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time flux disrupter


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this vote will decide about the future of this invention:
this can be added to the game
100%
 100%  [ 1 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
0%
 0%  [ 0 ]
Total Votes : 1

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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Wed Dec 09, 2015 9:31 pm    Post subject: time flux disrupter
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time flux disrupter (probe)

This probe that cost 2 chronopods can disrupt the time flux. Under selfdestruction it will set fleets inside its scanradius backwards in time 1 hour.


Scanradius: 4

speed: 20

Researchtime: 1 d
Buildingtime: 12 h


Needed research:
science recycle methods
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Senor
Admiral
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 Post Posted: Wed Dec 09, 2015 9:35 pm    Post subject:
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cool! also annoying, but more cool! : )
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spacetrace
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 Post Posted: Wed Dec 09, 2015 9:36 pm    Post subject:
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actually .. this would be quite easy to implement
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Transwarpwitch
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 Post Posted: Fri Dec 11, 2015 1:04 am    Post subject:
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Hehe, this could be reeeeally annoying. But I think, it would add a quite funny element to the game.
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ncaries
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 Post Posted: Fri Dec 11, 2015 1:29 pm    Post subject:
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is everything set back in time?
what happens if there has beenanbattle of a change in fleetsetup?
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spacetrace
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 Post Posted: Fri Dec 11, 2015 5:46 pm    Post subject:
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i guess we could only reverse fleet movements easily.

naturally a jump back in time for the whole universe would be easy, but i guess unwanted
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 Post Posted: Sat Dec 12, 2015 11:10 am    Post subject:

I think it should be like this that if a fleet has had a battle during the last hour, its position will not be changed.
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