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defensive array
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tec_server
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Joined: 04 Nov 2002
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 Post Posted: Sat Feb 22, 2003 8:11 pm    Post subject:
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defensive array (building)


a defense system that destroys up to 200 class 1, 40 class 2 and 4 class 3 ships. in each class fight it gets one attack, so it varies in the damage depending on the number of class battles.
this building cannot be rebuilt once it is destroyed.

lifepoints: 500

researchtime: 1 d
buildingtime: 1 d 12 h



battle details:multiplies AP and LP by 0/0 of 50 ships of any ship-type in the enemy fleet in class 1 but some ships are immune against destruction
battlemessage: "defensive array defends in class 1: ... ships"
(battle engine syntax: destroy,enemy,50,1,all,defensive array defends in class 1
multiplies AP and LP by 0/0 of 10 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "defensive array defends in class 2: ... ships"
(battle engine syntax: destroy,enemy,10,2,all,defensive array defends in class 2
multiplies AP and LP by 0/0 of 1 ship of any ship-type in the enemy fleet in class 3 but some ships are immune against destruction
battlemessage: "defensive array defends in class 3: ... ships"
(battle engine syntax: destroy,enemy,1,3,all,defensive array defends in class 3
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bz-mof
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 Post Posted: Sat Feb 22, 2003 8:51 pm    Post subject:
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Why can this building not be rebuilt?
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Lord Bahamut
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 Post Posted: Sat Feb 22, 2003 9:32 pm    Post subject:
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beacuse this building is in true a BIG help and you can several point with that building

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Captain Starlight
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 Post Posted: Sat Feb 22, 2003 11:52 pm    Post subject:
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It cant be rebuilt cos it was designed as a newb protection device, not an all round ship/weapon

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Luis Abhorash
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 Post Posted: Tue Mar 04, 2003 9:52 am    Post subject:
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the defensive array CANNOT be rebuild, once it is destroyed, you will not see it again never! muahahahahahaha


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DragonLilly
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 Post Posted: Fri Feb 20, 2009 10:15 pm    Post subject:
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Looking at the current base bashing issue... I believe the DA is near pointless especially with players wiping out an entire base with 2K penguins... thats 2K C1... the DA can only fire a maximum time of 4 times if your lucky only getting 200 C1 max... The DA also doesn't fire until after the enemy has struck the C4... maybe up the amount of C1 it can wipe out and make it fire first in the C4 battle... otherwise the DA is worthless...
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MicroJak
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 Post Posted: Fri Feb 20, 2009 10:36 pm    Post subject:
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I don't think it's pointless. It's helped me a number of times in battle .
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T2
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 Post Posted: Fri Feb 20, 2009 10:45 pm    Post subject:
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I always try to take out a persons DA. It can mean the difference in winning or losing a base battle with 2 evenly matched fleets.
It also gives the defender the edge and it's for that very reason I try to eliminate it first strike. The DA can give a defender an extra 240 points worth of destruction minimum if the attacker has a complete fleet
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linux666
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 Post Posted: Fri Feb 20, 2009 11:19 pm    Post subject:
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DragonLilly wrote:
Looking at the current base bashing issue... I believe the DA is near pointless especially with players wiping out an entire base with 2K penguins... thats 2K C1... the DA can only fire a maximum time of 4 times if your lucky only getting 200 C1 max... The DA also doesn't fire until after the enemy has struck the C4... maybe up the amount of C1 it can wipe out and make it fire first in the C4 battle... otherwise the DA is worthless...



some times it's better just to stay quiet, and don't say nonsense like this!!! bang head

you have always to compromise...or you go and attack a player with all your ships and leave the basic 1.1.1, that works if your base is attacked by a single fleet, if not, you can't expect the DA to obliterate all enemy ships!! the DA is just an extra, a good one! if you want to maintain your DA intact, you have to have a good defensive set up, there's no perfect defense, but with the right combination of ships, your base will hold against some setups, and with the DA, make some points out of it...look at things as a whole, combinations...a bounty alone does nothing, with a hammer, hell brakes loose!!
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dumenop
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 Post Posted: Sat Feb 21, 2009 12:26 am    Post subject:
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i think the DA is good as it is, but it should be rebuildable
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MicroJak
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 Post Posted: Sat Feb 21, 2009 9:24 am    Post subject:
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I don't think it should be rebuildable, unless you had some sort of credit system.. that way you could incorperate credits into the game more. Maybe every 20 credits you have the choice to build a defensive array (of course, once one is built you can't build another one ).

That would get more people inviting people to the game too.
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Cloudgatherer
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 Post Posted: Thu Dec 29, 2011 7:51 pm    Post subject:
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Ok, Let me apologize in advance because these are prolly newb questions but I need a little clarification on this one.

1.) Does the "D.A" fire at the beginning or the end of class combat? I understand syntax it for the most part but I am not yet completely fluent in reading it.

2.) How many ships in each class does the "D.A" actually destroy?

The description states:
Quote:
a defense system that destroys up to 200 class 1, 40 class 2 and 4 class 3 ships


However the syntax reads:
Quote:
(battle engine syntax: destroy,enemy,50,1,all,defensive array defends in class 1

Quote:
(battle engine syntax: destroy,enemy,10,2,all,defensive array defends in class 2

Quote:
(battle engine syntax: destroy,enemy,1,3,all,defensive array defends in class 3


To my untrained eye the syntax is in comflict with the description which would suggest that the "D.A" destroys 50 C1, 10 C2 and 1 C3 ship(s). If anyone could give me a certain answer it would be mighty appreciated.
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admin
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 Post Posted: Thu Dec 29, 2011 8:48 pm    Post subject:

the damage, that can be done by the array is quadrupled.
if you only have the array at your base, it will fight against all classes separeately and destroy up to the maximum amount each class battle,
so it can be 4 times as much, if your own classes 1,2 and 3 are empty.
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