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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sun Mar 18, 2012 1:41 pm Post subject: ship descriptions |
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we should rethink the ship descriptions. i think we should redo them all:)
*the outline should be without any technobabble
*then there should be a flavortext with the pseudo scifi description in italics
*then an extended description with examples how to use this ship etc.
example:
interceptor:
deals 1 damage to 2 class 1 ships.
the interceptor is designed to engage class 1 vessels with its ion gun - it is useless against other classes
extended description:
the interceptor is useful against many class 1 fleet setups, but it can be countered by blockade runners and fleets without any class 1 ship
extended flavor text:
after experiments with top and bottom quarks the kazuuulan engineers discovered a way to isolate them and build a ion gun from it. the particle blast is mainly useful to destroy small ships - bigger ships have a significant magnetic surrounding that block any ion based weapons... (<- just an example... the pseudo technology descriptions should make really sense to make the functions of a ship understandable somehow)
p.s. pls help us
Last edited by spacetrace on Sun Mar 18, 2012 3:50 pm; edited 3 times in total |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Sun Mar 18, 2012 3:34 pm Post subject: |
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it should be done like this, yes. good ideas.
maybe i can find time to do some of them, but not until some weeks. |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Sun Mar 18, 2012 3:53 pm Post subject: |
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don't ask: what st can do for me?, ask: what can i do for st?
just kidding
but maybe we can make an "adopt a ship"-programm. select a ship you like. take your time, think about it and write a good description (like above) with detailed descriptions and flavor text, combination suggests aso. there should be a sponsor mention with you player name then.
you can just add a post here with the ship name in the subject and edit it later. then we wont do double work. |
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Sun Mar 18, 2012 8:50 pm Post subject: |
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can we use it after words??? lol |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Sun Mar 18, 2012 9:04 pm Post subject: |
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i will take missile launcher, jammer, kamikaze and nano bomber for starters. |
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Mon Mar 19, 2012 5:17 am Post subject: |
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I intended to revise all tech descriptions, but I have been working on a project of my own, and doing odd jobs here and there, so it has taken up alot of my time. Still working on revising the manual but I hope to contribute to this soon, as well. _________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Mon Mar 19, 2012 6:32 pm Post subject: |
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ill take the evaporator and shockwave cruser. |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Mon Mar 19, 2012 8:55 pm Post subject: |
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So i made a start with the missile launcher.
I think we should think about keeping the description texts compact. The flavour texts are cool, but they make the ship description look like a wall of text at the first glance. I suggest hiding the flavour texts and make them pop up when clicked.
what do you think of the idea to add a TIP for each ship?
also, lets make the manual colour-coded!!!
missile launcher
creates 1 missile in your fleet.
the missile launcher creates 1 missile in your own fleet. the missile is a 17ap/1lp class 3 attack ship. besides their good damage output, the missiles act as decoys to draw away fire from your more expensive class 3 ships.
TIP: it is possible to have one missile launcher fire twice if you leave your class 1 empty, thus forcing your own class 2 to fight both enemy class 1 and class 2.
flavor text:
Its a missile launcher! Ever seen "Commando"? BOOM, you're dead! |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Mar 19, 2012 10:44 pm Post subject: |
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the database structure for it is:
description - more description
try it out with the bombus for example... you can put an extensive flavor text into the long description
maybe we can put the additional stuff into a fold box |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Mar 20, 2012 6:52 am Post subject: |
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senor, can you do a design for the new manual-description page?
then it would be clear, where we put which textsand where which image
i think the modifyer syntax should be accessoble too somewhere in a fold area or so
and we could easily add more fields to the database, if you needit |
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Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Tue Mar 20, 2012 11:18 am Post subject: |
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ok. i do it tonight. i have a pretty clear picture about what it could look like. |
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Tue Mar 20, 2012 4:20 pm Post subject: |
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Multiple fold boxes and list of tips and tricks for each ship is an excellent idea. Colors can be alright, but only if they serve a significant purpose, and if you do use them, make sure they are easy on the eyes.
(I mean, I have no problem seeing colors, but you would be surprised how many people do) _________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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