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	<title>SpaceTrace Wiki - User contributions [en-gb]</title>
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	<updated>2026-04-21T15:39:46Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://spacetrace.org/wiki/index.php?title=MediaWiki:Common.css&amp;diff=3458</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=MediaWiki:Common.css&amp;diff=3458"/>
		<updated>2020-03-30T13:01:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
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/** &amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt; */&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Spacetrace_Card-Game_-_The_Rules&amp;diff=3457</id>
		<title>Spacetrace Card-Game - The Rules</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Spacetrace_Card-Game_-_The_Rules&amp;diff=3457"/>
		<updated>2019-10-07T01:59:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Spacetrace Card-Game two neighboring planets are fighting against each other with their fleets.&lt;br /&gt;
Each player tries to destroy the base of the opponent with an attacking space fleet or other tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
If you play Spacetrace for the first time, you should play a simplified version for a start, &amp;lt;font style=&amp;quot;background-color:#333333&amp;quot;&amp;gt;You don't have to read the text marked with grey background color&amp;lt;/font&amp;gt;.  Take some time and read this manual, especially read thoroughly the whole section about battle.&lt;br /&gt;
&lt;br /&gt;
Sort out the cards named &amp;quot;Base&amp;quot; (it's a class IV ship with 1000 life points - LP). Each one of you puts one &amp;quot;Base&amp;quot; card face up in front of you on the table. This is the first card of your first '''fleet''' &amp;lt;font style=&amp;quot;background-color:#333333&amp;quot;&amp;gt;(a second extra fleet can be started later in the game)&amp;lt;/font&amp;gt;.  In battle the &amp;quot;Base&amp;quot; counts as a class IV ship card. It represents the HQ of all your fleets. &lt;br /&gt;
&lt;br /&gt;
Get pen and paper to write down the damage done to your base.&lt;br /&gt;
&lt;br /&gt;
=== Simplified Version ===&lt;br /&gt;
:Sort out all tactic cards (blue), Commander cards (brown), class II ships (grey and with class II Symbol) and also the class III Apollo Ship Card and the Motherships.&lt;br /&gt;
&lt;br /&gt;
:Both Players get 12 ship cards (grey) and 10 reinforcement cards (orange)&lt;br /&gt;
&lt;br /&gt;
:(in the second game, you can add all ships and both Players get 17 ship cards and 14 reinforcement cards)&lt;br /&gt;
&lt;br /&gt;
=== Normal Version ===&lt;br /&gt;
:&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Both players get minimum 40 cards that should contain about 15 reinforcement cards, at least one commander card and at least one Mothership.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both players shuffle their library.&amp;lt;br&amp;gt;&lt;br /&gt;
Both players draw 4 cards, do not reveal them.&lt;br /&gt;
&lt;br /&gt;
The player that has his/her turn is called the '''active player'''.&lt;br /&gt;
&lt;br /&gt;
==Cards==&lt;br /&gt;
=== &amp;lt;font style=&amp;quot;color:#f49d00;font-size:1em&amp;quot;&amp;gt;Reinforcement cards&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Most cards need '''manpower = MP''' to be played. you get MP by playing reinforcement cards. You only get the MP for one time, the played reinforcement cards are discarded.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Any MP that is not used in that turn expires'''&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font style=&amp;quot;color:#53534d;font-size:1em&amp;quot;&amp;gt;Ship cards&amp;lt;/font&amp;gt; ===&lt;br /&gt;
To bring a ship card into play, you need enough MP. So you need to play one or more reinforcement cards with the ship card, that have a total MP that is enough to play the ship card.&lt;br /&gt;
Some ship cards require an extra activation condition (for example sacrifice another card). if this condition cannot be fulfilled, the card cannot be played.&lt;br /&gt;
&lt;br /&gt;
The played ship cards are placed on the table in front of you next to your base, ordered by ship class.&lt;br /&gt;
&lt;br /&gt;
Ship cards can contain more than one ship. For example the &amp;quot;Fighter&amp;quot; card contains 100 Fighters, the &amp;quot;Destroyer&amp;quot; card 10 Destroyers etc.&amp;lt;br&amp;gt;&lt;br /&gt;
If it has more than one ship, the number of ships is printed on the cards upper left. &amp;lt;br&amp;gt;&lt;br /&gt;
The '''attack points (AP)''' and '''life points (LP)''' of one ship is listed on the left and the AP and LP sum of all ships on one card is listed on the right:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color:#53534d;font-size:1.5em&amp;quot;&amp;gt;Number of Ships * Single AP/LP = AP/LP Sum &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special battle effects and activation conditions are printed below the picture on the card.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;(Some ships/effects are slightly altered to the online game to make the card game playable.)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font style=&amp;quot;color:#407ebc;font-size:1em&amp;quot;&amp;gt;Tactic cards&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Tactic cards can be played '''any time''' in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Some tactic cards need MP in the same way like the ship cards.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;If a player plays a tactic card the opponent may answer with another tactic card. The effects are resolved last in, first out. That means that the last played effect is resolved first. &amp;lt;br&amp;gt;&lt;br /&gt;
This way it can happen that a tactic card targets nothing. If this happens, that card will have no effect at all, it '''fizzles''', and is discarded.&amp;lt;br&amp;gt;&lt;br /&gt;
Tactic cards can be countered (for example with the card &amp;quot;Counter Strike&amp;quot;). The target card and the counter tactic card will both be discarded.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;After the effects of all tactic cards are resolved those cards are discarded.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font style=&amp;quot;color:#921f1e;font-size:1em&amp;quot;&amp;gt;Commander cards (Spacetrace heroes)&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Commanders can only be placed on ship cards with the class indicated on the commander cards and stay on those ships. They will improve your tactical skills. &amp;lt;br&amp;gt;&lt;br /&gt;
The effect of the card will be active as long as the commander is in play, even if the ship of the commander doesn't take part in the battle.&amp;lt;br&amp;gt;&lt;br /&gt;
You can '''only have one''' commander card on your side in game at the same time. If a ship with a commander on it gets destroyed, both cards get destroyed.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Order of Actions==&lt;br /&gt;
At the beginning of each turn the active player draws 2 cards. if there are no cards left, no card is drawn (the discarded cards cannot be drawn again).&lt;br /&gt;
&lt;br /&gt;
Then the following actions can be done in your turn in any order and as often as you like (before and after the battle):&lt;br /&gt;
* bring out a ship card (not during the attack) if you can play the needed reinforcements&lt;br /&gt;
* play a &amp;lt;font style=&amp;quot;background-color:#333333&amp;quot;&amp;gt;tactic-, commander- or&amp;lt;/font&amp;gt; reinforcement card&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333&amp;quot;&amp;gt;move ships between your fleets (not during the attack and only if you have more than one fleet, later in the game)&amp;lt;/font&amp;gt;&lt;br /&gt;
* start an attack if you like (maximum is '''one attack per turn''')&lt;br /&gt;
* discard 3 cards  from you hand to get 100 MP or to draw a new card. Discarded ships are removed from the game.&lt;br /&gt;
&lt;br /&gt;
The active player can play as many tactic, ship and reinforcement cards as he/she wishes &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;and maximum one commander card. the other player can only play tactic cards (and eventually the needed reinforcements).&lt;br /&gt;
Tactic- and reinforcement cards can be played '''any time''', commander and ship cards are only played by the active player.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Battle==&lt;br /&gt;
Only if the active player decides to start an '''attack''' a battle happens.&amp;lt;br&amp;gt;&lt;br /&gt;
(The starting player may not start an attack during the first turn.)&amp;lt;br&amp;gt;&lt;br /&gt;
Every player can choose the order of ships in each class stack (ship cards of each class) in his fleet(s). The active player (attacker) has to choose order first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;At least the base fleet of the attacker '''must''' attack. If the attacker has an extra fleet, the attacker decides if this fleet attacks also.&amp;lt;br&amp;gt;&lt;br /&gt;
The base fleet of the defender '''must''' defend, the other fleet '''may''' defend.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then each single ship on each card fires exactly '''one shot''' with its single AP at exactly one target ship. The AP will cause damage on the target ship that will be subtracted from its LP. if a ships LP is zero (or below zero), it is destroyed. if a ship is not destroyed, the next ships will continue to fire at this ship.&lt;br /&gt;
&lt;br /&gt;
===Some Examples===&lt;br /&gt;
''Player 1: Fighters (100 x 1/1) vs Player 2: Fighters (100 x 1/1)&amp;lt;br&amp;gt;&lt;br /&gt;
Both cards are destroyed because they both cause 1 damage on 100 targets each.'' &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;(unlike the online game, there is no one that shoots first in the card game: '''all ships will fire!''')&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Player 1: Destroyers (10 x 10/10) vs Player 2: Fighters (100 x 1/1)&amp;lt;br&amp;gt;&lt;br /&gt;
The Destroyers will be discarded the Fighters stay, because the Destroyers can only target 10 ships but the Fighter card contains 100 ships. Until end of turn the Fighter card only contains the remaining 90 ships''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Class-Battle ===&lt;br /&gt;
The battle is split into '''class-battles''' (similar to the online-game): first class-I against class-I, then class-II against class-II etc.&amp;lt;br&amp;gt;&lt;br /&gt;
If some classes are missing the '''class-battle''' then happens between the class and the next higher class of the player that has the missing class.&amp;lt;br&amp;gt;&lt;br /&gt;
''for example if player 1 has class I, II and IV, and player 2 has class I, III and IV then the battle order will be:&amp;lt;br&amp;gt;&lt;br /&gt;
I vs. I; II vs. III; III vs. IV; IV vs. IV.&lt;br /&gt;
&lt;br /&gt;
'''hint''': ''it is always a good strategy if you accomplish to attack a higher class with your smaller ships, so in this example player 1 will probably destroy a class III ship and not loose any class II ships''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In one class-battle all ships on all cards fire in the chosen order. All ships shoot on the actual first ship on the first ship card of the opponent with at least 1 MP left as long as  not all ships on that card are destroyed completely.&lt;br /&gt;
&lt;br /&gt;
if all ships in the class of your opponent are destroyed, your remaining ships in that class '''do not''' continue fighting. Your next class will start fighting.&amp;lt;br&amp;gt;&lt;br /&gt;
''Example: player 1 has 4 Cruisers, player 2 has only 1 Cruiser. Both players have an existing class III so all ships on both sides will target class III. Each player will loose one Cruiser. The remaining 3 Cruisers of player 1 will '''not''' fight because their target was already set on class III.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
Some ships have special abilities printed on the card. They always depend on the battle order of each players cards. An effect that targets some ships always target the next ship in battle on your or the opponents side. On your side it always targets your next ships (on the same ship card or the next ones in battle), that haven't already shot. &lt;br /&gt;
&lt;br /&gt;
If the effect targets your enemy ships, it will begin with the actual target, that your last ship shot at (the first opponent ship if this is your first ship).&lt;br /&gt;
* '''Preemptive strike''': the following effect is done before the normal shots and special abilities are resolved. This way some ships may be destroyed before they shoot or use special abilities (if two ships with preemptive strike fight against each other, both effects are resolved)&lt;br /&gt;
* '''Destroy''': a destroyed ship looses all LP, but can be repaired or reconstructed&lt;br /&gt;
* '''Kill''': a killed ship looses all LP, but cannot be reconstructed in battle&lt;br /&gt;
* '''Sacrifice''': a sacrificed card is discarded and cannot be repaired nor reconstructed. Some cards or effects require sacrificing of another card to be played, that means that you cannot play the card if you cannot sacrifice the required card/ship.&lt;br /&gt;
* '''Selfdestruction''': a ship card with selfdestruction will be killed after it was involved in a class-battle.&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;'''Jam''': a jammed ship cannot shoot nor use special abilities. Jamming always happens as '''preemptive strike'''.&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;'''Removed from the game''': a removed ship cannot be repaired nor reconstructed&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;'''Repair''': a ship with at least 1 LP left can be repaired. A repaired ship gets its full LP back&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;'''Reconstruct''': a reconstructed ship gets one LP back&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''The Base cannot be sacrificed nor removed from the game. It is also immune against the ''destroy'', ''kill'' and ''repair'' effect  but not against damage done by ships or tactic cards.&lt;br /&gt;
&lt;br /&gt;
=== End of Battle ===&lt;br /&gt;
A Battle ends if all ships shot or lost their targets (in case a class was destroyed completely during a class-battle).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;In case a player has more fleets, the next battle between the next fleet will start now. Unlike the online game, damaged ships will keep their damage until end of turn, so a ship can be destroyed with ships from different fleets.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Extra fleets==&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;In our basic card-set there is one &amp;quot;Mothership&amp;quot; available for each player. &amp;lt;br&amp;gt;&lt;br /&gt;
