Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
MTWG
Post new topic   Reply to topic
SpaceTrace Forum Forum Index » General Discussion » MTWG
View previous topic :: View next topic  
Author Message
Breon
2nd Lieutenant
2nd Lieutenant


Joined: 30 Mar 2008
Posts: 24

 Post Posted: Mon May 11, 2009 5:40 am    Post subject: MTWG
Reply with quote

Why is the MTWG not part of the alliance regarding code mode ? its kind of its own fleet controlled by COW. You lose alliance points if its destroyed but you cant use code mode around it. if you need to destroy it you can put an invalid alliance code in a fleet like we do with IT of Travellers.
_________________
Capt
 Back to top »
View user's profile Send private message
SpaceGamer
Captain
Captain


Joined: 02 Nov 2008
Posts: 112
Location: USA

 Post Posted: Mon May 11, 2009 5:47 am    Post subject:
Reply with quote

I agree with this admin. As I have destroyed my alliances MTWG twice now.
Once just after it built and was still at my base and once I was headed to it in code mode and got stuck off line before changing the code.

The gate is already very vulnerable.

Thanks,

Spacegamer
 Back to top »
View user's profile Send private message
RenéeAB
2nd Rear Admiral
2nd Rear Admiral


Joined: 09 Dec 2007
Posts: 178
Location: Palo Alto, California

 Post Posted: Mon May 11, 2009 3:58 pm    Post subject:
Reply with quote

That is in that so your rivals can (being unable to get to it in time) distract you into forgetting to change to defesive and destroying it. Thereby leaving you with a long ride home and your rivals a few days free of your assaults


_________________
"Hello, my friends, are you visible today? I never knew it could be so strange......shouldn't talk about the weather....shouldn't talk about the government...."

REM - Pop Song 89
 Back to top »
View user's profile Send private message
RenéeAB
2nd Rear Admiral
2nd Rear Admiral


Joined: 09 Dec 2007
Posts: 178
Location: Palo Alto, California

 Post Posted: Wed May 13, 2009 6:36 pm    Post subject:
Reply with quote

A little advice
A few st players have long known of the ability to enter hyperwarp with an mtwg, twn, wh or etc without stopping on it 1st. You just set course to pass over and jump for your intended destination when the coords match (watching closely of course) on dsp.
Among other things this also allows you to set your mtwg to run "across the board" passing over "integer points" at regular intervals you can merely go to an anticipated pass over point and wait for the mtwg to pass over your fleets...jumping for base at the precise moment.
A really good CoW and alliance communication is neccessary to use this strategy....
You can also use your mtwg to do a "direct hyperdrop" on a target using additional planning
Fleets in warp generally "remain" on an integer point for 10 seconds max.
_________________
"Hello, my friends, are you visible today? I never knew it could be so strange......shouldn't talk about the weather....shouldn't talk about the government...."

REM - Pop Song 89
 Back to top »
View user's profile Send private message
SpaceGamer
Captain
Captain


Joined: 02 Nov 2008
Posts: 112
Location: USA

 Post Posted: Thu May 14, 2009 5:00 am    Post subject:

Renee,

Thanks for the Veteran input on movement.

Very cool I will be practicing that hopefully I won't blow up the gate again.


Thanks,

Spacegamer
 Back to top »
View user's profile Send private message
Display posts from previous:   
SpaceTrace Forum Forum Index » General Discussion » MTWG
Post new topic   Reply to topic All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum