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tank transport
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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Mar 18, 2011 11:19 pm    Post subject: tank transport
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tank transport (class 2 ship)


carries one combat vehicle unit for colony battles

attack/life: 0/10
manpower: 4

researchtime: 1 d
buildingtime: 10 h


needed research:
the genesis project

battle details:
fights
(battle engine syntax: f)
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DavAlan
Admiral
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Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Sat Mar 19, 2011 6:34 pm    Post subject:
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IMHO something needs to be done about the absolute defenseless nature of this and the rest of the colonization mini-game as these new fleets are poor hapless clay pidgeons in the war game. Maybe start "charging it up" with some substantial space bound ap???
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spacetrace
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Sat Mar 19, 2011 7:23 pm    Post subject:
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we are testing the gameplay and it is right like it is. It leads naturally to the bipolar situation : you cannot play both gamestyles at one time, because you would need to split your fleets, which would be ineffective for both needs. But that is totally wanted: be a pirate or be with the empirial forces.

greets

p.s.
this is evolving and is really no minigame (seems to be right now)- it will be included accordingly
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Senor
Admiral
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Joined: 12 Nov 2003
Posts: 1114
Location: estonia

 Post Posted: Sat Mar 19, 2011 8:43 pm    Post subject:
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i guess successful alliances will have to either have pirate members who protect their colony assets or even better have a system that would enable a colony alliance to hire mercs who hunt down those who prey on the colonising fleets. sort of like an economy.

basically, what i wanted to say is that its no problem that colonising players have a battle "handicap". it will encourage team play.

cheers!
senor.
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admin
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Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Sun Apr 17, 2011 11:19 am    Post subject:
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which kind of reinforcements are good against which?
    - defense units are good against tanks, not so good against infantry units.
    - defense units cannot attack!
    - tank units are good against infantry units.


see:
http://wiki.spacetrace.org/index.php/Colonies


Last edited by admin on Sun Apr 17, 2011 12:50 pm; edited 1 time in total
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spacetrace
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 Post Posted: Sun Apr 17, 2011 11:40 am    Post subject:
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inf. units are good against def. units
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admin
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Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Sun Apr 17, 2011 11:42 am    Post subject:

spacetrace wrote:
defense units cannot attack!
does this mean, that if you deploy troops on an enemy colony, you should NEVER deploy any defense units? cause they are just destroyed?
or how does it work?
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