With a &amp;quot;Mothership&amp;quot; you can open an extra fleet. Then you can move your ship cards from your base fleet into your extra fleet and back. &amp;lt;br&amp;gt;&lt;br /&gt;
Only the active player can move ships between fleets. It is a very useful option for combined attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
In a battle you can choose for your extra fleet to fight or not to fight, and if, if before or after your base fleet. &amp;lt;br&amp;gt;&lt;br /&gt;
For example, if you decide that your extra fleet fights too, and you decide it fights before your base, then there will be two battles:&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;first your extra fleet against the enemy base fleet&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;then a second battle will happen with your base fleet against the rest of the enemy base fleet.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;If both players have extra fleets the active player must decide first. If they decide that their extra fleets both fight, there will be four battles in the corresponding order like the following example:&lt;br /&gt;
&lt;br /&gt;
''Both players decide, their extra fleets fight first.&amp;lt;/font&amp;gt;&lt;br /&gt;
* ''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;extra fleet player 1 vs. extra fleet player 2&amp;lt;/font&amp;gt;''&lt;br /&gt;
* ''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;extra fleet player 1 vs. Base-fleet player 2&amp;lt;/font&amp;gt;''&lt;br /&gt;
* ''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Base-fleet player 1 vs. extra fleet player 2&amp;lt;/font&amp;gt;''&lt;br /&gt;
* ''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Base-fleet player 1 vs. Base-fleet player 2&amp;lt;/font&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Remember: your base fleet '''must''' fight if a battle happens.&amp;lt;br&amp;gt;&lt;br /&gt;
If a &amp;quot;Mothership&amp;quot; gets destroyed all other ships in that extra fleet get destroyed too.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==End of Turn==&lt;br /&gt;
The active player decides that he has nothing more to do and says: &amp;quot;ready&amp;quot;. Then the other player takes his/her turn.&lt;br /&gt;
&lt;br /&gt;
'''All ship cards that are not destroyed totally in one turn, will stay. All ships on those cards are restored now! (except the &amp;quot;Base&amp;quot;)'''&lt;br /&gt;
''for example a &amp;quot;100 Fighters&amp;quot; card that lost 50 Fighters will have all its 100 Fighters back now.''&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends if &lt;br /&gt;
* '''one player looses his base''' or &lt;br /&gt;
* if no player can draw any more cards '''and''' can't or doesn't want to play any more cards '''and''' the next battles wouldn't destroy any more ships.&lt;br /&gt;
&lt;br /&gt;
==Who Wins?==&lt;br /&gt;
===Beginners winning rule ===&lt;br /&gt;
You win if your opponents '''&amp;quot;Base&amp;quot;''' card gets 1000 or more damage points (the damage done to the &amp;quot;Base&amp;quot; is cumulated over all battles).&amp;lt;br&amp;gt;&lt;br /&gt;
if the game ends without a base getting destroyed, that player with the most damage on the base looses the game.&lt;br /&gt;
&lt;br /&gt;
=== Optional Winning Rule : Wrecked Ships === &lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;'''(real spacetrace players should play this one!):'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;'''Wrecked ships''' are all ships, that were discarded.&lt;br /&gt;
Ship cards that are '''removed from the game''' don't count to the '''wrecked ships'''.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Winner is the player with the highest score.&amp;lt;br&amp;gt;&lt;br /&gt;
The game ends if one &amp;quot;Base&amp;quot; is destroyed. Both players count their '''wrecked ships''' total MP. A destroyed &amp;quot;Base&amp;quot; counts 500 MP. &lt;br /&gt;
Each player gets the amount of '''wrecked ships''' of the opponent as score.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Download  Rules =&lt;br /&gt;
[https://www.spacetrace.org/cardgame/Rules_for_The_SpaceTrace_Card_Game.pdf print-version of the rules]&lt;br /&gt;
&lt;br /&gt;
= Example card =&lt;br /&gt;
https://www.spacetrace.org/cardgame/example.png&lt;br /&gt;
&lt;br /&gt;
= Online shop =&lt;br /&gt;
You can order a two player card set with 80 cards in our store: &lt;br /&gt;
http://shop.spacetrace.org&lt;br /&gt;
&lt;br /&gt;
= Changes and Erata=&lt;br /&gt;
Here we list some changes and explanations to the current basic card set from our shop&lt;br /&gt;
&lt;br /&gt;
* The Interceptor has 60 MP (not 100 like on some first-edition cards)&lt;br /&gt;
* &amp;quot;Campaign Ship&amp;quot; is class II&lt;br /&gt;
* Commando Fighter: &amp;quot;'''Your''' next ship...&amp;quot;&lt;br /&gt;
* Reinforcement 2: &amp;quot;Deals 40 damage '''to any target'''.&lt;br /&gt;
* Errata &amp;quot;Deserter&amp;quot;: it is also possible to exchange a Mothership. But not the base. text: &amp;quot;exchange the ship card'''s''' with the highest MP... If one ship is already damaged, it stays damaged until end of turn&amp;quot;&amp;lt;br&amp;gt;If it is not possible to select two targets, then the card fizzles&lt;br /&gt;
* Bounty Hunter: &amp;quot;The Bounty Hunter destroys the next opponent class I, II or III ship in the class-battle, but only if that card contains already damaged ships.&amp;quot;&lt;br /&gt;
* If the Base is destroyed, all ships in the base-fleet are destroyed also&lt;br /&gt;
* Doomstar: costs: 200 MP, and it deals 100 damage to your base&lt;br /&gt;
* Dreadnought:  costs only 300 MP&lt;br /&gt;
* Psionic Blast:  the Base cannot be taken out of the battle&lt;br /&gt;
&lt;br /&gt;
= Additional Rules for 3 Players =&lt;br /&gt;
* each Player must destroy the base of the player on his left side. If a player succeeds to destroy the left base, then '''both''' other players loose simultaneously and equally.&lt;br /&gt;
* all texts on cards, that refer to &amp;quot;both players&amp;quot; now refer to &amp;quot;all players&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Deck construction =&lt;br /&gt;
if you construct your own deck, the following cards may be used '''maximum one card'' in each Deck:&lt;br /&gt;
* all non-standard-reinforcements&lt;br /&gt;
* Kamikaze&lt;br /&gt;
* Penguins&lt;br /&gt;
* Doomstar&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
= Optional alternative Rule-Extensions =&lt;br /&gt;
* you may discard any card anytime to gain 30 MP&lt;br /&gt;
* you may discard two cards anytime to dray a new card&lt;br /&gt;
* your cards are sorted into two piles, one wit reinforcements and one with all other cards.&amp;lt;br&amp;gt;each time, you draw a card, you ma6 choose from which pile to draw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacetrace Card-Game]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Spacetrace_Kartenspiel_-_Anleitung&amp;diff=3456</id>
		<title>Spacetrace Kartenspiel - Anleitung</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Spacetrace_Kartenspiel_-_Anleitung&amp;diff=3456"/>
		<updated>2019-10-07T01:56:58Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Im Spacetrace Kartenspiel bekämpfen sich zwei benachbarte Planeten mit ihren Weltraumflotten. Ziel ist es, mithilfe ausreichender Manpower (MP) eine Flotte mit verschiedenen Schiffsklassen (I-IV) aufzustellen, um das gegnerische Basisschiff zu zerstören und das eigene zu schützen. Im Kampf entscheiden die Angriffs- und Lebenspunkte (AP/LP) der einzelnen Raumschiffe darüber, ob und welcher Schaden der Basis zugefügt wird.&lt;br /&gt;
&lt;br /&gt;
== Spielvorbereitung ==&lt;br /&gt;
Wenn ihr Spacetrace zum ersten Mal spielt, solltet ihr eine vereinfachte Version für den Anfang spielen.&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333&amp;quot;&amp;gt;Den grau hinterlegten Text könnt ihr für die vereinfachte Version überspringen.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nehmt euch etwas Zeit und lest diese Anleitung komplett durch, besonders den vollständigen Abschnitt über den Kampf. &lt;br /&gt;
&lt;br /&gt;
Sortiert zuerst die Karten mit dem Titel &amp;quot;Base&amp;quot; aus (es ist ein Klasse-IV-Schiff mit 1000 Lebenspunkten = LP). Jeder Spieler legt ein &amp;quot;Base&amp;quot;-Karte offen vor sich auf den Tisch. Das sind die ersten Karten eurer ersten '''Flotten''' &amp;lt;font style=&amp;quot;background-color:#333333&amp;quot;&amp;gt;(eine zweite Extraflotte kann später im Spiel begonnen werden)&amp;lt;/font&amp;gt;. Im Kampf gilt das &amp;quot;Base&amp;quot;-Schiff als eine Klasse-IV-Karte. Sie stellt das Hauptquartier aller deiner Flotten dar. &lt;br /&gt;
&lt;br /&gt;
Legt Stift und Zettel bereit um den Schaden, den euer jeweiliges &amp;quot;Base&amp;quot;-Schiff erhält, zu notieren.&lt;br /&gt;
&lt;br /&gt;
Für das erste Spiel sortiert ihr folgende Karten aus: alle Taktikkarten (&amp;lt;font style=&amp;quot;color:#407ebc;font-size:1em&amp;quot;&amp;gt;blau&amp;lt;/font&amp;gt;), Commanderkarten (&amp;lt;font style=&amp;quot;color:#921f1e;font-size:1em&amp;quot;&amp;gt;braun&amp;lt;/font&amp;gt;), Klasse-II-Schiffskarten (&amp;lt;font style=&amp;quot;color:#53534d;font-size:1em&amp;quot;&amp;gt;grau und mit Klasse-II-Symbol&amp;lt;/font&amp;gt;) und außerdem noch das Klasse-III-Schiff »Apollo« und die beiden »Motherships«. Beide Spieler erhalten anschließend 12 Schiffskarten (&amp;lt;font style=&amp;quot;color:#53534d;font-size:1em&amp;quot;&amp;gt;grau&amp;lt;/font&amp;gt;) und 10 Reinforcementkarten (&amp;lt;font style=&amp;quot;color:#f49d00;font-size:1em&amp;quot;&amp;gt;orange&amp;lt;/font&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
In der zweite Spielrunde, könnt ihr alle Schiffe hinzunehmen und beide Spieler erhalten  dann 17 Schiffskarten und 14 Reinforcementkarten.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Bei späteren Spielen erhalten dann beide Spieler mindestens 40 Karten, welche ungefähr 15 Reinforcementkarten, mindestens eine Commanderkarte und mindestens ein »Mothership« enthalten sollten.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beide Spieler mischen ihre Bibliothek und nehmen 4 Karten verdeckt auf die Hand. Der Spieler, der am Zug ist wird der '''aktive Spieler ''' genannt.&lt;br /&gt;
&lt;br /&gt;
== Karten ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font style=&amp;quot;color:#f49d00;font-size:1em&amp;quot;&amp;gt;Reinforcementkarten&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Die meisten Karten benötigen '''Manpower = MP''' um gespielt zu werden. Ihr erhaltet MP indem ihr Reinforcementkarten spielt, die dann abgeworfen werden. &lt;br /&gt;
'''Überschüssige MP die in einem Zug nicht benutzt wurde, verfällt am Ende des Zuges''' &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font style=&amp;quot;color:#53534d;font-size:1em&amp;quot;&amp;gt;Schiffskarten&amp;lt;/font&amp;gt; ===&lt;br /&gt;
Um eine Schiffskarte zu spielen, benötigt man genügend MP. Man muss also eine oder mehrere entsprechende Reinforcementkarten mit der Schiffskarte spielen.&lt;br /&gt;
&lt;br /&gt;
Einige Schiffskarten haben Bedingen (z. B. Opfern einer anderen Karte), die erfüllt erfüllt werden müssen um diese Karte  zu spielen. &lt;br /&gt;
&lt;br /&gt;
Ausgespielte Schiffskarten werden neben die &amp;quot;Base&amp;quot;-Karte gelegt und nach Schiff-Klassen sortiert. &lt;br /&gt;
&lt;br /&gt;
Schiffskarten können mehr als ein Schiff verkörpern. Die »Fighter« Karte enthält z.B. 100 Fighter, die »Destroyer« Karte 10 Destroyer usw. &amp;lt;br&amp;gt;&lt;br /&gt;
Daher werden die Einzel AP/LP und die Gesamt AP/LP getrennt im Cockpit auf der Karte angezeigt (siehe Legendenkarte). &amp;lt;br&amp;gt;&lt;br /&gt;
Die Gesamt AP/LP ergibt sich dabei aus der Anzahl der Schiffe multipliziert mit der Einzel AP/LP. &lt;br /&gt;
&lt;br /&gt;
Spezielle Kampfeffekte und Aktivierungs-Bedingungen stehen unterhalb der Abbildung auf der Karte. &lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;(Einige Schiffe/Effekte wurden gegenüber dem Online-Spiel etwas verändert, um das Kartenspiel spielbarer zu gestalten.) &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font style=&amp;quot;color:#407ebc;font-size:1em&amp;quot;&amp;gt;Taktikkarten&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Taktikkarten können im Spiel '''jederzeit''' gespielt werden. Einige Taktikkarten benötigen MP in der gleichen Weise wie Schiffskarten. Wenn ein Spieler eine Taktikkarte spielt, kann der Gegner sofort mit einer anderen Taktikkarte reagieren. Der Effekt der zuletzt gespielten Karte wird dann zuerst ausgeführt. Auf diese Weise kann es passieren, dass eine Taktikkarte kein Ziel mehr für ihren Effekt hat. Wenn Taktikkarten ausgespielt werden, müssen sie anschließend in jedem Fall abgelegt werden. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;font style=&amp;quot;color:#921f1e;font-size:1em&amp;quot;&amp;gt;Commanderkarten (Spacetrace Helden)&amp;lt;/font&amp;gt; ===&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt; Eine Commanderkarte kann auf eine Schiffskarte der jeweils angegebenen Klassen gespielt werden. Die Commanderkarte bleibt dann auf dieser Schiffskarte liegen. Sie verbessern deine taktischen Fähigkeiten. Der Effekt der Karte ist so lang aktiv, wie der Commander im Spiel ist, selbst wenn das Schiff des Commanders nicht am Kampf teilnimmt. Du darfst '''nur eine Commanderkarte zur Zeit''' auf deiner Seite im Spiel haben. Wird ein Schiff mit einem Commander zerstört, werden beide Karten zerstört. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Möglichkeiten während eines Zuges ==&lt;br /&gt;
Am Anfang jedes Zuges zieht der aktive Spieler 2 Karten. Wenn es keine Karten mehr gibt, wird keine Karte gezogen (die weggeworfenen Karten können nicht wieder gezogen werden). &lt;br /&gt;
&lt;br /&gt;
Folgende Möglichkeiten können in einem Zug in beliebiger Reihenfolge und beliebig oft ausgeführt werden (vor und nach dem Kampf): &lt;br /&gt;
* Eine Schiffskarte herausbringen (nicht während des Angriffs), wenn die erforderlichen Reinforcements ausgespielt werden können.&lt;br /&gt;
* Angreifen (maximal ein Angriff pro Zug )&lt;br /&gt;
* 3 Karten aus der Hand abwerfen, um entweder 100 Manpower zu erhalten oder um eine neue Karte zu ziehen. &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Auf diese Art abgeworfene Schiffe werden aus dem Spiel entfernt (»Removed From Game«, siehe 4.3)&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Taktik -, Commander- oder Reinforcementkarten spielen&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Schiffe zwischen den Flotten verschieben (nicht während des Angriffs und nur wenn man mehr als eine Flotte im Spiel hat).&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Der aktive Spieler kann so viele Taktik-, Schiffs- und Reinforcementkarten spielen wie er will, &amp;lt;font style=&amp;quot;background-color:#333333&amp;quot;&amp;gt;und maximal '''eine''' Commanderkarte.&lt;br /&gt;
Der andere Spieler darf nur Taktikkarten (einschließlich der erforderlichen Reinforcements) spielen. &lt;br /&gt;
