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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Thu Jun 08, 2006 9:36 pm Post subject: |
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T2 wrote: | Well...good luck with it. If used properly with the right combo, it should be a very powerful ship but finding the right combo takes some thought.
I should drop in at the battle simulator and try out some potentil set-ups first before I lose any more with it |
Mobile repairs bots dont repair ships in negative, am i right? |
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Jun 08, 2006 10:32 pm Post subject: |
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Thats true Rubens...my logic was as the graze reactor decreases it's lp by increments of 1.5 per grazer + the hit it takes to initiate the grazer being spawned, I thought a mobile repair bot MAY repair this ship before it actually gets to neg lp. I don't know how to get 7 grazers out of it before it self destructs? |
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The Butcher Lieutenant Commander
Joined: 29 Mar 2006 Posts: 67 Location: Sector Five
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Posted: Fri Jun 09, 2006 6:20 am Post subject: |
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Mobile Repair Bots wouldnt help.
This ship would keep on fighting and creating grazers as part of the "berzerk" function, so a Bot would not get it's turn until this ship killed itself.
And the way to get seven grazers out of it would be to fight against class three or four. Once all the enemy ships have finished their turn, and all the rest of your ships are still acting, there would be no interference.
(Of course, I do believe that the berzerk function occurs uninterupted by the enemy, so your Graze Reactor would complete all of its function, including all of its grazer creation, before the enemy would be allowed to respond. So between two fighters, it would create all its grazers and kill itself.) |
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Fri Jun 09, 2006 4:47 pm Post subject: |
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OK...I think I get it. In previous battles against c1/c2, my graze reactor only got a couple of grazers spawned. This was due to getting hit first by enemy c1/c2 and being damaged.
The graze reactor does not need a hit to spawn grazers, only needs to fire first and spawn all it's grazers before it gets hit ????
Obviously, in a c3/c4 fight, it must shoot first to be effective or it will be completely destroyed by some c3 ship hitting it, almost always completely destroying it.
It probably would be very effective against plasma gunships and other c3/c4 that do not directly target c2 type ships.
The other thing I want to try is increasing it's lp via a sporator to see if it actually will self destruct after it's spawned it's grazers or...perhaps it can be reconstructed after.
The Bezerk modifier in this ship certainly adds what I would call a "wild card" result in it's battles.
I think I'll try it in the battle sim against some cloud cruisers and shock wave cruisers to see the effect and try a few different tactics
Thanks Butcher |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Tue Aug 21, 2007 12:19 pm Post subject: |
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The last post was about a year ago here, so I was wondering if anyone used it succesfully? _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Fri Sep 21, 2007 7:27 pm Post subject: |
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here one exempel:
2007-09-21 15:15:02
your fleet 2 fights against the base from enemy of accesss at 932/944/85
21.09 15:15:01 - your fleet arrived
yours: 131 ships
class 2:
100 graze reactors (0/10, 20 MP)
19 missile-launchers (0/10, 10 MP)
9 troikas (0/10, 16 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 237 ships
class 1:
9 blockade runners (1/2, 2 MP)
1 sporator (0/1, 5 MP)
100 penguins (4/1, 1 MP)
class 2:
10 destroyers (10/10, 8 MP)
100 eagles (2/10, 4 MP)
2 graze reactors (0/10, 20 MP)
1 shield generator (0/2, 4 MP)
1 alliance-invader (0/10, 6 MP)
1 combat reconstructor (2/10, 6 MP)
1 fleets-invader (0/10, 6 MP)
1 holo-clone-ship (0/5, 12 MP)
1 multi-emp-vessel (0/10, 14 MP)
1 wasp (1/10, 11 MP)
