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kamikaze constructor
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SpaceTrace Forum Forum Index » New Technology Inventions » kamikaze constructor
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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
100%
 100%  [ 5 ]
Total Votes : 5

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tec_server
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue Aug 28, 2007 12:04 pm    Post subject: kamikaze constructor
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kamikaze constructor (class 3 ship)


a ship that creates 100 kamikaze ships.


attack/life: 0/1
manpower: 105

researchtime: 1 d 12 h
buildingtime: 12 h


needed research:
fanatic warfare

battle details:fights
(battle engine syntax: f)
creates 100 kamikaze in your own fleet in class 1
(battle engine syntax: create,self,100,1,kamikaze)
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Dinskydude
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 Post Posted: Tue Aug 28, 2007 2:27 pm    Post subject:
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This doesn't even get near the kami's approach. You unleash kami's so that they can directly destroy buildings. This will make the kami's fodder for cyclopses and such.
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al12
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 Post Posted: Tue Aug 28, 2007 2:29 pm    Post subject:
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It doesn't seem to have a race, if this means that all races can build this I don't think this is a good idea, it should be human and as human you ma aswell just build kamis.

1 lp is also very little, if it fights against class 1 it will be destroyed. Even interseptors can destroy this.
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SkyFire
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 Post Posted: Tue Aug 28, 2007 3:31 pm    Post subject:
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Well i don't see the practical use of this. Works like a sporogenerator.. but sporators actually all SD after one battle.. so you need to replenish them.. kamis.. well you just take 100 extra with them and it's the same as this invention. The only use might be if you get struck by a spectre/cyclops/dreadnought.. so you can compensate the losses and have a C1 block for the next battle.
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Noxus
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 Post Posted: Wed Aug 29, 2007 4:44 am    Post subject:
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DD and al12 dont seem to see the real problem with this.. the race doesnt matter as so much the fact that this ship makes 100mp of ships, and doesn't have a drawback. go in with 105mp and come out with 205mp.. you gained 100points, congrats...
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SkyFire
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 Post Posted: Wed Aug 29, 2007 9:22 am    Post subject:
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Haha.. you're rite.. doesn't even have SD
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al12
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 Post Posted: Wed Aug 29, 2007 9:48 am    Post subject:
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Well noxus, you would need to try and find a way not to get it destroyed, if it gets it's turn it will make the kamis but then most probobly it will get destroyed by the enemy.
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Noxus
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 Post Posted: Wed Aug 29, 2007 3:27 pm    Post subject:
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al12 wrote:
Well noxus, you would need to try and find a way not to get it destroyed, if it gets it's turn it will make the kamis but then most probobly it will get destroyed by the enemy.


-sigh-

theres ways to get around it getting destroyed and making more points

*Where's Dave and Renee when you need them explain things*

anyways, lets say here is your fleet setup

15 Kamie Constructors + 1 MS (mothership)

VS

250 fighters, 40 Destroyers, 10 Cruisers, plus MS (optional)

c1 VS your c3

you lose 2 K.C.
enemy losses 0
(but you gain 1290 with the additional kamies made in c1)

c1 VS your c3
you lose 4 K.C.
enemy loss = 0
(but you gain 880)

c3 VS your c3
you lose 9 K.C.
enemy loss = 0
(you only lose 5points per ship, hence you lose 45 ponits)

Points won: 2125

your amazing
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spacetrace
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 Post Posted: Wed Aug 29, 2007 3:47 pm    Post subject:
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i think this is good ship, butshouldn't it have sd ?
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al12
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 Post Posted: Wed Aug 29, 2007 10:04 pm    Post subject:
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Do those kamis that are built fight straight away like in the cluster cruiser?
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SkyFire
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 Post Posted: Wed Aug 29, 2007 10:42 pm    Post subject:

The cluster cruiser creates the dummies in it's own class while the KC creates ships in the C1. When the KC gets engaged your C1 subbatle is long over.. so they count for the next battle. Nevertheless they could be killed by cyclopses while in the same battle

Ermm.. long answer short: no
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