'''Taktik- und Reinforcementkarten können jederzeit''' gespielt werden, Commander- und Schiffskarten werden nur vom aktiven Spieler gespielt. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kampf ==&lt;br /&gt;
Nur wenn der aktive Spieler entscheidet, einen '''Angriff''' zu starten, findet ein Kampf statt. (Der beginnende Spieler darf in der ersten Runde keinen Angriff starten.) &lt;br /&gt;
&lt;br /&gt;
Jeder Spieler (der aktive Spieler immer zuerst) muss vorher die Kampreihenfolge der Schiffe innerhalb jeder Klasse in seinen Flotten festlegen. &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Grundsätzlich kämpfen die »Base-Flotten« immer,  jedoch jeder Spieler der eine Extraflotte besitzt, entscheidet vor dem Kampf, ob diese mitkämpft.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kampfablauf ===&lt;br /&gt;
Wenn ein Kampf statt findet, muss man beachten, dass viele Karten mehrere Schiffe enthalten, und daher jedes Schiff auf diesen Karten einzeln betrachtet werden muss: Im Kampf feuert also jedes einzelne Schiff genau einen Schuss mit der Stärke seiner Einzel AP auf genau ein gegnerisches Schiff ab. &lt;br /&gt;
&lt;br /&gt;
Diese AP verursachen auf dem Zielschiff Schaden, der von seinen LP abgezogen wird. Wenn die LP eines Schiffes auf Null oder unterhalb Null gesunken sind, ist es zerstört und wird abgelegt. Solange ein Schiff noch nicht zerstört ist, feuern nachfolgende Schiffe weiter auf dieses Schiff.&lt;br /&gt;
&lt;br /&gt;
''Spieler 1: &amp;quot;100 Fighter&amp;quot; (100 x 1/1) gegen Spieler 2: &amp;quot;100 Fighter&amp;quot; (100 x 1/1)''&amp;lt;br&amp;gt;&lt;br /&gt;
''Beide Karten werden zerstört, da beide jeweils 1 Schaden auf 100 Ziele machen ''&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;''(anders als bei dem Online-Spiel, gibt es keinen, der zuerst schießt: '''alle Schiffe feuern!''')''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Spieler 1: &amp;quot;10 Destroyer&amp;quot; (10 x 10/10) gegen Spieler 2: &amp;quot;100 Fighter&amp;quot; (100 x 1/1)&amp;lt;br&amp;gt;&lt;br /&gt;
''Die &amp;quot;Destroyer&amp;quot; werden zerstört, die &amp;quot;Fighter&amp;quot; bleiben, da die 10 &amp;quot;Destroyer&amp;quot; nur auf 10 Schiffe zielen können, aber die &amp;quot;Fighter&amp;quot;-Karte 100 Schiffe enthält. Bis zum Ende des Zuges enthält die &amp;quot;Fighter&amp;quot;-Karte jetzt nur noch die restlichen 90 Schiffe.'' &lt;br /&gt;
&lt;br /&gt;
=== Class-Battle ===&lt;br /&gt;
Der Kampf ist in 4 '''Class-Battles''' (Klassen-Kämpfe) aufgeteilt (wie im Online-Spiel): erst kämpft Klasse I gegen Klasse I, dann Klasse II gegen Klasse II usw...&lt;br /&gt;
Wenn einige Klassen leer sind sind, findet der Klassen-Kampf zwischen der Klasse und der folgenden höheren Klasse des Spielers statt, der die leere Klasse hat.  &amp;lt;br&amp;gt;&lt;br /&gt;
''Beispiel: Spieler 1 hat Schiffe in Klasse I, II und IV und Spieler 2 hat Schiffe in Klasse I, III und IV.&amp;lt;br&amp;gt;&lt;br /&gt;
Der Kampf findet dann in folgender Reihenfolge statt: I gegen I; II gegen III; III gegen IV; IV gegen IV.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tipp''': ''Es ist immer eine gute Strategie, wenn man es schaffst eine höhere Klasse mit Schiffen aus einer niedrigeren Klasse anzugreifen. In dem letzten Beispiel wird also wahrscheinlich Spieler 1 beim Gegner die Klasse-III-Schiffe zerstören, während Spieler 2 beim Spieler 1 keine Schiffe in Klasse II zerstört''&lt;br /&gt;
&lt;br /&gt;
In einem Class-Battle feuern alle Schiffe in der gewählten Reihenfolge. Jedes Schiff feuert auf das vorderste Schiff des Gegners das noch mindestens 1 LP übrig hat und zwar so lange bis alle Schiffe auf dieser Karte zerstört sind. Werden alle Schiffe in einer Klasse zerstört hören die restlichen Schiffe der gegnerischen Flotte in dieser Klasse auf zu kämpfen. Die restlichen Schiffe der Klasse kämpfen '''nicht''' weiter gegen die nächst höhere Klasse. '' Beispiel: Spieler 1 hat 4 &amp;quot;Cruiser&amp;quot;, Spieler 2 hat nur 1 &amp;quot;Cruiser&amp;quot;. Beide Spieler haben eine vorhandene Klasse III, also zielen alle Schiffe auf beiden Seiten auf Klasse III. Jeder Spieler verliert einen &amp;quot;Cruiser&amp;quot;. Die restlichen 3 &amp;quot;Cruiser&amp;quot;  '''kämpfen nicht weiter''' gegen das &amp;quot;Base&amp;quot;-Schiff von Spieler 1, weil ihr Ziel bereits auf Klasse III eingestellt wurde.&lt;br /&gt;
&lt;br /&gt;
===Spezielle Fähigkeiten ===&lt;br /&gt;
Einige Schiffe haben spezielle Fähigkeiten, die auf dem schwarzen Anzeigefeld im unteren Teil der Karte stehen. Sie hängen immer von der Kampfreihenfolge der Schiffskarten ab. &lt;br /&gt;
&lt;br /&gt;
Ein Effekt, der auf Schiffe in der eigenen Flotte wirkt, zielt immer auf die nächstfolgenden Schiffskarten, welche noch nicht zum Zuge kamen. &lt;br /&gt;
&lt;br /&gt;
Wenn der Effekt auf feindliche Schiffe zielt, fängt er mit dem momentanen Ziel an, also das erste feindliche Schiff, das noch nicht zerstört wurde.&lt;br /&gt;
* '''Preemptive Strike''' (Präventivschlag): Der folgende Effekt wirkt vor allen normalen Schüssen und Spezialfähigkeiten. Auf diese Weise können einige Schiffe zerstört werden, bevor sie schießen oder spezielle Fähigkeiten anwenden können (wenn zwei Schiffe mit &amp;quot;Preemptive Strike&amp;quot; gegeneinander kämpfen, werden beide Effekte ausgeführt).&lt;br /&gt;
* '''Destroy''' (Zerstören): Ein zerstörtes Schiff verliert alle LP (aber es kann ''repariert'' werden oder ''rekonstruiert'').&lt;br /&gt;
* '''Kill''' (Vernichten): Ein gekilltes Schiff verliert alle LP (und kann im Kampf weder ''repariert'' noch ''rekonstruiert'' werden).&lt;br /&gt;
* '''Sacrifice''' (Opfern): Eine geopferte Karte wird abgeworfen. Einige Karten oder Effekte erfordern das Opfern einer oder mehrerer anderer Karten, um gespielt zu werden. Das bedeutet, dass du die Karte nicht spielen kannst, wenn du nicht die erforderlichen Karten/Schiffe opfern kannst.&lt;br /&gt;
* '''Selfdestruction''' (Selbstzerstörung): Eine Schiffskarte mit Selbstzerstörung wird &amp;quot;gekillt&amp;quot;, nachdem sie in einen Class-Battle miteinbezogen wurde.&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;'''Jam''' (Lähmen): Ein &amp;quot;gejammtes&amp;quot; Schiff kann weder schießen noch Spezialfähigkeiten verwenden. Das &amp;quot;Jammen&amp;quot; geschieht noch vor einem &amp;quot;Preemptive Strike&amp;quot;.&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;'''Remove From Game''' (aus dem Spiel entfernen): Ein entferntes Schiff zählt nicht zu den &amp;quot;Wrecked Ships&amp;quot; (siehe 8.2).&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;'''Repair''' (Reparieren): Ein Schiff mit mindestens einem LP übrig kann repariert werden. Ein repariertes Schiff erhält die vollen LP wieder zurück&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;'''Reconstruct''' (Rekonstruieren): Ein rekonstruiertes Schiff erhält einen LP zurück.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Das &amp;quot;Base&amp;quot;-Schiff kann weder ''geopfert'' noch aus dem Spiel entfernt werden. Es ist immun gegen die Effekte ''Destroy'', ''Kill'' und ''Repair'', kann aber durch Effekte von Schiffen oder Taktikkarten die Schaden verursachen beschädigt werden.&lt;br /&gt;
&lt;br /&gt;
=== End of Battle ===&lt;br /&gt;
Ein Kampf ist beendet, wenn alle Schiffe geschossen oder ihr Ziel verloren haben (falls eine Klasse vollständig während eines Class-Battles zerstört wurde). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Falls ein Spieler eine Extraflotte hat, beginnt jetzt der nächste Kampf. Anders als im Online-Spiel behalten beschädigte Schiffe ihren Schaden bis zum Ende des Zuges. Ein Schiff kann also mit Schiffen aus zwei Flotten zerstört werden.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Extraflotten ==&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt; In unserem Basis-Karten-Set ist für jeden Spieler ein »Mothership« vorgesehen. Mit einem »Mothership« kann man eine Extraflotte eröffnen und von nun an - jedoch nur als aktiver Spieler - Schiffskarten zwischen der »Base-Flotte« und der Extraflotte hin und her verschieben. Dies ist eine sehr nützliche Option für kombinierte Angriffe. Im Kampf kann jeder Spieler entscheiden, ob seine Extraflotte mitkämpft oder nicht und wenn, ob sie dann vor oder nach der »Base-Flotte« kämpft.&lt;br /&gt;
&lt;br /&gt;
''Beispiel: Wenn man sich entscheidest, dass eine Extraflotte mitkämpft, und dass sie '''vor''' deiner Base kämpft, dann finden zwei Kämpfe statt: ''&amp;lt;/font&amp;gt;&lt;br /&gt;
# ''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Zuerst die eigene Extraflotte gegen die feindliche »Base-Flotte«&amp;lt;/font&amp;gt;''&lt;br /&gt;
# ''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Dann, in einem zweitem Kampf, die eigene »Base-Flotte« gegen den Rest der feindlichen »Base-Flotte«&amp;lt;/font&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Wenn jeweils beide Spieler Extraflotten haben, muss der aktive Spieler zuerst entscheiden, ob seine Extraflotte mitkämpft. Wenn beide Spieler entscheiden, dass ihre Extraflotten mitkämpfen, gibt es vier Kämpfe wobei die erste Flotte des aktiven Spielers immer zuerst gegen die beiden Flotten des Gegners kämpft. &lt;br /&gt;
&lt;br /&gt;
''Beispiel: Spieler 1 ist der aktive Spieler. Beide Spieler haben sich entschlossen, dass Ihre Extraflotten zuerst kämpfen, daher kämpfen diese in folgender Reihenfolge:''&amp;lt;/font&amp;gt;&lt;br /&gt;
# ''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Extraflotte Spieler 1 gegen Extraflotte Spieler 2&amp;lt;/font&amp;gt;''&lt;br /&gt;
# ''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Extraflotte Spieler 1 - »Base-Flotte« Spieler 2&amp;lt;/font&amp;gt;''&lt;br /&gt;
# ''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;»Base-Flotte« Spieler 1 - Extraflotte Spieler 2&amp;lt;/font&amp;gt;''&lt;br /&gt;
# ''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;»Base-Flotte« Spieler 1 - »Base-Flotte« Spieler 2&amp;lt;/font&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;Nicht vergessen: Deine »Base-Flotte« '''muss''' immer mitkämpfen wenn eine Kampf stattfindet.&lt;br /&gt;
&lt;br /&gt;
Achtung! Wird ein &amp;quot;Mothership&amp;quot; zerstört, werden alle Schiffe in der Extraflotte mit zerstört&amp;lt;/font&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
== Ende des Zuges ==&lt;br /&gt;
Wenn der aktive Spieler entscheidet, dass er nichts mehr tun möchte, sagt er: &amp;quot;Fertig!&amp;quot;. Dann ist der nächste Spieler am Zug. &lt;br /&gt;
&lt;br /&gt;
'''Alle Schiffskarten, die nicht in einem Zug komplett zerstört wurden, bleiben liegen. Alle Schiffe auf diesen Karten werden jetzt wiederhergestellt (ausgenommen das &amp;quot;Base&amp;quot;-Schiff).'''&lt;br /&gt;
&lt;br /&gt;
''Beispiel: Eine Karte mit &amp;quot;100 Fightern&amp;quot;, die 50 &amp;quot;Fighter&amp;quot; verloren hat, erhält jetzt ihre gesamten 100 &amp;quot;Fighter&amp;quot; zurück.''&lt;br /&gt;
&lt;br /&gt;
== Spielende ==&lt;br /&gt;
Es gibt zwei Möglichkeiten für das Spielende:&lt;br /&gt;
# '''Ein Spieler verliert sein &amp;quot;Base&amp;quot;-Schiff''' oder&lt;br /&gt;
# Kein Spieler kann mehr Karten ziehen '''und''' kein Spieler kann oder will mehr Karten ausspielen '''und''' die folgenden Kämpfe würden keine Schiffe mehr zerstören.&lt;br /&gt;
&lt;br /&gt;
== Wer Gewinnt? ==&lt;br /&gt;
&lt;br /&gt;
=== Anfänger-Regeln ===&lt;br /&gt;
Der Spieler gewinnt, der es zuerst schafft, dem »Base«-Schiff seines Gegners 1000 oder mehr Schadenspunkte zuzufügen (der Schaden des »Base«-Schiffs wurde während des Spiels über alle Kämpfe angehäuft und auf einem Blatt notiert). Wenn das Spiel endet, ohne dass ein »Base«-Schiff zerstört wurde, gewinnt der Spieler, dessen »Base«-Schiff am wenigsten beschädigt wurde, d.h. noch die meisten LP hat.&lt;br /&gt;
&lt;br /&gt;
=== Optionale Regel: &amp;quot;Wrecked Ships&amp;quot; ===&lt;br /&gt;
&amp;lt;font style=&amp;quot;background-color:#333333;display:block&amp;quot;&amp;gt;''' (Fortgeschrittene Spacetrace Spieler sollten diese wählen!)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wrecked Ships&amp;quot; sind alle Schiffskarten auf dem Ablagestapel.&lt;br /&gt;
Karten, die '''vom Spiel entfernt''' wurden (&amp;quot;Removed From Game&amp;quot;) zählen nicht zu den &amp;quot;Wrecked Ships&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Das Spiel endet, wenn eine &amp;quot;Base&amp;quot; zerstört wird. Sieger ist der Spieler mit den meisten Punkten. Beide Spieler zählen die gesamt-MP ihrer &amp;quot;Wrecked Ships&amp;quot;. Eine zerstörte &amp;quot;Base&amp;quot; zählt 500 MP. Jeder Spieler erhält die Menge MP der &amp;quot;Wrecked Ships&amp;quot; des Gegners als Punkte.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Download der Anleitung= &lt;br /&gt;
[//www.spacetrace.org/cardgame/Spacetrace_Kartenspiel_Regeln.pdf Druckenversion der Anleitung]&lt;br /&gt;
&lt;br /&gt;
= Legende =&lt;br /&gt;
https://spacetrace.org/cardgame/example.png &lt;br /&gt;
&lt;br /&gt;
''Diese Legende ist im Kartenspiel als Karte enthalten''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=  Anmerkung = &lt;br /&gt;
Auf einigen Karten findet man Rassen-Icons (siehe Legende). Diese haben in der hier vorliegenden Version noch keine aktive Spielfunktion, werden aber in zukünftigen Editionen berücksichtigt.&lt;br /&gt;
&lt;br /&gt;
= Karten Bestellen= &lt;br /&gt;
In unserem Online Shop kannst du ein Zwei-Spieler-Kartenset mit 80 Karten bestellen:&lt;br /&gt;
&lt;br /&gt;
http://shop.spacetrace.org &lt;br /&gt;
&lt;br /&gt;
= Erata und &amp;amp;Auml;nderungen = &lt;br /&gt;
Hier erläutern wir einige Änderungen und Ergänzen Informationen zu Karten, die im Onlineshop erhältlich sind/waren: &lt;br /&gt;
* Der &amp;quot;Interceptor&amp;quot; hat 60 MP &lt;br /&gt;
* &amp;quot;Campaign Ship&amp;quot; ist Klasse II &lt;br /&gt;
* &amp;quot;Commando-Fighters&amp;quot;: &amp;quot;'Deine''' 2 folgenden Schiffe im Kampf erhalten doppelte Feuerkraft&amp;quot; &lt;br /&gt;
* Reinforcement 2: &amp;quot;Deals 40 damage '''to any target.'''&amp;quot;&lt;br /&gt;
* Erata &amp;quot;Deserter&amp;quot;: es ist auch möglich, ein Mothership auszutauschen. Aber nicht die Base. Text: &amp;quot;Tausche die Schiffstkarte im Spiel mit der höchsten MP mit deinem Gegner aus. Bereits erteilter Schaden bleibt bis zum Ende des Zuges erhalten&amp;quot;&amp;lt;br&amp;gt;Wenn keine zwei Ziele ausgewählt werden können, dann fizzelt die Karte.&lt;br /&gt;
* Bounty Hunter: &amp;quot;The Bounty Hunter destroys the next opponent class I, II or III ship card in the class-battle, but only if that card contains already damaged ships.&amp;quot; - &amp;quot;Der  Bounty Hunter zerstört die nächste Klasse I, II oder III Schiffkarte in der Klasse gegen die er gerade kämpft, aber nur, wenn diese Karte bereits beschädigte Schiffe enthält.&amp;quot;&lt;br /&gt;
* Wird das Basis-Schiff zerstört, dann werden auch alle übrigen Schiffe in der Basis-Flotte zerstört&lt;br /&gt;
* Doomstar: kostet 200 MP und hat die Eigenschaft: Fügt deinem Basisschiff 100 Schadenspunkte zu&lt;br /&gt;
