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How could his reconstructor work?
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colinthecorgi
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 Post Posted: Tue Jan 08, 2008 11:36 pm    Post subject: How could his reconstructor work?
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yours: 286 ships
class 1:
1 fighter (1/1, 1 MP)
2 blockade runners (1/2, 2 MP)
2 retreat fighters (0/1, 55 MP)
48 interceptors (0/1, 1 MP)
class 2:
2 destroyers (10/10, 8 MP)
171 eagles (2/10, 4 MP)
40 wasps (1/10, 11 MP)
class 3:
14 cruisers (100/100, 60 MP)
2 flamingos (0/500, 100 MP)
3 shock-wave-cruisers (0/100, 65 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 901 ships
class 1:
500 fighters (1/1, 1 MP)
300 penguins (4/1, 1 MP)
class 2:
20 destroyers (10/10, 8 MP)
40 eagles (2/10, 4 MP)
25 mobile repair bots (1/10, 5 MP)
4 troikas (0/10, 16 MP)
class 3:
4 cruisers (100/100, 60 MP)
1 apollo cruiser (0/100, 85 MP)
5 cyclopses (0/100, 120 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)

--------------------------------------------------------------------------------
your class 1 vs enemy class 1: V ^
you:
1 fighter
2 retreat fighters
48 interceptors
2 blockade runners
enemy:
500 fighters
300 penguins



2 interceptors intercept 4 ships
1 retreat fighter instructs the retreat of class 1






2 fighters vs 2 interceptors




losses:
you :
1 retreat fighter
2 interceptors
enemy :
4 fighters
score in this subbattle: -53

--------------------------------------------------------------------------------
your class 2 vs enemy class 2: V ^
you:
2 destroyers
171 eagles
40 wasps
enemy:
20 destroyers
40 eagles
4 troikas
25 mobile repair bots



39 wasps increased the firepower of 156 ships
8 eagles vs 1 mobile repair bot
7 eagles vs 1 eagle
6 eagles vs 1 mobile repair bot
25 eagles vs 5 eagles
5 eagles vs 1 troika
12 eagles vs 3 eagles
3 wasps vs 1 mobile repair bot
6 eagles vs 2 eagles
12 eagles vs 4 destroyers
6 eagles vs 2 mobile repair bots
4 wasps vs 2 eagles
4 wasps vs 2 destroyers
2 wasps vs 1 mobile repair bot
16 eagles vs 8 eagles
12 eagles vs 6 troika modules
2 eagles vs 1 troika
6 eagles vs 3 destroyers
14 eagles vs 7 mobile repair bots
1 wasp increased the firepower of 1 ship
11 wasps vs 11 eagles
4 wasps vs 4 troika modules
2 wasps vs 2 troikas
4 wasps vs 4 destroyers
6 wasps vs 6 mobile repair bots
15 eagles vs 15 eagles
1 eagle vs 1 troika module
2 eagles vs 2 troikas
8 eagles vs 8 destroyers
8 eagles vs 8 mobile repair bots
1 destroyer vs 1 troika module
1 destroyer vs 1 troika






16 units repaired
5 eagles vs 1 wasp
4 troikas separate into 12 ships
4 eagles vs 1 wasp
12 eagles vs 3 eagles
4 mobile repair bots vs 1 eagle
9 eagles vs 3 eagles
3 troika modules vs 1 wasp
6 troika modules vs 2 eagles
3 mobile repair bots vs 1 wasp
3 mobile repair bots vs 1 eagle
2 eagles vs 1 wasp
2 eagles vs 1 eagle
2 troika modules vs 1 wasp
8 mobile repair bots vs 4 eagles
2 eagles vs 2 wasps
4 eagles vs 4 eagles
1 troika module vs 1 eagle
1 destroyer vs 1 wasp
19 destroyers vs 19 eagles
2 mobile repair bots vs 2 wasps
5 mobile repair bots vs 5 eagles




losses:
you :
24 eagles
5 wasps
enemy :
16 destroyers
37 eagles
4 troikas
12 troika modules
20 mobile repair bots
score in this subbattle: 289

--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V ^
you:
14 cruisers
3 shock-wave-cruisers
2 flamingos
enemy:
4 cruisers
5 cyclopses
1 apollo cruiser



1 shock wave emitted
5 cruisers vs 5 cyclopses
4 cruisers vs 4 cruisers
1 cruiser vs 1 apollo cruiser






1 cyclops destroys 48 ships
1 apollo cruiser destroys 10 ships
4 cruisers vs 4 cruisers




losses:
you :
1 fighter
8 eagles
4 cruisers
2 wasps
1 retreat fighter
46 interceptors
enemy :
4 cruisers
5 cyclopses
1 apollo cruiser
score in this subbattle: 529

--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 mothership
1 major reconstructor









