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this vote will decide about the future of this invention: |
this can be added to the game |
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100% |
[ 1 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 1 |
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Author |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Feb 25, 2012 2:52 am Post subject: power multiplier |
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power multiplier (class 2 ship)
technology description for power multiplier
attack/life: 0/5
manpower: 61
researchtime: 1 d
buildingtime: 12 h
nanite-technology
needed research:
fanatic warfare
battle details:fights
(battle engine syntax: f)
multiplies AP/LP by 1/0.5 of 3 ships of any ship-type in the enemy fleet in class 3
battlemessage: "power multiplier weakend ... ships"
(battle engine syntax: mod,enemy,3,3,all,*,1,0.5,power multiplier weakend) |
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Sat Feb 25, 2012 2:56 am Post subject: |
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any way, I made this ship to be a power multiplier for the class 2. The first time I pressed the calc MP button it came out at 61, the second time it came out at 301.....I hate machines.....
Please comment on the validity of the weapon. |
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vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
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Posted: Fri Mar 23, 2012 8:00 pm Post subject: |
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with all the new inventions out recently, I thought I might bring this back too life.
*edit* Its supossed too have a mod trigger on it |
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