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Battle with "invisible" fleets again :S


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SpaceTrace Forum Forum Index » Bug Reports » Battle with "invisible" fleets again :S
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Renee Davis
1st Rear Admiral
1st Rear Admiral


Joined: 22 Jul 2005
Posts: 298
Location: Lautem, Timor Leste - Lautem District

 Post Posted: Sat Nov 24, 2007 7:15 pm    Post subject: Battle with "invisible" fleets again :S
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I remember this bug from a year or so back.

About 4 days ago a fleet eta'ed on my base in noob protection and exited 1 day later, took out my 1 1 1 base fleet (was a 0 11 1 1, eray dom component, the spectre fleet) so, david's eta killed the spectre and c3 leaving the sg's and ms.
Next day the dsp reading vanished but the confrontation remained and have done battles since:

your base fights against fleet 3 from angel1 of heven at 486/504/65
19.11 08:56:34 - the enemy fleet arrived

yours: 831 ships
class 1:
11 fighters (1/1, 1 MP)
6 emp-fighters (0/1, 1 MP)
800 penguins (4/1, 1 MP)
class 2:
5 destroyers (10/10, 8 MP)
7 shield generators (0/2, 4 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

enemy: 2 ships
class 2:
1 shield generator (0/2, 4 MP)
class 4:
1 mothership (0/1000, 320 MP)
- click here to see the complete battlereport -

summary:
your losses:
-

enemy losses:
-

score: 0


23.11 17:44
your base fights against fleet 3 from angel1 of heven at 486/504/65
19.11 08:56:34 - the enemy fleet arrived

yours: 831 ships
class 1:
11 fighters (1/1, 1 MP)
6 emp-fighters (0/1, 1 MP)
800 penguins (4/1, 1 MP)
class 2:
5 destroyers (10/10, 8 MP)
7 shield generators (0/2, 4 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

enemy: 8 ships
class 2:
7 shield generators (0/2, 4 MP)
class 4:
1 mothership (0/1000, 320 MP)
- click here to see the complete battlereport -

summary:
your losses:
class 1:
800 penguins

enemy losses:
class 2:
6 shield generators

score: 24


That last one failed to recycle my penguins as the prior one did which is a rather benificial result for me as that waiting for 800 more penguins to build due to a 10m late log on was a hassle yesterday

And still:
Fleet 2 eye dsp:

dsp:
probe 1: pyramid-device destroy probe


scanradius: 3 sectors

a connection is established to an eye in the sky in your fleet 2
position: 484/502/64

base from Renée A Davis of The Pacific Rim
817 12 2 3
486/504/65
(Renée A Davis of The Pacific Rim)

fleet 2 from Renée A Davis of The Pacific Rim
5 5 1 1
484.64/502.64/64.66

Base confrontation:

confrontations:
your planet is besieged by angel1 of heven fleet 3 - next confrontation in 23 h
____________

I have to now do a passover ship grab over my own base with my fleet tender / eye rig to get those penguins out so, I dont lose the entire fleet.
BTW-how do I research that new cloak ?????
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Senor
Admiral
Admiral


Joined: 12 Nov 2003
Posts: 1114
Location: estonia

 Post Posted: Sun Nov 25, 2007 1:36 pm    Post subject:
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i had the same bug on my first evo. then i didn't realise it was a bug and got about 10 kilos from the repetitive attacks until admin stopped my "cheating".
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Renee Davis
1st Rear Admiral
1st Rear Admiral


Joined: 22 Jul 2005
Posts: 298
Location: Lautem, Timor Leste - Lautem District

 Post Posted: Sun Nov 25, 2007 7:01 pm    Post subject:
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LOL senor I would have taken both the fleet and base (got it on investigation probing close to my base, must have set for me immediately on start and never logged on again???) out but, been taking more in at the bh

And again :

your base fights against fleet 3 from angel1 of heven at 486/504/65
19.11 08:57:15 - the enemy fleet arrived

yours: 58 ships
class 1:
11 fighters (1/1, 1 MP)
16 emp-fighters (0/1, 1 MP)
7 mine-deployers (0/1, 4 MP)
6 evaporator (1/2, 12 MP)
class 2:
1 destroyer (10/10, 8 MP)
11 shield generators (0/2, 4 MP)
4 multi-emp-vessels (0/10, 14 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

enemy: 2 ships
class 2:
1 shield generator (0/2, 4 MP)
class 4:
1 mothership (0/1000, 320 MP)
- click here to see the complete battlereport -

summary:
your losses:
-

enemy losses:
-

score: 0

___

SG's are amazing sometimes, that one has "hidden" from my c1, c2, and c3 for about 3 days in a row now nothing seems to reach it without it shielding out of battle (not penguins with cf, mine deployers and sab fighters w/ emp c1, destroyers with multi-emps or even just a cruiser or two) and that prewarp hammer is a long ways off.
* thinks this one goes inactive before I decide to return to base with most of my mp.
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DavAlan
Admiral
Admiral


Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Mon Nov 26, 2007 12:42 am    Post subject:

I always wondered how sg's self-shield without taking damage 1st??? ....esp as the description and mod seems to indicate it would only shield a ship already damaged???.....also remember KOT's single sg surviving 2 dozen incomings for a week at the bh before it got took out ....was probably one of st's longest duration "fleets".....
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"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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