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titan of emp
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SpaceTrace Forum Forum Index » New Technology Inventions » titan of emp
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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
20%
 20%  [ 1 ]
no good try another one
80%
 80%  [ 4 ]
Total Votes : 5

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tec_server
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 Post Posted: Wed Jun 04, 2008 8:58 pm    Post subject: titan of emp
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titan of emp (class 4 ship)


useing an atomic emp blast this ship will nock out
150 enomy class 1 ships thoe it also affects 150 of your class 1 aswell


attack/life: 0/400
manpower: 93

researchtime: 1 d
buildingtime: 15 h


human-technology
needed research:
emp technology

battle details:fights
(battle engine syntax: f)
jams 150 ships in both fleets in class 1 and you get back the initiative
(battle engine syntax: jam,both,150,1)
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zenachi
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 Post Posted: Wed Jun 04, 2008 9:26 pm    Post subject:
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useless
the Class 1 fight would have already occurred by the time the Class 4 battle starts, and then the jamming would be useless.

unless of course you're attacking C1 ships with your C4...
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Holy KNight
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 Post Posted: Wed Jun 04, 2008 11:41 pm    Post subject:
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still there are other ships that already do this kinda stuff so theres no way
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 Post Posted: Thu Jun 05, 2008 4:30 am    Post subject:
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kaz have jammers. this would be good for them, mp/ap price it about the same as cyclops even lower it to only jam 100 c1 ships and it would work. and change it to be like the holo-carrier, class4 ship but it attacks in class 1.
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 Post Posted: Thu Jun 05, 2008 8:22 am    Post subject:
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This has no use in the game, why disable ships if they have already fought? My class 1 fought your, then class 2, then class 3 and then it's only the mothership where usually nothing happens and there you are going to jam ships in a class that already fought. They won't be fighting anyway anymore unless there is a class 4 ships like the campaignship that makes the class 1 fight again.
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 Post Posted: Thu Jun 05, 2008 10:49 pm    Post subject:
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well how do we change it so it works as a class 1?
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 Post Posted: Fri Jun 06, 2008 8:08 am    Post subject:
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The only way it can work for class 1 is if it is a class 1 ship, but there are already class 1 ships that can jam( emp-fighters). The problem is I think that you can't have a ship that big doing that thing being a class 1 ship. I don't think there is realy a need for a ship like this. Each class already has a ship that can jam enemy ships.
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 Post Posted: Fri Jun 06, 2008 3:58 pm    Post subject:
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this ship would only help if you use 4 timeslippers against big class 1 fleets.... so no real use...
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 Post Posted: Wed Jun 18, 2008 10:38 pm    Post subject:
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it would have to fight in c1

because as has been said, jamming dont give you any points so in a c4 battle against c1 it would be worthless.

the holo carrier is a c4 that fights in c1. dunno how it is set to do it, but this would need to be like that.
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 Post Posted: Wed Jun 18, 2008 10:59 pm    Post subject:
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if somebody shows me how to do that il change it
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linux666
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 Post Posted: Thu Jun 19, 2008 3:13 am    Post subject:
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zenachi wrote:
useless
the Class 1 fight would have already occurred by the time the Class 4 battle starts, and then the jamming would be useless.

unless of course you're attacking C1 ships with your C4...


nothing more to add!!! says it all...
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 Post Posted: Thu Jun 19, 2008 9:56 am    Post subject:
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Quote:
the holo carrier is a c4 that fights in c1. dunno how it is set to do it, but this would need to be like that.

The holo fleet carrier is a class 1 ship, not a class 4 ship. You cannot make the titan of emp a class 1 ship for two reasons:
1: There are already is a class 1 jammer which is balanced, the emp-fighter.
2: A class 1 ship with that ability would be far to strong.

There is no need of any further emp ships, there is the emp fighter for classs 1, multy emp vessel for class 2 and dominator for class 3. There is no way the titan of emp could work. There is no need, no problem and any changes made to it to make it work would just make it look like one of the emp ships that already exist.
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 Post Posted: Wed Jun 25, 2008 12:49 pm    Post subject:
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I agree this invention is Whack we already have emp in all classes...

