loss is treated as CHEATING!'''&lt;br /&gt;
# your leader cannot ban or unban members if your alliance is not in control of its own flag. If you leave your alliance while your alliance is not in control of its flag you will loose the maximum percentage (20.0 %) of your score.&lt;br /&gt;
# Votes on members who are in vacationmode will be ignored&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=IT_of_the_travellers&amp;diff=3470</id>
		<title>IT of the travellers</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=IT_of_the_travellers&amp;diff=3470"/>
		<updated>2021-03-23T08:27:47Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Travellers]] started a new task to test the abilities and skills of the civilisations in the galaxy.&lt;br /&gt;
&lt;br /&gt;
They set out a large sphere running around in the galaxy, that will head towards the planets and stay there until the first alliance catches it.&lt;br /&gt;
&lt;br /&gt;
when catched, it will go on to another random player planet.&lt;br /&gt;
each alliance that catches 'It' will get a hunt-point, (the [[hunt score]] for each alliance is stated in the rankings screen)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the player at the beset planet cannot fight against 'It' nor the alliance members of that player. so you can only hunt 'It' if it is positioned at a planet of another alliance.  (to be exact: alliance members can fight 'It' but they can't use the alliance attack code,&lt;br /&gt;
so if they want to attack it, they have to attack the target as well)&lt;br /&gt;
&lt;br /&gt;
the mp of the habita sphere set to 850 (= score you can gain ... minus your losses )&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Huntscore&amp;diff=3469</id>
		<title>Huntscore</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Huntscore&amp;diff=3469"/>
		<updated>2021-03-23T08:23:09Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Redirected page to IT of the travellers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IT_of_the_travellers]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Hunt_score&amp;diff=3468</id>
		<title>Hunt score</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Hunt_score&amp;diff=3468"/>
		<updated>2021-03-23T08:23:02Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Redirected page to Huntscore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Huntscore]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=%27IT%27_of_the_travellers&amp;diff=3467</id>
		<title>'IT' of the travellers</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=%27IT%27_of_the_travellers&amp;diff=3467"/>
		<updated>2021-03-23T08:21:40Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Redirected page to IT of the travellers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[IT_of_the_travellers]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Quick_start&amp;diff=3466</id>
		<title>Quick start</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Quick_start&amp;diff=3466"/>
		<updated>2021-03-23T07:25:26Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some of the german answers I wrote as newbie help ingame. If I have time, I'll translate it - or maybe someone else...&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, and sorry for the outrageously looking colors&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Da nun schon viele Spieler ingame gefragt haben, wie sie am besten starten, wie das ganze funktioniert, ich schon so oft drauf geantwortet habe und überhaupt, hier mal ein kleiner aus den Antworten zusammengestückelter Leitfaden, was was ist, was wo zu finden ist, wie man am besten startet und warum man das machen so sollte.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Was ist das für ein Spiel? ==&lt;br /&gt;
Das Spiel ist kein Ausbreitungsspiel. Jeder Spieler hat gegebene Mittel und kann daran nicht viel ändern. Das bedeutet also, dass Taktik und Timing ein große Rolle spielen. Natürlich hilft auch Glück Unfassbare lange online-Zeiten helfen, sind jedoch kein Muss, um an dem Spiel Spaß zu finden. Man kann als Einsteiger sofort ohne lange etwas aufgebaut zuhaben loslegen und gegen erfahrene Spieler antreten.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ziel des Spiels: ==&lt;br /&gt;
Ziel des Spiels ist es die meißten Chronopods in einer Era in seiner Base zu sammeln. Chronopods erhält man aus seinen Chrono-Minen auf den Kolonien und wenn man das Schwarze Loch im Zentrum der Galaxis besetzt sowie weitere &amp;quot;chronosystems&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Auf einem Nebenschauplatz kann man außerdem versuchen die meisten Punkte zu erhalten. Punkte erhält man, indem man im Kampf besser abschneidet als der Gegener (s.u.) oder durch besondere Spielmodi, wie z.B. &amp;quot;Capture the Flag&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Bekommt man Chronopods oder Punkte, so steigt man in der Statistik inder entsprechenden Kategorie auf (die Punkte zählen auch für die Allianz (s.u.), bei der man Mitglied ist).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weiterhin spielt Diplomatie insofern eine Rolle, als dass man sich in Allianzen organisiert und durch Verhandlungsgeschick einige unangenehme Situationen ersparen kann oder aber auch gemeinsam angreift. Diplomatisch zu sein bedeutet auch, an Informationen (z.B. Koordinaten eines Spielers) oder einige gute Tipps zu seiner Flottenkonstellation etc. zu bekommen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Die Galaxie und die Koordinaten: ==&lt;br /&gt;
Es gibt 3 Koordinaten, die die Position von Planeten, Schiffen, Proben etc. anzeigen: X,Y und Z. Die eigenen Koordinaten findet man im HQ oder in Flotten-screen und die sehen dann in etwa so aus: 440/440/40.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Echtzeit: ==&lt;br /&gt;
&lt;br /&gt;
Das Spiel läuft in Echtzeit ab. Die Schiffsproduktion, die Reisen durch das All für Flotten oder Probes werden also in Echtzeit ausgeführt - die benötigte Zeit wird jeweils an gegebener Stelle angezeigt.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Protection time: ==&lt;br /&gt;
&lt;br /&gt;
Du hast zunächst mal 12 Stunden, in denen du nicht angegriffen werden und angreifen kannst. Ist dir das zu langweilig, kannst du das auch manuell beenden.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bis du wirklich startfähig bist, musst du nur eine Flotte produzieren und deine Sensoren ausbauen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Produktion ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Du hast in deinem production-screen die Möglichkeit, Flotten zu bauen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dazu hast du Manpower (MP) zur Verfügung - meist so um die 5000. Diese werden mit den gebauten Schiffen verbraucht und sind in deiner Flotte so lange &amp;quot;gebunden&amp;quot;, bis die Schiffe entweder zerstört oder recycled werden. Die verlorenen oder recyclten MP werden dann frei und du kannst davon neue Schiffe bauen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Was baut man denn eigentlich am Anfang???&amp;lt;br&amp;gt;&lt;br /&gt;
Am besten baust du 2-3 mutterschiffe für 2-3 flotten und dann siehst du zu, dass jede der klassen 1-3 (mutterschiffe sind in klasse 4) besetzt sind, also mindestens ein Schiff für jede Klasse in jeder Flotte gebaut wird. (Warum mehrere Flotten siehe Kampf.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dann braucht es ein wenig, bis die Schiffe fertig sind und anschließend stehen sie dir in deinem Fleet-screen zur Verfügung.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fleets / Fleet-screen ==&lt;br /&gt;
Hier verteilst du die Schiffe auf deine Flotten, schickst sie durch die Gegend und stellt deine Attitude ein.&amp;lt;br&amp;gt;&lt;br /&gt;
Um eine Flotte fliegen zu lassen, tippst du die Zielkoordinaten ein und drückst dne Button &amp;quot;modify&amp;quot; - je nach eingestellter Sprache.&amp;lt;br&amp;gt;&lt;br /&gt;
Die Attitude zeigt an, ob deine Flotte verteidigen (blau), angreifen (rot) oder einen Code haben soll. Verteidigen bedeutet, dass du niemals eine Base angreifst, dafür aber die Flotten, die entweder einen Code oder Angriff eingestellt haben. Angreifen bedeuet, dass du alles angreifst, was dir vor die Flinte läuft und mit einem Code (den kannst du beliebig festlegen) greifst du alles an, was nicht den selben Code hat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forschung: ==&lt;br /&gt;
Um zu wissen, wen du angreifst solltest du zunächst die Improoved Field Theories und dann die Deep Scan Probe (DSP) erforschen. Anschließend erforscht du Technologien und letztendlich Schiffe, von denen du denkst, dass sie gut in deine Flotte passen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Probes: ==&lt;br /&gt;
Investigation Probes benötigst du, um neue bewohnte Planeten zu finden. Haben sie ihren Zielort erreicht, kannst du sie zerstören. Die gefundenen Kontakte findest du anschließend in deiner Com-List wieder.&amp;lt;br&amp;gt;&lt;br /&gt;
Zu diesen Kontakten kannst du DSPs schicken, um herauszufinden, was dein Gegner an Flotten hat. Angezeigt wird nur die Anzahl der Schiffe in den unterschiedlichen Klassen seiner Flotten - nicht jedoch, welche Schiffe dies sind.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Beispiel:&amp;lt;br&amp;gt;&lt;br /&gt;
base from Beispiel of 0815&amp;lt;br&amp;gt;&lt;br /&gt;
1 1 1 4&amp;lt;br&amp;gt;&lt;br /&gt;
440/440/40&amp;lt;br&amp;gt;&lt;br /&gt;
(Beispiel of 0815)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
fleet 1 from Beispiel of 0815&amp;lt;br&amp;gt;&lt;br /&gt;
1000 20 40 1&amp;lt;br&amp;gt;&lt;br /&gt;
440/440/40&amp;lt;br&amp;gt;&lt;br /&gt;
(Beispiel of 0815)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Das bedeutet, dass der Spieler Beispiel of 0815 in seiner Basis je ein Schiff in jeder Klasse und 4 Schiffe in Klasse 4 hat. Gebäude werden in der Basis als Klasse 4 Schiffe angezeigt und sind auch in dieser angreifbar.&amp;lt;br&amp;gt;&lt;br /&gt;
In seiner fleet 1 hat er 100 Klasse 1 Schiffe irgendeiner Art usw...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Angriff ==&lt;br /&gt;
