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informer probe
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SpaceTrace Forum Forum Index » Impossible inventions » informer probe
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this vote will decide about the future of this invention:
this can be added to the game
16%
 16%  [ 2 ]
it needs some changes but it is a good invention
41%
 41%  [ 5 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
41%
 41%  [ 5 ]
Total Votes : 12

Author Message
tec_server
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Thu Nov 14, 2002 9:35 am    Post subject:
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informer probe

this probe scans for inhabited planets and pre-warp worlds. once destroyed, this probe will release a passive undetectable informer, that will remain in the target sector updating the comlist with new inhabited planets apearing within its scan radius.


scanradius: 5

speed: warp 10

researchtime: 18 h


needed research:
final exploration

battle details:
battle engine syntax:
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Dougster
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Joined: 14 Apr 2002
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 Post Posted: Thu Nov 14, 2002 10:22 am    Post subject:
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Why undetectable?
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admin
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Joined: 09 Jan 2002
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 Post Posted: Thu Nov 14, 2002 12:01 pm    Post subject:
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i think this would not be very nice for the n00bs.

one protection you have is that you are not known in the first place, so this probe wouldnt be good for the game.
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Dougster
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 Post Posted: Fri Nov 15, 2002 6:15 pm    Post subject:
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I still dont see how it works, once destroyed, it releases, but when you destroy a probe, you free up a probe space, in this case, you wouldnt, it doesnt make sense, and I dont think an undetectable probe is a good idea.
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Conglomera
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 Post Posted: Fri Nov 15, 2002 6:56 pm    Post subject:
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Well, I think that when the probe is destroyed, it releases the "informer" which doesn't count as a probe, so you'll have the probe space freed up... so you can build other probes. The informer remains there forever and will update its owner comlist whenever a new inhabited planet apear in its scan radius (5 sectors). The Informer Probe can be detected by an Oscillation Probe, but the released informer can't be detected as it doesn't count as a probe.
This device gives a meaning to its required research : Final Exploration.
Research Time : 18h
Building Time : 6h
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Dougster
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 Post Posted: Fri Nov 15, 2002 8:04 pm    Post subject:
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I see what you mean, but I dont think it would be balanced you could build lots of them destroy them, and keep doing it.
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limsky
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 Post Posted: Fri Nov 15, 2002 8:04 pm    Post subject:
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When it becomes an "informer" its scanradius should reduce to 3. Due to the destruction of the probe its unlimited power source is also destroyed.
Since it could not be detected by osc probe, a scanradius of 5 is too powerful.
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Conglomera
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 Post Posted: Fri Nov 15, 2002 8:28 pm    Post subject:
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Quote:

On 2002-11-15 20:04, limsky wrote:
When it becomes an "informer" its scanradius should reduce to 3. Due to the destruction of the probe its unlimited power source is also destroyed.
Since it could not be detected by osc probe, a scanradius of 5 is too powerful.

Good point Limsky, you're right.

Quote:

On 2002-11-15 20:04, Dougster wrote:
I dont think it would be balanced you could build lots of them destroy them, and keep doing it.

You got it, and that's the purpose of a Final Exploration. At last this will give you a tremendous intelligence advantage and will confirm the power of your civilisation (Like U.S spying all over the world).

[ This Message was edited by: Conglomera on 2002-11-15 20:29 ]
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Blazedem0n
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Joined: 24 Jul 2002
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 Post Posted: Fri Nov 15, 2002 10:33 pm    Post subject:
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the us ha everyone does it anyway it is a tactackle adantage yes but it could pose problems to new commers of the game
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Dougster
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 Post Posted: Fri Nov 15, 2002 11:18 pm    Post subject:

yeah, final exp is supposed to give you 1 extra probe at the expense of one fleet, not 100's of extra probes in places you already probed for no cost.

There is nothing wrong with the idea though, perhaps the number of 'informers' could be limited to a reasonable amount.

[ This Message was edited by: Dougster on 2002-11-15 23:55 ]
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