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arbiter
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SpaceTrace Forum Forum Index » New Technology Inventions » arbiter
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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
50%
 50%  [ 1 ]
i will post the needed changes here
50%
 50%  [ 1 ]
no good try another one
0%
 0%  [ 0 ]
Total Votes : 2

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Feb 20, 2009 5:15 am    Post subject: arbiter
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arbiter (class 3 ship)

this cruiser was designed with stolen technology from the dreadnought human ship. complete a missile interception system, it destroys 10 class 1. 2 class 2 ships, and 3 class 1 vessel


attack/life: 90/100
manpower: 319

researchtime: 1 d
buildingtime: 14 h


e-ray-technology
needed research:
improved targeting

battle details:fights
(battle engine syntax: f)
disables the abilities of all missiles
battlemessage: "arbiter disabled inbound missile"
(battle engine syntax: disable,missile,arbiter disabled inbound missile)
reduces LP to 0 of 10 ships of any ship-type in the enemy fleet in class 1 but some ships are immune against destruction
battlemessage: "arbiter destryoyed class one fighter ... ships"
(battle engine syntax: destroy,enemy,10,1,all,arbiter destryoyed class one fighter)
reduces LP to 0 of 2 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction
battlemessage: "arbiter destroyed class 2 ship ... ships"
(battle engine syntax: destroy,enemy,2,2,all,arbiter destroyed class 2 ship)
reduces LP to 0 of 1 ship of any ship-type in the enemy fleet in class 3 but some ships are immune against destruction
battlemessage: "arbiter destroys class three vessel ... ships"
(battle engine syntax: destroy,enemy,1,3,all,arbiter destroys class three vessel)
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dumenop
2nd Rear Admiral
2nd Rear Admiral


Joined: 03 Jan 2009
Posts: 153

 Post Posted: Fri Feb 20, 2009 7:27 am    Post subject:

first off, in the description it says it destroys 10 c1, 2 c2, and 3 c1. according to the syntax it should be 10 c1, 2 c2, and 1 c3. but that is just a detail.

if you were trying to create a dreadnought for other races (which i think is a good idea) you should boost the ap to at least 100. anything less that 100 in c3 is almost useless when it actually fights. i think the ships it destroys is balanced with the dreadnought because this destroys less c1 and c2, but also takes a c3. but keep in mind that the dreadnought also deals 1 damage to 100 ships of any type which could do damage in c1 if you get lucky.

you can keep it like this if you like, but then lower the mp. this thing does less damage and has considerably less ap and lp, so either boost its stats and abilities, or lower the mp
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