Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
streak probe
Goto page Previous  1, 2, 3  Next

Post new topic   Reply to topic
SpaceTrace Forum Forum Index » Possible new Technologies » streak probe
View previous topic :: View next topic  

this vote will decide about the future of this invention:
this can be added to the game
80%
 80%  [ 8 ]
it needs some changes but it is a good invention
20%
 20%  [ 2 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
0%
 0%  [ 0 ]
Total Votes : 10

Author Message
dumenop
2nd Rear Admiral
2nd Rear Admiral


Joined: 03 Jan 2009
Posts: 153

 Post Posted: Fri Feb 20, 2009 12:13 am    Post subject:
Reply with quote

i thought i should probably post the final product so that it can be put into development. i also gave it its own research, which i hope it will share with its brothers (the equivalent of the scout probe and wide-range scan probe) i image that "linear scanning" would go under "improved computer tech"
 Back to top »
View user's profile Send private message
Thromen
1st Lieutenant
1st Lieutenant


Joined: 18 Oct 2008
Posts: 41
Location: U.S.A

 Post Posted: Mon Dec 21, 2009 3:30 am    Post subject:
Reply with quote

I like it!! Add it. I also like the family idea for it, like you said.[/quote]
_________________
"I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next 10 generations that some favors come with too high a price - Vir to Mr. Morden
 Back to top »
View user's profile Send private message Send e-mail
SpaceGamer
Captain
Captain


Joined: 02 Nov 2008
Posts: 112
Location: USA

 Post Posted: Tue Dec 22, 2009 2:43 am    Post subject:
Reply with quote

Hi Admin,

Do yoou possibly have time to add this probe to the game?


Thank You Very Much.

Spacegamer
 Back to top »
View user's profile Send private message
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Tue Dec 22, 2009 10:26 pm    Post subject:
Reply with quote

we will see, but not before christmas, sorry
 Back to top »
View user's profile Send private message
SpaceGamer
Captain
Captain


Joined: 02 Nov 2008
Posts: 112
Location: USA

 Post Posted: Tue Jan 19, 2010 3:40 am    Post subject:
Reply with quote



Admin please help this Probe get into the game too.

Thanks,

Spacegamer
 Back to top »
View user's profile Send private message
dumenop
2nd Rear Admiral
2nd Rear Admiral


Joined: 03 Jan 2009
Posts: 153

 Post Posted: Tue Jan 26, 2010 7:52 am    Post subject:
Reply with quote

this is really cool! i havent been on the st forums since last april and my invention is still being considered! thanks everyone!

but i have been looking over the specs and realized that i made a big mistake. first, i based this on the scout probe and not the investigation probe (except for the speed). second, when i was doing the calculations i accidentally changed sectors into lys which threw off the results by a factor of 1000. so basically the whole thing is messed up. but i re-did the math and here are the correct specs:

scanradius: 4 sectors
scanrange: 180 sectors

the rest of it is all good. thanks again to everyone for keeping this alive
_________________
But why male models?
 Back to top »
View user's profile Send private message
colinthecorgi
1st Rear Admiral
1st Rear Admiral


Joined: 30 Nov 2007
Posts: 273

 Post Posted: Tue Jan 26, 2010 8:20 am    Post subject:
Reply with quote

I like it.

I will re-check the math since I am so full of myself
_________________
Running the P since 2007
 Back to top »
View user's profile Send private message
colinthecorgi
1st Rear Admiral
1st Rear Admiral


Joined: 30 Nov 2007
Posts: 273

 Post Posted: Tue Jan 26, 2010 8:45 am    Post subject:
Reply with quote

an inv probe has scan radius 13

sphere volume is (4*pi*radius*'radius*radius)/3 ~=9203 cubic sectors


the way the streak probe works you would get a cylinder but also a half-sphere added at each end, since it scans from start to destination.

the two half-spheres add up to a sphere of probes scanradius.

cylinder: pi*scan lenght*radius*radius
sphere: (4*pi*radius*radius*radius)/3

so, we want to solve pi*length*radius*radius+(4*pi*radius*radius*radius)/3=9203

since we have two unknowns, we need to check for various scan lengths and radiuses, but it seems best to focus on an even number radius, namely 1 or possibly 2

so we get for radius 1

pi*length+(4*pi)/3=9203

length+4/3=9203/pi
length=9203/pi-4/3=2928 sectors. This seems really unneccesary.


let's try 2

pi*length*4+4*pi*8/3=9203
length+8/3=9203/(4*pi)
length=9203(4*pi)-8/3
length=730 sectors or so

let's try 3

pi*length*9+4*pi*27/3=9203
9*length+36=9203/pi
length+4=9203/(pi*9)
length=9203/(pi*9)-4

length=321


So I would say that Dumenops calculations have been a bit unfair to the streak probe.

