shield generator
shield generator (class 2 ship)
A defense system that detects impacts on your ships. If a ship is not destroyed,
It immediately generates a shield around it. If the first hit destroys the ship,
The shield comes too late to save it. If a ships is protected this way, it is dimensionally displaced and keeps alive
A sub-space carrier wave to the remaining ships nearby (in the same class). If all other ships in that class are destroyed, it looses the carrier wave, thus it
Cannot return to normal space directly. In that case it will return at the end of battle.

this ship is a bit complicated but it is a useful ship, that allows some nice combinations.
here are some some examples:
  • the enemy has only destroyers (10/10) and you have some destroyers and shield generators, the enemy would kill any ship with a single shot. that means the shield generators would have no effect.
  • the enemy has eagles (2/10) and you have some destroyers and some sg. in this case the eagles would not kill your destroyers with one shot, that means that your shield generators will detect the impacts and would save some of your destroyers (they are really invincible for that battle after the shield started)
    the same would happen if the enemy had fighters (1/1)
  • the enemy has 1000 fighters (1/1) and you have 2 shield generators and 2 destroyers ( but no class one).
    that means that his fighters will directly attack your class 2. the fighters will cause impacts on your destroyers and the
    two shield generators will save 2 ships of your class 2, but all other ships are lost. the shielded ships are put out of the 'einstein-space-continuum' and cannot return to it during this battle.
    if the enemy would have some destroyers in that fleet too, they would be able to attack directly your class 3 as class
    2 is empty.
    after the whole battle the 'lost' ships will return.


Attack/life: 0/2
Manpower: 4

Researchtime: 1 d
Buildingtime: 10 h


e-ray-Technology
Needed research:
improved field theories

Battle details:
tries to generate a shield around one ship in your fleet in the same class it is fighting
battlemessage: "shield generated"
(battle engine syntax: shield,1,shield generated)
 
Following researches:
e-ray-Technology flamingo - 24 h

  —> Forum Topic about this ship
spacetrace: often we recieve questions about the shield generator.

the manual says:
"shield generator (0/2) 4 improved field theories

a defense system that detects impacts on your ships. if a ship is not destroyed, it immediately generates a shield around it. if the first hit destroyes the ship, the shield comes too late to save it. if a ships is protected this way, it is dimensionally displaced and keeps alive a sub-space carrier wave to the remaining ships nearby (in the same class). if all other ships in that class are destroyed, it looses the carrier wave, thus it cannot return to normal space directly. in that case it will return at the end of battle"



we must admit that it is confusing, but it is a cool ship, that allows some nice combinations so we did not removed it from the game.

i try to show its function on some examples:

->
the enemy has only destroyers (10/10) and you have some destroyers and shield generators, the enemy would kill any ship with a single shot. that means the sg would have no effect.

-> the enemy has eagles (2/10) and you have some destroyers and some sg. in this case the eagles would not kill your destroyers with one shot, that means that your sg will detect the impacts and would save some of your destroyers ( they are really invincible after the shield appears; for that battle)
the same would happen if the enemy has fighters (1/1)

->
the enemy has 1000 fighters (1/1) and you have 2 sg and 2 destroyers ( but no class one).
that means that his fighters will directly attack your class 2. the fighters will cause impacts on your destroyers and the two sg will save 2 ships of your class 2, but all other ships are lost. the shielded ships are out of the 'einstein-space' and cannot return to it during this battle.
if the enemy would have some destroyers in that fleet too , they would be able to attack directly your class 3 as class 2 is empty.

after the whole battle the 'lost' ships will return.
...............................

this ships is a bit special, but it is not a MUST for a fleet.
if you think it is too complicated just leave it :smile:

RJSm1th: Can a shield generator protect another Shield generator?

What if It is protecting another ship already could it be protected then?

admin: no:
one shield generator protects only one ship, if you are lucky, cause only ships can be protected, that were shot at (that lost min. 1 LP) and didnt die.
sure any kind of ship can be protected so they protect other shield generators too (maybe even themself? i'll ask the other admin)
Anonymous: it is like this:

the enemy shoots at a ship ( randomly ) (i call it XXX)
if this ship isn't destroyed and on your side a shield-generator takes its turn, ship XXX will be shielded.
Frederik: So if your fleet only has one shield generator it can survive a fighter attack? (and it will skip the class2 battle).


RJSm1th: No, no. You missunderstood my question.

fleet A = Attacker.
fleet B = Defender.

Fleet A attacks with fighters. Fleet B has no class 1: but 2 Shield Generator Ships.

Fighters beguin thier attack and ships start dissappearing as they take the first hit from a given fighter. (SG1 is protecting them) then SG1 takes damage and is in turn protected by SG2. does this disable the protection of the ships protected by SG1 as it is now in another demencion or some such?

Also it would take 10 fighters to destroy 1 DD, but if an SG ship keeps poken em into a safe pocket do the fighters # 2-9 get to move on or are they commeted to thier target ship which just slipped out of thier grasp?
spacetrace: "
No, no. You missunderstood my question.
"



oh, sorry...

"
fleet A = Attacker.
fleet B = Defender.

Fleet A attacks with fighters. Fleet B has no class 1: but 2 Shield Generator Ships.

Fighters beguin thier attack and ships start dissappearing as they take the first hit from a given fighter. (SG1 is protecting them) then SG1 takes damage and is in turn protected by SG2. does this disable the protection of the ships protected by SG1 as it is now in another demencion or some such?
"



it is more like this:
fighter (A) shoots at sg1 (B)
sg1 (B) protects itself
next fighter (A) shoots at sg2 (B)
sg2 (B) protects itself....

"
Also it would take 10 fighters to destroy 1 DD, but if an SG ship keeps poken em into a safe pocket do the fighters # 2-9 get to move on or are they commeted to thier target ship which just slipped out of thier grasp?
"


fighter 2-9 will shoot on another target (if there is one left.
RJSm1th: Oops,
I should have said fleet B had a dozen DD's and 2 SG's. At the opening of battle 3 of the DD's are hit by fighters. Then SG1 gets hit, another 2 DD's then SG2 is hit. Would DD's 1-3 loose thier protection as both SG's are now no longer in normal space? Can teh remaining 7 DD's be shield now that both SG's are under protection?

However I think I see what would happen now.
the First 5 DD's and the 2 SG's are safe till later, the last 7 DD's are dead.
Metody I The Evil: I didn't quite get that... The manual says

"a defense system that detects impacts on your ships. if a ship is not destroyed, it immediately generates a shield around it. "


does the ship automatically shield the damaged ships, or does it have to take it's
turn? I hope it's the first, but I think it's the second / :sad: / ...

"The thoughts are very often opposite to the hopes"


_________________
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"Unity creates power"
Khan Kubrat to his 5 sons

Cloudgatherer: "does the ship automatically shield the damaged ships, or does it have to take it's turn?"


I, too, would like to know this.
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