* Dreadnought: kostet nur 300 MP&lt;br /&gt;
* Psionic Blast: Das Basis-Schiff kann nicht aus dem Kampf entfernt werden&lt;br /&gt;
&lt;br /&gt;
= Zusatzerklärungen ab 3 Spielern =&lt;br /&gt;
* Jeder Spieler muss versuchen das Basisschiff seines linken Nachbarn zu zerstören. Wenn ein Spieler dies schafft, dann haben '''beide''' anderen Spieler gleichermaßen verloren&lt;br /&gt;
* Alle Texte die sich auf &amp;quot;both players&amp;quot; beziehen, beziehen sich jetzt auf jeden Spieler&lt;br /&gt;
&lt;br /&gt;
= Deck construction =&lt;br /&gt;
wenn man sich sein eigenes Deck zusammenstellt dürfen folgende Karten '''nur einmal''' ins Deck genommen werden:&lt;br /&gt;
* alle nicht Standard-Reinforcements&lt;br /&gt;
* Kamikaze&lt;br /&gt;
* Penguins&lt;br /&gt;
* Doomstar&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
= Optionale Regelerweiterungen =&lt;br /&gt;
* Man darf jederzeit '''eine beliebige Karte abwerfen''' um 30 MP zu erhalten&lt;br /&gt;
* Man darf jederzeit '''zwei beliebige Karten abwerfen''' um eine neue Karte zu ziehen&lt;br /&gt;
* Man darf seine Reinforcements aussortieren und auf einen extra-Haufen legen. Immer, wenn man eine Karte zieht darf man wählen, von welchem Nachziehstapel man zieht.&lt;br /&gt;
&lt;br /&gt;
= Wichtige englische Wörter =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
| battle&lt;br /&gt;
| Kampf&lt;br /&gt;
|- &lt;br /&gt;
| damage&lt;br /&gt;
| Schaden&lt;br /&gt;
|- &lt;br /&gt;
| destroy &lt;br /&gt;
| zerstören&lt;br /&gt;
|- &lt;br /&gt;
| discard&lt;br /&gt;
| abwerfen&lt;br /&gt;
|- &lt;br /&gt;
| draw cards&lt;br /&gt;
| Karten ziehen&lt;br /&gt;
|- &lt;br /&gt;
| end of turn&lt;br /&gt;
| Ende des Zugs&lt;br /&gt;
|- &lt;br /&gt;
| enemy&lt;br /&gt;
| Gegner&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spacetrace Card-Game]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Highscores/de&amp;diff=3438</id>
		<title>Highscores/de</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Highscores/de&amp;diff=3438"/>
		<updated>2016-01-04T23:44:31Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Punkte */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chronopods ==&lt;br /&gt;
Das Hauptziel in Spacetrace ist es, [[Chronopods]] in deiner Base zu sammeln. In der Highscore siehst du, wie vieler Choronopods jeder Spieler insgesamt und in seiner Base installiert hat.&lt;br /&gt;
&lt;br /&gt;
== Battle Experience ==&lt;br /&gt;
In einem Kampf erhälst du [[Battle Experience]], wenn du mehr [[Manpower]] der feindlichen Flotte zerstörst, als deine Flotte verliert. &lt;br /&gt;
&lt;br /&gt;
Wenn du genug Battle Experience erreicht hast, kannst du einen Highscore bei Spacetrace erreichen.&lt;br /&gt;
&lt;br /&gt;
== Dies sind die aktuellen Highscores aller Zeiten ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;anyweb&amp;gt;http://www.spacetrace.org/highscores.php?showall=1&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Highscores/de&amp;diff=3437</id>
		<title>Highscores/de</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Highscores/de&amp;diff=3437"/>
		<updated>2016-01-04T23:42:33Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chronopods ==&lt;br /&gt;
Das Hauptziel in Spacetrace ist es, [[Chronopods]] in deiner Base zu sammeln. In der Highscore siehst du, wie vieler Choronopods jeder Spieler insgesamt und in seiner Base installiert hat.&lt;br /&gt;
&lt;br /&gt;
== Punkte ==&lt;br /&gt;
Wenn du einen Kampf hast, erhälst du [[Battle Experience]] wenn du mehr [[Manpower]] der feindlichen Flotte zerstörst, als deine Flotte verliert. &lt;br /&gt;
&lt;br /&gt;
Wenn du genug Battle Experience erreicht hast, kannst du einen Highscore bei Spacetrace erreichen.&lt;br /&gt;
&lt;br /&gt;
== Dies sind die aktuellen Highscores aller Zeiten ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;anyweb&amp;gt;http://www.spacetrace.org/highscores.php?showall=1&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Highscores&amp;diff=3436</id>
		<title>Highscores</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Highscores&amp;diff=3436"/>
		<updated>2016-01-04T23:40:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chronopods ==&lt;br /&gt;
The main goal in spacetrace is to collect [[Chronopods]] at your base. In the Highscore, you see the number of Chronopods each player has stacked in his base.&lt;br /&gt;
&lt;br /&gt;
== Battle Experience ==&lt;br /&gt;
if you fight a battle, you will gain [[battle experience]] if you destroy more [[manpower]] in the enemy fleet than you lost in your fleet.&lt;br /&gt;
&lt;br /&gt;
if you have enough battle experience, you can reach a highscore in Spacetrace:&lt;br /&gt;
&lt;br /&gt;
== These are the current highscores, that is, those of all time. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;anyweb&amp;gt;http://www.spacetrace.org/highscores.php?showall=1&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3435</id>
		<title>Chronopods</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3435"/>
		<updated>2016-01-04T23:39:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main goal of Spacetrace is to collect as many &amp;lt;ship&amp;gt;Chrono pod&amp;lt;/ship&amp;gt;s as possible and send them to your [[homeplanet]]. When moved iinto your [[base fleet]], they are automatically installed into your base. The installation process varies, it takes about three days but maximum 10 days.&lt;br /&gt;
&lt;br /&gt;
You get a [[Chronofactor]] bonus on researching and production time, that is available after the automatic installation into your base.&lt;br /&gt;
&lt;br /&gt;
In the [[Highscore]] you will see the top 10 players with the most Chronopods at their base.&lt;br /&gt;
&lt;br /&gt;
Chronopods can be mined on [[colonies]] in [[Chrono Mines]] or extracted from the [[scoreplanets]].&lt;br /&gt;
&lt;br /&gt;
To build a Chrono Mine on a colony, you have to deploy [[Troopers]] on the colony. Each player can build a Chronomine on three colonies they own.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3434</id>
		<title>Chronopods</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3434"/>
		<updated>2016-01-04T23:39:05Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main goal of Spacetrace is to collect as many &amp;lt;ship&amp;gt;Chronopod&amp;lt;/ship&amp;gt;s as possible and send them to your [[homeplanet]]. When moved iinto your [[base fleet]], they are automatically installed into your base. The installation process varies, it takes about three days but maximum 10 days.&lt;br /&gt;
&lt;br /&gt;
You get a [[Chronofactor]] bonus on researching and production time, that is available after the automatic installation into your base.&lt;br /&gt;
&lt;br /&gt;
In the [[Highscore]] you will see the top 10 players with the most Chronopods at their base.&lt;br /&gt;
&lt;br /&gt;
Chronopods can be mined on [[colonies]] in [[Chrono Mines]] or extracted from the [[scoreplanets]].&lt;br /&gt;
&lt;br /&gt;
To build a Chrono Mine on a colony, you have to deploy [[Troopers]] on the colony. Each player can build a Chronomine on three colonies they own.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3433</id>
		<title>Chronopods</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3433"/>
		<updated>2016-01-04T23:32:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main goal of Spacetrace is to collect as many &amp;lt;ship&amp;gt;Chronopods&amp;lt;/ship&amp;gt; as possible and send them to your [[homeplanet]]. When moved iinto your [[base fleet]], they are automatically installed into your base. The installation process varies, it takes about three days but maximum 10 days.&lt;br /&gt;
&lt;br /&gt;
You get a [[Chronofactor]] bonus on researching and production time, that is available after the automatic installation into your base.&lt;br /&gt;
&lt;br /&gt;
In the [[Highscore]] you will see the top 10 players with the most Chronopods at their base.&lt;br /&gt;
&lt;br /&gt;
Chronopods can be mined on [[colonies]] in [[Chrono Mines]] or extracted from the [[scoreplanets]].&lt;br /&gt;
&lt;br /&gt;
To build a Chrono Mine on a colony, you have to deploy [[Troopers]] on the colony. Each player can build a Chronomine on three colonies they own.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Main_Page/en&amp;diff=3432</id>
		<title>Main Page/en</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Main_Page/en&amp;diff=3432"/>
		<updated>2015-12-13T11:38:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''SpaceTraceWiki'''==&lt;br /&gt;
&lt;br /&gt;
Please help us to fill it with usefull hints and information.&lt;br /&gt;
For a start we will transfer the content of the Spacetrace manual here.&lt;br /&gt;
&lt;br /&gt;
Everybody can easily [[Special:Userlogin|register]] here and start writing content. For help with editing, see the [http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Manual of Style] and [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[How to start]] - A few tips for newbies&lt;br /&gt;
&lt;br /&gt;
[[Story]] - The story of spacetrace&lt;br /&gt;
&lt;br /&gt;
[[Communication]] - How can I find other players and contact alliances?&lt;br /&gt;
&lt;br /&gt;
[[Production and Research]] - How can I build ships and invent new ones?&lt;br /&gt;
&lt;br /&gt;
[[Races]] - Info about the 5 main races in the universe&lt;br /&gt;
&lt;br /&gt;
[[Fleets]] - How can I organize my fleets and send them into space?&lt;br /&gt;
&lt;br /&gt;
[[Battle]] - Explanations about the time flow of space battles&lt;br /&gt;
&lt;br /&gt;
[[Alliances]] - The basics of cooperative playing&lt;br /&gt;
&lt;br /&gt;
[[Colonies]] - How to colonize pre-warp worlds&lt;br /&gt;
&lt;br /&gt;
[[Galactic News Network|GNN]] - The Galactic News Network&lt;br /&gt;
&lt;br /&gt;
[[ships|Technologies]] - A list of all technologies that can be researched&lt;br /&gt;
&lt;br /&gt;
[[techtree|Tech-Tree]] - A diagram that shows the dependencies of the different technologies&lt;br /&gt;
&lt;br /&gt;
[http://forum.spacetrace.org Forum - Here you can post your questions and suggestions]&lt;br /&gt;
&lt;br /&gt;
[http://manual.spacetrace.org/ Manual - In the Spacetrace-Manual, you find information about Spacetrace-technologies]&lt;br /&gt;
&lt;br /&gt;
[[Spacetrace Card-Game]] - Take your fleets into your own hands and play spacetrace in public with your friends&lt;br /&gt;
&lt;br /&gt;
==Play Spacetrace==&lt;br /&gt;
[http://www.spacetrace.org/ Back to Spacetrace]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Main_Page/de&amp;diff=3431</id>
		<title>Main Page/de</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Main_Page/de&amp;diff=3431"/>
		<updated>2015-12-13T11:38:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hauptseite ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''SpaceTraceWiki'''==&lt;br /&gt;
&lt;br /&gt;
Bitte hilf uns, es mit nützlichen Hinweisen und Informationen zu füllen. Für den Anfang werden wir den Inhalt der Spacetrace Anleitung hierher überführen.&lt;br /&gt;
&lt;br /&gt;
Jeder kann sich hier ohne Umstände [http://spacetrace.de/register.php registrieren] und damit beginnen, den Inhalt zu erstellen. Für Hilfestellungen zur Bearbeitung siehe [http://de.wikipedia.org/wiki/Wikipedia:Wie_gute_Artikel_aussehen Wie gute Artikel aussehen] und [http://de.wikipedia.org/wiki/Hilfe:Seite_bearbeiten Seite bearbeiten].&lt;br /&gt;
&lt;br /&gt;
[[How to start/de|Wie fange ich an?]] - Ein paar Tips für Neulinge&lt;br /&gt;
&lt;br /&gt;
[[Story/de|Story]] - die Geschichte von Spacetrace&lt;br /&gt;
&lt;br /&gt;
[[Communication/de|Kommunikation]] - Wie finde ich andere Spieler und kontaktiere Allianzen?&lt;br /&gt;
&lt;br /&gt;
[[Production and Research/de|Produktion und Forschung]] - Wie baue ich Schiffe und erforsche neue Schiffstypen?&lt;br /&gt;
&lt;br /&gt;
[[Races/de|Rassen]] - Informationen über die 5 Hauptrassen im Universum&lt;br /&gt;
&lt;br /&gt;
[[Fleets/de|Flotten]] - Wie organisiere ich meine Flotten und sende sie ins Weltall?&lt;br /&gt;
&lt;br /&gt;
[[Battle/de|Kampf]] - Erklärungen über den zeitlichen Ablauf in Weltraumgefechten&lt;br /&gt;
&lt;br /&gt;
[[Alliances/de|Allianzen]] - Grundlagen des Zusammenspiels mit Anderen&lt;br /&gt;
&lt;br /&gt;
[[Colonies/de|Kolonien]] - Wie kolonisiere ich Prewarp Welten?&lt;br /&gt;
&lt;br /&gt;
[[GNN/de|GNN]] - Das Galactic News Network&lt;br /&gt;
&lt;br /&gt;
[[ships/de|Technologien]] - eine Liste mit allen Forschungen die erfunden werden können&lt;br /&gt;
&lt;br /&gt;
[[Tech-Baum|Technologiebaum]] - ein Technologiebaum, der die Abhängigkeiten der einzelnen Forschungen zeigt&lt;br /&gt;
&lt;br /&gt;
[http://www.spacetrace.com/forum/ Forum - Hier können ungeklärte Fragen und Vorschläge gepostet werden]&lt;br /&gt;
&lt;br /&gt;
[http://www.spacetrace.de/man/index.php?lang=de Anleitung - In der Spacetrace Anleitung findest du Informationen über Spacetrace Technologien]&lt;br /&gt;
&lt;br /&gt;
[[Spacetrace Kartenspiel - Anleitung|Spacetrace Kartenspiel]] -  Nimm deine Flotten in die Hand und spiel Spacetrace mit deinen Freunden&lt;br /&gt;
&lt;br /&gt;
==SpaceTrace spielen==&lt;br /&gt;
[http://www.spacetrace.de Zurück zu Spacetrace]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Main_Page&amp;diff=3430</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Main_Page&amp;diff=3430"/>
		<updated>2015-12-13T11:37:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=='''SpaceTraceWiki'''==&lt;br /&gt;
&lt;br /&gt;
Please help us to fill it with usefull hints and information.&lt;br /&gt;
For a start we will transfer the content of the Spacetrace manual here.&lt;br /&gt;
&lt;br /&gt;
Everybody can easily [[Special:Userlogin|register]] here and start writing content. For help with editing, see the [http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Manual of Style] and [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[How to start]] - A few tips for newbies&lt;br /&gt;
&lt;br /&gt;
[[Story]] - The story of spacetrace&lt;br /&gt;
&lt;br /&gt;
[[Communication]] - How can I find other players and contact alliances?&lt;br /&gt;
&lt;br /&gt;
[[Production and Research]] - How can I build ships and invent new ones?&lt;br /&gt;
&lt;br /&gt;
[[Races]] - Info about the 5 main races in the universe&lt;br /&gt;
&lt;br /&gt;
[[Fleets]] - How can I organize my fleets and send them into space?&lt;br /&gt;
&lt;br /&gt;
[[Battle]] - Explanations about the time flow of space battles&lt;br /&gt;
&lt;br /&gt;
[[Alliances]] - The basics of cooperative playing&lt;br /&gt;
&lt;br /&gt;
[[Colonies]] - How to colonize pre-warp worlds&lt;br /&gt;
&lt;br /&gt;
[[Galactic News Network|GNN]] - The Galactic News Network&lt;br /&gt;
&lt;br /&gt;
[[ships|Technologies]] - A list of all technologies that can be researched&lt;br /&gt;
&lt;br /&gt;
[[techtree|Tech-Tree]] - A diagram that shows the dependencies of the different technologies&lt;br /&gt;
&lt;br /&gt;
[http://forum.spacetrace.org Forum - Here you can post your questions and suggestions]&lt;br /&gt;
&lt;br /&gt;
[http://manual.spacetrace.org/ Manual - In the Spacetrace-Manual, you find information about Spacetrace-technologies]&lt;br /&gt;
