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parasite frigate
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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
0%
 0%  [ 0 ]
Total Votes : 0

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spacetrace
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 Post Posted: Fri Nov 27, 2015 10:52 am    Post subject:
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i thought of variations of a anti-fighter frigate all the time, but i cannot find a cool balance, because i think it should be "notsogood" against standard fighters...
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 Post Posted: Fri Nov 27, 2015 3:29 pm    Post subject:
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how about :

standard fighters have quite good robo-immune-system once these parasites are detected some of them get restistent.
so 3 fighters get trigger_0_mod

ap/lp 0/10
deals 1 damage to 5 class 1 ships
3 enemy fighters get trigger_0_mod
9mp
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 Post Posted: Fri Nov 27, 2015 8:38 pm    Post subject:
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And the effect will be in the class it is fighting with or it can deal distant damage to c1 also?
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 Post Posted: Sat Nov 28, 2015 3:27 pm    Post subject:
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or how about : gives 5 enemy (standard) fighters +5+5 but selfdestruct

??

something like this

also i would like them only to deal with class 1 when directly facing it (which class= this) it can have lower mp then and wouldn't be a small spectre copy job
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 Post Posted: Sat Nov 28, 2015 3:40 pm    Post subject:
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it testet that and i am very pleased with the outcome:

Code:
our class 2 vs enemy class 1:          V ^
you:
10 fighter escorts
enemy:
500 fighters

10 frigates 50 ships

70 fighters vs 7 fighter escorts
3 fighters vs 1 fighter escort
2 fighters vs 2 fighter escorts

losses:
you :
10 fighter escorts
enemy :
50 fighters
battle experience in this subbattle:
-70

your class 4 vs enemy class 4:          V ^
you:
1 mothership
enemy:
1 mothership



losses:
you :
-
enemy :
-
battle experience in this subbattle:
0
summary:
your losses:
class 2:
10 fighter escorts

enemy losses:
class 1:
50 fighters

battle experience: -70


Code:
your class 2 vs enemy class 1:          V ^
you:
10 fighter escorts
enemy:
500 nano bombers



losses:
you :
-
enemy :
100 nano bombers
battle experience in this subbattle:
+200

your class 2 vs enemy class 4:          V ^
you:
10 fighter escorts
enemy:
1 mothership



losses:
you :
-
enemy :
-
battle experience in this subbattle:
0

your class 4 vs enemy class 4:          V ^
you:
1 mothership
enemy:
1 mothership



losses:
you :
-
enemy :
-
battle experience in this subbattle:
0
summary:
your losses:
-

enemy losses:
class 1:
100 nano bombers

battle experience: +200

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 Post Posted: Sun Nov 29, 2015 6:38 pm    Post subject:
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What's the syntax for the parasite frigate for these examples?
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 Post Posted: Sun Nov 29, 2015 7:53 pm    Post subject:
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it's a funny ship and has quite a nice balancen

fights
(battle engine syntax: f)
modifies AP/LP by +5/+5 of 5 fighters in the enemy fleet in the same class
battlemessage: "frigate ... ships"
(battle engine syntax: mod,enemy,5,this,fighter,+,5,5,frigate)
modifies AP/LP by 0/-1 of 10 ships of any ship-type in the enemy fleet in the same class
battlemessage: "frigate shot ... ships"
(battle engine syntax: mod,enemy,10,this,all,+,0,-1,frigate shot)
battle engine syntax: manipulate,enemy,5,this,1,~sd

also i gave it 2/10
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 Post Posted: Sun Nov 29, 2015 7:57 pm    Post subject:
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in card form:



it turns 5 fighters into strong kamikaze ships
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 Post Posted: Mon Nov 30, 2015 7:24 am    Post subject:
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I think its cool. Lets see how it works out next era.
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 Post Posted: Mon Nov 30, 2015 12:13 pm    Post subject:

sure it is not as powerful than a spectre but has also some advantages ...

against class 2 it's not totally useless - so it's more versatile.
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