1 flying saucer (10/5, 16 MP)
1 plasma emitter (0/10, 10 MP)
class 3:
5 cruisers (100/100, 60 MP)
1 minor reconstructor (0/100, 100 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
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your class 2 vs enemy class 1: V ^
you:
9 troikas
19 missile-launchers
100 graze reactors
enemy:
100 penguins
1 sporator
9 blockade runners
107 grazers breeded
3 missiles launched
1 troika separates into 3 ships
3 troika modules vs 3 penguins
97 grazers vs 97 penguins
9 grazers vs 9 blockade runners
3 penguins vs 1 missile-launcher
93 penguins vs 31 grazers
2 penguins vs 1 grazer
2 blockade runners vs 1 grazer
1 sporator is modifying all class 2 ships: 253 ships
1 sporator is modifying all class 1 ships: 94 ships
1 penguin vs 1 graze reactor
1 penguin vs 1 grazer
2 blockade runners vs 2 graze reactors
5 blockade runners vs 5 grazers
losses:
you :
3 troika modules
1 missile-launcher
32 grazers
1 graze reactor
enemy :
100 penguins
1 sporator
9 blockade runners
score in this subbattle: 93
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your class 2 vs enemy class 2: V ^
you:
9 troikas
18 missile-launchers
75 grazers
99 graze reactors
enemy:
10 destroyers
100 eagles
1 multi-emp-vessel
1 holo-clone-ship
1 shield generator
1 wasp
1 plasma emitter
1 flying saucer
2 graze reactors
1 combat reconstructor
1 alliance-invader
1 fleets-invader
182 grazers breeded
9 missiles launched
5 troikas separate into 15 ships
3 troika modules vs 1 eagle
2 troika modules vs 1 wasp
6 troika modules vs 3 eagles
2 grazers vs 1 plasma emitter
184 grazers vs 92 eagles
2 grazers vs 1 multi-emp-vessel
18 grazers vs 9 destroyers
2 grazers vs 1 fleets-invader
2 grazers vs 1 alliance-invader
2 grazers vs 1 combat reconstructor
28 grazers vs 14 grazers
4 troika modules vs 4 eagles
1 grazer vs 1 wasp
1 grazer vs 1 shield generator
1 grazer vs 1 holo-clone-ship
7 grazers vs 7 eagles
1 grazer vs 1 destroyer
1 grazer vs 1 flying saucer
14 grazers breeded
8 eagles vs 1 grazer
45 eagles vs 9 grazers
20 eagles vs 5 grazers
12 eagles vs 4 grazers
2 troop transport released the landing vessels
12 eagles vs 6 grazers
2 grazers vs 1 troika
6 grazers vs 3 grazers
1 wasp increased the firepower of 4 ships
1 shield generated
1 plasma wave emitted
1 multi-emp-vessel jams 3 ships
1 clone-ship clones grazer
1 wasp vs 1 grazer
3 eagles vs 3 grazers
10 destroyers vs 10 grazers
1 combat reconstructor vs 1 grazer
3 grazers vs 3 troika modules
4 grazers vs 4 grazers
1 flying saucer vs 1 grazer
losses:
you :
1 troika
15 troika modules
32 grazers
enemy :
9 destroyers
100 eagles
1 multi-emp-vessel
1 holo-clone-ship
1 shield generator
1 wasp
1 plasma emitter
1 flying saucer
14 grazers
1 combat reconstructor
1 alliance-invader
1 fleets-invader
score in this subbattle: 541
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your class 3 vs enemy class 3: V ^
you:
2 cruisers
12 missiles
enemy:
5 cruisers
1 minor reconstructor
6 missiles vs 1 cruiser
2 missiles vs 1 cruiser
1 cruiser vs 1 cruiser
1 cruiser vs 1 minor reconstructor
1 cruiser vs 1 cruiser
4 cruisers vs 4 missiles
losses:
you :
1 cruiser
12 missiles
enemy :
2 cruisers
1 minor reconstructor
score in this subbattle: 160
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your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 shipyard
1 research center
1 transwarp-network
losses:
you :
-
enemy :
-
score in this subbattle: 0
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summary:
your losses:
class 2:
64 grazers
1 graze reactor
1 missile-launcher
1 troika
18 troika modules
class 3:
1 cruiser
12 missiles
enemy losses:
class 1:
100 penguins
9 blockade runners
1 sporator
class 2:
100 eagles
9 destroyers
1 empty fleets-invader
14 grazers
1 shield generator
1 combat reconstructor
1 wasp
1 empty allaince-invader
1 holo-clone-ship
1 flying saucer
1 multi-emp-vessel
1 plasma emitter
class 3:
1 minor reconstructor
2 cruisers
score: 794 |
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Renee Davis 1st Rear Admiral
Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Fri Sep 21, 2007 7:57 pm Post subject: |
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@ rubens. mobile repair bots wont work on anything with 0 lp and under (is a task for reconstructors) ??? right?