Wenn du also weißt, was dein Gegner hat, kannst du kalkulieren, wie du am besten angreifst, um zu gewinnen. Ab hier wirds schwer, denn welche Schiffe dein Gegner hat, hängt u.a. von der Rasse (was kann er alles haben) und der Evolution Rate (Wie lange hatte er schon Zeit, um neue Schiffe zu erforschen) ab. Natürlich kannst du auch &amp;quot;blind&amp;quot;, also ohne die Flottendaten angreifen. Da ist der Nervenkitzel höher, aber meist stehst du dann mit kurzer Hose, Holzgewehr da.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Erfolgreich ist man oft mit dem Prinzip: Deine erste(n) Flotte(n) räumt den Weg frei und deine zweite (dritte) Flotte sahnt die Punkte ab.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wenn wir davon ausgehen, dass der Spieler Beispiel of 0815 angegiffen werden soll und dass dieser Spieler wie auch du nur Zugriff auf Standardschiffe hat, würdest du mit folgender Taktik zum Erfolg kommen (um das zu vereinfachen, gehen wir davon aus, dass du mit der Attitude defensive angreifst und die fleet 1 von Beispiel of 0815 irgendeinen Code hat - du greifst also nur fleet 1 und nicht die base an):&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Die Schwäche deines Gegners findest du in Klasse 2. Warum? Dort hat er nur wenige Schiffe und er hat eine große Klasse 3, an die du ran willst. Warum willst du das? Weil dort die teuren Schiffe sind, die du mit deinen kleineren Schiffen gewinnbringend zerstören kannst.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Das Prinzip ist einfach:&amp;lt;br&amp;gt;&lt;br /&gt;
In deiner ersten Flotte sind: 1 Fighter, 21 Destroyer, 1 Cruiser und 1 MS.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Beim Angriff kämpft zunächst deine Klasse 1 gegen die gegnerische Klasse 1, dann Klasse 2 gegen gegnerische Klasse 2 usw. bis alle Klassen gekämpft haben. Dann ist der Kampf vorbei.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Das sieht im Beispiel in etwa so aus:&amp;lt;br&amp;gt;&lt;br /&gt;
Klasse 1:&amp;lt;br&amp;gt;&lt;br /&gt;
Du:&amp;lt;br&amp;gt;&lt;br /&gt;
1 Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
Gegner:&amp;lt;br&amp;gt;&lt;br /&gt;
1000 Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Je nachdem wer anfängt (zufällig) verlierst du deinen Fighter oder kannst zuerst schießen und nimmt einen gegnerischen Fighter mit. Nehmen wir an, beide verlieren 1 Fighter. Dann ist der Klassenkampf vorbei und der nächste beginnt. Ja, das bedeutet, dass 1 Fighter die 1000 gegnerischen Fighter geblockt hat. Die Schiffe schießend abwechselnd in zufälliger Reihenfolge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Klasse 2:&amp;lt;br&amp;gt;&lt;br /&gt;
Du:&amp;lt;br&amp;gt;&lt;br /&gt;
21 Destroyer&amp;lt;br&amp;gt;&lt;br /&gt;
Gegner:&amp;lt;br&amp;gt;&lt;br /&gt;
20 Destroyer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Du hast einen mehr, also ist egal, wer anfängt, in jedem Fall verliert der Gegner alle seine Destroyer. Klassenkampft ist beendet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Klasse 3:&amp;lt;br&amp;gt;&lt;br /&gt;
Du:&amp;lt;br&amp;gt;&lt;br /&gt;
1 Cruiser&amp;lt;br&amp;gt;&lt;br /&gt;
Gegner:&amp;lt;br&amp;gt;&lt;br /&gt;
40 Cruiser&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(analog zu Kampf in Klasse 1)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Klasse 4:&amp;lt;br&amp;gt;&lt;br /&gt;
Du:&amp;lt;br&amp;gt;&lt;br /&gt;
1 Mutterschiff&amp;lt;br&amp;gt;&lt;br /&gt;
Gegner:&amp;lt;br&amp;gt;&lt;br /&gt;
1 Mutterschiff&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Beide können nicht angreifen, tun sich also nichts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So ähnlich, nur etwas detailliert sieht dann der battle report (bekommst du immer, wenn du einen Kamf hattest) aus. Dort stehen auch die Punkte, die du gewonnen oder verloren hast. In diesem Fall sind es 0 Punkte, weil beide Kontrahenten die selbe Anzahl der selben Schiffe verloren haben (also 1 Fighter, 20 Destroyer und 1 Cruiser).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Was hat das Ganze gebracht, wenn ich keine Punkte gewonnen habe? Du hast die gegnerische Flotte an einer entscheidenden Stelle geschwächt: In deren Klasse 2. Die DSP-Daten der fleet 1 von Beispiel of 0815 sehen jetzt so aus:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
fleet 1 from Beispiel of 0815&amp;lt;br&amp;gt;&lt;br /&gt;
999 0 39 1&amp;lt;br&amp;gt;&lt;br /&gt;
440/440/40&amp;lt;br&amp;gt;&lt;br /&gt;
(Beispiel of 0815)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Du greifst nun mit deiner zweiten Flotte an, die mit sehr vielen Destroyern bestückt ist. Der Kampf verläuft folgendermaßen:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Klasse 1:&amp;lt;br&amp;gt;&lt;br /&gt;
Du:&amp;lt;br&amp;gt;&lt;br /&gt;
1 Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
Gegener:&amp;lt;br&amp;gt;&lt;br /&gt;
999 Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wiederum blockst du diese Klasse.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Klasse 2:&amp;lt;br&amp;gt;&lt;br /&gt;
Du:&amp;lt;br&amp;gt;&lt;br /&gt;
400 Destroyer&amp;lt;br&amp;gt;&lt;br /&gt;
Gegner:&amp;lt;br&amp;gt;&lt;br /&gt;
-keine Schiffe-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Es passiert folgendes: Da dein Gegner keine Klasse 2 hat, greifst du mit deiner Klasse 2 seine Klasse 3 an.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Klasse 2 gegen Klasse 3:&amp;lt;br&amp;gt;&lt;br /&gt;
Du:&amp;lt;br&amp;gt;&lt;br /&gt;
400 Destroyer&amp;lt;br&amp;gt;&lt;br /&gt;
Gegener:&amp;lt;br&amp;gt;&lt;br /&gt;
39 Cruiser&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Jedes Schiff führt seine Aktion aus - agiert (schießt) also genau ein mal. Die 39 Cruiser flambieren 39 Destroyer. Die 400 Destroyer teilen sich auf die Cruiser auf:&amp;lt;br&amp;gt;&lt;br /&gt;
1 Destoyer hat 10 Angriffstärke (=Attack Points = AP)&amp;lt;br&amp;gt;&lt;br /&gt;
1 Cruiser hat 100 LP (Lebenspunkte)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Du brauchst demnach 10 Destroyer, um einen Cruiser zu zerstören, der angerichtete Schaden ist also kumulativ.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Das Ende vom Lied ist, dass du 39 destroyer verlierst und der Gegner seine 39 Cruiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Der Klasse 3 Kampf findet nicht mehr wirklich statt, in Klasse 4 passiert auch nichts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Die Punkte werden also in dem Klassenkampf Klasse 2 gegen Klasse 3 vergeben. Die Verluste:&amp;lt;br&amp;gt;&lt;br /&gt;
Du:&amp;lt;br&amp;gt;&lt;br /&gt;
39 Destroyer (1 Destoyer = 8 MP) = 312 MP&amp;lt;br&amp;gt;&lt;br /&gt;
Gegner:&amp;lt;br&amp;gt;&lt;br /&gt;
39 Cruiser (1 Cruiser = 60 MP) = 2340 MP&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Die Differenz sind die Punkte, die du gewinnst und der Gegner verliert, macht 2028 Punkte!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Nachdem du jetzt das grundlegende Kampfprinzip verstanden hast, hier ein Warnhinweis:&amp;lt;br&amp;gt;&lt;br /&gt;
Nicht alle Gegner sind so wehrlos. Vielleicht ist der Gegner online und kann Gegenmaßnahmen ergreifen - wie z.B. deine Klasse 1 zerstören und deine Klasse 2 angreifen (nach dem selben Prinzip). Außerdem sind bei dem Beispiel nur einfachste Schiffe verwendet worden... was nicht bedeutet, dass diese Schiffe schlecht sind, sie werden im Gegenteil sehr oft verwendet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mit ein wenig mehr Erfahrung wird man aus den DSP-Daten zumindest in etwa heraus lesen können, was der Gegner hat und dementsprechend eine Gegenflotte bereithalten (sofern man die Zeit dazu hat). Es gibt keine perfekte Strategie, man kann gegen alles gewinnen.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wichtig ist jedoch, dass man losfliegt und kämpft. Es gibt viele, die ihre Planeten ausbrüten; das bringt nichts, da lernt man nichts und wird nur von anderen verhauen. Am besten ist, man ist nur unterwegs und kloppt sich - da lernt man am meisten. Und wenn man mal verliert, nicht gleich aufgeben, das ist normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Am Anfang ist es ganz hilfreich, einer Allianz beizutreten. Auf diesem Weg bekommt man Schutz und wichtige Hilfe beim Lernen und Verstehen - einfach mal eine anschreiben.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Noch was: ==&lt;br /&gt;
Das ist ein Spiel und soll Spaß machen. Also fangt nicht mit blöden Beleidigungen an und bescheißt nicht - benutzt also nur 1 Account - auffallen tut das sowieso und mehr Spaß bringen tut es auch nicht.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Deutsche Anleitung ==&lt;br /&gt;
http://manual.spacetrace.org/index.php?lang=de&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Hilft immer, besonders sind hier die Beschreibungen der Rassen und Technologien zu finden.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== quelle: ==&lt;br /&gt;
&lt;br /&gt;
http://www.spacetrace.com/forum/viewtopic.php?p=85668&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=How_to_start&amp;diff=3465</id>
		<title>How to start</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=How_to_start&amp;diff=3465"/>
		<updated>2021-03-23T07:19:39Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a handy guide on '''how to start playing Spacetrace.''' &lt;br /&gt;
&lt;br /&gt;
==Protection Time==&lt;br /&gt;
&lt;br /&gt;
When uou start the game you are under protection for the first 6 hours. Nobody can attack you during that time, but you cannot attack either. This time is best used for building a fleet and starting researches. &lt;br /&gt;
&lt;br /&gt;
==Play through the Tutorial==&lt;br /&gt;
In the tutorial you will learn the basics of playing spacetrace.&lt;br /&gt;
&lt;br /&gt;
==Your first fleet==&lt;br /&gt;
&lt;br /&gt;
You should build a [[fleets|fleet]], that consists of ships of every [[Classes|class]] (1 to 4). At least one [[mothership]] is needed in a fleet to open a hyperjumpgate for that fleet.&lt;br /&gt;
You have around 5000 [[manpower]] (MP) and it is good to use them all for fleets, so you have a strong fleet that is capable of defending your planet and can attack other planets.&lt;br /&gt;
Always leave some ships in your base fleet to protect your shipyard and research center.&lt;br /&gt;
Important: always be aware of the [[attitude]] of your fleets. &lt;br /&gt;
&lt;br /&gt;
==Probes==&lt;br /&gt;
&lt;br /&gt;