&lt;br /&gt;
[[Spacetrace Card-Game]] - Take your fleets into your own hands and play spacetrace in public with your friends&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==play Spacetrace==&lt;br /&gt;
[http://www.spacetrace.org/ Back to Spacetrace]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=MediaWiki:Common.css&amp;diff=3429</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=MediaWiki:Common.css&amp;diff=3429"/>
		<updated>2015-12-06T10:51:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;/** &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt; */ /** CSS placed here will be applied to all skins */ @font-face {  	font-family:Idigital-Medium; src:url('fonts/Idigital-Medium.otf'); unicode-range:U+0000-00...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt; */&lt;br /&gt;
/** CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face { &lt;br /&gt;
	font-family:Idigital-Medium; src:url('fonts/Idigital-Medium.otf'); unicode-range:U+0000-007F; &lt;br /&gt;
}&lt;br /&gt;
#p-logo {&lt;br /&gt;
 background:url('http://wiki.spacetrace.org/chromelogo_s_124x88.jpg');&lt;br /&gt;
background-repeat:no-repeat;&lt;br /&gt;
margin:20px;&lt;br /&gt;
}&lt;br /&gt;
#p-logo a{&lt;br /&gt;
display:none;&lt;br /&gt;
}&lt;br /&gt;
A, .ca-nstab-mediawiki,#ca-talk,#ca-edit,#ca-history,#ca-delete,#ca-move,#ca-watch{&lt;br /&gt;
font-family:Idigital-Medium,verdana,arial,sans-serif;&lt;br /&gt;
font-size:12px;&lt;br /&gt;
text-decoration:none;&lt;br /&gt;
background: black;&lt;br /&gt;
color:#aa7755;&lt;br /&gt;
}&lt;br /&gt;
A:hover{text-decoration:underline;&lt;br /&gt;
}&lt;br /&gt;
A:visited{&lt;br /&gt;
color:#9999aa;&lt;br /&gt;
}&lt;br /&gt;
A:visited:hover{&lt;br /&gt;
}&lt;br /&gt;
A:active{&lt;br /&gt;
color:#99bb67;&lt;br /&gt;
}&lt;br /&gt;
A.manlink{text-decoration:underline;&lt;br /&gt;
color:#d2bf13;&lt;br /&gt;
cursor:hand;&lt;br /&gt;
}&lt;br /&gt;
b{&lt;br /&gt;
color:#baba81;&lt;br /&gt;
}&lt;br /&gt;
b.norm{&lt;br /&gt;
color:#999967;&lt;br /&gt;
font-weight:normal;&lt;br /&gt;
}&lt;br /&gt;
html,body{&lt;br /&gt;
background: black;&lt;br /&gt;
}&lt;br /&gt;
body{&lt;br /&gt;
border-top:1px solid #999967;&lt;br /&gt;
font-family:Idigital-Medium,verdana,arial,sans-serif;&lt;br /&gt;
font-size:12px;&lt;br /&gt;
color:#999967;&lt;br /&gt;
scrollbar-DarkShadow-Color:#000000; &lt;br /&gt;
scrollbar-3dLight-Color:#999967; &lt;br /&gt;
scrollbar-Highlight-Color:#999966; &lt;br /&gt;
scrollbar-Shadow-Color:#120d07; &lt;br /&gt;
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scrollbar-Face-Color:#999966; &lt;br /&gt;
scrollbar-Arrow-Color:#ffffff;&lt;br /&gt;
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color:#999967;&lt;br /&gt;
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}&lt;br /&gt;
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h2, h2 span a, h2 .mw-headline{&lt;br /&gt;
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}&lt;br /&gt;
h3, h3 span a, h3 .mw-headline{&lt;br /&gt;
font-size:14px;&lt;br /&gt;
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}&lt;br /&gt;
h4, h4 span a, h4 .mw-headline{&lt;br /&gt;
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}&lt;br /&gt;
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background: black;&lt;br /&gt;
}&lt;br /&gt;
input,select,textarea{&lt;br /&gt;
netscape:yes;&lt;br /&gt;
font-family:Idigital-Medium,verdana,sans-serif;&lt;br /&gt;
font-size:16px;&lt;br /&gt;
background:#000000;&lt;br /&gt;
}&lt;br /&gt;
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background-color:#120d07;&lt;br /&gt;
}&lt;br /&gt;
input,select,textarea{&lt;br /&gt;
// netscape:no;&lt;br /&gt;
font-family:Idigital-Medium,verdana,sans-serif;&lt;br /&gt;
font-size:14px;&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
color:#999967;&lt;br /&gt;
background-color:#120d07;&lt;br /&gt;
border-style:solid;&lt;br /&gt;
border-width:1px;&lt;br /&gt;
border-left-width:1px;&lt;br /&gt;
border-top-width:1px;&lt;br /&gt;
border-right-width:1px;&lt;br /&gt;
border-bottom-width:1px;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
hr{&lt;br /&gt;
color:#999967;&lt;br /&gt;
height:1px;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions li a, #p-cactions li a.new, #p-cactions li.selected a, #p-cactions li a:hover {&lt;br /&gt;
color:white;&lt;br /&gt;
background-color:#000000;&lt;br /&gt;
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}&lt;br /&gt;
#p-cactions li.selected{&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
}&lt;br /&gt;
#p-cactions li a.new {&lt;br /&gt;
color:#999967;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#preftoc a, #preftoc a:active {&lt;br /&gt;
 color:white;&lt;br /&gt;
}&lt;br /&gt;
#preferences,#userloginForm,div#userloginForm form, div#userlogin form#userlogin2 {&lt;br /&gt;
background-color:transparent;&lt;br /&gt;
}&lt;br /&gt;
#p-personal{&lt;br /&gt;
padding-top:2px&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
input[type='submit']{&lt;br /&gt;
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font-size:16px;&lt;br /&gt;
pointer:hand;&lt;br /&gt;
border-color:#999967;&lt;br /&gt;
color:#000000;&lt;br /&gt;
background-color:#999967;&lt;br /&gt;
}&lt;br /&gt;
input.submitbutton, img.submitbutton, image.submitbutton, submitbutton{&lt;br /&gt;
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font-family:Idigital-Medium,verdana,sans-serif;&lt;br /&gt;
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border-left-width:1px;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
div#content {&lt;br /&gt;
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	color: black;&lt;br /&gt;
	border: 1px solid #aaa;&lt;br /&gt;
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	line-height: 1.5em;&lt;br /&gt;
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&lt;br /&gt;
#footer, div#footer {&lt;br /&gt;
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    margin:0px;padding:0px; &lt;br /&gt;
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&lt;br /&gt;
@media all and (max-width: 700px) {&lt;br /&gt;
	#firstHeading{&lt;br /&gt;
		background: black;&lt;br /&gt;
		margin: -3px -315px -3px -13px;&lt;br /&gt;
		padding-left: 22px;&lt;br /&gt;
		&lt;br /&gt;
	}&lt;br /&gt;
	#column-one,#footer{&lt;br /&gt;
		display:none;&lt;br /&gt;
	}	&lt;br /&gt;
	div#column-content{&lt;br /&gt;
		float:none;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
/** &amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt; */&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=MediaWiki:Common.css-old&amp;diff=3428</id>
		<title>MediaWiki:Common.css-old</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=MediaWiki:Common.css-old&amp;diff=3428"/>
		<updated>2015-12-06T10:01:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: moved MediaWiki:Common.css to MediaWiki:Common.css-old&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt; */&lt;br /&gt;
/** CSS placed here will be applied to all skins */&lt;br /&gt;
@font-face { &lt;br /&gt;
	font-family:Idigital-Medium; src:url('fonts/Idigital-Medium.otf'); unicode-range:U+0000-007F; &lt;br /&gt;
}&lt;br /&gt;
#p-logo {&lt;br /&gt;
 background:url('http://www.spacetrace.de/pics/barrner/chromelogo_s_124x88.jpg');&lt;br /&gt;
background-repeat:no-repeat;&lt;br /&gt;
margin:20px;&lt;br /&gt;
}&lt;br /&gt;
#p-logo a{&lt;br /&gt;
display:none;&lt;br /&gt;
}&lt;br /&gt;
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font-family:Idigital-Medium,verdana,arial,sans-serif;&lt;br /&gt;
font-size:12px;&lt;br /&gt;
text-decoration:none;&lt;br /&gt;
background: black;&lt;br /&gt;
color:#aa7755;&lt;br /&gt;
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A:hover{text-decoration:underline;&lt;br /&gt;
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/** &amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt; */&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Fleets&amp;diff=3427</id>
		<title>Fleets</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Fleets&amp;diff=3427"/>
		<updated>2015-12-06T09:41:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Fleet ==&lt;br /&gt;
The base fleet is the stationary [[fleet]] 0 that is always positioned at your [[homeplanet]]. You cannot move nor [[cloak]] the base fleet, so there is always a target for enemies attacking your system.&lt;br /&gt;
&lt;br /&gt;
You cannot change the [[attitude]] of the base fleet, it is always set to [[defense]] http://spacetrace.org/pics/defend.gif&lt;br /&gt;
&lt;br /&gt;
== Fleets 1 to 3 ==&lt;br /&gt;
You can move these fleets and engage other star systems and homeplanets of other players by entering the target coordinates to fly to.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
A fleets can consist of ships of 4 different [[shipclass|classes]]. you have 3 fleets in which you can organize your [[ships]]. a fleet is only complete if it has ships from all 4 classes.&lt;br /&gt;
&lt;br /&gt;
==[[Warp]]==&lt;br /&gt;
&lt;br /&gt;
'''You need at least one class 4 ship with a [[warp]] drive''' (for example a [[mothership]]) in your fleet to travel in deep space. Most class 4 ships can generate a warpfield around your fleet and open a [[hyperspace]] gateway through which the fleets travel.&lt;br /&gt;
When you loose all your [[warp capable ships]] in a fleet, this fleet hangs in space and can only return when you send another fleet with another warp-capable ship.&lt;br /&gt;
&lt;br /&gt;
==[[attitude|Attitudes]]==&lt;br /&gt;
&lt;br /&gt;
You can set the [[attitude]] to '[[attack]]' http://spacetrace.org/pics/attack.gif , '[[defense]]'  http://spacetrace.org/pics/defend.gif or you can define your own secret [[attack-code]].&lt;br /&gt;
All encountering fleets in space that have different [[attitude|attitudes]] fight against each other.&lt;br /&gt;
fleets with the same attitude stay in peace. Fleets with 'attack'-attitude always attack all other fleets. your planet always has a defensive attitude, so if you want others to help you they have to put their fleets on defense also, otherwise they would fight against your planet.&lt;br /&gt;
&lt;br /&gt;
==[[Cloaking]]==&lt;br /&gt;
&lt;br /&gt;
A [[cloaking|cloaked]] fleet is invisible to other fleets and cannot fight.&lt;br /&gt;
you need at least one ship with a [[cloaking device]] to cloak your fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here you can find a list of [[veteran fleets]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_features]]&lt;br /&gt;
[[Category:Tactics and Warfare]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Base_fleet&amp;diff=3426</id>
		<title>Base fleet</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Base_fleet&amp;diff=3426"/>
		<updated>2015-12-06T09:35:32Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;The Base fleet is the stationary fleet 0 that is always positioned at your homeplanet. You cannot move nor cloak the base fleet, so there is always a target for enemi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Base fleet is the stationary [[fleet]] 0 that is always positioned at your [[homeplanet]]. You cannot move nor [[cloak]] the base fleet, so there is always a target for enemies attacking your system.&lt;br /&gt;
&lt;br /&gt;
You cannot change the [[attitude]] of the base fleet, it is always set to [[defense]] http://spacetrace.org/pics/defend.gif&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Flag&amp;diff=3425</id>
		<title>Flag</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Flag&amp;diff=3425"/>
		<updated>2015-12-06T09:34:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Capture the flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[capture the flag]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Flag&amp;diff=3424</id>
		<title>Flag</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Flag&amp;diff=3424"/>
		<updated>2015-12-06T09:33:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;#redirect [[capture the flag]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[capture the flag]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Battle_Experience_Mode&amp;diff=3423</id>
		<title>Battle Experience Mode</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Battle_Experience_Mode&amp;diff=3423"/>
		<updated>2015-12-06T09:32:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;* every new player starts in honour mode *every player can choose to end his honour mode any time to change into the ruthless mode * every player is only able to return t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* every new player starts in [[honour mode]]&lt;br /&gt;
*every player can choose to end his honour mode any time to change into the [[ruthless mode]]&lt;br /&gt;
* every player is only able to return to honour mode during the [[era]] pause&lt;br /&gt;
&lt;br /&gt;
== in honour mode==&lt;br /&gt;
* in a [[battle]] you only get 50% of the positive [[battle experience]]&lt;br /&gt;
* you won't get any negative battle experience (except if you battle against an [[alliance]] member, in this seldom case you would get negative battle experience)&lt;br /&gt;
* your fleets won't be able to hold a [[score planet|score planets]] (though you can still help a ruthless alliance member to defend it)&lt;br /&gt;
* all other ways to gain/loose battle experience will work as normal (score planet output of [[Chronopods]], [[flag]] stealing)&lt;br /&gt;
&lt;br /&gt;
== in ruthless mode ==&lt;br /&gt;
* you get 100% of the battle experience&lt;br /&gt;
* you will get negative battle experience, if you lose a battle&lt;br /&gt;
* you can hold [[score planets]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Score_mode&amp;diff=3422</id>
		<title>Score mode</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Score_mode&amp;diff=3422"/>
		<updated>2015-12-06T09:29:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Battle Experience Mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Battle Experience Mode]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Battle_Experience&amp;diff=3421</id>
		<title>Battle Experience</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Battle_Experience&amp;diff=3421"/>
		<updated>2015-12-06T09:28:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Highscore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Highscore]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Score&amp;diff=3420</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Score&amp;diff=3420"/>
		<updated>2015-12-06T09:27:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Battle Experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Battle Experience]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Punkte&amp;diff=3419</id>
		<title>Punkte</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Punkte&amp;diff=3419"/>
		<updated>2015-12-06T09:27:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Battle Experience/de&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Battle Experience/de]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Highscores/de&amp;diff=3418</id>