@ guest: nice one, grazers are obviously effective against an eagle spam.
Am interested in what they do to a troika spam myself and the eagle / wasp combo. |
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ilofuyci 2nd Rear Admiral
Joined: 19 Mar 2007 Posts: 195 Location: Seattle, WA, USA
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Posted: Fri Sep 21, 2007 9:29 pm Post subject: |
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In the first fighting round, the graze reactors against the enemy c1, 107 grazers are produced.
During the fight, 1 graze reactor was destroyed, and at the end of the round, going into c2 VS c2, 99 graze reactors were present.
Which means none of them self destructed.
They all created 1 grazer, then started making their second grazers. 7 of them succeeded by the time the fight was over, totalling 107 grazers.
They don't just blast out all 7 grazers all at once.
This fight shows they will, on their turn, make one.
When they get their turn again, thanks to berserk mode, they will, if they have enough lp, make another grazer, and so on, until the fight is over, or until they run out of lp.
Which is nice. Very nice. |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Fri Sep 21, 2007 10:05 pm Post subject: |
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Thanks a lot guest, that BR is very nice. Maybe I'll try then in my next evo. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Sep 22, 2007 1:44 am Post subject: |
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Excellent example for noobs!...
I remember I used this properly just once and i was learning and experimenting yet...I was lucky i had no c2 and a lot more grazers...(Combine with plasma emitters etc)...
The point is...thanks for the example it may interest noobs to use it:)
PD:Renee i realized about that a while ago:P _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Tue Sep 25, 2007 12:06 pm Post subject: |
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Renee Davis wrote: | @ rubens. mobile repair bots wont work on anything with 0 lp and under (is a task for reconstructors) ??? right?
@ guest: nice one, grazers are obviously effective against an eagle spam.
Am interested in what they do to a troika spam myself and the eagle / wasp combo. |
hm... :/ another test:
2007-09-25 11:05:17
your base fights against fleet 1 from enemy of accesss at 932/944/52
25.09 11:05:08 - the enemy fleet arrived
yours: 247 ships
class 2:
236 graze reactors (0/10, 20 MP)
10 missile-launchers (0/10, 10 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
enemy: 910 ships
class 2:
11 destroyers (10/10, 8 MP)
892 eagles (2/10, 4 MP)
2 holo-clone-ships (0/5, 12 MP)
class 3:
3 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)
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your class 2 vs enemy class 2: V ^
you:
10 missile-launchers
236 graze reactors
enemy:
11 destroyers
892 eagles
2 holo-clone-ships
1648 grazers breeded
10 missiles launched
1626 grazers vs 813 eagles
20 grazers vs 10 destroyers
2 grazers vs 2 holo-clone-ships
865 eagles vs 173 grazers
4 eagles vs 1 grazer
3 eagles vs 1 graze reactor
9 eagles vs 3 grazers
2 clone-ships clone grazers
10 eagles vs 5 grazers
1 eagle vs 1 grazer
11 destroyers vs 11 grazers
2 grazers vs 2 grazers
losses:
you :
186 grazers
236 graze reactors
enemy :
10 destroyers
813 eagles
2 holo-clone-ships
score in this subbattle: -1364
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your class 3 vs enemy class 3: V ^
you:
1 cruiser
10 missiles
enemy:
3 cruisers
6 missiles vs 1 cruiser
3 missiles vs 1 cruiser
1 cruiser vs 1 cruiser
1 cruiser vs 1 cruiser
1 cruiser vs 1 missile
losses:
you :
1 cruiser
10 missiles
enemy :
2 cruisers
score in this subbattle: 60
--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 shipyard
1 research center
1 transwarp-network
enemy:
1 mothership
1 major reconstructor
1 reconstructor reactivates in class 3: 1 ship
losses:
you :
-
enemy :
-
score in this subbattle: -60
--------------------------------------------------------------------------------
summary:
your losses:
class 2:
236 graze reactors
186 grazers
class 3:
1 cruiser
10 missiles
enemy losses:
class 2:
813 eagles
10 destroyers
2 holo-clone-ships
class 3:
1 cruiser
score: -1364 |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Tue Sep 25, 2007 5:05 pm Post subject: |
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This time though, there weren't any class 1 ships while in the first BR there were. In the case of the first BR the grazors had the chanse of breeding grazors in the class 1 battle and the class 2. Maybe that made the difference in score? _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Sep 25, 2007 8:25 pm Post subject: |
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al12 wrote: | This time though, there weren't any class 1 ships while in the first BR there were. In the case of the first BR the grazors had the chanse of breeding grazors in the class 1 battle and the class 2. Maybe that made the difference in score? |
Wrong al12...indeed that was the argument i was giving before and the one i was thinking when i say the BR but its false....Its just as simple as the enemy exchanged quality for quantity... The enemy has no destroyers, but has eagles...and a lot...800+ and when you use the graze reactor the point is use them at a point where just a few graze reactors split them self...
