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acis
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SpaceTrace Forum Forum Index » New Technology Inventions » acis
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this vote will decide about the future of this invention:
this can be added to the game
50%
 50%  [ 2 ]
it needs some changes but it is a good invention
25%
 25%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
25%
 25%  [ 1 ]
Total Votes : 4

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Mon Jun 09, 2008 5:44 pm    Post subject: acis
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acis (class 2 ship)


an acis can disable all cyclops in battle. if no cyclops are in battle then it is useless.


attack/life: 0/20
manpower: 300

researchtime: 1 d
buildingtime: 12 h


kazuuula-technology
needed research:
emp technology

battle details:fights
(battle engine syntax: f)
disables the abilities of all cyclopses
battlemessage: "acis disabled"
(battle engine syntax: disable,cyclops,acis disabled)
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zenachi
1st Rear Admiral
1st Rear Admiral


Joined: 26 Jan 2007
Posts: 225

 Post Posted: Mon Jun 09, 2008 7:33 pm    Post subject:
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interesting concept... but if you think about it, this will be a great point farming ship for multies
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al12
Admiral
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Joined: 17 Apr 2006
Posts: 844

 Post Posted: Mon Jun 09, 2008 8:10 pm    Post subject:
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I problem. A swank has no class 1 and 2. If you have class 1-2-3 ships in your fleet and a swank hits all the cyclops go off in the class 1 battle anyway, plus there are blockades and evaps which work straight away in the class 1 battle.
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Torin
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Joined: 14 Jan 2009
Posts: 7

 Post Posted: Wed Jan 14, 2009 3:25 am    Post subject:
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ow interesting i like this one,
it would be really great vs mycilloid fleets
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Jack09
Vice Admiral
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Joined: 28 Dec 2008
Posts: 504
Location: United States

 Post Posted: Wed Jan 14, 2009 4:34 am    Post subject:

Very old topic, but its a good idea nonetheless, and it will be point farming, and its very powerful find a way to limit it.
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