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semblance disruptor
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SpaceTrace Forum Forum Index » New Technology Inventions » semblance disruptor
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this vote will decide about the future of this invention:
this can be added to the game
83%
 83%  [ 5 ]
it needs some changes but it is a good invention
16%
 16%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
0%
 0%  [ 0 ]
Total Votes : 6

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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Jun 27, 2008 6:20 am    Post subject: semblance disruptor
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semblance disruptor (class 3 ship)

the semblance disruptor uses advanced holographic technology to form light into a wave variance of the time space continuum.

when the semblance disruptor activates the light wave causes both fleets class 3 targeting and guidance systems to malfunction ending the class 3 battle.

the variance causes an imbalance in the space time continuum and causes the semblance disruptor´s halo crystals to overheat and cause the ship to self destruct.


attack/life: 0/50
manpower: 65

researchtime: 1 d
buildingtime: 15 h


e-ray-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
ends the actual class battle
(battle engine syntax: retreat)
reduces LP to 0 of itself in your own fleet in the same class but some ships are immune against destruction
battlemessage: "semblance time continuum balance disrupted ... ships"
(battle engine syntax: destroy,self,1,this,itself,semblance time continuum balance disrupted )
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al12
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 Post Posted: Fri Jun 27, 2008 8:29 am    Post subject:
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It can be recontructed, that should be changed otherwise this is too powerfull. And there is a nother problem:
plasma pod (class 3 ship)
if this fungu-plasma pod gets hit it will explode and jam all class 3 ships on both sides

attack/life: 0/100
manpower: 130

researchtime: 1 d
buildingtime: 12 h


mycilloid-technology
needed research:
science recycle methods

battle details:
fights
(battle engine syntax: f)
if this ship is hit it jams 1000 ships in both fleets in the class it fights with and you get back the initiative
battlemessage: "plasma pod explodes jams ... ships"
(battle engine syntax: trigger_hit@jam,both,1000,this,plasma pod explodes)

It is different and I think harder to use as it needs to get shot before it works. I think it is good that it is harder to use as eray already have tough defence and making a class 3 retreat/evasor makes them too powerfull. Also this ship is on prewaprs already( the plasma pod is), there are still 38 of them.
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Durago
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 Post Posted: Fri Jun 27, 2008 5:46 pm    Post subject:
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it needs to be like this


battle details:

1. fights
(battle engine syntax: f)
2. self destructs!
(battle engine syntax: sd)
3. ends the actual class battle
(battle engine syntax: retreat)
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Noxus
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 Post Posted: Fri Jun 27, 2008 7:53 pm    Post subject:
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Id say its fairly balanced. Just because its reconstructable doesnt make it god. Its more or less a luck ship, were you depend on luck to use it to its fullest.

It ends the battle, and self distructs. if you have a reconstructor in your fleet then hopefuly you have it reconstructed. but since you have that reconstructor your more or less going to have a swank and thats the worst thing to do is end the battle prematurally. I hope i didnt confuse people, but its kinda hard to say it in words.
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RenéeAB
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 Post Posted: Sat Jun 28, 2008 12:06 am    Post subject:
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A class 3 evasor (aka "retreat cruiser"). This was discussed a while back and in order to prevent use of multiple of these ships, there needs to be a way of killing c3 indirectly preferably from c1 or c2. So the cerberus fighter, elite fighter would be needed as a counter.
Alternately make that SD do a -5000 lp + the same to all other "retreat cruisers" in the fleet.
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Durago
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 Post Posted: Sat Jun 28, 2008 4:50 am    Post subject:
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sure, make it like the sporator and such, so it blows up any other Semblance ships in the fleet.

so, with or without being able to be recontructable?

and i never saw or heard of a retreat cruiser, just thought it was odd that erays have a c1 and c2 ship to escape a fight, so i figured c3 should have one.
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zenachi
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 Post Posted: Sat Jun 28, 2008 6:26 am    Post subject:
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Renee is just calling it a "retreat cruiser" because it's easier to say than "semblance disruptor." Good name though.

But I think MP needs to be slightly higher, maybe 75-80, along with the destroy all other Semblance Disruptors.
And I'm not sure, but putting "self-destruct" ahead of the "retreat/end class battle" might make it slightly useless.

And if it's reconstructable, the only race able to reconstruct it will be the kazuuulians (e-ray tech and mycilloid tech).
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 Post Posted: Sat Jun 28, 2008 7:02 am    Post subject:
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sound's like very minor changes from the original plan.

make it destroy all other semblance disruptors in the fleet, have it end the class battle, then self destruct, make mp 75

self destruct is non reconstructible, right, like the other retreaters


if these are the only changes needed, how do we change it and make it a real ship?
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 Post Posted: Sat Jun 28, 2008 7:24 am    Post subject:

semblance disruptor (class 3 ship)

the semblance disruptor uses advanced holographic technology to form light into a wave variance of the time space continuum.

when the semblance disruptor activates, the light wave causes both fleets class 3 targeting and guidance systems to malfunction ending the class 3 battle.

the variance causes an imbalance in the space time continuum and causes the semblance disruptor´s halo crystals to overheat, causing the ship to self destructs.

warning self destructs!

attack/life: 0/50
manpower: 75

researchtime: 1 d
buildingtime: 15 h


eray-technology
needed research:
advanced tactics

battle details:

1. fights
(battle engine syntax: f)
2. modifies LP by -5000 of itself in your own fleet in the same class but some ships and buildings are immune against this effect
(battle engine syntax: kill,self,999,this,itself)
3. ends the actual class battle
(battle engine syntax: retreat)
4. self destructs!
(battle engine syntax: sd)
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