Because the syntax of the graze basically tells you that they breed as many grazers as needed to destroy the enemy... We can say that Renee was wrong...against eagles is good but not against SPAM of eagles that means equal mp that your grazers.
It's quite useless the ship and of you use it right you lose it...and i have said that...but sometimes it's really needed to "clear the way"
Of course at some point if the enemy has c1 is better for you...but not necessarily will guarantee that you win the battle.
4 graze reactors vs 20 eagles Best Score = 28 grazers that destroy 14 eagles but all your graze reactors are SD so = -24
4 graze reactors vs 10 eagles Best Score = If the eagles fight the grazers and not your last graze reactor then... 21 grazers lost, 3 graze reactor lost and in the other side 10 eagles lost = -20
4 graze reactor vs 40 fighters + 10 eagles (equal mp) Best Score = For sure all your graze reactors are SD...but your grazers attack destroying 28 fighters and maybe all the eagles too Because the fighters just destroy 5 grazers...then 28 fighters and 10 eagles lost on 1 side and in the other all lost = -12
If I use more grazers I may lose more points..but if he uses more eagles i could be even...it really depends of the balance of mp between both fleets...Of course there is always a good battle scenario like the first BR _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Wed Sep 26, 2007 12:11 pm Post subject: |
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Class 1 massacre...
2007-09-26 11:05:31
your base fights against fleet 1 from enemy of accesss at 932/944/52
26.09 00:26:12 - the enemy fleet arrived
yours: 250 ships
class 2:
239 graze reactors (0/10, 20 MP)
10 missile-launchers (0/10, 10 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
enemy: 1519 ships
class 1:
500 fighters (1/1, 1 MP)
250 blockade runners (1/2, 2 MP)
500 bulk fighters (2/4, 3 MP)
100 fighter escort (1/1, 2 MP)
50 interceptors (0/1, 1 MP)
5 sporators (0/1, 5 MP)
30 penguins (4/1, 1 MP)
class 2:
1 destroyer (10/10, 8 MP)
79 eagles (2/10, 4 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)
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your class 2 vs enemy class 1: V
enemy:
500 fighters
50 interceptors
30 penguins
100 fighter escort
5 sporators
250 blockade runners
500 bulk fighters
you:
10 missile-launchers
239 graze reactors
1431 grazers breeded
9 missiles launched
100 grazers vs 100 fighter escort
30 grazers vs 30 penguins
50 grazers vs 50 interceptors
500 grazers vs 500 bulk fighters
250 grazers vs 250 blockade runners
500 grazers vs 500 fighters
99 escort affected 297 ships
8 fighters vs 1 grazer
7 fighters vs 1 grazer
6 blockade runners vs 1 grazer
36 fighters vs 6 grazers
50 bulk fighters vs 10 grazers
10 blockade runners vs 2 grazers
65 fighters vs 13 grazers
140 bulk fighters vs 35 grazers
20 blockade runners vs 5 grazers
4 fighters vs 1 missile-launcher
112 fighters vs 28 grazers
9 fighter escort vs 3 grazers
195 bulk fighters vs 65 grazers
51 blockade runners vs 17 grazers
162 fighters vs 54 grazers
40 fighter escort vs 20 grazers
2 bulk fighters vs 1 missile-launcher
90 bulk fighters vs 45 grazers
2 blockade runners vs 1 missile-launcher
88 blockade runners vs 44 grazers
76 fighters vs 38 grazers
1 sporator is modifying all class 2 ships: 415 ships
1 sporator is modifying all class 1 ships: 1153 ships
1 sporator destroys 4 ships
51 fighter escort vs 51 grazers
1 penguin vs 1 graze reactor
29 penguins vs 29 grazers
23 bulk fighters vs 23 grazers
1 blockade runner vs 1 graze reactor
72 blockade runners vs 72 grazers
1 fighter vs 1 graze reactor
29 fighters vs 29 grazers
losses:
enemy :
500 fighters
50 interceptors
30 penguins
100 fighter escort
5 sporators
250 blockade runners
500 bulk fighters
you :
1 missile-launcher
178 grazers
21 graze reactors
score in this subbattle: 2375
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your class 2 vs enemy class 2: V
enemy:
1 destroyer
79 eagles
you:
9 missile-launchers
1253 grazers
218 graze reactors
158 grazers vs 79 eagles
