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mobile repair bot


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tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Thu Jan 30, 2003 7:20 pm    Post subject:
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mobile repair bot (class 2 ship)

repairs one class 2 ship, that means that the ship that is under fire gets back full LP

attack/life: 1/10
manpower: 5

researchtime: 1 d
buildingtime: 12 h


nanite-technology
needed research:
improved computer technology

battle details:fights
(battle engine syntax: f)
repairs the actual target ship of any ship-type in your fleet
battlemessage: "unit repaired"
(battle engine syntax: repair,self,all,unit repaired,n)
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Iain
1st Lieutenant
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Joined: 29 Jan 2003
Posts: 45

 Post Posted: Thu Jan 30, 2003 7:23 pm    Post subject:
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Sounds like a good idea.....



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Iain
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Metody I The Evil
Admiral
Admiral


Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Sun Oct 17, 2004 7:17 am    Post subject:
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Hmmm.... I have my doubts about the new repair-abilities of this ship, e.g. it no longer repairs ships with 0 points. Now a bot/destroyer fleet suffers from destroyer-only one...

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[ This Message was edited by: Metody I The Evil on 2004-10-17 08:18 ]
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kamekaze6
Admiral
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Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Sun Oct 17, 2004 7:41 am    Post subject:
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it s not as good as it used to be. now there isn t a good class 2 reconstuctor either we make a class 2 reconstructor a good one not like the minor reconstructor. so either do that or make the mrb fix 0lp ships. either way that gap in the game must be filled

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fleetleader
Captain
Captain


Joined: 11 Sep 2004
Posts: 139
Location: U.S.A

 Post Posted: Fri Dec 10, 2004 3:59 pm    Post subject:
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What now it dosn't heal ships!
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fleetleader
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Joined: 11 Sep 2004
Posts: 139
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 Post Posted: Fri Dec 10, 2004 4:02 pm    Post subject:
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would it heal ships after a dreadnots shocwave hit? Adimn plese answer
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5th special forces
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Joined: 20 Sep 2004
Posts: 141

 Post Posted: Fri Dec 10, 2004 5:09 pm    Post subject:
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I'm for it. let it in.
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spacetrace
Board Admin
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Fri Dec 10, 2004 5:10 pm    Post subject:
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*
the name of this forum is:
All existing Technologies

*
it is a clss 2 ship, it can only repair class 2 ships


[ This Message was edited by: spacetrace on 2004-12-10 17:11 ]
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fleetleader
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 Post Posted: Sat Dec 11, 2004 2:40 am    Post subject:
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I mean do it now not heal ships with 0 lp?
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Cloudgatherer
2nd Rear Admiral
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Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Sat Dec 31, 2011 5:37 pm    Post subject:
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Could someone give me an example of how this ship works & what it does?

I found this but it is really dated and I am not sure if anything has changed since it was created:
http://www.spacetrace.com/forum/viewtopic.php?t=2151&highlight=mobile+repair+bot
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admin
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Joined: 09 Jan 2002
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 Post Posted: Sat Dec 31, 2011 6:17 pm    Post subject:
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if you use the manual search, you find the actual details of this ship:
http://www.spacetrace.org/man/mansearch.php
you find:
http://www.spacetrace.org/man/tec.php?techname=mobile+repair+bot&search=mobile+repair+bot&tec_id=125

so it is still the same
Quote:
battle details:

fights
(battle engine syntax: f)
repairs the actual target ship of any ship-type in your fleet
battlemessage: "unit repaired"
(battle engine syntax: repair,self,all,unit repaired,n)

the repair syntax is explained in the Wiki on the page Special ship abilities

http://wiki.spacetrace.org/index.php?title=Special_ship_abilities
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Cloudgatherer
2nd Rear Admiral
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Joined: 29 Dec 2011
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 Post Posted: Sat Jan 28, 2012 12:59 am    Post subject:
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So... Sorry to noob it up here but it was asked before and never answered: will it or will it not repair a ship @ 0 LP? I am still not very clear on how this ship works besides "repairs the actual target ship of any ship-type in your fleet"... Maybe something is being lost in translation but that still leaves me wondering the details of the functionality of this ship. Maybe I am just slow. Will a MRB repair another MRB? Will it repair a Destroyer that was fired on by another Destroyer?
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ncaries
1st Rear Admiral
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Joined: 05 Jan 2007
Posts: 252

 Post Posted: Sat Jan 28, 2012 9:35 am    Post subject:
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"reconstruction

a reconstructor-ship reanimates disabled ships (ships with 0 lifepoints). ships with less lifepoints than 0 are completely destroyed and cannot be reconstruted. examples: - a destroyer that was hit by a destroyer has 0 LP and can be reconstructed - a fighter hit by an eagle (2/10) cannot be reconstructed because it has -1 lifepoint"

(http://wiki.spacetrace.org/index.php?title=Special_ship_abilities#reconstruction)


so it does what you ask, it repairs a destroyed thats hit by a destroyer!
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Senor
Admiral
Admiral


Joined: 12 Nov 2003
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Location: estonia

 Post Posted: Sat Jan 28, 2012 9:57 am    Post subject:
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It doesn't use the reconstruction syntax, but the repair syntax.

from the wiki:
repairs your ship that is the actual target of your enemy in your fleet back to full lifepoints (AP stay like they are).

I think it also works on ships with 0 lp, but maybe an admin can confirm this.
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spacetrace
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 Post Posted: Sat Jan 28, 2012 4:40 pm    Post subject:
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it is not supposed to repair a ship with 0 lp
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Cloudgatherer
2nd Rear Admiral
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Joined: 29 Dec 2011
Posts: 177
Location: Florida, USA

 Post Posted: Sun Jan 29, 2012 8:11 am    Post subject:
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If it doesnt then how is this ship suppost to be useful? It seems it would only be worth a damn against an Eagle fleet and even then it seems like a really crappy alternative to the SG.
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spacetrace
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Sun Jan 29, 2012 10:32 am    Post subject:

it's pretty balanced and it's doing great in several fleet setups...

if you wanna rant about something , try this one: http://www.spacetrace.com/forum/viewtopic.php?t=1018
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