View previous topic :: View next topic |
Author |
Message |
kusau Midshipman
Joined: 04 Jun 2002 Posts: 4
|
Posted: Tue Jun 04, 2002 10:07 am Post subject: |
|
|
I think vacation mode would be a good idea, It would allow players not to loose what took so long to build. But could have some prevention stuff so that if you attacked someone you can turn it on, and lasts a minimum of X days and lasts a max of XX days. |
|
Back to top » |
|
 |
admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
|
Posted: Tue Jun 04, 2002 11:29 am Post subject: |
|
|
how about a cloaking device for your planet, that needs nearly all your manpower?
that would help over the vacations i think |
|
Back to top » |
|
 |
untouchable Captain

Joined: 16 Jan 2002 Posts: 146
|
Posted: Tue Jun 04, 2002 1:08 pm Post subject: |
|
|
Great idea!
|
|
Back to top » |
|
 |
Dougster 1st Rear Admiral

Joined: 14 Apr 2002 Posts: 251
|
Posted: Fri Jun 07, 2002 7:30 am Post subject: |
|
|
What would prevent players taking a vacation when under a large attack? |
|
Back to top » |
|
 |
Bilerator 1st Rear Admiral

Joined: 10 Jan 2002 Posts: 203 Location: Germany
|
Posted: Fri Jun 07, 2002 11:05 am Post subject: |
|
|
I think there should be a min time of vacation, so that you can't cloak your planet for some hours and then come back into the game .. the cloaking should last at least one week, I think .. and then have no maximum |
|
Back to top » |
|
 |
Hobbit 2nd Rear Admiral

Joined: 10 Feb 2002 Posts: 160
|
Posted: Fri Jun 07, 2002 5:00 pm Post subject: |
|
|
I think I suggested this cloaking thing before, but I don't believe one week is enough!?! What about some lazy weekends (about 4 days) vacation?
Bye
Ex-Hobbit
|
|
Back to top » |
|
 |
admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
|
|
Back to top » |
|
 |
flitze Captain

Joined: 06 May 2002 Posts: 97 Location: Northern Germany
|
Posted: Fri Jun 07, 2002 6:34 pm Post subject: |
|
|
great thing,
but what will players see when sending a deep scan probe to a cloaked planet.
target reached. nothing found
or
cloaked signature detected... ???
_________________
.-=rEVolUTiOn iN ouR tIme=-.
[ This Message was edited by: flitze on 2002-06-07 19:34 ] |
|
Back to top » |
|
 |
Lord Philemon Vice Admiral

Joined: 12 Mar 2002 Posts: 556 Location: Germany
|
Posted: Fri Jun 07, 2002 10:30 pm Post subject: |
|
|
Hehe...I think it should be the second one. But what if you just have 4750 mp and are attacked while building it? |
|
Back to top » |
|
 |
flitze Captain

Joined: 06 May 2002 Posts: 97 Location: Northern Germany
|
Posted: Fri Jun 07, 2002 11:45 pm Post subject: |
|
|
i´d like to have the first one because if i would go to attack someone, i surely kow the target coords.
If i have a deep scan placed at these coords telling me "a cloaked signature detected..."
i know there must be something.
i´d set up a strong class1 or class3 fleet and attack the target coords.
and out of the blue the base will be bashed away.
but if it would be like "nothing found" the destination will either be destroyed nor really be cloaked.
in this case u have to guess whether an attack would make sense or not.
_________________ All my problems seem to come from a lack of solutions. Either that or spelling mistakes. |
|
Back to top » |
|
 |
admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
|
Posted: Sat Jun 08, 2002 2:20 am Post subject: |
|
|
but you cannot attack a fleet, that is cloaked - nothing will happen |
|
Back to top » |
|
 |
flitze Captain

Joined: 06 May 2002 Posts: 97 Location: Northern Germany
|
Posted: Sat Jun 08, 2002 3:07 am Post subject: |
|
|
okay,
stupid me!!!
_________________ All my problems seem to come from a lack of solutions. Either that or spelling mistakes. |
|
Back to top » |
|
 |
untouchable Captain