2 grazers vs 1 destroyer
1 missile launched
75 eagles vs 15 grazers
3 eagles vs 1 grazer
1 eagle vs 1 grazer
1 destroyer vs 1 grazer
losses:
enemy :
1 destroyer
79 eagles
you :
17 grazers
score in this subbattle: 324
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your class 3 vs enemy class 3: V
enemy:
2 cruisers
you:
10 missiles
6 missiles vs 1 cruiser
2 missiles vs 1 cruiser
2 cruisers vs 2 missiles
losses:
enemy :
1 cruiser
you :
10 missiles
score in this subbattle: 60
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your class 4 vs enemy class 4: V
enemy:
1 mothership
1 major reconstructor
you:
1 mothership
1 shipyard
1 research center
1 transwarp-network
losses:
enemy :
-
you :
-
score in this subbattle: 0
--------------------------------------------------------------------------------
summary:
enemy losses:
class 1:
500 fighters
250 blockade runners
30 penguins
500 bulk fighters
50 interceptors
100 fighter escort
5 sporators
class 2:
79 eagles
1 destroyer
class 3:
1 cruiser
your losses:
class 2:
21 graze reactors
195 grazers
1 missile-launcher
class 3:
10 missiles
score: 2759
i make two further tests against a Swank and troikas |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Sep 26, 2007 7:03 pm Post subject: |
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guest wrote: | Class 1 massacre...
2007-09-26 11:05:31
your base fights against fleet 1 from enemy of accesss at 932/944/52
26.09 00:26:12 - the enemy fleet arrived
yours: 250 ships
class 2:
239 graze reactors (0/10, 20 MP)
10 missile-launchers (0/10, 10 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
enemy: 1519 ships
class 1:
500 fighters (1/1, 1 MP)
250 blockade runners (1/2, 2 MP)
500 bulk fighters (2/4, 3 MP)
100 fighter escort (1/1, 2 MP)
50 interceptors (0/1, 1 MP)
5 sporators (0/1, 5 MP)
30 penguins (4/1, 1 MP)
class 2:
1 destroyer (10/10, 8 MP)
79 eagles (2/10, 4 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)
--------------------------------------------------------------------------------
your class 2 vs enemy class 1: V
enemy:
500 fighters
50 interceptors
30 penguins
100 fighter escort
5 sporators
250 blockade runners
500 bulk fighters
you:
10 missile-launchers
239 graze reactors
1431 grazers breeded
9 missiles launched
100 grazers vs 100 fighter escort
30 grazers vs 30 penguins
50 grazers vs 50 interceptors
500 grazers vs 500 bulk fighters
250 grazers vs 250 blockade runners
500 grazers vs 500 fighters
99 escort affected 297 ships
8 fighters vs 1 grazer
7 fighters vs 1 grazer
6 blockade runners vs 1 grazer
36 fighters vs 6 grazers
50 bulk fighters vs 10 grazers
10 blockade runners vs 2 grazers
65 fighters vs 13 grazers
140 bulk fighters vs 35 grazers
20 blockade runners vs 5 grazers
4 fighters vs 1 missile-launcher
112 fighters vs 28 grazers
9 fighter escort vs 3 grazers
195 bulk fighters vs 65 grazers
51 blockade runners vs 17 grazers
162 fighters vs 54 grazers
40 fighter escort vs 20 grazers
2 bulk fighters vs 1 missile-launcher
90 bulk fighters vs 45 grazers
2 blockade runners vs 1 missile-launcher
88 blockade runners vs 44 grazers
76 fighters vs 38 grazers
1 sporator is modifying all class 2 ships: 415 ships
1 sporator is modifying all class 1 ships: 1153 ships
1 sporator destroys 4 ships
51 fighter escort vs 51 grazers
1 penguin vs 1 graze reactor
29 penguins vs 29 grazers
23 bulk fighters vs 23 grazers
1 blockade runner vs 1 graze reactor
72 blockade runners vs 72 grazers
1 fighter vs 1 graze reactor
29 fighters vs 29 grazers
losses:
enemy :
500 fighters
50 interceptors
30 penguins
100 fighter escort
5 sporators
250 blockade runners
500 bulk fighters
you :
1 missile-launcher
178 grazers
21 graze reactors
score in this subbattle: 2375
--------------------------------------------------------------------------------
your class 2 vs enemy class 2: V
enemy:
1 destroyer
79 eagles
you:
9 missile-launchers
1253 grazers
218 graze reactors
158 grazers vs 79 eagles
2 grazers vs 1 destroyer
1 missile launched
75 eagles vs 15 grazers
3 eagles vs 1 grazer
1 eagle vs 1 grazer