1 reconstructor reactivates in class 3: 7 ships




losses:
you :
-
enemy :
-
score in this subbattle: -685

--------------------------------------------------------------------------------
summary:
your losses:
class 1:
48 interceptors
2 retreat fighters
1 fighter
class 2:
32 eagles
7 wasps
class 3:
4 cruisers

enemy losses:
class 1:
4 fighters
class 2:
37 eagles
20 mobile repair bots
16 destroyers
4 troikas
12 troika modules
class 3:
2 cruisers
1 cyclops

score: 80


As far as I can see from the battle syntax_
reconstructs 7 ships of any ship-type in your fleet in class 3 (technical LP +1 to ships that have less than 1 LP)
battlemessage: "reconstructor reactivates in class 3: ... ships"
(battle engine syntax: reconst,self,7,3,all,1,reconstructor reactivates in class 3
reconstructs 1 ship of any ship-type in your fleet in class 4 (technical LP +1 to ships that have less than 1 LP)
battlemessage: "reconstructor reactivates in class 4: ... ships"
(battle engine syntax: reconst,self,1,4,all,1,reconstructor reactivates in class 4
multiplies AP/LP by 0/0 of all major reconstructors in your own fleet in the same class
(battle engine syntax: mod,self,all,this,major reconstructor,*,0,0)

This means that ships that are "zero:d" will be reconstructed, but not ships with less than zero LP?

So my shock-waves syntax:
battle details:
fights
(battle engine syntax: f)
modifies AP/LP by 0/-1 of 30 ships of any ship-type in the enemy fleet in the same class
battlemessage: "shock wave emitted"
and: "shock wave affects ... ships"
(battle engine syntax: mod,enemy,30,this,all,+,0,-1,shock wave affects,p,shock wave emitted)

So it seems to me that all his c3 should have been -1?
So how could the reconstructor reconstruct?
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Nuten Spesh L
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Joined: 09 Feb 2007
Posts: 44
Location: Out in the wastelands.

 Post Posted: Wed Jan 09, 2008 1:55 am    Post subject:
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It is possable that you attacked a foe that was a clone. The increase of 1 MP could account for the ability to reconstruct.

Just a thought.
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Rubens
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Posts: 1422

 Post Posted: Wed Jan 09, 2008 2:40 am    Post subject:
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http://www.spacetrace.com/forum/viewtopic.php?p=16125&highlight=shock+wave+cruiser#16125

I know my English here was very bad, but is the only thing that came to my mind to say that this isn't a bug.

I think I was right back in that time...the wave was emitted after some ships were dead.

Like you destroyed 7 of his c3, then the wave was emitted and then you destroyed 3 of his c3 more...As you see he has 4 turns to destroy 4 of your cruisers with all his cruisers...Just if I am right this was a case of luck and then we can generalize that SWC is useless because it depends on your luck.

If not and it is not like my explanation is a big bug!!
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Last edited by Rubens on Wed Jan 09, 2008 3:25 am; edited 1 time in total
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colinthecorgi
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 Post Posted: Wed Jan 09, 2008 3:14 am    Post subject:
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I considered that, but then the BR is buggy, because it starts with the wave. I brought 3 SWC, just to be on the safe side
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Rubens
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 Post Posted: Wed Jan 09, 2008 3:26 am    Post subject:
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colinthecorgi wrote:
I considered that, but then the BR is buggy, because it starts with the wave. I brought 3 SWC, just to be on the safe side


Sadly that doesn't mean that SWC had the first turn... it never means it:'(
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colinthecorgi
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 Post Posted: Wed Jan 09, 2008 2:47 pm    Post subject:
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One might think the wave would hit the 0LP ships anyway. It's not like they are withdrawn for normal space-time, like when a shield activates, just because they have been shot?
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 Post Posted: Wed Jan 09, 2008 5:38 pm    Post subject:
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as rubens already pointed out, this is what happened. your cruisers took out 7 enemy ships before your shockwaves got their turn. that means he had at least 7 ships that could be reconstructed.

tough luck. no bug.

and SW doesn't affect 0 lp ships because they are in fact dead. that's what being 0 lp means. being dead.
if modifiers affected dead ships then you could for instance use sporators to bring your dead c1 ships to life. not cool.

the br does show the shockwave going off first, but i think it doesn't matter. i think the special effects are always laid out in a certain order and not nessecarily in the order of them taking place. but i'm not sure. maybe someone, possibly admin, could take a word on this.
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colinthecorgi
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 Post Posted: Wed Jan 09, 2008 6:14 pm    Post subject:
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OK guys;

I'll take your word for it.
Being a newb I get all excited when I have a master plan, then when it turns out that there are side effects and possibilities I am unaware of I just go: "WTF?".

Thanks for the help.
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Rubens
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 Post Posted: Fri Jan 11, 2008 4:21 am    Post subject:

Senor wrote:
as rubens already pointed out, this is what happened. your cruisers took out 7 enemy ships before your shockwaves got their turn. that means he had at least 7 ships that could be reconstructed.

tough luck. no bug.

and SW doesn't affect 0 lp ships because they are in fact dead. that's what being 0 lp means. being dead.
if modifiers affected dead ships then you could for instance use sporators to bring your dead c1 ships to life. not cool.

the br does show the shockwave going off first, but i think it doesn't matter. i think the special effects are always laid out in a certain order and not nessecarily in the order of them taking place. but i'm not sure. maybe someone, possibly admin, could take a word on this.


I confirm that:) from experience! if in 1 BR i could got 1 of my ships firing first as the BR shown it the score would have been different...Did I explain my self? jejeje...Well i just say that i confirm that from experience and no doubt!

@colin...You can alway share you master plan with newhelpers...there is not a perfect set up hidden on the space, ironically the "best setups" in theory are the most used because there is a large amount of people with standard fleets and standard setups that give score out to those popular fleets;)
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