In the beginning, you should send your [http://manual.www.spacetrace.org/tec.php?lang=en&amp;amp;tec_id=12&amp;amp;techname=investigation+probe investigation probe] to seek out new lifeforms (e.g. other players). Your planetary SETI-scan has a radius of 10 sectors, so you should send out your investigation probe to a distance of 20 sectors. (you can use the travel time calcuator (TTC) to check out the distance)&lt;br /&gt;
If your investigation probe finds other planets, it establishes so called &amp;quot;communication-links&amp;quot; to them that you can see on your com-screen. Once an investigation probe reaches its destination, you can destroy it; the com-links will remain!&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
In your com-center you´ll see a list of other players. The com-links are automatically added whenever you find another player with an investigation probe or whenever you have contact in another way.&lt;br /&gt;
You can send messages to other players if you click on their names. You can even send a message to players not listed in your com-list through the player search on that page. The planets-screen shows the coordinates (or coords, for short) of uninhabited planets and the names of players that abandoned their planets (if you don't log in for 8 days, your planet is considered 'abandoned', that means you won't meet any fleets at the abandoned planets, because their fleets and buildings are dimensionally displaced into sub-space. If you don't log in for 31 days, your planet will vanish from the galaxy).&lt;br /&gt;
You can leave messages on the planets and sometimes they reveal ancient technologies.&lt;br /&gt;
&lt;br /&gt;
==Colonies==&lt;br /&gt;
on the colony-map you can zoom through the galaxy and see which colonies are owned by whom. Each spacetrace era (which runs for 90 days) all alliances will fight about the colonies. At the start of each new era all colonies will be unassigned and all transports will be destroyed, so we all have the same fresh start. Until then, you can prepare your fleets: research some decent technology, so you are prepared for battles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
also look here: [[Quick start]] (german)&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=How_to_start&amp;diff=3464</id>
		<title>How to start</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=How_to_start&amp;diff=3464"/>
		<updated>2021-03-23T07:14:25Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a handy guide on '''how to start playing Spacetrace.''' &lt;br /&gt;
&lt;br /&gt;
==Protection Time==&lt;br /&gt;
&lt;br /&gt;
When uou start the game you are under protection for the first 6 hours. Nobody can attack you during that time, but you cannot attack either. This time is best used for building a fleet and starting researches. &lt;br /&gt;
&lt;br /&gt;
==Play through the Tutorial==&lt;br /&gt;
In the tutorial you will learn the basics of playing spacetrace.&lt;br /&gt;
&lt;br /&gt;
==Your first fleet==&lt;br /&gt;
&lt;br /&gt;
You should build a [[fleets|fleet]], that consists of ships of every [[Classes|class]] (1 to 4). At least one [[mothership]] is needed in a fleet to open a hyperjumpgate for that fleet.&lt;br /&gt;
You have around 5000 [[manpower]] (MP) and it is good to use them all for fleets, so you have a strong fleet that is capable of defending your planet and can attack other planets.&lt;br /&gt;
Always leave some ships in your base fleet to protect your shipyard and research center.&lt;br /&gt;
Important: always be aware of the [[attitude]] of your fleets. &lt;br /&gt;
&lt;br /&gt;
==Probes==&lt;br /&gt;
&lt;br /&gt;
In the beginning, you should send your [http://manual.www.spacetrace.org/tec.php?lang=en&amp;amp;tec_id=12&amp;amp;techname=investigation+probe investigation probe] to seek out new lifeforms (e.g. other players). Your planetary SETI-scan has a radius of 10 sectors, so you should send out your investigation probe to a distance of 20 sectors. (you can use the travel time calcuator (TTC) to check out the distance)&lt;br /&gt;
If your investigation probe finds other planets, it establishes so called &amp;quot;communication-links&amp;quot; to them that you can see on your com-screen. Once an investigation probe reaches its destination, you can destroy it; the com-links will remain!&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
In your com-center you´ll see a list of other players. The com-links are automatically added whenever you find another player with an investigation probe or whenever you have contact in another way.&lt;br /&gt;
You can send messages to other players if you click on their names. You can even send a message to players not listed in your com-list through the player search on that page. The planets-screen shows the coordinates (or coords, for short) of uninhabited planets and the names of players that abandoned their planets (if you don't log in for 8 days, your planet is considered 'abandoned', that means you won't meet any fleets at the abandoned planets, because their fleets and buildings are dimensionally displaced into sub-space. If you don't log in for 31 days, your planet will vanish from the galaxy).&lt;br /&gt;
You can leave messages on the planets and sometimes they reveal ancient technologies.&lt;br /&gt;
&lt;br /&gt;
==Colonies==&lt;br /&gt;
on the colony-map you can zoom through the galaxy and see which colonies are owned by whom. Each spacetrace era (which runs for 90 days) all alliances will fight about the colonies. At the start of each new era all colonies will be unassigned and all transports will be destroyed, so we all have the same fresh start. Until then, you can prepare your fleets: research some decent technology, so you are prepared for battles.&lt;br /&gt;
&lt;br /&gt;
also look here: [[Quick start]] (german)&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Convoy&amp;diff=3463</id>
		<title>Convoy</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Convoy&amp;diff=3463"/>
		<updated>2020-11-17T20:55:06Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Created page with &amp;quot;convoys are dragged by a non-military mothership (warp 4). Its warp core is not equipped with a protective shielding (military warp ships are!). It can be easily disabled by s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;convoys are dragged by a non-military mothership (warp 4). Its warp core is not equipped with a protective shielding (military warp ships are!).&lt;br /&gt;
It can be easily disabled by standard military ECM-devices. Once intercepted, it cannot use its warp engine anymore. The only way to get back the chrono pods is to send another fleet there (unlikly: the intercepting fleet was less than a sector away). Any intercepted convoy can be be abandoned after 2 hours - losing all chrono pods (but no score)&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chat&amp;diff=3462</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chat&amp;diff=3462"/>
		<updated>2020-10-15T06:53:24Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Created page with &amp;quot;The '''Chat''' window is easy to use, just enter your message at the bottom and hit ENTER. You see all users that were last active on the left and the latest 100 messages on t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Chat''' window is easy to use, just enter your message at the bottom and hit ENTER. You see all users that were last active on the left and the latest 100 messages on the right. Click on any user to send a private message.&lt;br /&gt;
&lt;br /&gt;
The Spacetrace Chat is connected to the matrix room '''#spacetrace:matrix.eclabs.de''' which is also accessible via webbrowser at&lt;br /&gt;
&lt;br /&gt;
* https://chat.spacetrace.org/#/room/#spacetrace:matrix.eclabs.de&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Login&amp;diff=3461</id>
		<title>Login</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Login&amp;diff=3461"/>
		<updated>2020-10-06T20:38:06Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Created page with &amp;quot;To login just enter your username and password in the fields on the startpage on the right and click &amp;quot;Go&amp;quot;.  If you don't have registered, use the big &amp;quot;JOIN SPACETRACE&amp;quot; Button...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To login just enter your username and password in the fields on the startpage on the right and click &amp;quot;Go&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you don't have registered, use the big &amp;quot;JOIN SPACETRACE&amp;quot; Button think a bout a password and click the the checkbox &amp;quot;I accept these rules And this is my only account&amp;quot;. Then hit &amp;quot;Register&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you jump into any kind of problem please Join the Chat to ask at https://chat.spacetrace.org/#/room/#spacetrace:matrix.eclabs.de&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3455</id>
		<title>Chronopods</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3455"/>
		<updated>2017-07-11T21:19:09Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main goal of Spacetrace is to collect as many &amp;lt;ship&amp;gt;Chrono pod&amp;lt;/ship&amp;gt;s as possible and send them to your [[homeplanet]]. When moved into your [[base fleet]], they are automatically installed into your base. The installation process varies, it takes about three days but maximum 10 days.&lt;br /&gt;
&lt;br /&gt;
You get a [[Chronofactor]] bonus on researching and production time, that is available after the automatic installation into your base.&lt;br /&gt;
&lt;br /&gt;
In the [[Highscore]] you will see the top 10 players with the most Chronopods at their base.&lt;br /&gt;
&lt;br /&gt;
Chronopods can be mined on [[colonies]] in [[Chrono Mines]] or extracted from the [[scoreplanets]].&lt;br /&gt;
&lt;br /&gt;
To build a Chrono Mine on a colony, you have to deploy [[Troopers]] on the colony. Each player can build a Chronomine on three colonies they own.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;anyweb&amp;gt;//spacetrace.org/man_card.php?id=222&amp;amp;no_head_tab=1&amp;lt;/anyweb&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=MediaWiki:Common.css&amp;diff=3454</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=MediaWiki:Common.css&amp;diff=3454"/>
		<updated>2017-07-11T21:02:49Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt; */&lt;br /&gt;
/** CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face { &lt;br /&gt;