1 destroyer vs 1 grazer
losses:
enemy :
1 destroyer
79 eagles
you :
17 grazers
score in this subbattle: 324
--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V
enemy:
2 cruisers
you:
10 missiles
6 missiles vs 1 cruiser
2 missiles vs 1 cruiser
2 cruisers vs 2 missiles
losses:
enemy :
1 cruiser
you :
10 missiles
score in this subbattle: 60
--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V
enemy:
1 mothership
1 major reconstructor
you:
1 mothership
1 shipyard
1 research center
1 transwarp-network
losses:
enemy :
-
you :
-
score in this subbattle: 0
--------------------------------------------------------------------------------
summary:
enemy losses:
class 1:
500 fighters
250 blockade runners
30 penguins
500 bulk fighters
50 interceptors
100 fighter escort
5 sporators
class 2:
79 eagles
1 destroyer
class 3:
1 cruiser
your losses:
class 2:
21 graze reactors
195 grazers
1 missile-launcher
class 3:
10 missiles
score: 2759
i make two further tests against a Swank and troikas |
The T2 idea guaranteed by the enemy jaja...There you go guest...the only reason why you win the battle was because the enemy had a sporator. Even if the enemy had 4000 fighters you would won some points with that sporator no matter how many graze reactors are SD because they are "repaired" after the battle but remember all graze reactors breeds up at max to attack the max of targets possibles (You may know this, but is just an explanation for the rest).
By the way i think there is a bug...you copy and paste the BR right? there is no explanation to lose 21 graze reactors i think i don't really get it.!
Oh and BTW if the enemy has a hammer we could counter that with a eternity device...it would be great 10,5 of lp to your graze reactors:P But they can not breed up more ship:S But you may win for sure because enemy's class 2 will fight your grazers.
The bad point of you having sporators or eternities is that you lose the combat vs c1.
Well now we have an idea of how to kill bases with a fake fleet right?XD
1 sporator 75 c2...LOL:) _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Thu Sep 27, 2007 12:23 pm Post subject: |
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2007-09-27 11:20:04
your fleet 1 fights against the base from enemy of accesss at 932/944/53
27.09 10:53:32 - your fleet arrived
yours: 49 ships
class 3:
20 apollo cruiser (0/100, 85 MP)
12 cyclopses (0/100, 120 MP)
15 plasma gunship (0/100, 92 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)
enemy: 252 ships
class 2:
250 graze reactors (0/10, 20 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
--------------------------------------------------------------------------------
your class 3 vs enemy class 2: V ^
you:
12 cyclopses
20 apollo cruiser
15 plasma gunship
enemy:
250 graze reactors
20 apollo cruisers destroy 200 ships
1 plasma gun locks on one target and kills 1 ship
726 grazers breeded
180 grazers vs 12 cyclopses
210 grazers vs 14 plasma gunship
285 grazers vs 19 apollo cruiser
4 grazers vs 1 plasma gunship
losses:
you :
12 cyclopses
19 apollo cruiser
14 plasma gunship
enemy :
1 cruiser
47 grazers
250 graze reactors
score in this subbattle: 717
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your class 3 vs enemy class 3: V ^
you:
1 apollo cruiser
1 plasma gunship
enemy:
losses:
you :
-
enemy :
-
score in this subbattle: 0
--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 mothership
1 major reconstructor
enemy:
1 mothership
1 shipyard
1 research center
1 transwarp-network
losses:
you :
-
enemy :
-
score in this subbattle: 0
--------------------------------------------------------------------------------
summary:
your losses:
class 3:
12 cyclopses
14 plasma gunship
19 apollo cruiser
enemy losses:
class 2:
250 graze reactors
47 grazers
class 3:
1 cruiser
score: 717
donĀ“t work... |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Fri Sep 28, 2007 12:20 am Post subject: |
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Add 2 sporators on the swank fleet and the grazers will give you like 2000 pts!!
