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this vote will decide about the future of this invention: |
this can be added to the game |
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50% |
[ 1 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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50% |
[ 1 ] |
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Total Votes : 2 |
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Author |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Feb 06, 2012 8:59 am Post subject: pesticider |
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pesticider (class 3 ship)
this ship was
attack/life: 100/50
manpower: 60
researchtime: 2 d
buildingtime: 14 h
human-technology
needed research:
leadership
battle details:fights
(battle engine syntax: f)
modifies LP by -5000 of 10 ships of any ship-type in the enemy fleet in class 2, there are no known ships and buildings that survive this effect.
battlemessage: "pesticider destroys ... ships"
(battle engine syntax: obliterate,enemy,10,2,all,pesticider destroys) |
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Mon Feb 06, 2012 9:02 am Post subject: |
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The answer to the (IMO) overpowered Roach. Nuclear fallout might not kill the little scamps, but this might.
I realise that I used the obliterate syntax but this time it was on purpose.
Hmm.. What happened to the description? Did I miss that originally? I dont see how..
I think it got messed up when it was sent to the Exsisting Technologies thread.. Here is the original description:
Quote: | pesticider - this ship was invented by combining an improved apollo cruiser weapons system with the retaliative capability of the retraitor. if this ship is jammed, it will fire a powerful ionized blast that will send 10 enemy c2 ships into complete oblivion. |
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"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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