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rapier


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SpaceTrace Forum Forum Index » New Technology Inventions » rapier
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this vote will decide about the future of this invention:
this can be added to the game
33%
 33%  [ 1 ]
it needs some changes but it is a good invention
66%
 66%  [ 2 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
0%
 0%  [ 0 ]
Total Votes : 3

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sun Feb 17, 2008 12:38 pm    Post subject: rapier
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rapier (class 3 ship)


this class three ship is just for in battle. it is an alround ship with heavy human blasters and good e-ray shielding.


attack/life: 200/250
manpower: 200

researchtime: 1 d
buildingtime: 12 h


human-technology
needed research:
advanced tactics

battle details:
fights
(battle engine syntax: f)
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Lordie
Midshipman


Joined: 17 Feb 2008
Posts: 2

 Post Posted: Sun Feb 17, 2008 1:25 pm    Post subject: Re: rapier
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how do you guys find it?
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kamekaze6
Admiral
Admiral


Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Sun Feb 17, 2008 1:54 pm    Post subject:
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Useless to be honest, sorry but its basically a cheaper weaker dreadnaught. I would rather buy 3 cruisers for the price. I'd have more ap, more lp and less mp. If you want a defensive ship get a flamingo, 500lp for 100mp bargain! Don't give up though maybe you'll come up with a useful ship.
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MicroJak
Admiral
Admiral


Joined: 27 Jun 2006
Posts: 2315
Location: London, UK

 Post Posted: Mon Feb 18, 2008 1:15 pm    Post subject:
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It's too big, and not very original. The game needs originality. what would 200 do? To destroy a mothership you would need 2, which is 80mp 'over budget'. Crusiers would be a lot better. This ship doesn't specialise in destroying anything.


Besides.. I don't like the name.
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Lordie
Midshipman


Joined: 17 Feb 2008
Posts: 2

 Post Posted: Mon Feb 18, 2008 4:58 pm    Post subject: Re: rapier
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It's not for something special its not strong and not weak.

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ilofuyci
2nd Rear Admiral
2nd Rear Admiral


Joined: 19 Mar 2007
Posts: 195
Location: Seattle, WA, USA

 Post Posted: Tue Feb 19, 2008 2:19 am    Post subject:
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MicroJak wrote:
It's too big, and not very original. The game needs originality. what would 200 do? To destroy a mothership you would need 2, which is 80mp 'over budget'. Crusiers would be a lot better. This ship doesn't specialise in destroying anything.


Besides.. I don't like the name.


"mothership (class 4 ship)
a very huge ship containing a warpfield-generator.
you need this ship if you want to travel across the galaxy.

attack/life: 0/1000
"

To destroy a mothership you would need 5, which is 1000 MP. Cruisers would do it for 600 MP.

LP =/= MP!!!

Do you seriously know this little about the game? If you spent as much time in the manual as you did spamming the forums, you'd be the best player ever.

As for the invention, a c3 pretty much has to do something other than just fight, since a single Plasma Gunship will kill this thing. So yes, agree that it needs more on it, otherwise, just stick with a dreadnaught or flamingo.
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MicroJak
Admiral
Admiral


Joined: 27 Jun 2006
Posts: 2315
Location: London, UK

 Post Posted: Tue Feb 19, 2008 10:24 am    Post subject:

My point was correct even if my maths was not.
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