prophet
prophet (class 1 ship)
Destroys one ship or building but also your whole fleet. It can travel on its own, with warp 1, but it is an easy target, so one fighter can make it explode and destroy your whole fleet in an atomic explosion (it destroys your buildings too, so do not keep it at home) (caution! self destruction!)

Attack/life: 4000/1
Manpower: 150

Speed: warp 1
(Can only establish a warpfield for itself)

Researchtime: 2 d
Buildingtime: 12 h


human-Technology
Needed research:
fanatic warfare

Battle details:
  1. fights
    (battle engine syntax: f)
  2. multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 1
    (battle engine syntax: mod,self,all,1,all,*,0,0)
  3. multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 2
    (battle engine syntax: mod,self,all,2,all,*,0,0)
  4. multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 3
    (battle engine syntax: mod,self,all,3,all,*,0,0)
  5. multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 4
    battlemessage: "atomic explosion destroys whole fleet"
    (battle engine syntax: mod,self,all,4,all,*,0,0,atomic explosion destroys whole fleet,n)
  6. self destructs!
    (battle engine syntax: sd)

  —> Forum Topic about this ship
darklim: The Prophet can travel itself.
Perfect to terminate the buildings of one planet without fleet.
blackmagic: How can this destroy a building if it only has 4000 ap? you can only have 1 prophet becuase it will destroy everything else before if shoots. What seems wrong here :)26
SirTaz: it kills one building for when it go in to fight it fights one building or any one ship but that would surely cost you points :razz:

exemp: 3500 fights 3 build the 3500 split to attack the builds but one prophet go's in to fight 1 building


1 0 0 0 = prohet fleet

base fleet = 0 0 0 4
Lou of East from West: this ship looks useles!
1.Only 20 sectors he travels for 2d+.
2.It is very risky to keep it home, even worse then being doomstar-ed, or cougth with in-time ready mantises, or ... (so u have to time good, production & login, also there is fleet limit to 3...)
3.Maybe to attack close neigbour, or shipyard moving, again, at 5 sector distance, it travell 13h.
4. Of course any fleet combining is apsurd!
ps: it would be good if prophet destruct all fleet, but other prophets :)23 (with a limit 5 can be operative , that would make some sence.


Can creator, or anybody, demistify me it's existance?

noah: lets say you took out someones whole base fleet but the buildings are ok
then you move this in and finish off one building with the loss of only the prophet


What would happen if a pirate ship stole this one for the battle?

darklim: "Destroys one ship or building but also your whole fleet".
:)23
masterp: does the prophet only destroys the 4th class?
or is it possible that he attacks class one two or three?


Greetings :)24
JaM: It's a class 1 ship, does it attacks mainly class 1. And it fights, so only one ship/building will be destroyed. After the prophet fights it will destroy your fleet. So there wouldn't be a change to attack twice for him.
darklim: One player have one Pirate ship never want to steal a PROPHET.
Let think it.
:)20
JaM: why not?
you steal the prophet and the battle is over.
Or the prophet may shoot first and destroys your pirate-ship and his own fleet.
darklim: Ok, let me explain, one whole fleet with Pirate Ship to fight ehhh, 2 prophets
And steal 1 Prophet and the Prophet get activated and destroy you whole fleet and 1 Prophet of you enemy.

JaM: you must be a real idiot to have a fleet with two prophets :)16
darklim: Week ago i have used 4 Prophet to attack a base.
I have lose point but destroy his shipyard and start a blockade.
Lou of East from West: "
On 2003-07-08 04:11, noah wrote:
lets say you took out someones whole base fleet but the buildings are ok
then you move this in and finish off one building with the loss of only the prophet


"


And then it would probably destroy TWG.
noah: battle order is all random. its a risk you have to take. i personally wouldnt use this ship but it could be usefull is some situations.
BladeTech: can you use it against class 5?
wildwes11: I think prophets should destroy all ships except other prophets. Otherwise this ship is no use to me. It takes too long to get anywhere unless you use a mothership and then when you destroy a building, you get very little net points especially if one hits a defense array or transwarp network. Allow me to send 4 or 5 in a fleet and it makes it a very worthwhile ship. Otherwise, I will continue to use other ships to do this work for me.
JaM: They do destroy everything, except class 5. But since only the admins (the travellers) use class 5 it can still destroy everything.
Lou of East from West: They should kill class 5...

This way there is no point of killing travellers. They are like Bentusi, the Unbound!
Old as a galaxy... :wink:

If things with travelers are put this way they should be able to give technologies to other Unbound players :23
We are Bjork: Back to the topic :eek: Prophets are just about the hardest ship to use in the game in my opinion. New players should avoid building them.
spacetrace: maybe we should drop this ship and add another cool ship for the humans (it should be a fanatic one :cool: )

any suggestions ?

Rubens: i send you the mothe failure admin...capitan cruser (in spanish: dobla la defensa de 5 naves clase 3) multiplie by 2 the defense of 5-7 class 3 ships, well here you have the motherfailure and the capitancruser
spacetrace: this ship is pretty useless, how about giving it at least warp 5 , or more?

or add a ship that can exchange a ship with the enemy :)
Senor: add this effect- if a prophet survives the battle then it transfers over to the enemy fleet.

and voila...the most useless ship just turned into a multi-purpose tactical nuke with a huge ass luck factor.
spacetrace: what if it would have warp 5?

it wouldn't be too good then, but maybe sometimes useful?
admin: i think it could be really annoying, if you find out, that there is a prophet and a doomstar targeting your home base, and if it has the same speed, like motherships, you couldnt head home to help defending
Senor: the admins...
they're going through ships to see which ones to keep and which ones to sack and which ones to change. which is a good thing.
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