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new battle function: manipulate


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spacetrace
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Mon Nov 23, 2015 10:22 am    Post subject: new battle function: manipulate
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we made a new battle function which is quite fun (still in testing, but will be available soon)

manipulate

a ship with manipulate can manipulate the battle functions of other ships.

example:

* give all destroyers self-destruct
* give 2 of your fighters the repair function
* if hit , it will give one of your own ships immunity to the destroy effect
* all of your motherships get "reconstruct 2 cruisers"
* all of the enemy fighter get self-destruct if modified (by a commando f.e.)
(trigger_mod@sd)

... etc. - the combinations are endless

i think this i quite an interesting function
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Last edited by spacetrace on Mon Nov 23, 2015 10:37 am; edited 2 times in total
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Location: estonia

 Post Posted: Mon Nov 23, 2015 10:29 am    Post subject:
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sounds potentially very powerful. I wanna check it in the constructor : )
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spacetrace
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 Post Posted: Mon Nov 23, 2015 10:38 am    Post subject:
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not implemented yet in the construtor or elsewhere ... but soon
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spacetrace
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Posts: 1624

 Post Posted: Mon Nov 23, 2015 12:07 pm    Post subject:

how about this one (to put on a planet)

kamikaze commander

class 1
10mp
gives 10 ships *10/*1 but also selfdestruct
sd

edit: could be too good though
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