Add 1 sporator on the graze reactor fleet and if you hit first you win 2000!
Delete plasma gunships and all that mp put it on fighters(jojo mosquitoes even better) and the score would be like -200 to grazer at max.
Delete plasma gunships and all that mp put it on fighters and add sporators and luckily the score to the graze reactor will be like 4000 pts???
Am I right? or not? Try thatxD _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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guest 1st Rear Admiral
Joined: 26 Oct 2004 Posts: 206 Location: Hamburg, Germany
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Posted: Fri Sep 28, 2007 8:18 am Post subject: |
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Rubens wrote: | Add 2 sporators on the swank fleet and the grazers will give you like 2000 pts!!
Add 1 sporator on the graze reactor fleet and if you hit first you win 2000!
Delete plasma gunships and all that mp put it on fighters(jojo mosquitoes even better) and the score would be like -200 to grazer at max.
Delete plasma gunships and all that mp put it on fighters and add sporators and luckily the score to the graze reactor will be like 4000 pts???
Am I right? or not? Try thatxD |
I have no time for further tests, the tested fleets (without the swank) are not very good balance only to see what they makes... try a test on the guest acc... i hope i see soon a real good grazer combi from you
and here the last test br...
your base fights against fleet 1 from access of everybody at 932/944/53
28.09 07:35:59 - the enemy fleet arrived
yours: 254 ships
class 2:
253 graze reactors (0/10, 20 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
enemy: 303 ships
class 2:
302 troikas (0/10, 16 MP)
class 4:
1 mothership (0/1000, 320 MP)
- click here to see the complete battlereport -
summary:
enemy losses:
class 2:
302 troikas
906 troika modules
your losses:
class 2:
217 graze reactors
301 grazers
score: 492 |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Fri Sep 28, 2007 9:43 pm Post subject: |
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Well i have problems even at the guess account to play ST..but i will make an effort for noobs and for my theory:P
I will improve your fleet setups from the last till the first:) Everybody help me out and don't use guess account jeje.
BRB:) _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Sep 29, 2007 3:24 pm Post subject: |
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As always when you want to help some idiot tries to deny you the help to all...But in the intent of...i could probe one of my theories:)
our fleet 1 fights against the base from access of everybody at 932/944/52
29.09 13:02:28 - your fleet arrived
yours: 257 ships
class 1:
1 fighter (1/1, 1 MP)
5 sporators (0/1, 5 MP)
class 2:
249 graze reactors (0/10, 20 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 0 ships
class 4:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
your class 1 vs enemy class 4: V
enemy:
1 shipyard
1 research center
1 transwarp-network
you:
1 fighter
5 sporators
1 sporator is modifying all class 2 ships: 249 ships
1 sporator is modifying all class 1 ships: 4 ships
1 sporator destroys 4 ships
1 fighter vs 1 research center
losses:
enemy :
-
you :
5 sporators
score in this subbattle: -25
your class 2 vs enemy class 4: V
enemy:
1 shipyard
1 research center
1 transwarp-network
you:
249 graze reactors
1015 grazers breeded
500 grazers vs 1 research center
500 grazers vs 1 shipyard
15 grazers vs 1 transwarp-network
losses:
enemy :
1 shipyard
1 research center
1 transwarp-network
you :
-
score in this subbattle: 0
summary:
enemy losses:
class 4:
buildings:
1 research center
1 shipyard
1 transwarp-network
your losses:
class 1:
5 sporators
score: 975
Now you need 145 graze reactor and 1 sporator to destroy an entire base =just 3000 mp:) which is less than 72 crusiers. _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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