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Colony game reset
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SpaceTrace Forum Forum Index » Suggestions » Colony game reset
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should we start a new colonizing round?
yes
100%
 100%  [ 4 ]
no
0%
 0%  [ 0 ]
Total Votes : 4

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admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Tue Sep 27, 2011 10:48 am    Post subject: Colony game reset
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it seems like the ROTO has won the colonizing game this era already.

We suggest that we reset the colonies next week and start over with a new feature:

The reinforcements a colony gives your alliance is depending on the terraform-status.
only 100% terraformed colonies will give you the maximum RI.

this way the colonizing goes on much slower and the defense the leading alliance could place on their colonies is always counterable by the inferior alliance
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Anachronism
Lieutenant Commander
Lieutenant Commander


Joined: 15 Mar 2011
Posts: 67

 Post Posted: Tue Sep 27, 2011 2:11 pm    Post subject:
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Bad for the morale, but good for the game. Agreed.

And maybe you should reduce the number of the colonizable planets again. Maybe to a quarter? Or temporarily disable two clusters? We need more confrontations.

I'm currently brainstorming some ideas to make the colony game more interesting. I'll post them here soon.
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Senor
Admiral
Admiral


Joined: 12 Nov 2003
Posts: 1114
Location: estonia

 Post Posted: Tue Sep 27, 2011 3:43 pm    Post subject:
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I wouldn't say MAFIA has lost. They're still holding a big number of colonies.
What does the leader of MAFIA think?

A reset would be fun and new features should be tested ASAP until we have more players.

Cheers!
senor
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spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Sep 27, 2011 5:42 pm    Post subject:

i think the most important feature would be the ri-terraforming-thing.

the available power would grow slowly - the game would not decide so fast.

reducing the number of colonies: i dont think so - i even think with only 20 players we have a lot of confrontations - and the leading alliance would have less to fortify.

cu
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