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leviathon


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SpaceTrace Forum Forum Index » New Technology Inventions » leviathon
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this vote will decide about the future of this invention:
this can be added to the game
66%
 66%  [ 2 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
33%
 33%  [ 1 ]
Total Votes : 3

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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Wed Jan 07, 2009 6:55 am    Post subject: leviathon
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leviathon (class 2 ship)


this ship creates 250 emp-fighters that fight the enemy fleet, but if it is destroyed it takes down 50 of any class 2 ships in your fleet.


attack/life: 3/10
manpower: 70

researchtime: 1 d 12 h
buildingtime: 12 h


kazuuula-technology
needed research:
leadership

battle details:fights
(battle engine syntax: f)
creates 250 emp-fighters in your own fleet in class 1
(battle engine syntax: create,self,250,1,emp-fighter)
if this ship gets destroyed it modifies LP by -5000 of 50 ships of any ship-type in your own fleet in class 2, there are no known ships and buildings that survive this effect.
(battle engine syntax: trigger_destruction@obliterate,self,50,2,all)
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Jack09
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Joined: 28 Dec 2008
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 Post Posted: Wed Jan 07, 2009 6:56 am    Post subject:
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Well i made this ship for fun, any insites or advice is appreciated and is helpful so i can make this ship better.
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dumenop
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 Post Posted: Wed Jan 07, 2009 7:04 am    Post subject:
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since a c2 ship produces c1 ships after the c1 battle is over, what happens with the emp fighters? who do they attack? i don't understsand this part of battle.

also, jamming doesn't score you points (right?), so you would lose a lot of points if this is destroyed without much or any gain to yourself

if you can answer my first question i can have real opinions about this ship
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Jack09
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 Post Posted: Wed Jan 07, 2009 7:51 am    Post subject:
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dumenop wrote:
since a c2 ship produces c1 ships after the c1 battle is over, what happens with the emp fighters? who do they attack? i don't understsand this part of battle.

also, jamming doesn't score you points (right?), so you would lose a lot of points if this is destroyed without much or any gain to yourself

if you can answer my first question i can have real opinions about this ship


Ya im still sleepy, its spost to be a c1 ship, i know kinda wierd with the mp and the things that it makes, and yes jammers dont destroy ships, thats why you have kamis pengs or bulks in the rest of the job, cause lately all i have been fighhting are c1 fights, and all people use are pengs or kamis, so a ship that makes other ships that jam other ships so you can use other ships to destroy those ships is a slightly good idea, an dyou wouldnt just have emps in your fleet, you have other things and that is why youll get points. and you can have an intruder or is it hammer that raises the ap of a ship and then you can use this to get an upper hand and know that i think of it i could switch it up so it makes the class battles go differently.
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Senor
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 Post Posted: Wed Jan 07, 2009 4:30 pm    Post subject:
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this ship hs 70 mp and it creates 250 mp. so technically it would be possible to have 15000 emp fighters using this
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Jack09
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 Post Posted: Thu Jan 08, 2009 12:30 am    Post subject:
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Ya i made this last night at twelve, there are so many things i left out, ill do it again and you can see the changes
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Jack09
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 Post Posted: Thu Jan 08, 2009 12:58 am    Post subject:
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AND TO ANYONE OUT THERE WHAT DOES SHUFFLE DO TO YOUR SHIPS
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Sparks
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 Post Posted: Thu Jan 08, 2009 1:02 pm    Post subject:
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Shuffle syntax:

Presumably the battle engine lines up ur ships in order that they will fire. So they fire one after another. So when it reaches a ship which has the “Shuffle” syntax, all following ships (ie ships that havnt as yet fired), will be shuffled round into a different order.

Example: If u have a fighter, 1 spectre, 100 Eagles, 50 Destroyers,
Enemy has – 1000 fighters, 75 destroyers

Scenario 1:

Cl1 battle is over with u loosing 1 fighter.
Cl2 battle starts:
Your Order: 50 destroyers, 100 Eagles, 1 Spectre,
Enemy Order: 75 destroyers
Result: Your 50 Destroyers and 100 Eagles, destroy enemy 75 destroyers….END OF BATTLE
…..>>>>ie ur Spectre does not fire

Scenario 2:

Add in ship with “Shuffle” function>>call it Shuffleship.
Cl1 battle is over with u loosing 1 fighter.
Cl2 battle starts:
Your Order: 50 destroyers, 1 Shuffleship, 100 Eagles, 1 Spectre,
Enemy Order: 75 destroyers
Result: Your 50 Destroyers destroy enemy 50 destroyers; Shuffleship shuffles all ships which have not fired….
>>>New order:
1 Spectre, 100 Eagles
Result 2: 1 spectre destroys 1000 fighters, 100 eagles destroy 25 destroyers


END OF BATTLE result: Spectre takes out all 1000 fighters only because of shuffleship bringing its firing up in the order. Of course this is a random function so could do the opposite.
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Jack09
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Joined: 28 Dec 2008
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 Post Posted: Thu Jan 08, 2009 3:17 pm    Post subject:

Sparks wrote:
Shuffle syntax:

Presumably the battle engine lines up ur ships in order that they will fire. So they fire one after another. So when it reaches a ship which has the “Shuffle” syntax, all following ships (ie ships that havnt as yet fired), will be shuffled round into a different order.

Example: If u have a fighter, 1 spectre, 100 Eagles, 50 Destroyers,
Enemy has – 1000 fighters, 75 destroyers

Scenario 1:

Cl1 battle is over with u loosing 1 fighter.
Cl2 battle starts:
Your Order: 50 destroyers, 100 Eagles, 1 Spectre,
Enemy Order: 75 destroyers
Result: Your 50 Destroyers and 100 Eagles, destroy enemy 75 destroyers….END OF BATTLE
…..>>>>ie ur Spectre does not fire

Scenario 2:

Add in ship with “Shuffle” function>>call it Shuffleship.
Cl1 battle is over with u loosing 1 fighter.
Cl2 battle starts:
Your Order: 50 destroyers, 1 Shuffleship, 100 Eagles, 1 Spectre,
Enemy Order: 75 destroyers
Result: Your 50 Destroyers destroy enemy 50 destroyers; Shuffleship shuffles all ships which have not fired….
>>>New order:
1 Spectre, 100 Eagles
Result 2: 1 spectre destroys 1000 fighters, 100 eagles destroy 25 destroyers


END OF BATTLE result: Spectre takes out all 1000 fighters only because of shuffleship bringing its firing up in the order. Of course this is a random function so could do the opposite.


Ok thnx now i now what it does.
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