		<title>Highscores/de</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Highscores/de&amp;diff=3418"/>
		<updated>2015-12-06T09:26:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Punkte ==&lt;br /&gt;
Wenn du einen Kampf hast, erhälst du [[Battle Experience]] wenn du mehr [[Manpower]] der feindlichen Flotte zerstörst, als deine Flotte verliert. &lt;br /&gt;
&lt;br /&gt;
Wenn du genug Battle Experience erreicht hast, kannst du einen Highscore bei Spacetrace erreichen.&lt;br /&gt;
&lt;br /&gt;
== Dies sind die aktuellen Highscores aller Zeiten ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;anyweb&amp;gt;http://www.spacetrace.org/highscores.php?showall=1&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Highscores&amp;diff=3417</id>
		<title>Highscores</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Highscores&amp;diff=3417"/>
		<updated>2015-12-06T09:23:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chronopods ==&lt;br /&gt;
The main goal in spacetrace is to collect &amp;lt;ship&amp;gt;Chronopods&amp;lt;/ship&amp;gt; at your base. In the Highscore, you see the number of Chronopods each player has stacked in his base.&lt;br /&gt;
&lt;br /&gt;
== Battle Experience ==&lt;br /&gt;
if you fight a battle, you will gain [[battle experience]] if you destroy more [[manpower]] in the enemy fleet than you lost in your fleet.&lt;br /&gt;
&lt;br /&gt;
if you have enough battle experience, you can reach a highscore in Spacetrace:&lt;br /&gt;
&lt;br /&gt;
== These are the current highscores, that is, those of all time. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;anyweb&amp;gt;http://www.spacetrace.org/highscores.php?showall=1&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3416</id>
		<title>Chronopods</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chronopods&amp;diff=3416"/>
		<updated>2015-12-06T09:18:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;The main goal of Spacetrace is to collect as many &amp;lt;ship&amp;gt;Chronopods&amp;lt;/ship&amp;gt; as possible and stash them at your homeplanet in your base fleet.  In the Highscore you will...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The main goal of Spacetrace is to collect as many &amp;lt;ship&amp;gt;Chronopods&amp;lt;/ship&amp;gt; as possible and stash them at your [[homeplanet]] in your [[base fleet]].&lt;br /&gt;
&lt;br /&gt;
In the [[Highscore]] you will see the top 10 players with the most Chronopods at their base.&lt;br /&gt;
&lt;br /&gt;
Chronopods can be mined on [[colonies]] in [[Chrono Mines]] or extracted from the [[scoreplanets]].&lt;br /&gt;
&lt;br /&gt;
To build a Chrono Mine on a colony, you have to deploy [[Troopers]] on the colony. Each player can build a Chronomine on three colonies they own.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chrono_Mines&amp;diff=3415</id>
		<title>Chrono Mines</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chrono_Mines&amp;diff=3415"/>
		<updated>2015-12-06T09:15:44Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;&amp;lt;anyweb&amp;gt;http://spacetrace.org/man/tec.php?lang=&amp;amp;techname=chrono+mine&amp;amp;tec_id=223&amp;lt;/anyweb&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;anyweb&amp;gt;http://spacetrace.org/man/tec.php?lang=&amp;amp;techname=chrono+mine&amp;amp;tec_id=223&amp;lt;/anyweb&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chrono-Factor&amp;diff=3414</id>
		<title>Chrono-Factor</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chrono-Factor&amp;diff=3414"/>
		<updated>2015-12-06T09:06:25Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can speedup your production and research by collecting [[Chronopods]] in your base fleet&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Kolonien&amp;diff=3413</id>
		<title>Kolonien</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Kolonien&amp;diff=3413"/>
		<updated>2015-12-05T14:08:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Wie man Prewarpwelten kolonisiert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kolonien ==&lt;br /&gt;
&lt;br /&gt;
== Wie man Prewarpwelten kolonisiert ==&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
#* du musst in einer [[Allianz]] sein&lt;br /&gt;
#* erforsche das &amp;lt;ship&amp;gt;Genesis Project/de&amp;lt;/ship&amp;gt;&lt;br /&gt;
#* erforsche den &amp;lt;ship&amp;gt;Colony Star/de&amp;lt;/ship&amp;gt;&lt;br /&gt;
#* erforsche einige oder alle alle Truppentransporter ([[troop transports|Troop Transports]]), die Truppen transportieren, um Kolonien zu beschützen oder anzugreifen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# suche auf der strategischen Colony Map nach [[Prewarpwelten]] und kolonisiere sie indem du mit einer Flotte dort hin fliegst.&amp;lt;br&amp;gt;Kolonien sorgen für die Bereitstellung von Verstärkungskräften (Reinforcements), die für die Produktion von Truppen erforderlich sind. Diese Verstärkungskräfte stehen allen Mitgliedern der Allianz zur Verfügung. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Baue Truppentransporter ([[troop transports|Troop Transports]]) und transpotiere sie zu deinen (wertvollsten) Kolonien, um sie zu beschützen, oder zu feindlichen Kolonien, um sie zu erobern (hierbei ist es vorteilhaft einen &amp;lt;ship&amp;gt;Colony Star/de&amp;lt;/ship&amp;gt; zu benutzen, er beschützt deine Troop Transports)&lt;br /&gt;
&lt;br /&gt;
== Bodentruppen (Ground Troops) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Es gibt 3 verschiedene Truppen ([[troops]])&lt;br /&gt;
&lt;br /&gt;
* Verteidigungsgeschütze ([[troop transports|Defense guns]], nicht geeignet für Angriffe, aber sehr gut gegen Panzer ([[troop transports|tanks]]) und mittelgut gegen Infanterie)&lt;br /&gt;
* Panzer ([[troop transports|Tanks]], gut gegen Infanterie ([[troop transports|infantry]]), schlecht gegen Verteidigungsgeschütze ([[troop transports|defense guns]]))&lt;br /&gt;
* Infanterie ([[troop transports|Infantry]], gut gegen Verteidigungsgeschütze ([[troop transports|defense guns]]), schlecht gegen Panzer ([[troop transports|tanks]]))&lt;br /&gt;
&lt;br /&gt;
Der Bodenkampf ([[Ground battle]]) ist ziemlich einfach: Du brauchst nur mehr Truppen ([[troops]]) um den Feind zu besiegen (ein bisschen weniger, wenn du die geeigneteren Truppen ([[troops]]) einsetzt).&lt;br /&gt;
[[Colonies/de|Kolonien]] (colonies) sorgen für die Bereitstellung von Verstärkungskräften ([[reinforcements]], Ressourcen für die Truppen) und haben einen Wert, der sich aus dem Evolutionsstand ([[evolution-state]]) der [[Colonies/de|Kolonie]] (colony) errechnet. [[Kolonien]] (colonies) entwickeln sich in Abhängigkeit von Zeit und anderen Faktoren.&lt;br /&gt;
Die Verstärkungskräfte ([[Reinforcements]]) unterliegen keinen Beschränkungen. Allianzen ([[Alliances]]) können so viele [[Colonies/de|Kolonien]] (colonies) kolonisieren, wie sie wollen und sich die entsprechenden Verstärkungskräfte ([[reinforcements]]) zu Nutze machen. Die Transportressourcen sind allerdings auf die MP der Transportschiffe beschränkt.&lt;br /&gt;
&lt;br /&gt;
== Die besten strategischen Allianzen (best strategical alliances) ==&lt;br /&gt;
&amp;lt;anyweb&amp;gt;http://www.spacetrace.org/statistics_planets.php?lang=de&amp;lt;/anyweb&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pre-warp Planets]]&lt;br /&gt;
[[Category:Game features]]&lt;br /&gt;
[[Category:Colonies]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Troop_Transports&amp;diff=3412</id>
		<title>Troop Transports</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Troop_Transports&amp;diff=3412"/>
		<updated>2015-12-05T14:06:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Troop transports&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Troop_transports]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Chrono-Factor&amp;diff=3411</id>
		<title>Chrono-Factor</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Chrono-Factor&amp;diff=3411"/>
		<updated>2015-11-27T19:48:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;You can speedup your production and research by collecting Chronopods in your base fleet&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can speedup your production and research by collecting Chronopods in your base fleet&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3409</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3409"/>
		<updated>2015-02-12T19:21:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DONT USE THIS use our etherpad instead!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* in tutorial mode, you cannot evacuate troops&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* &amp;quot;move fleets here&amp;quot; buttons: tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* recycle both does not work (recycle self / recycle enemy works)&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* wenn mehrere Flotten mit der selben attitude incomings haben bündeln zu einer message in den incomings&lt;br /&gt;
* wenn man auf einen move your fleetsbutton drueckt und man han den fleetsscreen offen, dann muss der oben auch reloaded werden&lt;br /&gt;
* neue allianzen sollten automatisch frieden mit wormholes kriegen&lt;br /&gt;
* deletetime longer and depending on logincounts&lt;br /&gt;
* a button under the comlist to send your comlist to another player or to your alliance, this will send only the players, you have coordinates added&lt;br /&gt;
* comlist sorting function by distance, name, tag,...&lt;br /&gt;
* more intuitive changing of the discance center&lt;br /&gt;
* wormholelist with distances&lt;br /&gt;
* fleets menu buttons all visible&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
* if you change language during the tutorial, you get stuck&lt;br /&gt;
* fleets should be able to be locked together. so that you have to enter coords for 1 fleet only and the other or both other fleets use the same coords.&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
* fleets screen with icons always showing.  [http://www.spacetrace.org/dev/ideas/fleet_screen_icons.jpg example]&lt;br /&gt;
* player should be able to recycle ships directly from all fleets that are located at base without needing to move all ships into base first.&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;br /&gt;
* → next 30 in colony buletin doesent work&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
* if you scroll down and there is another window in front minimize that automatically&lt;br /&gt;
* if you are at an uncolonized  planet of a reacheable colony without colony star, there should be a message &amp;quot;you neeed a colony star&amp;quot;&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
* tooltips  which number is which&lt;br /&gt;
&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
&lt;br /&gt;
* quadrant-sector on coordinates&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Experience_points&amp;diff=3406</id>
		<title>Experience points</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Experience_points&amp;diff=3406"/>
		<updated>2013-08-14T19:46:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every technology needs a voting for complexity to evaluate the needed experience points for each technology: (each number only once)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XP	name&lt;br /&gt;
&lt;br /&gt;
	advanced tactics&lt;br /&gt;
500	alliance-invader&lt;br /&gt;
100	apollo cruiser&lt;br /&gt;
	apostate sphere&lt;br /&gt;
101	archeology expedition&lt;br /&gt;
400	armageddon device&lt;br /&gt;
	assasin bug&lt;br /&gt;
200	blockade runner&lt;br /&gt;
401	bombus&lt;br /&gt;
250	bounty hunter&lt;br /&gt;
100	bulk fighter&lt;br /&gt;
251	c-cannon-module / c-cannon-platform&lt;br /&gt;
350	campaign ship&lt;br /&gt;
	capable ship&lt;br /&gt;
402	carrier&lt;br /&gt;
	cerberus fighter&lt;br /&gt;
	chronoton-inverter&lt;br /&gt;
50	cloak generator&lt;br /&gt;
	clone cruiser&lt;br /&gt;
	clone labs&lt;br /&gt;
	cloud cruiser&lt;br /&gt;
	cluster-cruiser&lt;br /&gt;
	colony star&lt;br /&gt;
	com-invader&lt;br /&gt;
	com-trooper&lt;br /&gt;
	combat reconstructor&lt;br /&gt;
	commando carrier&lt;br /&gt;
	commando-fighter&lt;br /&gt;
	commando-trooper&lt;br /&gt;
	core driver&lt;br /&gt;
0	cruiser&lt;br /&gt;
	cyclops&lt;br /&gt;
	dark tactics&lt;br /&gt;
400	decloakingprobe&lt;br /&gt;
	deconstructor&lt;br /&gt;
0	deep scan probe&lt;br /&gt;
	defense transport&lt;br /&gt;
	defense-trooper&lt;br /&gt;
0	defensive array&lt;br /&gt;
0	destroyer&lt;br /&gt;
	dominator&lt;br /&gt;
	doomstar&lt;br /&gt;
	dreadnought&lt;br /&gt;
	eagle&lt;br /&gt;
	elite fighter&lt;br /&gt;
	emp technology&lt;br /&gt;
	emp-fighter&lt;br /&gt;
	escort&lt;br /&gt;
	eternity device&lt;br /&gt;
	evaporator&lt;br /&gt;
	evasor&lt;br /&gt;
	explorer&lt;br /&gt;
	eye in the sky&lt;br /&gt;
	fairchild&lt;br /&gt;
	fanatic warfare&lt;br /&gt;
0	fighter&lt;br /&gt;
	fighter escort&lt;br /&gt;
	final exploration&lt;br /&gt;
	flag-trooper&lt;br /&gt;
	flamingo&lt;br /&gt;
	fleet tender&lt;br /&gt;
	fleets-invader&lt;br /&gt;
	flying saucer&lt;br /&gt;
	gravity&lt;br /&gt;
	gravo gun pack&lt;br /&gt;
	gravobionics&lt;br /&gt;
	graze reactor&lt;br /&gt;
	grazer&lt;br /&gt;
	hammer&lt;br /&gt;
	HQ invader&lt;br /&gt;
	improved cloaking technology&lt;br /&gt;
	improved computer technology&lt;br /&gt;
	improved field theories&lt;br /&gt;
	improved targeting&lt;br /&gt;
	infantry transport&lt;br /&gt;
	interceptor&lt;br /&gt;
	intruder&lt;br /&gt;
	investigation probe&lt;br /&gt;
	jammer&lt;br /&gt;
550	kamikaze&lt;br /&gt;
	kinetic deflector ship&lt;br /&gt;
	leadership&lt;br /&gt;
	lowrider&lt;br /&gt;
	lucy device&lt;br /&gt;
	magellan cruiser&lt;br /&gt;
	major reconstructor&lt;br /&gt;
	mine-deployer&lt;br /&gt;
	minor reconstructor&lt;br /&gt;
	missile-launcher&lt;br /&gt;
	mobile repair bot&lt;br /&gt;
	mosquito&lt;br /&gt;
0	mothership&lt;br /&gt;
	multi-emp-vessel&lt;br /&gt;
	nano bomber&lt;br /&gt;
	nano technology&lt;br /&gt;
	oscillation probe&lt;br /&gt;
	penguin&lt;br /&gt;
	pioneer-ship&lt;br /&gt;
	pirate flagship&lt;br /&gt;
	pirate ship&lt;br /&gt;
	plague ship&lt;br /&gt;
	plasma emitter&lt;br /&gt;
	plasma gunship&lt;br /&gt;
	plasma pod&lt;br /&gt;
	probe-invader&lt;br /&gt;
	probe-trooper&lt;br /&gt;
	production-invader&lt;br /&gt;
	production-trooper&lt;br /&gt;
	prophet&lt;br /&gt;
	protector&lt;br /&gt;
	pyramid-device&lt;br /&gt;
	raptor&lt;br /&gt;
	recon probe&lt;br /&gt;
0	research center&lt;br /&gt;
	retraitor&lt;br /&gt;
	retreat fighter&lt;br /&gt;
250	roach&lt;br /&gt;
	sabotage fighter&lt;br /&gt;
	science recycle methods&lt;br /&gt;
	scout&lt;br /&gt;
	scout probe&lt;br /&gt;
	scrambler&lt;br /&gt;
0	SETI scan&lt;br /&gt;
	shadow star&lt;br /&gt;
	shield generator&lt;br /&gt;
0	shipyard&lt;br /&gt;
	shock-wave-cruiser&lt;br /&gt;
	spectre&lt;br /&gt;
	sporator&lt;br /&gt;
	sporogenator&lt;br /&gt;
	spy-trooper&lt;br /&gt;
	tank transport&lt;br /&gt;
	the blob&lt;br /&gt;
	the genesis project&lt;br /&gt;
	time slipper&lt;br /&gt;
	trace probe&lt;br /&gt;
	transwarp-network&lt;br /&gt;
	troika&lt;br /&gt;