It seems that radius 4 is suitable

this gives us a cylinder and two half-spheres with volume
256*pi/3+16*pi*length

we want this to add up to approx 9203

length+16/3=9203/(16*pi)
length=178


So, I would go for radius 4.
_________________
Running the P since 2007
 Back to top »
View user's profile Send private message
colinthecorgi
1st Rear Admiral
1st Rear Admiral


Joined: 30 Nov 2007
Posts: 273

 Post Posted: Tue Jan 26, 2010 8:47 am    Post subject:
Reply with quote

which, I see, is exactly what Dumenop arrived at after re-calculating.
_________________
Running the P since 2007
 Back to top »
View user's profile Send private message
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Tue Jan 26, 2010 10:31 am    Post subject:
Reply with quote

after some thinking, i think now, that this feature would be a nice improvement to the investigation probe, like it is now.

the investigation probe could use this upgrade, that it scans the area, where it is flying on its path within a radius of 1 sector. so it would give you two kind of result:

1. the cylinder from its actual position to your base
2. the final scan when it has reached the destination

i think it is more realistic this way, cause why should a probe be blind, when it's flying on its path?
 Back to top »
View user's profile Send private message
colinthecorgi
1st Rear Admiral
1st Rear Admiral


Joined: 30 Nov 2007
Posts: 273

 Post Posted: Tue Jan 26, 2010 1:04 pm    Post subject:
Reply with quote

because it is in hyperspace?

The streak probe has advanced hyperspace sensors that can actually see the surroundings while in transwarp


No, seriously, I think an inv probe upgrade is ok also, but a streak probe has its own advantages and drawbacks.
_________________
Running the P since 2007
 Back to top »
View user's profile Send private message
dumenop
2nd Rear Admiral
2nd Rear Admiral


Joined: 03 Jan 2009
Posts: 153

 Post Posted: Wed Jan 27, 2010 8:09 am    Post subject:
Reply with quote

i like admins idea of modifying the investigation probe. but then i think the scout and wide range probes should be modified too. this modification would be hard to do with the scout cuz its spherical scan is already so small. maybe it also scans only what it passes directly over? so it would scan a coord only if it passes directly through it (its scan radius is zero, it scans a line).

but if it is decided that linear scanning probes are going to be put into the game separate from the already existing probes, then i have come up with the specs for two more to match the scout and wide range. these probes would have the same speed as their spherical-scanning counter parts.

wide range:
radius: 12
length: 75
(this scan area is equivalent to the wide range probe if half spheres aren't added to either end)

scout:
radius: 0 (line, as explained above)
length: 300
_________________
But why male models?
 Back to top »
View user's profile Send private message
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Wed Jan 27, 2010 9:10 am    Post subject:
Reply with quote

i think a limit to the length of the scan is not needed, cause you see the coords on the way anywav, and i don't want to force anyone to log in every two hours to get the maximum result of his/her probe.

so it will always scan all the way from your base to the actual position
 Back to top »
View user's profile Send private message
promethius2
Admiral
Admiral


Joined: 02 Jun 2004
Posts: 1842
Location: Éire

 Post Posted: Wed Jan 27, 2010 5:38 pm    Post subject:
Reply with quote

That certainly sounds more realistic.
_________________
Calvin: I'm a genius, but I'm a misunderstood genius.
Hobbes: What's misunderstood about you?
Calvin: Nobody thinks I'm a genius.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
dumenop
2nd Rear Admiral
2nd Rear Admiral


Joined: 03 Jan 2009
Posts: 153

 Post Posted: Thu Jan 28, 2010 12:21 am    Post subject:
Reply with quote

sounds good to me. thanks for taking an interest in this admin
_________________
But why male models?
 Back to top »
View user's profile Send private message
dumenop
2nd Rear Admiral
2nd Rear Admiral


Joined: 03 Jan 2009
Posts: 153

 Post Posted: Tue Feb 02, 2010 1:33 am    Post subject:
Reply with quote

would this modification apply to the wide range probe or scout as well?
 Back to top »
View user's profile Send private message
SpaceGamer
Captain
Captain


Joined: 02 Nov 2008
Posts: 112
Location: USA

 Post Posted: Tue Mar 30, 2010 11:21 pm    Post subject:
Reply with quote



Hi Admin,

Do you have time and is it possible to get this into the game now?

Or is it avaliable and I missed it?

Thanks for your time!

Spacegamer
 Back to top »
View user's profile Send private message
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Tue Mar 30, 2010 11:23 pm    Post subject:
Reply with quote

we will find a week time in some weeks where we will stay in a house only doing spacetrace stuff.

but not sure when yet
 Back to top »
View user's profile Send private message
SpaceGamer
Captain
Captain


Joined: 02 Nov 2008
Posts: 112
Location: USA

 Post Posted: Sun Feb 20, 2011 4:10 pm    Post subject:
Reply with quote


Hi Admin,


Is this in game? I don't know where to reseacrh it.


SpaceGamer
 Back to top »
View user's profile Send private message
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Sun Feb 20, 2011 5:02 pm    Post subject:

not yet, but we are doing some new development this week, ... we will see
 Back to top »
View user's profile Send private message
Display posts from previous:   
SpaceTrace Forum Forum Index » Possible new Technologies » streak probe
Post new topic   Reply to topic All times are GMT + 1 Hour
Goto page Previous  1, 2, 3  Next

Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum