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Class 2 + 4 against class 3 + 4 - what happens?
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SpaceTrace Forum Forum Index » FAQ » Class 2 + 4 against class 3 + 4 - what happens?
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MicroJak
Admiral
Admiral


Joined: 27 Jun 2006
Posts: 2315
Location: London, UK

 Post Posted: Wed Dec 26, 2007 9:11 pm    Post subject:
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Don't worry about woland or.. faggot or.. well, some Greek hero. He is Spacetrace's very own Forum Multy. I think he is Nigerian. But don't worry, he speaks before he thinks and he doesn't really know, and he won't tell you why.

Anyway, this list is highly interesting and thanks for clearing it for people like me. It's a shame that an intelligent discussion such as this is sub-spoiled by the mockery and spamming of charachters such as fagott.
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Thu Jan 03, 2008 7:54 am    Post subject:
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Sorry this is not something intelligent what i will say but... I don't freaking understand what is the list for?? what does it means?
That are 120 possibles combination of sub battles or what?
From what i am understanding i do think that you lost your time, because the sub battles aren't a random thing...you can just predict them, but if you wanted to count them, then you used your time in a right way, anyway i have some doubts or recriminations to you.

First... a fleet with c1 vs a fleet with c1 and a fleet with c1 vs a fleet with c1 and c2 is exactly the same, don't you think? there is no way that c1 could fight those c2 in a direct sub-battle...just if you have a c1 like the holo generator but in that case you go to 1234-1234 again, right?

the same for 1-2 and 1-23. Here you can just establish 1 sub battle, c1 vs c2.

Again for 12-123 and 12-12.

You understood? if you still have free time, try it again.

Greetings, Rubens.
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OCR2
2nd Lieutenant
2nd Lieutenant


Joined: 27 Nov 2007
Posts: 16

 Post Posted: Wed Jan 09, 2008 9:26 pm    Post subject:
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Here's the complete list, 1 last time, without anything confusing...

1-1
1-2
1-3
1-4
1-12
1-13
1-14
1-23
1-24
1-34
1-123
1-124
1-134
1-234
1-1234
12-2
12-3
12-4
12-12
12-13
12-14
12-23
12-24
12-34
12-123
12-124
12-134
12-234
12-1234
13-2
13-3
13-4
13-13
13-14
13-23
13-24
13-34
13-123
13-124
13-134
13-234
13-1234
14-2
14-3
14-4
14-14
14-23
14-24
14-34
14-123
14-124
14-134
14-234
14-1234
123-2
123-3
123-4
123-23
123-24
123-34
123-123
123-124
123-134
123-234
123-1234
124-2
124-3
124-4
124-23
124-24
124-34
124-124
124-134
124-234
124-1234
134-2
134-3
134-3
134-23
134-24
134-34
134-134
134-234
134-1234
1234-2
1234-3
1234-4
1234-23
1234-24
1234-34
1234-234
1234-1234
2-2
2-3
2-4
2-23
2-24
2-34
2-234
23-3
23-4
23-23
23-24
23-34
23-234
24-3
24-4
24-24
24-34
24-234
234-3
234-4
234-34
234-234
3-3
3-4
3-34
34-4
34-34
4-4

120 Total Possible fleet setups / arrangements / confrontations / battles / NOT ALL CLASSES WILL FIGHT on some setups / not all setups are likely to be seen. ETC. ETC.

This topic was about ONE of these setups. Multiple things can happen depending on what ships are in the fleet and if a certain class survives a sub battle or not. ETC. ETC.

A battle with c1-c1 and a battle with c1-c1,c2 is the same in that only c1-c1 fight, no matter what. That doesnt change the fact that one person only had c1 and the other had 1 And 2.

This is completely Useless information other than to open your eyes up to the fact that there are 120 ways people can setup fleets and fight each other in this game. Someone could make 119 other forum topics just like this one to explain all situations.

Or you could leave a few setups OUT because the classes that fight happen to be the same as a different setup. I dont give a s,hit how anyone narrows down this list. There are 120 or MORE?, not Less, POSSIBLE fleet setups...

I wanted to know, so I found out. I thought it was fairly interesting, so I thought I would share it. That's It.
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colinthecorgi
1st Rear Admiral
1st Rear Admiral


Joined: 30 Nov 2007
Posts: 273

 Post Posted: Wed Jan 09, 2008 11:03 pm    Post subject:

I would tend to disagree with some remarks.

I think the list is interesting. It would probably be possible to apply some simple rules, and get a parallell column showing which class-fights are possible given the initial set-up.
Ex: let's say that 1234-23 can result in

1-2
2-3
c1 kills c2, and c2 kills c3

1-2
2-3
3-3
c1 kills c2, c2 doesn't kill c3

1-2
2-2
3-3
c1 doesn't kill c2

Possible fire between classes could also be sublisted (cylops, apollo, spectre etc).

It would the be quite interesting reading. The question is if this is better than figuring it out yourself from situation to situation? Maybe not.
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