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this vote will decide about the future of this invention: |
this can be added to the game |
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66% |
[ 12 ] |
it needs some changes but it is a good invention |
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22% |
[ 4 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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11% |
[ 2 ] |
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Total Votes : 18 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Wed Apr 30, 2008 9:46 pm Post subject: mobile intelligence headquarters |
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mobile intelligence headquarters (class 4 ship)
this huge moving base is the latest breakthrough in intelligence and espionage, capable of decoding enemy intelligence and gathering vital information if positioned at the hub of enemy alliance.
able to find the assigned leader, cow, moc as well as fc if positioned in the middle of the alliance
http://www.spacetrace.com/forum/viewtopic.php?t=6296
created by ace
attack/life: 0/1200
manpower: 6460
speed: warp 10
(can only establish a warpfield for itself)
researchtime: 2 d
buildingtime: 12 h
needed research:
mobile TWG
battle details:
battle engine syntax: |
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Ace Lieutenant Commander
Joined: 21 Apr 2008 Posts: 54
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Posted: Wed Apr 30, 2008 9:51 pm Post subject: |
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I appologize I messed up the MP.. don't vote it down because of that!
this is much like Mobile trans warp, 1500 of alliance points will be lost if this station is destroyed.
only MOC can make this and use it, and a script is needed to make finding the center of alliance easier for the MOD (given he has, or think he has all the member's coords, which is not an easy job)
also when the station is in the center of any other alliance, that alliance will be informed so they have the chance to attack and destroy the station
this makes MOC more useful, also gives a meaning to center of alliances. |
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TheCrowMaster Midshipman
Joined: 30 Apr 2008 Posts: 3 Location: Belgium
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Posted: Wed Apr 30, 2008 11:14 pm Post subject: |
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Sounds good, you got my vote. _________________ Pray to God for a save arrival, cuz you'll join Him Very Soon!!! |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Thu May 01, 2008 8:56 am Post subject: |
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So with this you just attack a random player of an alliance you know and it will give you the flag commander, CoW, leader and MoC? _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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ronsta Lieutenant Commander
Joined: 08 Apr 2008 Posts: 68 Location: Australia
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Posted: Thu May 01, 2008 9:16 am Post subject: |
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does sound decent |
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Ace Lieutenant Commander
Joined: 21 Apr 2008 Posts: 54
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Posted: Thu May 01, 2008 2:26 pm Post subject: |
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no al12, you need to place it in the alliance center... you need all the members coords to find the alliance |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Thu May 01, 2008 2:46 pm Post subject: |
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This looks quit powerfull to me, should it somehow be made weaker or should a defence systeme be made maybe to weaken it. Because it isn't always hard to get all alliance members name, if they don't suspect anything there is no way of stopping an alliance getting your flag. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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Ace Lieutenant Commander
Joined: 21 Apr 2008 Posts: 54
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Posted: Thu May 01, 2008 9:28 pm Post subject: |
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if you notice the 2nd post, I did ask for a warning system similar to what you get when someone takes your flag! the involved alliance will get a warning when an station is approaching the center, this will enable them the opportunity to go ahead and send fleets to defend themselves
if you think that is still to unfair an advantage, we could setup a time before the information is produced.. for example we could say the station has to stay in the center for 2 hours before the information is released, this gives 2 hours head start to the defending alliance to cover there FC. I don't think it is too powerful because it can't attack, it only has 1200 life points and it will cost an alliance 1500 score. there is alliance invaders and if i make this too much more costly or weaker, then invaders would be a better option. |
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linux666 1st Rear Admiral
Joined: 09 Dec 2007 Posts: 278 Location: Portugal
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Posted: Fri May 02, 2008 12:43 am Post subject: |
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ace, you got my vote for this one...i think it's balanced enough, it would be a good addition to ST. _________________ Don't look back...Think ahead! |
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Mighty Admiral
Joined: 24 Feb 2005 Posts: 738
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Posted: Fri May 02, 2008 2:25 am Post subject: |
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I like _________________
AKA "Ace" (21 Apr 2008)
AKA "God" (29 Sep 2002)
AKA "SMod" (25 oct 2002)
Permanently inactive since - 20 Mar 2009 |
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Durago 1st Rear Admiral
Joined: 25 Feb 2008 Posts: 224 Location: where the corn grows as tall as the sky - iowa
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Posted: Fri May 02, 2008 3:44 am Post subject: |
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maybe it should be slower than warp 10, how is anybody supposed to catch it to blow it up. maybe more like 4. so you have to have fleets protecting it or risk losing it.
it sure collects alot of info, but wouldn't be damaging to the user in any way if it gets destroyed. perhaps losing your entier com list, or some other dangerous consequence. kinda gives the user an unfair advantage.
