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lemba
2nd Lieutenant
2nd Lieutenant


Joined: 05 Dec 2001
Posts: 14

 Post Posted: Tue Jan 22, 2002 3:21 pm    Post subject:
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last night i was attacked by peace of love and i couldn´t believe my eyes:

the first attack:

2002-01-22 07:55:59
your planet is under attack: fleet 1 from peace of love at ???/???/?? (will not post my coords )
the enemy fleet arrived at 07:55:58

yours: ships
class 4:
buildings:
1 research center (0/3500)
1 shipyard (0/3500)
1 transwarp-network (0/100)

--------------------------------------------------------------------------------
enemys: 6 ships
class 1:
1 fighter (1/1)
class 2:
1 destroyer (10/10)
3 missile-launchers (0/10)
class 4:
1 mothership (0/1000)

the second attack:

2002-01-22 08:01:59
your planet is under attack: fleet 3 from peace of love at ???/???/??
the enemy fleet arrived at 08:01:51

yours: ships
class 4:
buildings:
1 research center (0/3500)
1 shipyard (0/3500)
1 transwarp-network (0/100)

--------------------------------------------------------------------------------
enemys: 439 ships
class 1:
41 fighters (1/1)
class 2:
360 destroyers (10/10)
3 missile-launchers (0/10)
34 shield generator (0/2)
class 4:
1 mothership (0/1000)

and then the third attack:

2002-01-22 08:15:54
your planet is under attack: fleet 2 from peace of love at ???/???/??
the enemy fleet arrived at 08:15:36

yours: ships
class 4:
buildings:
1 shipyard (0/3500)
1 transwarp-network (0/100)

--------------------------------------------------------------------------------
enemys: 439 ships
class 1:
41 fighters (1/1)
class 2:
360 destroyers (10/10)
3 missile-launchers (0/10)
34 shield generator (0/2)
class 4:
1 mothership (0/1000)

so it seems this is an overwhelming strategy, but if u calculate all the needed MP together to build such fleets... U GOT TO HAVE MIN: OF 7712 MP... i cannot believe this!!
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fungu
Captain
Captain


Joined: 21 Dec 2001
Posts: 111

 Post Posted: Tue Jan 22, 2002 3:52 pm    Post subject:
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he fooled you....

he changed his fleets in deep space.

nice tactics!
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peace of love
1st Rear Admiral
1st Rear Admiral


Joined: 13 Jan 2002
Posts: 306

 Post Posted: Tue Jan 22, 2002 6:31 pm    Post subject:
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yip,

we have developed "advanced tactics" .

and maybe still some more ...

... or maybe not ?

--> lemba and tinus:

calm down!

you ll get your revenge !!!

peace

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fungu
Captain
Captain


Joined: 21 Dec 2001
Posts: 111

 Post Posted: Tue Jan 22, 2002 6:34 pm    Post subject:
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pol knows , wahts coming soon....
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admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Tue Jan 22, 2002 11:31 pm    Post subject:
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Oh!
i think that's a bug
a fleet that already fought, may not move the ships to another fleet and fight again whithin the battlepause.
that would mean, that players that are more active than others and stay online during the whole battle, would have better chances than players that are sleeping during the attack time, because it is 5 am in their time-zone.

that's no good - i will modify the programming - no prob!

admin-of-st
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peace of love
1st Rear Admiral
1st Rear Admiral


Joined: 13 Jan 2002
Posts: 306

 Post Posted: Tue Jan 22, 2002 11:42 pm    Post subject:
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hmmm,

somehow it comes to my mind that every strategy i invent is declared a BUG afterwards.

maybe the admin is a rebel ?

but the only BUG which allways f.... me has not yet repaired:

whats with that missle launcher bug?

peace of love

- every bug needs love -

- love needs every bug -


never give up, never surrender !


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administrator
Board Admin
Board Admin


Joined: 05 Dec 2001
Posts: 184

 Post Posted: Wed Jan 23, 2002 1:07 am    Post subject:
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hey... seems that you have found more "advanced tactics" than we could ever imagine

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peace of love
1st Rear Admiral
1st Rear Admiral


Joined: 13 Jan 2002
Posts: 306

 Post Posted: Wed Jan 23, 2002 8:56 am    Post subject:
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Of course,

i will not use it anymore.

i allready think of what to do with the two
motherships which r too much now.

one i sent yesterday into deep space to boldly go...a.s.o.

the other is right now while im writing this crashing onto the planet of moadeep of unbendable girder
--> due to the name it should not possibly be harmed

peace
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rubo
Ensign
Ensign


Joined: 06 Dec 2001
Posts: 10

 Post Posted: Wed Jan 23, 2002 12:21 pm    Post subject:
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i think it's a good taktic, to swap fleets in space
(adrenalin )
maybe you should not fix the "BUG"
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lemba
2nd Lieutenant
2nd Lieutenant


Joined: 05 Dec 2001
Posts: 14

 Post Posted: Wed Jan 23, 2002 3:37 pm    Post subject:
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i think its good that u can swap fleets in outa-space, but u shouldn´t be able to attack twice, within the battlepause with the same ships. so, if a ship has allready been involved into a battle, it should not be able to attack again within the 24h battlepause. means: if even a little fighter who has fought allready, is moved into another fleet, which has not battled yet, the fleet cannot battle.
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admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Wed Jan 23, 2002 4:48 pm    Post subject:
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yes i think so too

the script is already programmed,
i will upload it tonight
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fungu
Captain
Captain


Joined: 21 Dec 2001
Posts: 111

 Post Posted: Wed Jan 23, 2002 6:11 pm    Post subject:
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i dont know...
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admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Fri Jan 25, 2002 12:11 am    Post subject:
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it is changed now.
ships cannot attack twice anymore
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Stryker
Midshipman


Joined: 17 Jan 2002
Posts: 3

 Post Posted: Fri Jan 25, 2002 3:59 am    Post subject:
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I think you should decrease the wait time to maybe 12 hours.. 24 is way too long =)
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TobyF
1st Lieutenant
1st Lieutenant


Joined: 22 Dec 2001
Posts: 37
Location: Erding

 Post Posted: Fri Jan 25, 2002 9:30 pm    Post subject:
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This would be a nice idea!
Yeah, what about a "commando-ship" which decreases the time a fleet needs to attack again?
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admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Sat Jan 26, 2002 12:28 am    Post subject:

nice ideas

but the bettlepause of 24 hours is perfect for the game,

no chance to alter that,
but go on thinking about other improvements
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