	font-family:Idigital-Medium; src:url('fonts/Idigital-Medium.otf'); unicode-range:U+0000-007F; &lt;br /&gt;
}&lt;br /&gt;
#p-logo {&lt;br /&gt;
 background:url('https://spacetrace.org/pics/barrner/chromelogo_s_124x88.jpg');&lt;br /&gt;
background-repeat:no-repeat;&lt;br /&gt;
margin:20px;&lt;br /&gt;
}&lt;br /&gt;
#p-logo a{&lt;br /&gt;
display:none;&lt;br /&gt;
}&lt;br /&gt;
A, .ca-nstab-mediawiki,#ca-talk,#ca-edit,#ca-history,#ca-delete,#ca-move,#ca-watch{&lt;br /&gt;
font-family:Idigital-Medium,verdana,arial,sans-serif;&lt;br /&gt;
font-size:12px;&lt;br /&gt;
text-decoration:none;&lt;br /&gt;
background: black;&lt;br /&gt;
color:#aa7755;&lt;br /&gt;
}&lt;br /&gt;
A:hover{text-decoration:underline;&lt;br /&gt;
}&lt;br /&gt;
A:visited{&lt;br /&gt;
color:#9999aa;&lt;br /&gt;
}&lt;br /&gt;
A:visited:hover{&lt;br /&gt;
}&lt;br /&gt;
A:active{&lt;br /&gt;
color:#99bb67;&lt;br /&gt;
}&lt;br /&gt;
A.manlink{text-decoration:underline;&lt;br /&gt;
color:#d2bf13;&lt;br /&gt;
cursor:hand;&lt;br /&gt;
}&lt;br /&gt;
b{&lt;br /&gt;
color:#baba81;&lt;br /&gt;
}&lt;br /&gt;
b.norm{&lt;br /&gt;
color:#999967;&lt;br /&gt;
font-weight:normal;&lt;br /&gt;
}&lt;br /&gt;
html,body{&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
body{&lt;br /&gt;
border-top:1px solid #999967;&lt;br /&gt;
font-family:Idigital-Medium,verdana,arial,sans-serif;&lt;br /&gt;
font-size:12px;&lt;br /&gt;
color:#999967;&lt;br /&gt;
scrollbar-DarkShadow-Color:#000000; &lt;br /&gt;
scrollbar-3dLight-Color:#999967; &lt;br /&gt;
scrollbar-Highlight-Color:#999966; &lt;br /&gt;
scrollbar-Shadow-Color:#120d07; &lt;br /&gt;
scrollbar-Track-Color:#00001c;&lt;br /&gt;
scrollbar-Face-Color:#999966; &lt;br /&gt;
scrollbar-Arrow-Color:#ffffff;&lt;br /&gt;
}&lt;br /&gt;
table, td,#td,.td,font,h1,h2,h3,h4,h5,h6,h7,h8,h9,p,normal,div,span,ol,ul,li,#content,#footer,#toc,#catlinks,.pBody{&lt;br /&gt;
background: black;&lt;br /&gt;
font-family:Idigital-Medium,verdana,arial,sans-serif;&lt;br /&gt;
font-size:12px;&lt;br /&gt;
color:#999967;&lt;br /&gt;
border-collapse:collapse;&lt;br /&gt;
}&lt;br /&gt;
h1, h1 span a, h1 .mw-headline{&lt;br /&gt;
font-size:18px;&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
h2, h2 span a, h2 .mw-headline{&lt;br /&gt;
font-size:16px;&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
h3, h3 span a, h3 .mw-headline{&lt;br /&gt;
font-size:14px;&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
h4, h4 span a, h4 .mw-headline{&lt;br /&gt;
font-size:13px;&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
h5, h5 .mw-headline{&lt;br /&gt;
font-size:12px;&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
input,select,textarea{&lt;br /&gt;
netscape:yes;&lt;br /&gt;
font-family:Idigital-Medium,verdana,sans-serif;&lt;br /&gt;
font-size:16px;&lt;br /&gt;
background:#000000;&lt;br /&gt;
}&lt;br /&gt;
pre{&lt;br /&gt;
color:#999967;&lt;br /&gt;
background-color:#120d07;&lt;br /&gt;
}&lt;br /&gt;
input,select,textarea{&lt;br /&gt;
// netscape:no;&lt;br /&gt;
font-family:Idigital-Medium,verdana,sans-serif;&lt;br /&gt;
font-size:14px;&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
color:#999967;&lt;br /&gt;
background-color:#120d07;&lt;br /&gt;
border-style:solid;&lt;br /&gt;
border-width:1px;&lt;br /&gt;
border-left-width:1px;&lt;br /&gt;
border-top-width:1px;&lt;br /&gt;
border-right-width:1px;&lt;br /&gt;
border-bottom-width:1px;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
hr{&lt;br /&gt;
color:#999967;&lt;br /&gt;
height:1px;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions li a, #p-cactions li a.new, #p-cactions li.selected a, #p-cactions li a:hover {&lt;br /&gt;
color:white;&lt;br /&gt;
background-color:#000000;&lt;br /&gt;
font-size:14px;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions li.selected{&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions li a.new {&lt;br /&gt;
color:#999967;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#preftoc a, #preftoc a:active {&lt;br /&gt;
 color:white;&lt;br /&gt;
}&lt;br /&gt;
#preferences,#userloginForm,div#userloginForm form, div#userlogin form#userlogin2 {&lt;br /&gt;
background-color:transparent;&lt;br /&gt;
}&lt;br /&gt;
#p-personal{&lt;br /&gt;
padding-top:2px&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
input[type='submit']{&lt;br /&gt;
// netscape:no;&lt;br /&gt;
font-size:16px;&lt;br /&gt;
pointer:hand;&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
color:#000000;&lt;br /&gt;
background-color:#999967;&lt;br /&gt;
}&lt;br /&gt;
input.submitbutton, img.submitbutton, image.submitbutton, submitbutton{&lt;br /&gt;
// netscape:no;&lt;br /&gt;
font-family:Idigital-Medium,verdana,sans-serif;&lt;br /&gt;
pointer:hand;&lt;br /&gt;
font-size:14px;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
letter-spacing:4px;&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
color:#423f1a;&lt;br /&gt;
background-color:#999966;&lt;br /&gt;
border-style:solid;&lt;br /&gt;
border-width:1px;&lt;br /&gt;
border-left-width:1px;&lt;br /&gt;
border-top-width:1px;&lt;br /&gt;
border-right-width:1px;&lt;br /&gt;
border-bottom-width:1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#content {&lt;br /&gt;
	background: black;&lt;br /&gt;
	color: black;&lt;br /&gt;
	border: 1px solid #aaa;&lt;br /&gt;
	border-right: none;&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer, div#footer {&lt;br /&gt;
    background-color:btack;&lt;br /&gt;
    margin:0px;padding:0px; &lt;br /&gt;
    border:0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media all and (max-width: 700px) {&lt;br /&gt;
	#firstHeading{&lt;br /&gt;
		background: black;&lt;br /&gt;
		margin: -3px -315px -3px -13px;&lt;br /&gt;
		padding-left: 22px;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
	#column-one,#footer{&lt;br /&gt;
		display:none;&lt;br /&gt;
	}	&lt;br /&gt;
	div#column-content{&lt;br /&gt;
		float:none;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
/** &amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt; */&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=MediaWiki:Common.css&amp;diff=3453</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=MediaWiki:Common.css&amp;diff=3453"/>
		<updated>2017-07-11T21:00:50Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt; */&lt;br /&gt;
/** CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face { &lt;br /&gt;
	font-family:Idigital-Medium; src:url('fonts/Idigital-Medium.otf'); unicode-range:U+0000-007F; &lt;br /&gt;
}&lt;br /&gt;
#p-logo {&lt;br /&gt;
 background:url('https://wiki.spacetrace.org/chromelogo_s_124x88.jpg');&lt;br /&gt;
background-repeat:no-repeat;&lt;br /&gt;
margin:20px;&lt;br /&gt;
}&lt;br /&gt;
#p-logo a{&lt;br /&gt;
display:none;&lt;br /&gt;
}&lt;br /&gt;
A, .ca-nstab-mediawiki,#ca-talk,#ca-edit,#ca-history,#ca-delete,#ca-move,#ca-watch{&lt;br /&gt;
font-family:Idigital-Medium,verdana,arial,sans-serif;&lt;br /&gt;
font-size:12px;&lt;br /&gt;
text-decoration:none;&lt;br /&gt;
background: black;&lt;br /&gt;
color:#aa7755;&lt;br /&gt;
}&lt;br /&gt;
A:hover{text-decoration:underline;&lt;br /&gt;
}&lt;br /&gt;
A:visited{&lt;br /&gt;
color:#9999aa;&lt;br /&gt;
}&lt;br /&gt;
A:visited:hover{&lt;br /&gt;
}&lt;br /&gt;
A:active{&lt;br /&gt;
color:#99bb67;&lt;br /&gt;
}&lt;br /&gt;
A.manlink{text-decoration:underline;&lt;br /&gt;
color:#d2bf13;&lt;br /&gt;
cursor:hand;&lt;br /&gt;
}&lt;br /&gt;
b{&lt;br /&gt;
color:#baba81;&lt;br /&gt;
}&lt;br /&gt;
b.norm{&lt;br /&gt;
color:#999967;&lt;br /&gt;
font-weight:normal;&lt;br /&gt;
}&lt;br /&gt;
html,body{&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
body{&lt;br /&gt;
border-top:1px solid #999967;&lt;br /&gt;
font-family:Idigital-Medium,verdana,arial,sans-serif;&lt;br /&gt;
font-size:12px;&lt;br /&gt;
color:#999967;&lt;br /&gt;
scrollbar-DarkShadow-Color:#000000; &lt;br /&gt;
scrollbar-3dLight-Color:#999967; &lt;br /&gt;
scrollbar-Highlight-Color:#999966; &lt;br /&gt;
scrollbar-Shadow-Color:#120d07; &lt;br /&gt;
scrollbar-Track-Color:#00001c;&lt;br /&gt;
scrollbar-Face-Color:#999966; &lt;br /&gt;
scrollbar-Arrow-Color:#ffffff;&lt;br /&gt;
}&lt;br /&gt;
table, td,#td,.td,font,h1,h2,h3,h4,h5,h6,h7,h8,h9,p,normal,div,span,ol,ul,li,#content,#footer,#toc,#catlinks,.pBody{&lt;br /&gt;
background: black;&lt;br /&gt;
font-family:Idigital-Medium,verdana,arial,sans-serif;&lt;br /&gt;
font-size:12px;&lt;br /&gt;
color:#999967;&lt;br /&gt;
border-collapse:collapse;&lt;br /&gt;
}&lt;br /&gt;
h1, h1 span a, h1 .mw-headline{&lt;br /&gt;
font-size:18px;&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
h2, h2 span a, h2 .mw-headline{&lt;br /&gt;
font-size:16px;&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
h3, h3 span a, h3 .mw-headline{&lt;br /&gt;
font-size:14px;&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
h4, h4 span a, h4 .mw-headline{&lt;br /&gt;
font-size:13px;&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
h5, h5 .mw-headline{&lt;br /&gt;
font-size:12px;&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
input,select,textarea{&lt;br /&gt;
netscape:yes;&lt;br /&gt;
font-family:Idigital-Medium,verdana,sans-serif;&lt;br /&gt;
font-size:16px;&lt;br /&gt;
background:#000000;&lt;br /&gt;
}&lt;br /&gt;
pre{&lt;br /&gt;
color:#999967;&lt;br /&gt;
background-color:#120d07;&lt;br /&gt;
}&lt;br /&gt;
input,select,textarea{&lt;br /&gt;
// netscape:no;&lt;br /&gt;
font-family:Idigital-Medium,verdana,sans-serif;&lt;br /&gt;
font-size:14px;&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
color:#999967;&lt;br /&gt;
background-color:#120d07;&lt;br /&gt;
border-style:solid;&lt;br /&gt;
border-width:1px;&lt;br /&gt;
border-left-width:1px;&lt;br /&gt;
border-top-width:1px;&lt;br /&gt;
border-right-width:1px;&lt;br /&gt;
border-bottom-width:1px;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
hr{&lt;br /&gt;
color:#999967;&lt;br /&gt;
height:1px;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions li a, #p-cactions li a.new, #p-cactions li.selected a, #p-cactions li a:hover {&lt;br /&gt;
color:white;&lt;br /&gt;
background-color:#000000;&lt;br /&gt;
font-size:14px;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions li.selected{&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions li a.new {&lt;br /&gt;
color:#999967;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#preftoc a, #preftoc a:active {&lt;br /&gt;
 color:white;&lt;br /&gt;
}&lt;br /&gt;
#preferences,#userloginForm,div#userloginForm form, div#userlogin form#userlogin2 {&lt;br /&gt;
background-color:transparent;&lt;br /&gt;