Joined: 16 Jan 2002 Posts: 146
|
Posted: Sat Jun 08, 2002 4:50 pm Post subject: |
|
|
I've one question before this is added to the game:
Will it be possible to "decloak" the planet with this dekloaking probe? |
|
Back to top » |
|
 |
Bilerator 1st Rear Admiral

Joined: 10 Jan 2002 Posts: 203 Location: Germany
|
Posted: Sat Jun 08, 2002 6:06 pm Post subject: |
|
|
Nope, that would be foolish .. The vacation mode is for pretending your planet to be attacked, and that would this building make completely useless |
|
Back to top » |
|
 |
untouchable Captain

Joined: 16 Jan 2002 Posts: 146
|
Posted: Sat Jun 08, 2002 6:18 pm Post subject: |
|
|
That's why I asked...  |
|
Back to top » |
|
 |
PrinceBugsey Commander

Joined: 07 Jun 2002 Posts: 79 Location: United States Of America, FL
|
Posted: Sat Jun 08, 2002 7:10 pm Post subject: |
|
|
So your planet will be cloaked?
And a question @ admin
Have you already made vaction mode?
I saw something like that cause it was like his planet was cloaked i had to send a de-claking probe
_________________ ThE tRuE oUtLaW |
|
Back to top » |
|
 |
admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
|
Posted: Sat Jun 08, 2002 7:37 pm Post subject: |
|
|
all newbies planets and fleets are cloaked for the first 24 hours. this is how the newbie protection works. if you decloak them, they recloak immediately.
there is some work to do until the cloak shere works... it will be posted in the forum in the announcements |
|
Back to top » |
|
 |
RJSm1th 1st Lieutenant

Joined: 18 May 2002 Posts: 46 Location: Washington- USA
|
Posted: Sat Jun 08, 2002 9:59 pm Post subject: |
|
|
Quote: | http://manual.spacetrace.org/ship.php?lang=de&&noborder=1&ship_id=85&name=cloaking%20sphere |
for this "Cloaking Sphear" why the long research time? I see 15 min for research and 2 day build, instead of the 1 Day Recearch and 1D 12 H Build. This allowes your advisarys time to attack at lease 1 time and keeps you from using it as an escape route from overwhelming attacks. Unfortunately the player variable MP's make it possible for your vacation to end and the enemy to be sitting there while you have no defence fleet while someone else has a sizable intercepter force and a Destroyer, Cruiser, class 4 still in residence. What if building it were like the MTWG but available to anybody, It cost points to deploy it say 1500 but it would protect you from attacks at your homeworld. Deployed fleets are still targetable, but the home fleet and the planet are not. It takes 2 days to deploy and is hopfully tied to the login screen as an option to return from vacation and disable the vessel, or do not login.
[ This Message was edited by: RJSm1th on 2002-06-08 23:14 ]
[ This Message was edited by: RJSm1th on 2002-06-08 23:15 ] |
|
Back to top » |
|
 |
RJSm1th 1st Lieutenant

Joined: 18 May 2002 Posts: 46 Location: Washington- USA
|
Posted: Sat Jun 08, 2002 10:08 pm Post subject: |
|
|
A reacent multi-deaths in the family had my wife, kids and I traveling out of country in only 3 days notice. If I were playing this game at that time I may not have been able to deploy a Vacation device if it required me to research it for days in advance and then build it. If after this unexpectedly long absence I had returned and were a member of a powerfull alliance that racked up a lot of points in my absence I would unfairly have pulled them down from what they may have attained as I was not participating in gaining thier points. Would my planet now be unavalible due to this long absence? Can my HomeWorld coords still be used by alli members for faster travel while I am vacationing?
What was expected to be a 3 week trip became a 5 week + due to Immigration/Passport problems (Sep 11 issues in USA).
[ This Message was edited by: RJSm1th on 2002-06-08 23:11 ] |
|
Back to top » |
|
 |
Bilerator 1st Rear Admiral

Joined: 10 Jan 2002 Posts: 203 Location: Germany
|
Posted: Sun Jun 09, 2002 11:27 am Post subject: |
|
|
I think it's just a solution for the holidays, isn't it ? The research and building time should really be low, or maybe you should really not have to research it, but you have it from the start on ... to prevent missuse there should be a minimum time the building must stand. |
|
Back to top » |
|
 |
|