	troika module&lt;br /&gt;
	unstable reconstructor&lt;br /&gt;
	vessel scan&lt;br /&gt;
	warcruiser&lt;br /&gt;
	warp signature probe&lt;br /&gt;
	wasp&lt;br /&gt;
	wide-range scan probe&lt;br /&gt;
70	wings of terror&lt;br /&gt;
	a-wing&lt;br /&gt;
	attack down cruiser&lt;br /&gt;
	boomerang&lt;br /&gt;
	burk&lt;br /&gt;
	com sat station&lt;br /&gt;
	convoy&lt;br /&gt;
	cruiser support&lt;br /&gt;
	disable ship&lt;br /&gt;
	disinfector&lt;br /&gt;
	emp pulser&lt;br /&gt;
	emp-satellite&lt;br /&gt;
	emp-station&lt;br /&gt;
	empty wings of terror&lt;br /&gt;
	frigate&lt;br /&gt;
	frigate mk ii&lt;br /&gt;
	guided missile&lt;br /&gt;
	heavy cruiser&lt;br /&gt;
	heron&lt;br /&gt;
	holo-relay-station&lt;br /&gt;
	hyper mothership&lt;br /&gt;
	kaleidoscope fighter&lt;br /&gt;
	leech&lt;br /&gt;
	multi scan probe&lt;br /&gt;
	natal-cruiser&lt;br /&gt;
	oblirator&lt;br /&gt;
	particle thruster&lt;br /&gt;
	porcupine&lt;br /&gt;
	support frigate&lt;br /&gt;
	terraformer&lt;br /&gt;
	toadstool mk2&lt;br /&gt;
	v2005 rocket&lt;br /&gt;
	willo the wisp&lt;br /&gt;
	habitat sphere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Experience_points&amp;diff=3405</id>
		<title>Experience points</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Experience_points&amp;diff=3405"/>
		<updated>2013-08-14T19:29:10Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Every technology needs a voting for complexity to evaluate the needed experience points for each technology: (each number only once)  &amp;lt;pre&amp;gt;  XP	name  	advanced tactics 500	allian...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every technology needs a voting for complexity to evaluate the needed experience points for each technology: (each number only once)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
XP	name&lt;br /&gt;
&lt;br /&gt;
	advanced tactics&lt;br /&gt;
500	alliance-invader&lt;br /&gt;
100	apollo cruiser&lt;br /&gt;
	apostate sphere&lt;br /&gt;
101	archeology expedition&lt;br /&gt;
400	armageddon device&lt;br /&gt;
	assasin bug&lt;br /&gt;
200	blockade runner&lt;br /&gt;
401	bombus&lt;br /&gt;
250	bounty hunter&lt;br /&gt;
100	bulk fighter&lt;br /&gt;
251	c-cannon-module / c-cannon-platform&lt;br /&gt;
350	campaign ship&lt;br /&gt;
	capable ship&lt;br /&gt;
402	carrier&lt;br /&gt;
	cerberus fighter&lt;br /&gt;
	chronoton-inverter&lt;br /&gt;
50	cloak generator&lt;br /&gt;
	clone cruiser&lt;br /&gt;
	clone labs&lt;br /&gt;
	cloud cruiser&lt;br /&gt;
	cluster-cruiser&lt;br /&gt;
	colony star&lt;br /&gt;
	com-invader&lt;br /&gt;
	com-trooper&lt;br /&gt;
	combat reconstructor&lt;br /&gt;
	commando carrier&lt;br /&gt;
	commando-fighter&lt;br /&gt;
	commando-trooper&lt;br /&gt;
	core driver&lt;br /&gt;
0	cruiser&lt;br /&gt;
	cyclops&lt;br /&gt;
	dark tactics&lt;br /&gt;
400	decloakingprobe&lt;br /&gt;
	deconstructor&lt;br /&gt;
0	deep scan probe&lt;br /&gt;
	defense transport&lt;br /&gt;
	defense-trooper&lt;br /&gt;
0	defensive array&lt;br /&gt;
0	destroyer&lt;br /&gt;
	dominator&lt;br /&gt;
	doomstar&lt;br /&gt;
	dreadnought&lt;br /&gt;
	eagle&lt;br /&gt;
	elite fighter&lt;br /&gt;
	emp technology&lt;br /&gt;
	emp-fighter&lt;br /&gt;
	escort&lt;br /&gt;
	eternity device&lt;br /&gt;
	evaporator&lt;br /&gt;
	evasor&lt;br /&gt;
	explorer&lt;br /&gt;
	eye in the sky&lt;br /&gt;
	fairchild&lt;br /&gt;
	fanatic warfare&lt;br /&gt;
0	fighter&lt;br /&gt;
	fighter escort&lt;br /&gt;
	final exploration&lt;br /&gt;
	flag-trooper&lt;br /&gt;
	flamingo&lt;br /&gt;
	fleet tender&lt;br /&gt;
	fleets-invader&lt;br /&gt;
	flying saucer&lt;br /&gt;
	gravity&lt;br /&gt;
	gravo gun pack&lt;br /&gt;
	gravobionics&lt;br /&gt;
	graze reactor&lt;br /&gt;
	grazer&lt;br /&gt;
	hammer&lt;br /&gt;
	HQ invader&lt;br /&gt;
	improved cloaking technology&lt;br /&gt;
	improved computer technology&lt;br /&gt;
	improved field theories&lt;br /&gt;
	improved targeting&lt;br /&gt;
	infantry transport&lt;br /&gt;
	interceptor&lt;br /&gt;
	intruder&lt;br /&gt;
	investigation probe&lt;br /&gt;
	jammer&lt;br /&gt;
550	kamikaze&lt;br /&gt;
	kinetic deflector ship&lt;br /&gt;
	leadership&lt;br /&gt;
	lowrider&lt;br /&gt;
	lucy device&lt;br /&gt;
	magellan cruiser&lt;br /&gt;
	major reconstructor&lt;br /&gt;
	mine-deployer&lt;br /&gt;
	minor reconstructor&lt;br /&gt;
	missile-launcher&lt;br /&gt;
	mobile repair bot&lt;br /&gt;
	mosquito&lt;br /&gt;
0	mothership&lt;br /&gt;
	multi-emp-vessel&lt;br /&gt;
	nano bomber&lt;br /&gt;
	nano technology&lt;br /&gt;
	oscillation probe&lt;br /&gt;
	penguin&lt;br /&gt;
	pioneer-ship&lt;br /&gt;
	pirate flagship&lt;br /&gt;
	pirate ship&lt;br /&gt;
	plague ship&lt;br /&gt;
	plasma emitter&lt;br /&gt;
	plasma gunship&lt;br /&gt;
	plasma pod&lt;br /&gt;
	probe-invader&lt;br /&gt;
	probe-trooper&lt;br /&gt;
	production-invader&lt;br /&gt;
	production-trooper&lt;br /&gt;
	prophet&lt;br /&gt;
	protector&lt;br /&gt;
	pyramid-device&lt;br /&gt;
	raptor&lt;br /&gt;
	recon probe&lt;br /&gt;
0	research center&lt;br /&gt;
	retraitor&lt;br /&gt;
	retreat fighter&lt;br /&gt;
250	roach&lt;br /&gt;
	sabotage fighter&lt;br /&gt;
	science recycle methods&lt;br /&gt;
	scout&lt;br /&gt;
	scout probe&lt;br /&gt;
	scrambler&lt;br /&gt;
0	SETI scan&lt;br /&gt;
	shadow star&lt;br /&gt;
	shield generator&lt;br /&gt;
0	shipyard&lt;br /&gt;
	shock-wave-cruiser&lt;br /&gt;
	spectre&lt;br /&gt;
	sporator&lt;br /&gt;
	sporogenator&lt;br /&gt;
	spy-trooper&lt;br /&gt;
	tank transport&lt;br /&gt;
	the blob&lt;br /&gt;
	the genesis project&lt;br /&gt;
	time slipper&lt;br /&gt;
	trace probe&lt;br /&gt;
	transwarp-network&lt;br /&gt;
	troika&lt;br /&gt;
	troika module&lt;br /&gt;
	unstable reconstructor&lt;br /&gt;
	vessel scan&lt;br /&gt;
	warcruiser&lt;br /&gt;
	warp signature probe&lt;br /&gt;
	wasp&lt;br /&gt;
	wide-range scan probe&lt;br /&gt;
70	wings of terror&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=3400</id>
		<title>MediaWiki:Deletereason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=MediaWiki:Deletereason-dropdown&amp;diff=3400"/>
		<updated>2012-10-30T23:18:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;*Common delete reasons ** Spam ** Author request ** Copyright violation ** Vandalism&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Common delete reasons&lt;br /&gt;
** Spam&lt;br /&gt;
** Author request&lt;br /&gt;
** Copyright violation&lt;br /&gt;
** Vandalism&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3398</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3398"/>
		<updated>2012-09-09T19:17:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Priority B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* in tutorial mode, you cannot evacuate troops&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* &amp;quot;move fleets here&amp;quot; buttons: tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* recycle both does not work (recycle self / recycle enemy works)&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* wenn mehrere Flotten mit der selben attitude incomings haben bündeln zu einer message in den incomings&lt;br /&gt;
* wenn man auf einen move your fleetsbutton drueckt und man han den fleetsscreen offen, dann muss der oben auch reloaded werden&lt;br /&gt;
* neue allianzen sollten automatisch frieden mit wormholes kriegen&lt;br /&gt;
* deletetime longer and depending on logincounts&lt;br /&gt;
* a button under the comlist to send your comlist to another player or to your alliance, this will send only the players, you have coordinates added&lt;br /&gt;
* comlist sorting function by distance, name, tag,...&lt;br /&gt;
* more intuitive changing of the discance center&lt;br /&gt;
* wormholelist with distances&lt;br /&gt;
* fleets menu buttons all visible&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
* if you change language during the tutorial, you get stuck&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;br /&gt;
* → next 30 in colony buletin doesent work&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
* if you scroll down and there is another window in front minimize that automatically&lt;br /&gt;
* if you are at an uncolonized  planet of a reacheable colony without colony star, there should be a message &amp;quot;you neeed a colony star&amp;quot;&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
* tooltips  which number is which&lt;br /&gt;
&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
&lt;br /&gt;
* quadrant-sector on coordinates&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Scoreplanets/de&amp;diff=3397</id>
		<title>Scoreplanets/de</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Scoreplanets/de&amp;diff=3397"/>
		<updated>2012-08-05T03:02:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Die [[Allianz]], die einen Scoreplaneten hält, erhält jeden Tag [[Punkte]] für seinen Besitz, die auf ihre Mitglieder verteilt werden.&lt;br /&gt;
&lt;br /&gt;
Nur Spieler im &amp;quot;[[ruthless mode]]&amp;quot; können einen Scoreplaneten halten. Andere Allianzmitglieder, die im &amp;quot;[[honour mode]]&amp;quot; spielen, können aber den ruthless Spielern helfen den Planetene zu verteidigen.&lt;br /&gt;
&lt;br /&gt;
Es gibt einen [[Highscores/de|Highscore]] zum längsten Besitz der Scoreplaneten.&lt;br /&gt;
[[Category:Pre-warp Planets]]&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Scoreplanets&amp;diff=3396</id>
		<title>Scoreplanets</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Scoreplanets&amp;diff=3396"/>
		<updated>2012-08-05T03:00:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[alliance]] that holds a scoreplanet receives [[points]] each day for holding it, divided among all its members.&lt;br /&gt;
Only players that play in [[ruthless mode]] can hold a scoreplanet. But1player in ruthless mode is enough to earn points on a score planet, other alliance members, that play [[honour mode]] can still help the ruthless players to hold the planet though,&lt;br /&gt;
&lt;br /&gt;
There is a [[Highscores|highscore]] about  who is holding the scoreplanets the longest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pre-warp Planets]]&lt;br /&gt;
[[Category:Game features]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Score_mode&amp;diff=3395</id>
		<title>Score mode</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Score_mode&amp;diff=3395"/>
		<updated>2012-08-02T22:49:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* in honour mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* every new player starts in [[honour mode]]&lt;br /&gt;
*every player can choose to end his honour mode any time to change into the [[ruthless mode]]&lt;br /&gt;
* every player is only able to return to honour mode during the [[era]] pause&lt;br /&gt;
&lt;br /&gt;
== in honour mode==&lt;br /&gt;
* in a [[battle]] you only get 50% of the positive [[score]]&lt;br /&gt;
* you won't get any negative scores (except if you battle against an [[alliance]] member, in this seldom case you would get negative scores)&lt;br /&gt;
* your fleets won't be able to hold a score planet (though you can still help a ruthless alliance member to defend it)&lt;br /&gt;
* all other scores will work as normal (score planets, flag stealing)&lt;br /&gt;
&lt;br /&gt;
== in ruthless mode ==&lt;br /&gt;
* you get 100% of the battle scores&lt;br /&gt;
* you will get negative scores, if you lose a battle&lt;br /&gt;
* you can hold [[score planets]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3394</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3394"/>
		<updated>2012-07-28T03:03:10Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* in tutorial mode, you cannot evacuate troops&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* &amp;quot;move fleets here&amp;quot; buttons: tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* recycle both does not work (recycle self / recycle enemy works)&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* wenn man auf einen move your fleetsbutton drueckt und man han den fleetsscreen offen, dann muss der oben auch reloaded werden&lt;br /&gt;
* neue allianzen sollten automatisch frieden mit wormholes kriegen&lt;br /&gt;
* deletetime longer and depending on logincounts&lt;br /&gt;
* a button under the comlist to send your comlist to another player or to your alliance, this will send only the players, you have coordinates added&lt;br /&gt;
* comlist sorting function by distance, name, tag,...&lt;br /&gt;
* more intuitive changing of the discance center&lt;br /&gt;
* wormholelist with distances&lt;br /&gt;
* fleets menu buttons all visible&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
* if you change language during the tutorial, you get stuck&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;br /&gt;
* → next 30 in colony buletin doesent work&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
* if you scroll down and there is another window in front minimize that automatically&lt;br /&gt;
* if you are at an uncolonized  planet of a reacheable colony without colony star, there should be a message &amp;quot;you neeed a colony star&amp;quot;&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
* tooltips  which number is which&lt;br /&gt;
&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;br /&gt;
&lt;br /&gt;
* quadrant-sector on coordinates&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3393</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3393"/>
		<updated>2012-07-28T00:33:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Priority B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* in tutorial mode, you cannot evacuate troops&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* &amp;quot;move fleets here&amp;quot; buttons: tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* recycle both does not work (recycle self / recycle enemy works)&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* wenn man auf einen move your fleetsbutton drueckt und man han den fleetsscreen offen, dann muss der oben auch reloaded werden&lt;br /&gt;
* neue allianzen sollten automatisch frieden mit wormholes kriegen&lt;br /&gt;
* deletetime longer and depending on logincounts&lt;br /&gt;
* a button under the comlist to send your comlist to another player or to your alliance, this will send only the players, you have coordinates added&lt;br /&gt;
* comlist sorting function by distance, name, tag,...&lt;br /&gt;
* more intuitive changing of the discance center&lt;br /&gt;
* wormholelist with distances&lt;br /&gt;
* quadrant-sector on coordinates&lt;br /&gt;
* fleets menu buttons all visible&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
* if you change language during the tutorial, you get stuck&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;br /&gt;
* → next 30 in colony buletin doesent work&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
* if you scroll down and there is another window in front minimize that automatically&lt;br /&gt;
* if you are at an uncolonized  planet of a reacheable colony without colony star, there should be a message &amp;quot;you neeed a colony star&amp;quot;&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
