chrono pod (class 3 ship) This is a special prepared tanker that locks itself onto a warp capable ship with a tractor beam. It is capable of transporting chrono-matter, which is used to speed up production, research and space travel. It is very fragile. This is the winning condition in Spacetrace: collect as many Chrono Pods as you can and station them in your base.
Chrono-matter is harvested from the chrono mine which can be placed by any player who has at least one trooper stationed there.
The Chrono Pod can be evacuated only by the player who build the chrono mine.
If a colony is conquered all chrono mines are destroyed, the Chrono Pods are conquered!
If a Chrono Pod in a fleet gets shot it will be captured by the player who shot it.
You are free to trade Chrono Pods. just let them be shot by someone else.
Attack/life: 0/10
Buildingtime: 0
Battle details:- fights
(battle engine syntax: f)
- if this ship gets destroyed by direct firepower it after the fight of the first subbattle of your class 5 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen" (battle engine syntax: event_single,5,create,enemy,1,stay,itself,crono-pods stolen,n)
- if this ship gets destroyed by a 'destroy' effect it after the fight of the first subbattle of your class 5 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen" (battle engine syntax: event_single,5,create,enemy,1,stay,itself,crono-pods stolen,n)
- if this ship gets destroyed by a 'kill' effect it after the fight of the first subbattle of your class 5 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen" (battle engine syntax: event_single,5,create,enemy,1,stay,itself,crono-pods stolen,n)
- if this ship gets obliterated it after the fight of the first subbattle of your class 5 it creates 1 itself in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle.
battlemessage: "crono-pods stolen" (battle engine syntax: event_single,5,create,enemy,1,stay,itself,crono-pods stolen,n)
- cannot be modified by any factor
(battle engine syntax: trigger_0_multiply)
- cannot be reconstructed
(battle engine syntax: trigger_0_rec)
- battle engine syntax: trigger_0_rcy
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Forum Topic about this ship |
admin: |
please only add information about how they work here.
this page is transfered into the manual
other discussions about changes or new features here:
chrono pod suggestions |
Cloudgatherer: |
Exactly how and by how much does "Chrono Matter" speed up space travel? Also, can it attach itself to ANY warp-capable ship including those outside of Class 4? Is this applicable for a ship that only create a warp feild for itself? |
spacetrace: |
it doubles the speed.
it works with all warp types, not tested with single-warp-ships though. |
Cloudgatherer: |
Ah.. Is it possible to stack them?
I will have to test a single-warp ship :)17 |
admin: |
no,
you have to change course to start a crono boosted hyerjump, and each time, you change course you loose transwarp speed |
Thromen: |
If I am using a TWG or a MTWG or a Wormhole will the pod still boost my speed? |
admin: |
yes,
they multiply up |
Cloudgatherer: |
" Is this applicable for a ship that only create a warp feild for itself? "
Does any one know the answer to this question yet? I have no way of testing it right now, otherwise I would. Like, can you use a Chrono Pod to boost the speed of a Flying Saucer, and other ships of the like?
I feel that you should atleast be able to chronoboost a single-warp ship upon TAKEOFF . |
admin: |
at the moment it is not possible for loner-warp-ships, but i think it should, we will change it |
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