}&lt;br /&gt;
#p-personal{&lt;br /&gt;
padding-top:2px&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
input[type='submit']{&lt;br /&gt;
// netscape:no;&lt;br /&gt;
font-size:16px;&lt;br /&gt;
pointer:hand;&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
color:#000000;&lt;br /&gt;
background-color:#999967;&lt;br /&gt;
}&lt;br /&gt;
input.submitbutton, img.submitbutton, image.submitbutton, submitbutton{&lt;br /&gt;
// netscape:no;&lt;br /&gt;
font-family:Idigital-Medium,verdana,sans-serif;&lt;br /&gt;
pointer:hand;&lt;br /&gt;
font-size:14px;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
letter-spacing:4px;&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
color:#423f1a;&lt;br /&gt;
background-color:#999966;&lt;br /&gt;
border-style:solid;&lt;br /&gt;
border-width:1px;&lt;br /&gt;
border-left-width:1px;&lt;br /&gt;
border-top-width:1px;&lt;br /&gt;
border-right-width:1px;&lt;br /&gt;
border-bottom-width:1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#content {&lt;br /&gt;
	background: black;&lt;br /&gt;
	color: black;&lt;br /&gt;
	border: 1px solid #aaa;&lt;br /&gt;
	border-right: none;&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#footer, div#footer {&lt;br /&gt;
    background-color:btack;&lt;br /&gt;
    margin:0px;padding:0px; &lt;br /&gt;
    border:0px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media all and (max-width: 700px) {&lt;br /&gt;
	#firstHeading{&lt;br /&gt;
		background: black;&lt;br /&gt;
		margin: -3px -315px -3px -13px;&lt;br /&gt;
		padding-left: 22px;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
	#column-one,#footer{&lt;br /&gt;
		display:none;&lt;br /&gt;
	}	&lt;br /&gt;
	div#column-content{&lt;br /&gt;
		float:none;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
/** &amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt; */&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Mothership/de&amp;diff=3452</id>
		<title>Mothership/de</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Mothership/de&amp;diff=3452"/>
		<updated>2017-07-11T20:50:20Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Redirected page to Special:SpaceTraceManual/mothership/de&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Special:SpaceTraceManual/mothership/de]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Shipyard&amp;diff=3451</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Shipyard&amp;diff=3451"/>
		<updated>2017-07-11T20:48:57Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Redirected page to Special:SpaceTraceManual/shipyard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Special:SpaceTraceManual/shipyard]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chrono_pod&amp;diff=3450</id>
		<title>Chrono pod</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chrono_pod&amp;diff=3450"/>
		<updated>2017-07-11T20:16:25Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Redirected page to Chronopods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[chronopods]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chronopod&amp;diff=3449</id>
		<title>Chronopod</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chronopod&amp;diff=3449"/>
		<updated>2017-07-11T20:15:51Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Redirected page to Chronopods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[chronopods]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3448</id>
		<title>Chronopods</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3448"/>
		<updated>2017-07-11T20:15:22Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main goal of Spacetrace is to collect as many &amp;lt;ship&amp;gt;Chrono pod&amp;lt;/ship&amp;gt;s as possible and send them to your [[homeplanet]]. When moved into your [[base fleet]], they are automatically installed into your base. The installation process varies, it takes about three days but maximum 10 days.&lt;br /&gt;
&lt;br /&gt;
You get a [[Chronofactor]] bonus on researching and production time, that is available after the automatic installation into your base.&lt;br /&gt;
&lt;br /&gt;
In the [[Highscore]] you will see the top 10 players with the most Chronopods at their base.&lt;br /&gt;
&lt;br /&gt;
Chronopods can be mined on [[colonies]] in [[Chrono Mines]] or extracted from the [[scoreplanets]].&lt;br /&gt;
&lt;br /&gt;
To build a Chrono Mine on a colony, you have to deploy [[Troopers]] on the colony. Each player can build a Chronomine on three colonies they own.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;anyweb&amp;gt;//manual.spacetrace.org/tec.php?details=1&amp;amp;tec_id=222&amp;amp;techname=chrono+pod&amp;amp;nohead=1&amp;amp;nofoot=1&amp;lt;/anyweb&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Mothership&amp;diff=3447</id>
		<title>Mothership</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Mothership&amp;diff=3447"/>
		<updated>2017-07-11T20:06:14Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Redirected page to Special:SpaceTraceManual/mothership&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Special:SpaceTraceManual/mothership]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Fighter&amp;diff=3446</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Fighter&amp;diff=3446"/>
		<updated>2017-07-11T19:43:52Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;anyweb&amp;gt;http://manual.spacetrace.org/tec.php?details=1&amp;amp;tec_id=1&amp;amp;techname=fighter&amp;amp;nohead=1&amp;amp;nofoot=1&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fighter is a basic [[class 1]] https://www.spacetrace.org/pics/class1.gif ship  &lt;br /&gt;
[[category:Class 1 ships]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Fighter&amp;diff=3445</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Fighter&amp;diff=3445"/>
		<updated>2017-07-11T19:39:27Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;anyweb&amp;gt;https://manual.spacetrace.org/tec.php?details=1&amp;amp;tec_id=1&amp;amp;techname=fighter&amp;amp;nohead=1&amp;amp;nofoot=1&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fighter is a basic [[class 1]] http://www.spacetrace.org/pics/class1.gif ship  &lt;br /&gt;
[[category:Class 1 ships]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3444</id>
		<title>Chronopods</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3444"/>
		<updated>2017-07-11T18:48:08Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main goal of Spacetrace is to collect as many &amp;lt;ship&amp;gt;Chrono pod&amp;lt;/ship&amp;gt;s as possible and send them to your [[homeplanet]]. When moved into your [[base fleet]], they are automatically installed into your base. The installation process varies, it takes about three days but maximum 10 days.&lt;br /&gt;
&lt;br /&gt;
You get a [[Chronofactor]] bonus on researching and production time, that is available after the automatic installation into your base.&lt;br /&gt;
&lt;br /&gt;
In the [[Highscore]] you will see the top 10 players with the most Chronopods at their base.&lt;br /&gt;
&lt;br /&gt;
Chronopods can be mined on [[colonies]] in [[Chrono Mines]] or extracted from the [[scoreplanets]].&lt;br /&gt;
&lt;br /&gt;
To build a Chrono Mine on a colony, you have to deploy [[Troopers]] on the colony. Each player can build a Chronomine on three colonies they own.&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Battle&amp;diff=3443</id>
		<title>Battle</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Battle&amp;diff=3443"/>
		<updated>2017-05-04T09:05:08Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The basics of space combat =&lt;br /&gt;
This is your military advisor. The most important thing is the attitude which is per default set to 'attack', see the attitude section in fleets. All fleets with attitude 'attack' or with different attitudes fight against each other. Each ship has attack points (AP) and lifepoints (LP). Before combat the order of the ships in each class is shuffled and a random players fleet starts to fight against one random other fleet at the same sector, until all fleets fought against each other fleet.&lt;br /&gt;
&lt;br /&gt;
For each battle between two fleets the ships shoot in alternate order, always one ship against one ship. Some ships have special abilities, that also depend on this order.&lt;br /&gt;
&lt;br /&gt;
If the fleets stay in the battle area after the fight, then they just stand there and don't fight against each other until the next confrontation time is over which is after 24 hours. (The remaining time is shown in the fleet screen)&lt;br /&gt;
&lt;br /&gt;
[[detailed battle example|A detailed battle example]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Classes]] =&lt;br /&gt;
The battle happens in the order of the classes. The smallest classes of each players fleet fight against each other first.&lt;br /&gt;
&lt;br /&gt;
If one of the confronting fleets has no ships in a class, then the next bigger class in that fleet is approached instead. Ships of different classes cannot fight against each other unless one of the players has classes, that contain no ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Special ship abilities]] =&lt;br /&gt;
&lt;br /&gt;
Some ships have [[special ship abilities|special abilities]]: [[Special_ship_abilities#jamming|jamming]] [[Special_ship_abilities#cloning|cloning]], [[Special_ship_abilities#reconstruction|reconstruction]], ...&lt;br /&gt;
&lt;br /&gt;
= Score =&lt;br /&gt;
At the end of each combat you get [[battle experience]] equal to the manpower (mp) of the destroyed ships minus the mp-value of your own losses.&lt;br /&gt;
&lt;br /&gt;
For example: ( needed mp to build a fighter: 1)&lt;br /&gt;
&lt;br /&gt;
  your losses: 50 fighters&lt;br /&gt;
  enemy losses: 100 fighters&lt;br /&gt;
  &lt;br /&gt;
  your score: +50&lt;br /&gt;
  enemy score: -50&lt;br /&gt;
&lt;br /&gt;
The battle experience score for the destruction of the [[shipyard]] and the [[research-center]] is 500 for each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Battlereports|Battlereport]] =&lt;br /&gt;
A report is generated after each battle and sent to your message inbox. The [[battlereport]] contains all [[confrontations]] and all [[special effects]] of the involved ships.&lt;br /&gt;
You can view all old battlereports in your battle reports overview.&lt;br /&gt;
&lt;br /&gt;
