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golden gun


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SpaceTrace Forum Forum Index » New Technology Inventions » golden gun
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this vote will decide about the future of this invention:
this can be added to the game
50%
 50%  [ 1 ]
it needs some changes but it is a good invention
50%
 50%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
0%
 0%  [ 0 ]
Total Votes : 2

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Thu Mar 13, 2008 7:08 am    Post subject: golden gun
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golden gun (class 2 ship)


this ship fires 2 bolds of energie to the enemy. becouse of the bolds the enemy ships get 0/1, but 1 of your ships also get 0,1.
(use it with care)


attack/life: 0/15
manpower: 10

researchtime: 1 d
buildingtime: 12 h


nanite-technology
needed research:
improved targeting

battle details:fights
(battle engine syntax: f)
multiplies AP/LP by 0/1 of 2 ships of any ship-type in the enemy fleet in all classes
(battle engine syntax: mod,enemy,2,all,all,*,0,1)
multiplies AP/LP by 0/1 of 1 ship of any ship-type in your own fleet in all classes
(battle engine syntax: mod,self,1,all,all,*,0,1)
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ilofuyci
2nd Rear Admiral
2nd Rear Admiral


Joined: 19 Mar 2007
Posts: 195
Location: Seattle, WA, USA

 Post Posted: Thu Mar 13, 2008 7:31 am    Post subject:
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So, it takes away two ships' attacks, and most defence.
I think a multi-emp, which basically takes away the attack of three ships, and any special abilities, is more useful.

Several of these with a Hammer would be useful, but you'd lose many ships as well.

Not sure about this one.
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guest
1st Rear Admiral
1st Rear Admiral


Joined: 26 Oct 2004
Posts: 206
Location: Hamburg, Germany

 Post Posted: Thu Mar 13, 2008 11:59 am    Post subject:
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i say to strong for 10 MP.

add this ship to a troika fleet and every troika destroy one ship... and with the 15 LP it get his turn against every standart ship.
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zenachi
1st Rear Admiral
1st Rear Admiral


Joined: 26 Jan 2007
Posts: 225

 Post Posted: Thu Mar 13, 2008 6:10 pm    Post subject:

but it does work well against swanks, and if you have it w/ a troika fleet, it does have to get to its turn as well. and it's diff from the multi-emp in that the weakened and disabled ship does still have its special abilities.
i would say double the mp and chop the lp back down to 10 or less, but i think it's a good idea. it's essentially a class 2 bounty hunter that could hurt you as well.
more kazuulian-like as well though, and they don't have access to bounty hunters, and "bolds" is spelled "bolts"
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