Try another.
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Ardor
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 Post Posted: Wed Jun 25, 2008 6:29 pm    Post subject:
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You know I see several possibilities for this. With a few changes of course...The possibilty most in line with the current setup would go something like this (I'm probably not the best balancer...but what matters is the idea):


using an atomic emp blast this ship will nock out
150 enemy class 1 ships though it also affects 150 of your class 1 as well.
The powerful emp blast blows all the chips of the the ships effected rendering the ships completely usless. The all the pilots eject and the ships are recycled.


attack/life: 0/10
manpower: 93

researchtime: 1 d
buildingtime: 15 h


human-technology ( kazuuula maybe? maybe not...)
needed research:
emp technology
recycle methods

battle details:fights
(battle engine syntax: f)
jams 150 ships in both fleets in class 1 and you get back the initiative
(battle engine syntax: jam,both,150,1)

(dont currently feel like learning how to put that into battle language)


---------edit------
Maybe even up the number of ships to 1000 and the mp to dunno...400 spectre is 400...

Or we could split the ship from the weapon. Having a ship and a titan emp bomb that effects the class it fights in. Affecting X number of c1 or Y number of c2 or Z number of c3 or c4...

oh and this may be me just me being picky... ok I realize it is... :p But I there is no need for 'of' in such a name. "emp titan" or "titan emp" would both work. I sure one would be more correct, however I couldn't tell you which :p. Placing 'of' inbetween them just isn't how things are usually said.
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 Post Posted: Thu Jun 26, 2008 3:12 am    Post subject:
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Ardor wrote:
You know I see several possibilities for this. With a few changes of course...The possibilty most in line with the current setup would go something like this (I'm probably not the best balancer...but what matters is the idea):


using an atomic emp blast this ship will nock out
150 enemy class 1 ships though it also affects 150 of your class 1 as well.
The powerful emp blast blows all the chips of the the ships effected rendering the ships completely usless. The all the pilots eject and the ships are recycled.


attack/life: 0/10
manpower: 93

researchtime: 1 d
buildingtime: 15 h


human-technology ( kazuuula maybe? maybe not...)
needed research:
emp technology
recycle methods

battle details:fights
(battle engine syntax: f)
jams 150 ships in both fleets in class 1 and you get back the initiative
(battle engine syntax: jam,both,150,1)

(dont currently feel like learning how to put that into battle language)


---------edit------
Maybe even up the number of ships to 1000 and the mp to dunno...400 spectre is 400...

Or we could split the ship from the weapon. Having a ship and a titan emp bomb that effects the class it fights in. Affecting X number of c1 or Y number of c2 or Z number of c3 or c4...

oh and this may be me just me being picky... ok I realize it is... :p But I there is no need for 'of' in such a name. "emp titan" or "titan emp" would both work. I sure one would be more correct, however I couldn't tell you which :p. Placing 'of' inbetween them just isn't how things are usually said.



sounds good in theory, but an emp blast does not destroy a ship, it only jams it and gives you back the iniative (a free shot) so an emp blast to you and your enemy is kind of like restarting the class battle if you do 1000 c1 ships, plus it might cause some kind of endless loop.

and a c2 ship that jams 3 ship is 14 mp. so a c3 or c4 that can jam 150 ships would have to be more than 93mp.
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 Post Posted: Thu Jun 26, 2008 3:44 am    Post subject:
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right, except 150 or 1000 or whatever number ships is decided for it to be balanced and fair, are now recycled and therefore each side now has X number of ships less. Sounds like in the battle syntax the emp stuff could just be left out of it. This would prevent any possible loop and achieve the same end result.
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 Post Posted: Thu Jun 26, 2008 4:48 am    Post subject:
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then you are talking a Cyclops, c3 ship destroys 100 c1 ships cost 120mp.

an emp ship for c4 that jams c3 would be cool, say.... blocks 6 c3 and cost around 300 to 450mp.

but if it blocked c1 only like 150 blocked and say 175 to 200 mp.

but i still say emp is kaz tech. it is what makes kaz special. like erays have halo tech, and so on...
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 Post Posted: Thu Jun 26, 2008 6:07 am    Post subject:
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ok lets try to stay on the same page here. I'll let every1 else battle over specifics of mp and the # of ships it affects and what race gets what ships types. I could care less. Only reason I posted here was because people basically said this was a completely futile and for whoever made this invention to quit. For some weird reason such comments motivate me...go figure...