[http://manual.spacetrace.org/reportexample.html Battlereport example]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics and Warfare]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Detailed_battle_example&amp;diff=3442</id>
		<title>Detailed battle example</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Detailed_battle_example&amp;diff=3442"/>
		<updated>2017-05-04T09:04:09Z</updated>

		<summary type="html">&lt;p&gt;Ruben: /* Detailed battle example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Fleet of player A&lt;br /&gt;
 8 fighters &lt;br /&gt;
 1 commando-fighter&lt;br /&gt;
&lt;br /&gt;
Fleet of player B&lt;br /&gt;
 7 fighters&lt;br /&gt;
 6 mosquitoes&lt;br /&gt;
&lt;br /&gt;
Before the battle is resolved the fleets are shuffeld. &lt;br /&gt;
&lt;br /&gt;
 Nr.	ship at/lp	vs.	Nr.	ship at/lp&lt;br /&gt;
&lt;br /&gt;
 1	fighter 1/1		1	mosquito 0/3&lt;br /&gt;
 2	fighter 1/1		2	fighter 1/1&lt;br /&gt;
 3	fighter 1/1		3	fighter 1/1&lt;br /&gt;
 4	fighter 1/1		4	fighter 1/1&lt;br /&gt;
 5	commando-fighter 1/1		5	fighter 1/1&lt;br /&gt;
 6	fighter 2/1		6	fighter 1/1&lt;br /&gt;
 7	fighter 2/1		7	mosquito 0/3&lt;br /&gt;
 8	fighter 2/1		8	fighter 1/1&lt;br /&gt;
 9	fighter 2/1		9	fighter 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What happens in this battle?&lt;br /&gt;
&lt;br /&gt;
# player A shoots first. His fighter nr. 1 shoots at the mosquito of player B. the lifepoints of the mosquito is decreased to 2.&lt;br /&gt;
# player B's mosquito cannot shoot, therefore his fighter nr. 2 shoots at the fighter nr. 1 of player A and destroyes it. &lt;br /&gt;
# player A's fighter nr. 2 shoots at the mosquito nr.1 of player B. It needs another hitpoint to be destroyed.&lt;br /&gt;
# player B's shoots with fighter nr.3 at A's fighter nr. 2&lt;br /&gt;
# player A's fighter nr. 3 shoots at mosquito nr.1 and destroyes it.&lt;br /&gt;
# player B's shoots with fighter nr.4 at A's fighter nr. 3&lt;br /&gt;
# player A's fighter nr. 4 shoots at B's fighter nr.2&lt;br /&gt;
# player B's shoots with fighter nr.5 at A's fighter nr. 4&lt;br /&gt;
# player A's commando fighter nr. 5 doubles all following fighters firepower and shoots at B's fighter nr.3&lt;br /&gt;
# player B's shoots with fighter nr.6 at A's commando-fighter nr. 5 and destroyes it&lt;br /&gt;
# player A's fighter nr. 4 shoots at B's fighter nr.4&lt;br /&gt;
# player B's shoots with fighter nr.8 ( nr. 7 cannot shoot) at A's fighter nr. 6 ( A's fighter nr. 6 has one life-point left)&lt;br /&gt;
# player A's fighter nr. 5 shoots at B's fighter nr.5&lt;br /&gt;
# player B's shoots with fighter nr.9 at A's fighter nr. 6 and destroyes it. player A's fighter nr. 6 shoots at B's fighter nr.6&lt;br /&gt;
# player A's fighter nr. 7 shoots at B's mosquito nr.7 ( it has one armor point left)&lt;br /&gt;
# player A's fighter nr. 8 shoots at B's mosquito nr.7 and destroyes it&lt;br /&gt;
# player A's fighter nr. 9 shoots at B's fighter nr.8&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
* player A loses 5 fighters and one commando fighter&lt;br /&gt;
* player B loses 2 mosquitos and 6 fighters&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Detailed_battle_example&amp;diff=3441</id>
		<title>Detailed battle example</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Detailed_battle_example&amp;diff=3441"/>
		<updated>2017-05-04T09:03:51Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Created page with &amp;quot;==Detailed battle example==  Fleet of player A  8 fighters   1 commando-fighter  Fleet of player B  7 fighters  6 mosquitoes  Before the battle is resolved the fleets are shuf...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Detailed battle example==&lt;br /&gt;
&lt;br /&gt;
Fleet of player A&lt;br /&gt;
 8 fighters &lt;br /&gt;
 1 commando-fighter&lt;br /&gt;
&lt;br /&gt;
Fleet of player B&lt;br /&gt;
 7 fighters&lt;br /&gt;
 6 mosquitoes&lt;br /&gt;
&lt;br /&gt;
Before the battle is resolved the fleets are shuffeld. &lt;br /&gt;
&lt;br /&gt;
 Nr.	ship at/lp	vs.	Nr.	ship at/lp&lt;br /&gt;
&lt;br /&gt;
 1	fighter 1/1		1	mosquito 0/3&lt;br /&gt;
 2	fighter 1/1		2	fighter 1/1&lt;br /&gt;
 3	fighter 1/1		3	fighter 1/1&lt;br /&gt;
 4	fighter 1/1		4	fighter 1/1&lt;br /&gt;
 5	commando-fighter 1/1		5	fighter 1/1&lt;br /&gt;
 6	fighter 2/1		6	fighter 1/1&lt;br /&gt;
 7	fighter 2/1		7	mosquito 0/3&lt;br /&gt;
 8	fighter 2/1		8	fighter 1/1&lt;br /&gt;
 9	fighter 2/1		9	fighter 1/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What happens in this battle?&lt;br /&gt;
&lt;br /&gt;
# player A shoots first. His fighter nr. 1 shoots at the mosquito of player B. the lifepoints of the mosquito is decreased to 2.&lt;br /&gt;
# player B's mosquito cannot shoot, therefore his fighter nr. 2 shoots at the fighter nr. 1 of player A and destroyes it. &lt;br /&gt;
# player A's fighter nr. 2 shoots at the mosquito nr.1 of player B. It needs another hitpoint to be destroyed.&lt;br /&gt;
# player B's shoots with fighter nr.3 at A's fighter nr. 2&lt;br /&gt;
# player A's fighter nr. 3 shoots at mosquito nr.1 and destroyes it.&lt;br /&gt;
# player B's shoots with fighter nr.4 at A's fighter nr. 3&lt;br /&gt;
# player A's fighter nr. 4 shoots at B's fighter nr.2&lt;br /&gt;
# player B's shoots with fighter nr.5 at A's fighter nr. 4&lt;br /&gt;
# player A's commando fighter nr. 5 doubles all following fighters firepower and shoots at B's fighter nr.3&lt;br /&gt;
# player B's shoots with fighter nr.6 at A's commando-fighter nr. 5 and destroyes it&lt;br /&gt;
# player A's fighter nr. 4 shoots at B's fighter nr.4&lt;br /&gt;
# player B's shoots with fighter nr.8 ( nr. 7 cannot shoot) at A's fighter nr. 6 ( A's fighter nr. 6 has one life-point left)&lt;br /&gt;
# player A's fighter nr. 5 shoots at B's fighter nr.5&lt;br /&gt;
# player B's shoots with fighter nr.9 at A's fighter nr. 6 and destroyes it. player A's fighter nr. 6 shoots at B's fighter nr.6&lt;br /&gt;
# player A's fighter nr. 7 shoots at B's mosquito nr.7 ( it has one armor point left)&lt;br /&gt;
# player A's fighter nr. 8 shoots at B's mosquito nr.7 and destroyes it&lt;br /&gt;
# player A's fighter nr. 9 shoots at B's fighter nr.8&lt;br /&gt;
&lt;br /&gt;
Result:&lt;br /&gt;
* player A loses 5 fighters and one commando fighter&lt;br /&gt;
* player B loses 2 mosquitos and 6 fighters&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3440</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3440"/>
		<updated>2017-04-19T22:41:29Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DONT USE THIS use todo.txt in the spacetrace.git instead!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* in tutorial mode, you cannot evacuate troops&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* &amp;quot;move fleets here&amp;quot; buttons: tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* recycle both does not work (recycle self / recycle enemy works)&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* wenn mehrere Flotten mit der selben attitude incomings haben bündeln zu einer message in den incomings&lt;br /&gt;
* wenn man auf einen move your fleetsbutton drueckt und man han den fleetsscreen offen, dann muss der oben auch reloaded werden&lt;br /&gt;
* neue allianzen sollten automatisch frieden mit wormholes kriegen&lt;br /&gt;
* deletetime longer and depending on logincounts&lt;br /&gt;
* a button under the comlist to send your comlist to another player or to your alliance, this will send only the players, you have coordinates added&lt;br /&gt;
* comlist sorting function by distance, name, tag,...&lt;br /&gt;
* more intuitive changing of the discance center&lt;br /&gt;
* wormholelist with distances&lt;br /&gt;
* fleets menu buttons all visible&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
* if you change language during the tutorial, you get stuck&lt;br /&gt;
* fleets should be able to be locked together. so that you have to enter coords for 1 fleet only and the other or both other fleets use the same coords.&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
* fleets screen with icons always showing.  [http://www.spacetrace.org/dev/ideas/fleet_screen_icons.jpg example]&lt;br /&gt;
* player should be able to recycle ships directly from all fleets that are located at base without needing to move all ships into base first.&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;br /&gt;
* → next 30 in colony buletin doesent work&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
* if you scroll down and there is another window in front minimize that automatically&lt;br /&gt;
* if you are at an uncolonized  planet of a reacheable colony without colony star, there should be a message &amp;quot;you neeed a colony star&amp;quot;&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
* tooltips  which number is which&lt;br /&gt;
&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
&lt;br /&gt;
* quadrant-sector on coordinates&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Bugs&amp;diff=3439</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Bugs&amp;diff=3439"/>
		<updated>2017-04-19T22:41:00Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;collecting and organize bugs is done in the spacetrace git now in &amp;quot;todo.txt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
* If ri-display is toggled in the Colony Map, only ris of friendly planets are displayed.&lt;br /&gt;
* In the Colony Map, all toggable overlays are reset if you zoom, rotate or move the map.&lt;br /&gt;
* The home planet is not usable in the Colony Map like the other planets: f.e., you cannot hover over it to see its distance from the centered planet.&lt;br /&gt;
* If you deactivate the fleet markers in the Colony Map and rotate the map afterwards, the fleet markers are displayed in the wrong position if reactivated.&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
* Wormholes are not used automatically by fleets / there iis no navigational system that plots a course for fleets taking wormholes into accounts.&lt;br /&gt;
* There currently is no way to display a given planet in the Colony Map. There should be a search function by at least name and/or coordinates, and all occurences of names and coordinates should be linked to the Colony Map.&lt;br /&gt;
* The Colony Map could be greatly improved by using the [http://www.khronos.org/webgl/ WebGL Framework]. This would make the 3D map needless.&lt;br /&gt;
