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heavy destroyer
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SpaceTrace Forum Forum Index » Impossible inventions » heavy destroyer
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this vote will decide about the future of this invention:
this can be added to the game
20%
 20%  [ 1 ]
it needs some changes but it is a good invention
40%
 40%  [ 2 ]
i will post the needed changes here
20%
 20%  [ 1 ]
no good try another one
20%
 20%  [ 1 ]
Total Votes : 5

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tec_server
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 Post Posted: Mon Feb 09, 2009 3:53 am    Post subject: heavy destroyer
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heavy destroyer (class 1 ship)


this is a heavier destroyer meant to target class 2 ships in a fight, it shoots till its destroyed, but has 1 more lp than a regular destroyer so it stands up better in class 2 fights.


attack/life: 15/11
manpower: 20

researchtime: 1 d 12 h
buildingtime: 13 h


human-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
fights until it is shot
(battle engine syntax: beserk)
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Jack09
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 Post Posted: Mon Feb 09, 2009 3:54 am    Post subject:
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Ok, just going off on stuff, and its supposed to be a c2, ship, say what you want i dont care, just kinda bored so i made something.
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DragonLilly
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 Post Posted: Mon Feb 09, 2009 4:10 am    Post subject:
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so this ship fights until its shot AND has an LP of 11... so making it invincible to be shot down by one destroyer... drop the LP to a normal cost of 10 then it might be balanced
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Inatic
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 Post Posted: Mon Feb 09, 2009 4:15 am    Post subject:
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i agree, the beserk could be a useful action. it would be too strong though at 11 lp
but lower the lp to 10.

cool picture
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dumenop
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 Post Posted: Mon Feb 09, 2009 4:28 am    Post subject:
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if you brought the lp down to 10 it could be deadly against eagles. and i see no reason to have more than 10 ap. there isn't a cl2 ship that you can build that has more than 10 lp, so adding ap will just increase mp without benefit.

i would give it ap/lp 10/10, keep the berserk, and give it 12 mp. this way it will score well against eagles, but not against destroyers (which makes it balanced)
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Jack09
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 Post Posted: Mon Feb 09, 2009 4:32 am    Post subject:
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Thats the point of this ship, to have one more lp than others so it can be a hell of a fight for anything else, but you could lower than mo to 10 i guess, but the question is will this ever go into the game, we all make ships but does ADMIN ever put them into the game?
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 Post Posted: Mon Feb 09, 2009 4:33 am    Post subject:
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Very Nice Picture the Skull and Bones goes well with Human Tech.

I see this ship is well thought out.

You have:
attack/life: 15/11
manpower: 20

I think 11 life is too much unless you raise the amount of manpower needed. Or lower the attack points.

So choices could be:

attack/life: 12/11
manpower: 20

attack/life: 15/10
manpower: 20

attack/life: 15/11
manpower: 22

So with changes i see an excellent ship.
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Jack09
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 Post Posted: Mon Feb 09, 2009 4:38 am    Post subject:
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Ya, the 12/11 would be fine, but its designed to destroy destroyers without them destroying it in one hit, it will take two, therefore it can do much more damage.
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DragonLilly
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 Post Posted: Mon Feb 09, 2009 4:41 am    Post subject:
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the extra LP and Berserk doesn't go well together... its unbalanced with both... so one or the other has to change

Last edited by DragonLilly on Mon Feb 09, 2009 4:43 am; edited 1 time in total
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ilofuyci
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 Post Posted: Mon Feb 09, 2009 4:43 am    Post subject:
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Sort of a cross between a Blob and a Fairchild

I like the idea of berserk. Would be good against c1, except for fighters. But some of these would kill many many interceptors, or other 0 AP c1.
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Jack09
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 Post Posted: Mon Feb 09, 2009 4:50 am    Post subject:
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DragonLilly wrote:
the extra LP and Berserk doesn't go well together... its unbalanced with both... so one or the other has to change


Your points is? maybe we should have something that gives an edge or takes away and edge in a fight, i mean there are ways to counter this, maybe this game needs some unbalanced things in it.
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dumenop
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 Post Posted: Mon Feb 09, 2009 4:52 am    Post subject:
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i agree with DL. i think 10/10 because like i said before, more than 10 ap is pointless against cl2 ships.