Anyway...

Cyclops destroy ships...scoring points. The above changes that I posted (tip: the idea of how it works not all that other trash.) doesn't score points for anybody. It removes ships from play from both sides...therefore giving the, possibility of scoring points or possibly losing points, in the future. That said I don't believe I made it clear enough before, that I was moving this to a be a class 1 ship. So I just reiterated it.

Still I'm still not sure its even possible with the current battle syntax's. I still haven't taken a good look at them to see if it would work and I don't know if its possible to get ships to recycle in the middle of a sub battle. It might have to be at the end of the sub battle. In which case we would still require the emp battle syntax. I simply don't know enough about it. If this keeps up though I might. :p
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 Post Posted: Thu Jun 26, 2008 7:35 am    Post subject:
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Ardor wrote:

Cyclops destroy ships...scoring points. The above changes that I posted (tip: the idea of how it works not all that other trash.) doesn't score points for anybody. It removes ships from play from both sides...therefore giving the, possibility of scoring points or possibly losing points, in the future. That said I don't believe I made it clear enough before, that I was moving this to a be a class 1 ship. So I just reiterated it.

Still I'm still not sure its even possible with the current battle syntax's. I still haven't taken a good look at them to see if it would work and I don't know if its possible to get ships to recycle in the middle of a sub battle. It might have to be at the end of the sub battle. In which case we would still require the emp battle syntax. I simply don't know enough about it. If this keeps up though I might. :p



try these two similar yet different and build able ships.


ship A

(class 1 ship) (class 1 to have it fight in the class 1 battle)
technology description for Titan here

attack/life: 0/100
manpower: 120 (calc says 130)

researchtime: 2 d
buildingtime: 13 h

(a/l, mp, research, buildtime, was copied from cyclops)

human-technology
needed research:
science recycle methods (because it recycles ships that or gravobionics like the reconstructors)

battle details:

1. fights
(battle engine syntax: f)
2. recycles 100 ships of any ship-type in both fleets in the same class, the targets are removed from the fight, but no points are won or lost.
battlemessage: "atomic blast from titan recycles ... ships"
(battle engine syntax: recycle,both,100,this,all,atomic blast from titan recycles )


f|recycle,both,100,this,all,atomic blast from titan recycles

-------------

ship B

(class 1 ship)
technology description for Emp Titan

attack/life: 0/100
manpower: 56 (thats what the calc said)

researchtime: 2 d
buildingtime: 13 h


kazuuula-technology
needed research:
emp technology

battle details:

1. fights
(battle engine syntax: f)
2. jams 100 ships in the enemy fleet in class 1 and you get back the initiative
battlemessage: "emp titan jams ... ships"
(battle engine syntax: jam,enemy,100,1,emp titan jams )


f|jam,enemy,100,1,emp titan jams


---------------

as said before, the ship would have to be a c1 to fight during the sub battle, or it would just be a waste on either ship A or ship B. it would be armored as a c3, and be able to be fought during the c1 battle, and could be an easy target during the c2 or c3 depending on how the battle goes.
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 Post Posted: Thu Jun 26, 2008 8:13 pm    Post subject:

Nice! I think I would go with something like ship A. As Ship B still isn't that different then the existing ships. Which was a big complaint before. Also I think I'd reduce the health so somthing more in the area of all the other c1 ships.

Whoever made the original ship should take a look at these as advice for recreating this ship in to something that would work in the game, without a lot of complaints (hopefully), and still achieve what you originally were going for (again hopefully).
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