* There should be an easy way to take over an enemy colony: Instead of exactly specifying how many ships you want to deploy, there should be displayed a percentage that indicates the chances of a win if you attack with _all_ your ships. Think of it as a One-Click-Button for colony conquest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
see also [[ToDo]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3249</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3249"/>
		<updated>2011-10-07T13:06:11Z</updated>

		<summary type="html">&lt;p&gt;Ruben: /* Priority AA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* → next 30 in colony buletin doesent work&lt;br /&gt;
* in tutorial mode, you cannot evacuate troops&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
* if you scroll down and there is another window in front minimize that automatically&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if you are at an uncolonized  planet of a reacheable colony without colony star, there should be a message &amp;quot;you neeed a colony star&amp;quot;&lt;br /&gt;
* evacuate 999 troopers leads to &amp;quot;not enough mp&amp;quot;&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Organisation&amp;diff=3242</id>
		<title>Organisation</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Organisation&amp;diff=3242"/>
		<updated>2011-09-25T18:12:30Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Created page with &amp;quot;the &amp;quot;organisation&amp;quot; level of a colony shows how strong the units are on that colony.  For example on a colony with 50% organisation only half the units would defend the colony...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the &amp;quot;organisation&amp;quot; level of a [[colony]] shows how strong the units are on that colony.&lt;br /&gt;
&lt;br /&gt;
For example on a colony with 50% organisation only half the units would defend the colony in a colony battle.&lt;br /&gt;
&lt;br /&gt;
the organisation can fall if a colony is bombarded by wings of terror and it raises again on its own just by time.&lt;br /&gt;
the recoverage rises fast at the beginning and slower if it comes near to 100%&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Colonies&amp;diff=3241</id>
		<title>Colonies</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Colonies&amp;diff=3241"/>
		<updated>2011-09-25T18:07:59Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Colonies==&lt;br /&gt;
&lt;br /&gt;
== How to colonize pre-warp worlds == &lt;br /&gt;
&lt;br /&gt;
1.&lt;br /&gt;
&lt;br /&gt;
*  you need to be in an alliance&lt;br /&gt;
* [[research]] the &amp;lt;ship&amp;gt;genesis project&amp;lt;/ship&amp;gt;&lt;br /&gt;
* [[research]] the &amp;lt;ship&amp;gt;colony star&amp;lt;/ship&amp;gt; (only needed for uncolonized planets. to conquer enemy colonies no colony star is required anymore)&lt;br /&gt;
* [[research]] some or all [[troop transports]], they carry [[troops]] to protect or attack [[colonies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. &lt;br /&gt;
&lt;br /&gt;
* look at the strategical colony map  http://www.spacetrace.org/pics/navigation/buttons_s/strategical_map.png&lt;br /&gt;
* search for reachable uncolonized [[pre warp worlds]] (grey http://www.spacetrace.org/pics/planet_grey.gif ) and colonise them with a fleet that has a &amp;lt;ship&amp;gt;colony star&amp;lt;/ship&amp;gt; in it.&amp;lt;br&amp;gt;Colonies will provide [[reinforcements]] (ri) which are needed to build [[troops]]. The reinforcements will be available for all [[alliance]] members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.&lt;br /&gt;
&lt;br /&gt;
* Build [[troop transports]] and carry them to your (most valuable) [[colonies]] to protect them. &amp;lt;br&amp;gt;Or carry them to enemy [[colonies]]  (red http://www.spacetrace.org/pics/planet_red.gif )  to conquer them.&amp;lt;br&amp;gt;You need a Colony star to create new Colonies, but you can transport your troops with any warp capable ship&lt;br /&gt;
* if you don't have enough reinforcements to built enough troop transports to conquer an enemy colony, you can build &amp;lt;ship&amp;gt;wings of terror&amp;lt;/ship&amp;gt; to support your troops. with wings of terror you can bombard an enemy colony to lower the [[organisation]] of the units on that colony&amp;lt;br&amp;gt;A colony with less organisation is easier to conquer, with less units.&lt;br /&gt;
&lt;br /&gt;
== Ground Troops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 3 different [[troops]]&lt;br /&gt;
&lt;br /&gt;
* [[troop transports|Defense guns]] (not suited for attacks, but very good against [[troop transports|tanks]] and medium good against infantry)&lt;br /&gt;
* [[troop transports|Tanks]] (good against [[troop transports|infantry]], bad aganist defense [[troop transports|guns]])&lt;br /&gt;
* [[troop transports|Infantry]] (good against [[troop transports|defense guns]], bad against [[troop transports|tanks]])&lt;br /&gt;
&lt;br /&gt;
[[Ground battle]] is quite simple: you just need more [[troops]] to defeat the enemy (a little less if you use the better suited [[troops]]).&lt;br /&gt;
&lt;br /&gt;
[[Colonies]] provide [[reinforcements]] (resource for troops) and have a value which is calculated from the [[evolution-state]] of the [[colony]]. [[Colonies]] evolve depending on time and other things. &lt;br /&gt;
&lt;br /&gt;
[[Reinforcements]] are not restricted. [[Alliances]] can colonize as much [[colonies]] as they want to and get that [[reinforcements]]. But the transport capabilities are restricted to the MP of the transport vessels.&lt;br /&gt;
&lt;br /&gt;
== best strategical alliances ==&lt;br /&gt;
&amp;lt;anyweb&amp;gt;http://www.spacetrace.org/statistics_planets.php&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pre-warp Planets]]&lt;br /&gt;
[[Category:Game features]]&lt;br /&gt;
[[Category:Colonies]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3240</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3240"/>
		<updated>2011-09-25T05:52:24Z</updated>

		<summary type="html">&lt;p&gt;Ruben: /* Priority AA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
* if you scroll down and there is another window in front minimize that automatically&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if you are at an uncolonized  planet of a reacheable colony without colony star, there should be a message &amp;quot;you neeed a colony star&amp;quot;&lt;br /&gt;
* evacuate 999 troopers leads to &amp;quot;not enough mp&amp;quot;&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3239</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3239"/>
		<updated>2011-09-22T03:08:13Z</updated>

		<summary type="html">&lt;p&gt;Ruben: /* Priority A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if you are at an uncolonized  planet of a reacheable colony without colony star, there should be a message &amp;quot;you neeed a colony star&amp;quot;&lt;br /&gt;
* evacuate 999 troopers leads to &amp;quot;not enough mp&amp;quot;&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3238</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3238"/>
		<updated>2011-09-21T13:41:11Z</updated>

		<summary type="html">&lt;p&gt;Ruben: /* Priority C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* evacuate 999 troopers leads to &amp;quot;not enough mp&amp;quot;&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3237</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3237"/>
		<updated>2011-09-21T07:27:21Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* messages frame with tabs&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* evacuate 999 troopers leads to &amp;quot;not enough mp&amp;quot;&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons (basely) / tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
* title tag for colony battles (alt tag for icons)&lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** tooltips  which number is which&lt;br /&gt;
** show distances from a center&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Changelog&amp;diff=3234</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Changelog&amp;diff=3234"/>
		<updated>2011-09-11T01:44:09Z</updated>

		<summary type="html">&lt;p&gt;Ruben: /* 09/11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2005 ==&lt;br /&gt;
&lt;br /&gt;
*[[coordinates]] pasted on the fleet screen get automatically separated into their correct coordinate boxes&lt;br /&gt;
*added the [[trace probe]], [[pyramid device]], [[eye in the sky]] and the [[archeology expedition]]&lt;br /&gt;
*added the super[[wormhole]] between [[Nano Pyros]] and [[Keverland]]&lt;br /&gt;
*[[Galactic News Network]] founded&lt;br /&gt;
*added [[hyperdrop]] warning&lt;br /&gt;
*minor cosmetic changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2006 ==&lt;br /&gt;
&lt;br /&gt;
*[[starter alliances]] founded&lt;br /&gt;
*added the [[battle simulator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
&lt;br /&gt;
*spacetrace moved to a faster server&lt;br /&gt;
*spacetrace wiki opened&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2009 ==&lt;br /&gt;
&lt;br /&gt;
*added extra [[manpower]] for the [[alliance]] flag carrier&lt;br /&gt;
*added the [[colonizing]] feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
&lt;br /&gt;
*implemented [[colony game]] as a fully functioning major feature&lt;br /&gt;
*added the [[diplomacy]] system&lt;br /&gt;
*added [[chrono matter]]&lt;br /&gt;
*added a tutorial for new players&lt;br /&gt;
*rebalanced the [[tech tree]] and added some new ships&lt;br /&gt;
*game menu (navigation) simplified&lt;br /&gt;
*[[fleet]] control simplified&lt;br /&gt;
*complete graphical makeover&lt;br /&gt;
&lt;br /&gt;
= minor changes =&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
===09/11===&lt;br /&gt;
* production screen improved:&lt;br /&gt;
* ri calculation for slider is correct now&lt;br /&gt;
* mp calculates direct after something is built&lt;br /&gt;
* fleets screen directly in organize fleets mode&lt;br /&gt;
* each page blinks in the background if it is loaded&lt;br /&gt;
* tutorial for new players&lt;br /&gt;
* research and production messages show up in that screens too (not only in the messages)&lt;br /&gt;
* countdown the last 10 minutes of production and research and autoreload on finish&lt;br /&gt;
* the traveltime calculator keeps the last entered coordinates and shows known coordinates as names&lt;br /&gt;
&lt;br /&gt;