but like jack said, what's the point? admin doesn't seem to care about adding new techs to the game anymore
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 Post Posted: Mon Feb 09, 2009 4:53 am    Post subject:
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Jack09 wrote:
i mean there are ways to counter this, maybe this game needs some unbalanced things in it.


name a counter... and as for unbalancing things in this game... there is no such thing... this game is based on balance
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 Post Posted: Mon Feb 09, 2009 4:53 am    Post subject:
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BTW, does anyone know the last time a new tech was incorporated into ST?
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Jack09
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 Post Posted: Mon Feb 09, 2009 5:05 am    Post subject:
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DragonLilly wrote:
Jack09 wrote:
i mean there are ways to counter this, maybe this game needs some unbalanced things in it.


name a counter... and as for unbalancing things in this game... there is no such thing... this game is based on balance


Really, maybe thats why there are so many things wrong with it.
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 Post Posted: Mon Feb 09, 2009 5:27 am    Post subject:
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DragonLilly wrote:
name a counter...


I'm a bit rusty not having played for more then a year now but here is a few of the top of my head!

c1 Hammer + Destroyer
c1 Sabotage Fighter + Destroyer
c1 Hammer + Bounty hunter if class 1 is empty

C2 Graze Reactor (grazers)
C2 Wasp + Destroyers
C2 Torika


I voted yes because I like it the way it is.. it makes for a good swamp buster and is pretty balanced.. 22mp wouldn't hurt but its a good ship and I like.
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SpaceGamer
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 Post Posted: Mon Feb 09, 2009 5:48 am    Post subject:
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1. Berserk is good for this ship.
2. Humans are lacking in c2 only having Pirate ship Scout and Campaign Ship the only human tech.
3. So it kills 2 other c2 in a c2 to c2 battle but it costs more than twice as much as a destroyer. That is ok. This attacks only when attacked so two destoyer hits kill it. It is dead and not reconstructable after the second hit.

So the real problem must be when it is in another class battle so against

C2 to C1

You are going to rip through a ton of c1

fighters = 11 = 11 mp
bulk fighters = 6 = 18 mp
penguins = 3 = 3 mp
Evaporators = 6 = 72 mp
Interceptors = ? = ? mp All interceptors
Well you lost most vets on those last two. Vets love their Evaps and Interceptors so to get them to like this ship you need to adjust it some.

It would still blast at least 2 destroyers.
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 Post Posted: Mon Feb 09, 2009 6:09 am    Post subject:
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I would hope the vets using interceptors would have the little required understanding of the game called DSP!

Fighters vs.Heavy will result in win for fighter! 11 fighters can kill one of these bitches.. that's 9 points! same logic for rest of your calculations..

remind me again don't evaps destroy the vessel? that would mean every evap would score 8 fighting against heavy

so in a Class 2 vs class 1 fight this tech is vastly inferior.

I like how you're thinking though. This ship is pretty good as is.

btw it does not necessarily destory 2 destroyers.. and even if it did considering each destoryer is 8 mp and this is 20 it would still result in -2 score!
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Failtrip1
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 Post Posted: Mon Feb 09, 2009 11:32 am    Post subject: Re: heavy destroyer
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tec_server wrote:
heavy destroyer (class 1 ship)
this is a heavier destroyer meant to target class 2 ships in a fight, it shoots till its destroyed, but has 1 more lp than a regular destroyer so it stands up better in class 2 fights.


attack/life: 15/11
manpower: 20

researchtime: 1 d 12 h
buildingtime: 13 h


human-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
fights until it is shot
(battle engine syntax: beserk)


So much for Gods playing skills.

Cant you really see what is wrong with this ship?Cant you see why this ships is heavily unbalanced?
I guess thats what separate good from ordinary players.

Oh oh can I have one of this ...pls,pls,pls...

Here is a quote from a dear mate of my:

Connor McCloud wrote:
NO GOOD bang head bang head bang head bang head

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Last edited by Failtrip1 on Mon Feb 09, 2009 11:54 am; edited 1 time in total
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 Post Posted: Mon Feb 09, 2009 11:39 am    Post subject:

EDIT.

woops. ur right mare.

its a massacre against c3 and c4.
any berserk function needs a cut switch.
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