* tooltips  which number is which&lt;br /&gt;
&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3392</id>
		<title>Todo</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Todo&amp;diff=3392"/>
		<updated>2012-07-27T23:46:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;set Priorities for todos as A,B or C&lt;br /&gt;
==Priority AA==&lt;br /&gt;
* in tutorial mode, you cannot evacuate troops&lt;br /&gt;
* visited button links in IE&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Priority A==&lt;br /&gt;
* if there are not enough /no reinforcements in the colony production screen, you cannot build the max&lt;br /&gt;
* &amp;quot;move fleets here&amp;quot; buttons: tooltip box hidden behind message screen&lt;br /&gt;
* language-selection leads to logout&lt;br /&gt;
* on the conquer-image in the bulletin and in the navigation a link to battlereports on colonies&lt;br /&gt;
*  wenn - alliance round-message - in einer message steht, dann landets nicht in den sent messages&lt;br /&gt;
* a &amp;quot;back&amp;quot;-button&lt;br /&gt;
* use the tech tree for ingame research - see the tree that is already researched and the next possible researches as tree&lt;br /&gt;
* recycle both does not work (recycle self / recycle enemy works)&lt;br /&gt;
&lt;br /&gt;
* IE errors:&lt;br /&gt;
** navigation highlighting&lt;br /&gt;
** tooltip style&lt;br /&gt;
** map togglebuttons linebreak&lt;br /&gt;
&lt;br /&gt;
==Priority B==&lt;br /&gt;
* neue allianzen sollten automatisch frieden mit wormholes kriegen&lt;br /&gt;
* deletetime longer and depending on logincounts&lt;br /&gt;
* a button under the comlist to send your comlist to another player or to your alliance, this will send only the players, you have coordinates added&lt;br /&gt;
* comlist sorting function by distance, name, tag,...&lt;br /&gt;
* more intuitive changing of the discance center&lt;br /&gt;
* wormholelist with distances&lt;br /&gt;
* quadrant-sector on coordinates&lt;br /&gt;
* fleets menu buttons all visible&lt;br /&gt;
* check what happens if you are in no alliance - disable navigation links&lt;br /&gt;
* Leviathans [[Bugs]]&lt;br /&gt;
*  waypoint history in fleets menu - see all coordinates, you arrived at before (partly obsolete, cause you see the last coordinates in the message window)&lt;br /&gt;
* add a new commander for a screen like the CoW but with only the colony fleets&lt;br /&gt;
* more  &amp;quot;last actions in space&amp;quot;&lt;br /&gt;
* catch double-clicks on links and navigation&lt;br /&gt;
* hover menu for the follow up links with help text in javascript&lt;br /&gt;
* in the production screen the little textlink to recycle should be removed and added to follow up links&lt;br /&gt;
* view colony should be image with css-button&lt;br /&gt;
* (a) colony convois&lt;br /&gt;
* mouse-hover-effect on bottom navigation icons too&lt;br /&gt;
* (a) irc-chat/Jabber-Chat&lt;br /&gt;
* probes in the map&lt;br /&gt;
*  messages should all be written into the database as &amp;quot;events&amp;quot; and also written with javascript into the message frame&lt;br /&gt;
* message-link should glow if a message happened&lt;br /&gt;
* all links in a_href() functionof links/Buttons with a certain style, for ex. the icon of the target page in the link&lt;br /&gt;
* frame-target-calculations&lt;br /&gt;
* all help links in right frame and if right frame not exists, then in a frame that goes over the whole screen with javascript and close button&lt;br /&gt;
* remember last opened pages for next login&lt;br /&gt;
* fleet screen scrollbar for move ships&lt;br /&gt;
* best strategical alliances to the alliance rankings page.&lt;br /&gt;
* 3D map should have also toggle buttons for different info (it looks very cluttered when player names and coords are always displayed)&lt;br /&gt;
* simulate dynamic weather on planets - limits the maximal population&lt;br /&gt;
* last battle reduces terraformstatus (?)&lt;br /&gt;
* defense malus/bonus depending on the cluster density around a colony&lt;br /&gt;
* planet-y=0 - bug: [http://img715.imageshack.us/img715/2527/planet0bug.png]&lt;br /&gt;
* if you change language during the tutorial, you get stuck&lt;br /&gt;
&lt;br /&gt;
==Priority C==&lt;br /&gt;
* create a battlepause for the wormhole fleet, when you create a wormhole with explorer&lt;br /&gt;
* taskbar&lt;br /&gt;
* 3d-map z-coords are upside down&lt;br /&gt;
* more than 3 frames&lt;br /&gt;
* more followup links on top left&lt;br /&gt;
* when convois are ready, money can be used to infiltrate enemy colonies to lead them to a revolution&lt;br /&gt;
* querverlinkungen im manual nach shipname&lt;br /&gt;
* missing pictures in forum: replace with cache pics&lt;br /&gt;
* cronjob to download pics that are older than a month&lt;br /&gt;
* colony battle against ... as link to player in the battlereport&lt;br /&gt;
&lt;br /&gt;
==later==&lt;br /&gt;
* [[creature lab]]: fleets carry creatures through the galaxy&lt;br /&gt;
&lt;br /&gt;
==brainstorm==&lt;br /&gt;
* planets are starsystems ! and should be named like that + system link on planetpage&lt;br /&gt;
* com listen heimatplaneten (die man kennt) in die map eintragen&lt;br /&gt;
* own colonies at the frontier should be marked as vulvenerable&lt;br /&gt;
* easy way to cordinate flight targets - message with planetlink&lt;br /&gt;
* diplomacy: neutral zone planets&lt;br /&gt;
* diplomacy: non agression pacts etc. (with warning before attacking, or impossible to attack)&lt;br /&gt;
* diplomacy: alliance treaties -&amp;gt;http://www.spacetrace.com/forum/viewtopic.php?t=7085&amp;amp;sid=343464ea7e6e9bf1e8c6a8e5262e1f88&lt;br /&gt;
* after convois - trading sytem&lt;br /&gt;
* alliance message board&lt;br /&gt;
* colony screen shows player that conquered it and founded it. statistics for most conquered most founded&lt;br /&gt;
* com sat station cost VG&lt;br /&gt;
* convoy capturing brings VG&lt;br /&gt;
* an emirial alliance can hire pirates for VG&lt;br /&gt;
* VG can be sold for pirate score&lt;br /&gt;
* game focus names: Pirates &amp;amp; Imperial Forces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==discussion==&lt;br /&gt;
* recycle units on colonies (this function should not be implemented!!!)&lt;br /&gt;
* new phpbbforum for alliance messages ingame and extern accessible and auto user creation and groups for each alliance (this function should not be implemented!!!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=fixed=&lt;br /&gt;
*ri of other colonies in the map&lt;br /&gt;
* fleet target in the map&lt;br /&gt;
* the rimmerworld bug!&lt;br /&gt;
* map navigation buttons position absolute from right&lt;br /&gt;
* some screens are still broken: battlereports, logged out screen&lt;br /&gt;
* add title tags to map buttons&lt;br /&gt;
* distance caption onmousover on colonymap that shows distance to actual center&lt;br /&gt;
* picture icons for colony map controls&lt;br /&gt;
* pager for colony bulletin&lt;br /&gt;
* help text for not reachable planet (not colonizable because of ...)&lt;br /&gt;
* center this planet doesent work . only center this colony and image is missing in git&lt;br /&gt;
* wrong ri display in the map&lt;br /&gt;
* enemy units in the map&lt;br /&gt;
* Coloniebuildings visible, even if you don' have any troops there, but other allies have.&lt;br /&gt;
* if you are logged out, the screen without the picture, or better picture underneath the new login fields&lt;br /&gt;
* little icons on top left without translation links&lt;br /&gt;
* spacetrace search is not working now&lt;br /&gt;
* &amp;quot;no terraformer&amp;quot; message is still there although you just started to build one&lt;br /&gt;
* password don't match bug in the preferences&lt;br /&gt;
* spawn position is too far away from center&lt;br /&gt;
* map should open the same as left&lt;br /&gt;
* guestbook style alliance board&lt;br /&gt;
* alpha slower steps depending on zoom factor&lt;br /&gt;
* only 300 colonies in the center of the galaxy (better: ~50 in the center and some bubbles with 30 around it with &amp;quot;bridge colonies&amp;quot; between it)&lt;br /&gt;
* mysql performance : get reachable - map &lt;br /&gt;
* quadranten map thoughts&lt;br /&gt;
*show units of other members too&lt;br /&gt;
* database for caching events - esp. for recalculate colony scores.&lt;br /&gt;
* view colony battles link in the navigation&lt;br /&gt;
* on-window-resize, recalculate the frame-heights&lt;br /&gt;
* evacuate troops message, that it doesent work if you have no mp free&lt;br /&gt;
** Map icons onclick continue to scrool/zoom until you release the mousebutton&lt;br /&gt;
* &amp;quot;220 bug&amp;quot; in the colony view (only new colony and if you build a terraformer or station)&lt;br /&gt;
* chrono mine auf anderen kolonien nur sichtbar,wenn man noch keine gebaut hat&lt;br /&gt;
* → next 30 in colony buletin doesent work&lt;br /&gt;
* help for new players with hints, what to do next - tutorial - training-center&lt;br /&gt;
* colonybattlepage: organisiation with percent and the endresult with icons&lt;br /&gt;
* if you scroll down and there is another window in front minimize that automatically&lt;br /&gt;
* if you are at an uncolonized  planet of a reacheable colony without colony star, there should be a message &amp;quot;you neeed a colony star&amp;quot;&lt;br /&gt;
* wiki and forum with borders around or better a frame with the borders and close button... and in there there is another iframe &lt;br /&gt;
* terraformer bug auf carparthia&lt;br /&gt;
* message archive speichern einer nachricht ändert das datum auf 000-00-00&lt;br /&gt;
&lt;br /&gt;
* statistics_planets.php&lt;br /&gt;
** show ri of all colonies, also enemy&lt;br /&gt;
* tooltips  which number is which&lt;br /&gt;
&lt;br /&gt;
* some new probes for the colonygame&lt;br /&gt;
* each fleet distance to planet should be shown next to the &amp;quot;move fleets here&amp;quot; buttons&lt;br /&gt;
* search for Planetname - if you know the name open that planet - page&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Game_extensions&amp;diff=3391</id>
		<title>Game extensions</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Game_extensions&amp;diff=3391"/>
		<updated>2012-07-27T22:21:32Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;http://www.spacetrace.com/forum/viewtopic.php?t=340&amp;amp;highlight=java+scripts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.spacetrace.com/forum/viewtopic.php?t=340&amp;amp;highlight=java+scripts&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Honour_mode&amp;diff=3390</id>
		<title>Honour mode</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Honour_mode&amp;diff=3390"/>
		<updated>2012-07-14T23:21:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Score mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[score mode]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Score_mode&amp;diff=3389</id>
		<title>Score mode</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Score_mode&amp;diff=3389"/>
		<updated>2012-07-14T23:20:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* every new player starts in [[honour mode]]&lt;br /&gt;
*every player can choose to end his honour mode any time to change into the [[ruthless mode]]&lt;br /&gt;
* every player is only able to return to honour mode during the [[era]] pause&lt;br /&gt;
&lt;br /&gt;
== in honour mode==&lt;br /&gt;
* in a [[battle]] you only get 50% of the positive [[score]]&lt;br /&gt;
* you wont get negative scores...except if you battle against an [[alliance]] member, (in this seldom case you would get negative scores)&lt;br /&gt;
* your fleets won't be able to hold a score planet (though you can still help a ruthless alliance member to defend it)&lt;br /&gt;
* all other scores will work as normal (score planets, flag stealing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== in ruthless mode ==&lt;br /&gt;
* you get 100% of the battle scores&lt;br /&gt;
* you will get negative scores, if you lose a battle&lt;br /&gt;
* you can hold [[score planets]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Ruthless_mode&amp;diff=3388</id>
		<title>Ruthless mode</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Ruthless_mode&amp;diff=3388"/>
		<updated>2012-07-14T23:20:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Score mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[score mode]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Score_mode&amp;diff=3387</id>
		<title>Score mode</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Score_mode&amp;diff=3387"/>
		<updated>2012-07-14T23:16:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Ruthless mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[ruthless mode]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Score_planets&amp;diff=3386</id>
		<title>Score planets</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Score_planets&amp;diff=3386"/>
		<updated>2012-07-14T23:15:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Scoreplanets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Scoreplanets]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Honour_mode&amp;diff=3385</id>
		<title>Honour mode</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Honour_mode&amp;diff=3385"/>
		<updated>2012-07-14T23:14:15Z</updated>

		<summary type="html">&lt;p&gt;Admin: Redirected page to Ruthless mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[ruthless mode]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
	<entry>
		<id>https://spacetrace.org/wiki/index.php?title=Ruthless_mode&amp;diff=3384</id>
		<title>Ruthless mode</title>
		<link rel="alternate" type="text/html" href="https://spacetrace.org/wiki/index.php?title=Ruthless_mode&amp;diff=3384"/>
		<updated>2012-07-14T23:13:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;* every new player starts in honour mode *every player can choose to end his honour mode any time to change into the ruthless mode * every player is only able to return t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* every new player starts in [[honour mode]]&lt;br /&gt;
*every player can choose to end his honour mode any time to change into the [[ruthless mode]]&lt;br /&gt;
* every player is only able to return to honour mode during the [[era]] pause&lt;br /&gt;
&lt;br /&gt;
== in honour mode==&lt;br /&gt;
* in a [[battle]] you only get 50% of the positive [[score]]&lt;br /&gt;
* you wont get negative scores...except if you battle against an [[alliance]] member, (in this seldom case you would get negative scores)&lt;br /&gt;
* your fleets won't be able to hold a score planet (though you can still help a ruthless alliance member to defend it)&lt;br /&gt;
* all other scores will work as normal (score planets, flag stealing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== in ruthless mode ==&lt;br /&gt;
* you get 100% of the battle scores&lt;br /&gt;
* you will get negative scores, if you lose a battle&lt;br /&gt;
* you can hold [[score planets]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
</feed>