===09/05===&lt;br /&gt;
* allies in colonymap&lt;br /&gt;
===09/04===&lt;br /&gt;
* &amp;quot;move probes here&amp;quot; button&lt;br /&gt;
* &amp;quot;show in map&amp;quot; button&lt;br /&gt;
===09/28===&lt;br /&gt;
* airstrike bombings&lt;br /&gt;
* colony organisation&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Tech_tree&amp;diff=3233</id>
		<title>Tech tree</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Tech_tree&amp;diff=3233"/>
		<updated>2011-09-11T00:23:30Z</updated>

		<summary type="html">&lt;p&gt;Ruben: Redirected page to Techtree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[techtree]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Changelog&amp;diff=3232</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Changelog&amp;diff=3232"/>
		<updated>2011-09-11T00:21:16Z</updated>

		<summary type="html">&lt;p&gt;Ruben: /* minor changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2005 ==&lt;br /&gt;
&lt;br /&gt;
*[[coordinates]] pasted on the fleet screen get automatically separated into their correct coordinate boxes&lt;br /&gt;
*added the [[trace probe]], [[pyramid device]], [[eye in the sky]] and the [[archeology expedition]]&lt;br /&gt;
*added the super[[wormhole]] between [[Nano Pyros]] and [[Keverland]]&lt;br /&gt;
*[[Galactic News Network]] founded&lt;br /&gt;
*added [[hyperdrop]] warning&lt;br /&gt;
*minor cosmetic changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2006 ==&lt;br /&gt;
&lt;br /&gt;
*[[starter alliances]] founded&lt;br /&gt;
*added the [[battle simulator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
&lt;br /&gt;
*spacetrace moved to a faster server&lt;br /&gt;
*spacetrace wiki opened&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2009 ==&lt;br /&gt;
&lt;br /&gt;
*added extra [[manpower]] for the [[alliance]] flag carrier&lt;br /&gt;
*added the [[colonizing]] feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
&lt;br /&gt;
*implemented [[colony game]] as a fully functioning major feature&lt;br /&gt;
*added the [[diplomacy]] system&lt;br /&gt;
*added [[chrono matter]]&lt;br /&gt;
*added a tutorial for new players&lt;br /&gt;
*rebalanced the [[tech tree]] and added some new ships&lt;br /&gt;
*game menu (navigation) simplified&lt;br /&gt;
*[[fleet]] control simplified&lt;br /&gt;
*complete graphical makeover&lt;br /&gt;
&lt;br /&gt;
= minor changes =&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
===09/11===&lt;br /&gt;
* production screen improved:&lt;br /&gt;
* ri calculation for slider is correct now&lt;br /&gt;
* mp calculates direct after something is built&lt;br /&gt;
* fleets screen directly in organize fleets mode&lt;br /&gt;
* each page blinks in the background if it is loaded&lt;br /&gt;
* tutorial for new players&lt;br /&gt;
* research and production messages show up in that screens too (not only in the messages)&lt;br /&gt;
* countdown the last 10 minutes of production and research and autoreload on finish&lt;br /&gt;
===09/05===&lt;br /&gt;
* allies in colonymap&lt;br /&gt;
===09/04===&lt;br /&gt;
* &amp;quot;move probes here&amp;quot; button&lt;br /&gt;
* &amp;quot;show in map&amp;quot; button&lt;br /&gt;
===09/28===&lt;br /&gt;
* airstrike bombings&lt;br /&gt;
* colony organisation&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Changelog&amp;diff=3231</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Changelog&amp;diff=3231"/>
		<updated>2011-09-11T00:13:46Z</updated>

		<summary type="html">&lt;p&gt;Ruben: /* 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2005 ==&lt;br /&gt;
&lt;br /&gt;
*[[coordinates]] pasted on the fleet screen get automatically separated into their correct coordinate boxes&lt;br /&gt;
*added the [[trace probe]], [[pyramid device]], [[eye in the sky]] and the [[archeology expedition]]&lt;br /&gt;
*added the super[[wormhole]] between [[Nano Pyros]] and [[Keverland]]&lt;br /&gt;
*[[Galactic News Network]] founded&lt;br /&gt;
*added [[hyperdrop]] warning&lt;br /&gt;
*minor cosmetic changes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2006 ==&lt;br /&gt;
&lt;br /&gt;
*[[starter alliances]] founded&lt;br /&gt;
*added the [[battle simulator]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
&lt;br /&gt;
*spacetrace moved to a faster server&lt;br /&gt;
*spacetrace wiki opened&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2009 ==&lt;br /&gt;
&lt;br /&gt;
*added extra [[manpower]] for the [[alliance]] flag carrier&lt;br /&gt;
*added the [[colonizing]] feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
&lt;br /&gt;
*implemented [[colony game]] as a fully functioning major feature&lt;br /&gt;
*added the [[diplomacy]] system&lt;br /&gt;
*added [[chrono matter]]&lt;br /&gt;
*added a tutorial for new players&lt;br /&gt;
*rebalanced the [[tech tree]] and added some new ships&lt;br /&gt;
*game menu (navigation) simplified&lt;br /&gt;
*[[fleet]] control simplified&lt;br /&gt;
*complete graphical makeover&lt;br /&gt;
&lt;br /&gt;
= minor changes =&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
09/11&lt;br /&gt;
- production screen improved:&lt;br /&gt;
- ri calculation for slider is correct now&lt;br /&gt;
- mp calculates direct after something is built&lt;br /&gt;
- fleets screen directly in organize fleets mode&lt;br /&gt;
- each page blinks in the background if it is loaded&lt;br /&gt;
- tutorial for new players&lt;br /&gt;
- research and production messages show up in that screens too (not only in the messages)&lt;br /&gt;
- countdown the last 10 minutes of production and research and autoreload on finish&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Wiki_Navigation&amp;diff=3225</id>
		<title>Wiki Navigation</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Wiki_Navigation&amp;diff=3225"/>
		<updated>2011-08-31T18:16:06Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hier kann man die navigation einstellen: http://wiki.spacetrace.org/index.php?title=MediaWiki:Sidebar&lt;br /&gt;
&lt;br /&gt;
in der LocalSettings.php kann man Bilder anzeigen einstellen:&lt;br /&gt;
$wgAllowExternalImages=true;&lt;br /&gt;
http://www.mediawiki.org/wiki/Manual:$wgAllowExternalImages&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Attitude&amp;diff=3224</id>
		<title>Attitude</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Attitude&amp;diff=3224"/>
		<updated>2011-08-31T17:56:36Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''attitude''' can be set to:&lt;br /&gt;
&lt;br /&gt;
'Attack' http://spacetrace.org/pics/attack.gif,&lt;br /&gt;
&lt;br /&gt;
'Defense'  http://spacetrace.org/pics/defend.gif&lt;br /&gt;
&lt;br /&gt;
Or, a secret '''attack code''' can be defined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All encountering fleets in space that have different attitudes fight against each other.&lt;br /&gt;
Fleets with the same attitude stay in peace. A player owned planet always has a defensive attitude, so if others want to help they have to put their fleets on defense also, otherwise they would fight against the player's planet.&lt;br /&gt;
&lt;br /&gt;
If a player is in an [[alliance]] and your [[Alliance positions|alliance leader]] has defined an [[alliance attack code]], you should use that code. A player won`t battle against [[base]]-fleets or [[fleets]] with the defense attitude of his alliance members.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
''' A fleet:''' http://spacetrace.org/pics/defend.gif - '''Other fleet:''' http://spacetrace.org/pics/defend.gif -&amp;gt; No battle&lt;br /&gt;
&lt;br /&gt;
'''A fleet:''' http://spacetrace.org/pics/attack.gif - '''Other fleet:''' http://spacetrace.org/pics/attack.gif -&amp;gt; Battle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A fleet:''' http://spacetrace.org/pics/attack.gif - '''Other fleet:''' http://spacetrace.org/pics/defend.gif -&amp;gt; Battle&lt;br /&gt;
&lt;br /&gt;
'''A fleet:''' http://spacetrace.org/pics/defend.gif - '''Other fleet:''' Code:xyz -&amp;gt; Battle&lt;br /&gt;
&lt;br /&gt;
'''A fleet:''' Code:xyz - '''Other fleet:''' Code:xyz -&amp;gt; No battle&lt;br /&gt;
&lt;br /&gt;
'''A fleet:''' Code:xyz - '''Other fleet:''' Code:123 -&amp;gt; Battle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If two players are in '''one alliance''' :&lt;br /&gt;
&lt;br /&gt;
'''A fleet:''' http://spacetrace.org/pics/defend.gif - '''Other fleet:''' Alliance-code -&amp;gt; No battle&lt;br /&gt;
&lt;br /&gt;
these attitudes can be overridden with the [[diplomatic alliance system]] with [[wars]] and [[peace treaties]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Tactics and Warfare]]&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Produktion_und_Forschung&amp;diff=3223</id>
		<title>Produktion und Forschung</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Produktion_und_Forschung&amp;diff=3223"/>
		<updated>2011-08-31T17:23:39Z</updated>

		<summary type="html">&lt;p&gt;Ruben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forschung ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um etwas zu erforschen brauchst du ein [[Forschungszentrum]] (&amp;lt;ship&amp;gt;research center/de&amp;lt;/ship&amp;gt;).&lt;br /&gt;
Es kann durch feindliche Angriffe zerstört werden ( es ist nicht einfach es zu zerstören, man braucht 3500 Angriffspunkte (hit points). Man braucht zwar keine [[manpower/de|manpower]], aber es benötigt viel Zeit ein neues Forschunszentrum zu bauen.&lt;br /&gt;
Es gibt vier verschiedene Forschungsarten:&lt;br /&gt;
&lt;br /&gt;
Grundlagenforschung (braucht man für folgende Erfindungen)&lt;br /&gt;
Schiffe (ohne Schiffe kann man nicht spielen ;-) )&lt;br /&gt;
Gebäude&lt;br /&gt;
und Sonden (probes)&lt;br /&gt;
&lt;br /&gt;
== Produktion ==&lt;br /&gt;
&lt;br /&gt;
Um Schiffe zu produzieren braucht man eine [[shipyard/de|Schiffswerft]] (shipyard). Wie das Forschungszentrum kann auch sie durch einen feindlichen Angriff zerstört werden (ebenfalls 3500 Angriffspunkte).&lt;br /&gt;
Man kann nur Schiffe bauen, die man vorher in einem Forschungsprozess erfunden hat.&lt;br /&gt;
&lt;br /&gt;
Es können außerdem bis zu 3 [[Sonden]] gebaut werden.&lt;br /&gt;
&lt;br /&gt;
== Schiffe recyceln ==&lt;br /&gt;
&lt;br /&gt;
Alle Schiffe die sich auf Deinem Planeten befinden, können wiederverwertet werden.&lt;br /&gt;
Dadurch werden die Arbeitskräfte wieder frei (Du verlierst keine Punkte).&lt;/div&gt;</summary>
		<author><name>Ruben</name></author>
		
	</entry>
</feed>