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next era: changes


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spacetrace
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Mon Mar 26, 2012 12:25 pm    Post subject: next era: changes
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tec tree
* kamikaze will obliterate 2 own ships
* holo generator will be added: eray, science recycle methods
* holo generator will also add 1 holo ms to the enemy fleet

colonies
* available colonies will be reduced to the central cluster
* each ppl can have 3 chrono mines
* chrono pod spawning time will be doubled (3 days)
* the use of convoys to transport chrono pods will be mandatory
* convoys can be intercepted: dsp needed, fleet in 75ly range
* an attacker can steal the chrono pods the usual way: dealing 10 damage.
* the attacker can gain 150 points by destroying the convoy mothership - the defending player does not lose any score
* the convoy controls can be accessed by:
- the view colony screen of each colony with a chrono mine
- when clicking on the name of your convoy in the incomings (control for all convoys)
- in the overview screen (control for all convoys)


convoys are dragged by a non-military mothership (warp 4). Its warp core is not equipped with a protective shielding (military warp ships are!).
It can be easily disabled by standard military ECM-devices. Once intercepted, it cannot use its warp engine anymore. The only way to get back the chrono pods is to send another fleet there (unlikly: the intercepting fleet was less than a sector away). Any intercepted convoy can be be abandoned after 2 hours - losing all chrono pods (but no score)
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admin
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Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Tue Nov 17, 2020 9:44 pm    Post subject:

We fixed a bug, that happened, if someone destroyed the convoy warp ship as well as all chrono pods in the convoy fleet.

Now you can abandon the convoy that was incapacitated this way after 2 days.
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