I'd use it as is. a pencil and some graph paper and a few coords is all it takes to find the center of an alliance.
i keep seeing others get told "where's the balance"
why not make a new mTWG that has massive shields and missles and warp 20.
you could always keep it exactly as it is, mp and all, add it and if you can build it you must be cheating. |
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zenachi 1st Rear Admiral
Joined: 26 Jan 2007 Posts: 225
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Posted: Fri May 02, 2008 4:14 am Post subject: |
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Make it vulnerable to invasion (by HQ invaders), and if that happens, your leader, MoC, FC, and CoW information get stolen by the enemy. |
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RenéeAB 2nd Rear Admiral
Joined: 09 Dec 2007 Posts: 178 Location: Palo Alto, California
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Posted: Fri May 02, 2008 5:37 pm Post subject: |
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* will remember to have a noob member leave 1 fighter + 1 bounty hunter in attack code at her alliance center listed in her alliance menu
BTW-no one can build the thing LMAO !!!
manpower: 6460 _________________ "Hello, my friends, are you visible today? I never knew it could be so strange......shouldn't talk about the weather....shouldn't talk about the government...."
REM - Pop Song 89 |
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MicroJak Admiral
Joined: 27 Jun 2006 Posts: 2315 Location: London, UK
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Posted: Fri May 02, 2008 5:39 pm Post subject: |
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Ace wrote: | I appologize I messed up the MP.. don't vote it down because of that! |
_________________
Quote: | When you're good you're very good, but when you're bad you're better. |
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Ace Lieutenant Commander
Joined: 21 Apr 2008 Posts: 54
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Posted: Sat May 03, 2008 5:44 am Post subject: |
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reneeAB, although I appreciate your criticism, I think you should read the reply before posting your comments.
if you wish to have a noob waste a whole fleet to defend the alliance center 24/7.. that is your decision.. It adds strategy to the game as the alliance targeting you can simply scan the coords and send a fleet to take out your noob before taking the gate there.
Durago the speed has little bearing on ability to catch it.. it mostly effects how long it takes for the Moc to devise a plan.. otherwise, when there is incoming, the HQ can go in any warp speed and it would be safe... (can't be attacked in mid flight so your comment is wrong as speed has no bearing on ability to catch it)
it is damaging to users if its lost as your alliance loses 1500 score..
I have no comment on your 3rd comment as it is off topic
as regarding to MP, as I just stated, and did so in the 2nd post, upon making the invention, I clicked on the calc button by mistake.. this device takes 0 MP, it uses alliance score (1500 of) to be built.. much like mtwg
thank you for your criticim and comments |
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MicroJak Admiral
Joined: 27 Jun 2006 Posts: 2315 Location: London, UK
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Posted: Sat May 03, 2008 11:13 am Post subject: |
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Well Ace, I think you've done a bloody marvellous job; just look at the poll. _________________
Quote: | When you're good you're very good, but when you're bad you're better. |
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Knight of Truth Admiral
Joined: 12 Jan 2006 Posts: 2011
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Posted: Sat May 03, 2008 1:47 pm Post subject: |
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It's good, but it needs some more balance.
This way, you can get the information you need, and then get out.
It needs an activation button, and once it is activated, it can't move for X hours, making it vulnerable. (Note that the stolen information won't refresh)
Or something similar.
(Question: When was the last time a ship was accepted?) _________________ [img]http://img408.imageshack.us/img408/599/kot2ks1.jpg[/img]
MicroJak wrote: |
For fuck's sake would you both please stop fucking swearing!!!! |
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Ace Lieutenant Commander
Joined: 21 Apr 2008 Posts: 54
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Posted: Mon Feb 09, 2009 8:49 pm Post subject: |
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another good invention gone to waste! |
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Inatic Commander
Joined: 18 Jan 2009 Posts: 82 Location: California
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Posted: Tue Feb 10, 2009 7:31 pm Post subject: |
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Ace wrote: | if you notice the 2nd post, I did ask for a warning system similar to what you get when someone takes your flag! the involved alliance will get a warning when an station is approaching the center, this will enable them the opportunity to go ahead and send fleets to defend themselves
if you think that is still to unfair an advantage, we could setup a time before the information is produced.. for example we could say the station has to stay in the center for 2 hours before the information is released, this gives 2 hours head start to the defending alliance to cover there FC. I don't think it is too powerful because it can't attack, it only has 1200 life points and it will cost an alliance 1500 score. there is alliance invaders and if i make this too much more costly or weaker, then invaders would be a better option. |
This is a really good idea and well balanced, if it takes several hours to get all the info, giving the alliance time to attack. i definitely want this ingame
Come one ADMIN add this! |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Wed Feb 11, 2009 4:49 am Post subject: |
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None of us have enough MP, _________________ 11/11/11 |
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